• Snag some vintage SPL team logo merch over at our Teespring store before January 12th!

Facility Battle Tree: Mowtom

Reflect protects Sivanandi's team! 6a.
:ss/qwilfish: @ nothing
Water/Poison | Intimidate
HP: 7/80 | EN: 26
4 / 4 / 3 / 3 / 85 | 1 / 1
Status: OK
:ss/weepinbell: @ nothing
Grass/Poison | Chlorophyll
HP: 21/80 | EN: 21
4 / 3 / 5 / 2 / 47 | 2 / 1
Status: OK​
Action 1
Quants used Double Team (2 clones)! -8 EN, 18 left.
Quants created two clones!

Weepinbell used Seed Bomb! -5 EN, 16 left.
100% accuracy. Roll 23/100: hits Quants.
[(8 + 3) * 1] = 11 damage to Quants, -4 HP left.
Quants fainted!

:sm/weepinbell:
Bark

:sm/growlithe:

Bark

Too bad, challenger! Your run ends here. Looks like you "barked" up the wrong "tree"
You may return whenever you'd like!


Mowtom +2 TC | +2 RC | -12 JC
Sivanandi +6 JC
 
Last edited:
Only Mowtom and the current ref should be posting in this thread.

ribombee.gif


Ribombee [Riblet] (F)

Tier: ★★★☆☆

Type: Bug / Fairy

Abilities: Honey Gather / Shield Dust / Sweet Veil (Unlocked)
  • This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
  • This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occurring.
  • This Pokemon creates a mystical veil on the battlefield that prevents the Pokemon and all allies from being put to sleep.
Nature: Serious

Stats:
HP: 80
Atk: 3
Def: 3
SpA: 4
SpD: 3
Spe: 124
Size Class: 1
Weight Class: 1

Attacks (69):

Physical

Acrobatics
Aerial Ace
Covet
Facade
Frustration
Giga Impact
Leech Life
Play Rough
Return
Thief
U-turn

Special
Absorb
Bug Buzz
Dazzling Gleam
Draining Kiss
Dream Eater
Fairy Wind
Hidden Power (Ground)
Hyper Beam
Infestation
Magical Leaf
Moonblast
Pollen Puff
Psychic
Silver Wind
Snore
Solar Beam
Struggle Bug
Swift

Status
Ally Switch
Aromatherapy
Aromatic Mist
Attract
Baton Pass
Bestow
Calm Mind
Charm
Confide
Double Team
Endure
Energy Ball
Fake Tears
Helping Hand
Imprison
Light Screen
Magic Room
Nature Power
Powder
Protect
Psych Up
Quiver Dance
Reflect
Rest
Roost
Round
Safeguard
Skill Swap
Sleep Talk
Speed Swap
Sticky Web
Stun Spore
Substitute
Sunny Day
Swagger
Sweet Scent
Switcheroo
Toxic
Trick
Wonder Room
qwilfish.gif


Qwilfish [Quants] (F)

Tier: ★★★☆☆

Type: Water / Poison

Abilities: Poison Point / Swift Swim / Intimidate (Unlocked)
  • By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is toggled and Poison Touch is on its default effect, the Pokemon's contact attacks will inflict Toxic Poison.
  • The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
  • When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Nature: Serious

Stats:
HP: 80
Atk: 4
Def: 4
SpA: 3
SpD: 3
Spe: 85
Size Class: 1
Weight Class: 1

Attacks (83):

Physical

Aqua Jet
Aqua Tail
Assurance
Astonish
Bounce
Dive
Explosion
Facade
Fell Stinger
Flail
Frustration
Gyro Ball
Headbutt
Liquidation
Natural Gift
Payback
Pin Missile
Poison Jab
Poison Sting
Return
Revenge
Reversal
Rollout
Secret Power
Self-Destruct
Tackle
Take Down
Throat Chop
Waterfall

Special
Acid Spray
Blizzard
Brine
Bubble
Bubble Beam
Hex
Hidden Power (Ground)
Hydro Pump
Ice Beam
Icy Wind
Round
Scald
Shadow Ball
Shock Wave
Signal Beam
Sludge Bomb
Sludge Wave
Snore
Surf
Swift
Venoshock
Water Gun
Water Pulse
Whirlpool

Status
Acupressure
Attract
Captivate
Confide
Curse
Defense Curl
Destiny Bond
Double Team
Endure
Hail
Harden
Haze
Minimize
Protect
Rain Dance
Rest
Scary Face
Sleep Talk
Spikes
Spit Up
Stockpile
Substitute
Supersonic
Swagger
Swords Dance
Taunt
Thunder Wave
Toxic
Toxic Spikes
Venom Drench

normal.gif
fire.gif
fighting.gif

water.gif
flying.gif
grass.gif

poison.gif
electric.gif
ground.gif

psychic.gif
rock.gif
ice.gif

bug.gif
dragon.gif
ghost.gif

dark.gif
steel.gif
fairy.gif


Roll 16/18: Dark. Roll 5/5: Scraggy. Roll 1/3: Shed Skin. Hidden Power Psychic.
Roll 10/17: Psychic. Roll 2/5: Hattrem. Roll 1/3: Healer. Hidden Power Flying. Never mind.

:ss/Scraggy:

Scraggy (♀)

Type: Dark/Fighting
Ability: Shed Skin/Moxie/Intimidate

Item: ---

Nature: Adamant (+Atk, -SpA)
HP: 80
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 48

Size: 1
Weight: 2

Moves:
Acid Spray
Amnesia
Assurance
Attract
Beat Up
Brick Break
Bulk Up
Chip Away
Confide
Counter
Crunch
Dark Pulse
Detect
Dig
Double Team
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Tail
Drain Punch
Dual Chop
Endure
Facade
Fake Out
Fake Tears
Feint Attack
Fire Punch
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Grass Knot
Head Smash
Headbutt
Hidden Power (Psychic)
High Jump Kick
Ice Punch
Incinerate
Iron Defense
Iron Head
Iron Tail
Knock Off
Leer
Low Kick
Low Sweep
Mega Kick
Mega Punch
Payback
Poison Jab
Power-Up Punch
Protect
Quick Guard
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sand Attack
Scary Face
Secret Power
Sleep Talk
Sludge Bomb
Smack Down
Snarl
Snatch
Snore
Spite
Stone Edge
Strength
Substitute
Sunny Day
Super Fang
Swagger
Taunt
Thief
Thunder Punch
Torment
Toxic
Work Up
Zen Headbutt
:ss/Hattrem:

Hattrem (♀)

Type: Psychic
Ability: Healer/Anticipation/Magic Bounce

Item: ---

Nature: Modest (+SpA, -Atk)
HP: 80
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 49

Size: 1
Weight: 1

Moves:
After You
Aromatherapy
Aromatic Mist
Attract
Baton Pass
Brutal Swing
Calm Mind
Charm
Confusion
Dark Pulse
Dazzling Gleam
Disarming Voice
Draining Kiss
Endure
Facade
Giga Drain
Heal Pulse
Healing Wish
Helping Hand
Imprison
Life Dew
Light Screen
Magical Leaf
Mystical Fire
Nuzzle
Play Nice
Play Rough
Protect
Psybeam
Psychic
Psyshock
Quash
Rest
Round
Safeguard
Skill Swap
Sleep Talk
Snore
Stored Power
Substitute
Thunder Wave

Sending out Horror the Hattrem.
:ss/hattrem:
Ooh, ooh, listen to my new joke! Why did the scarecrow win an award?
 
Last edited:
Spr_DP_Ace_Trainer_F_1.png
"Here's hoping this one goes better."
ribombee.gif
"Because it scared the most crows? Hmm. How many crows does a scarecrow scare if a scarecrow can scare crows?"
Bug Buzz~Pollen Puff~Bug Buzz
IF
damaging Fire-type move THEN Powder, restart action queue, and push back substitutions
IF Light Screen is ordered at any point THEN Imprison (Light Screen/Endure/Protect) A1 and push back actions
IF Hattrem is under P/E THEN Quiver Dance and restart action queue
 
:ss/hattrem:
Because he was outstanding in his field! Ha ha ha--- Wait, don't attack me! My joke wasn't THAT bad!

Thunder Wave | Psyshock | Psyshock


:ss/ribombee: @ nothing
Bug/Fairy | Shield Dust
HP: 80/80 | EN: 100
3 / 3 / 4 / 3 / 124 | 1 / 1
Status: OK
:ss/hattrem: @ nothing
Psychic | Healer
HP: 80/80 | EN: 100
1 / 3 / 5 / 3 / 49 | 1 / 1
Status: OK​
Action 1
Riblet used Bug Buzz! -6 EN, 94 left.
100% accuracy. Roll 9/24: no crit. Roll 98/100: no effect.
[(9 + 3 + 1) * 1.5] = 20 damage to Horror, 60 HP left.

Horror used Thunder Wave! -7 EN, 93 left.
Roll 26/100: hit!
Riblet was paralyzed! (25%)

Action 2
Roll 96/100: no full paralysis.
Riblet used Pollen Puff! -9 EN, 85 left.
100% accuracy. Roll 15/24: no crit.
[(9 + 3 + 1) * 1.5] = 20 damage to Horror, 40 HP left.

Horror used Psyshock! -5 EN, 88 left.
100% accuracy. Roll 20/24: no crit.
[(8 + 3 + 2) * 1] = 13 damage to Riblet, 67 HP left.

Action 3
Roll 16/100: full paralysis.
Riblet couldn't move! (Paralysis 15%)

Horror used Psyshock! -9 EN, 79 left.
100% accuracy. Roll 5/24: no crit.
[(8 + 3 + 2) * 1] = 13 damage to Riblet, 54 HP left.

Riblet's paralysis decreased to 10%.
:ss/ribombee: @ nothing
Bug/Fairy | Shield Dust
HP: 54/80 | EN: 85
3 / 3 / 4 / 3 / 124 | 1 / 1
Status: Paralyzed (10%)
:ss/hattrem: @ nothing
Psychic | Healer
HP: 40/80 | EN: 79
1 / 3 / 5 / 3 / 49 | 1 / 1
Status: OK​

:sm/hattrem:
This is why I shouldn't tell jokes. Nobody ever likes them.

Mystical Fire | Mystical Fire | Mystical Fire
IF Riblet is to use Powder THEN Psyshock
IF Riblet is to use a damaging bug-type combination THEN Protect
IF Riblet has Double Team clones up THEN Dazzling Gleam


Mowtom to order
 
Last edited:
ribombee.gif
"Hey, I liked your joke! You're just in my way."
Bug Buzz~Pollen Puff~Bug Buzz
IF
you are fully paralyzed THEN restart queue
 
:ss/ribombee: @ nothing
Bug/Fairy | Shield Dust
HP: 54/80 | EN: 85
3 / 3 / 4 / 3 / 124 | 1 / 1
Status: Paralyzed (10%)
:ss/hattrem: @ nothing
Psychic | Healer
HP: 40/80 | EN: 79
1 / 3 / 5 / 3 / 49 | 1 / 1
Status: OK​
Action 1
Roll 33/100: no full paralysis.
Riblet used Bug Buzz! -6 EN, 79 left.
100% accuracy. Roll 13/24: no crit. Roll 68/100: no effect.
[(9 + 3 + 1) * 1.5] = 20 damage to Horror, 20 HP left.

Horror used Mystical Fire! -6 EN, 73 left.
100% accuracy. Roll 14/24: no crit.
[(8 + 2) * 1.5] = 15 damage to Riblet, 39 HP left.

Action 2
Roll 96/100: no full paralysis.
Riblet used Pollen Puff! -9 EN, 70 left.
100% accuracy. Roll 7/24: no crit.
[(9 + 3 + 1) * 1.5] = 20 damage to Horror, 0 HP left.
Horror fainted!

Riblet's paralysis decreased to 5%.
:ss/ribombee: @ nothing
Bug/Fairy | Shield Dust
HP: 39/80 | EN: 70
3 / 3 / 4 / 3 / 124 | 1 / 1
Status: Paralyzed (5%)
:ss/hattrem: @ nothing
Status: KO​

Sending out Speech the Scraggy.
:ss/scraggy:
Oh, please, don't encourage her. The jokes only get worse.


Mowtom to order/switch
 
Spr_DP_Ace_Trainer_F_1.png
"I feel like a bit of intimidation is on order. Quants?"
qwilfish.gif
"I'm on it."
Liquidation~Waterfall~Liquidation
IF
Counter THEN Sludge Wave and restart queue
IF the weather is Sunny THEN Rain Dance and restart queue
IF DE move AND NOT suspended AND NOT in a combo AND you are slower THEN Dive and restart queue
 
:ss/scraggy:
You aren't intimidating!


Super Fang | Fake Out | Retaliate

:ss/qwilfish: @ nothing
Water/Poison | Intimidate
HP: 80/80 | EN: 100
4 / 4 / 3 / 3 / 85 | 1 / 1
Status: OK
Riblet the Ribombee | 54/80 HP | 85/100 EN | Paralyzed (10%)
:ss/scraggy: @ nothing
Dark/Fighting | Shed Skin
HP: 80/80 | EN: 100
5 / 3 / 1 / 3 / 48 | 1 / 2
Status: OK​
Action 1
Quants's Intimidate!
Speech's attack fell!

Quants used Liquidation! -6 EN, 94 left.
100% accuracy. Roll 14/24: no crit. Roll 49/100: no effect.
[(9 + 3 + 1) * 1] = 13 damage to Speech, 67 HP left.

Speech used Super Fang! -11 EN, 89 left.
Roll 49/100: hit!
80 / 5 = 16 damage to Quants, 64 HP left.

Action 2
Speech used Fake Out! -4 EN, 85 left.
100% accuracy. Roll 23/24: no crit. 100% effect chance.
[(4 + 1) * 1] + (-1 * 2) = 3 damage to Quants, 61 HP left.

Quants flinched!

Action 3
Quants used Liquidation! -6 EN, 88 left.
100% accuracy. Roll 24/24: no crit. Roll 85/100: no effect.
[(9 + 3 + 1) * 1] = 13 damage to Speech, 54 HP left.

Speech used Retaliate! -8 EN, 77 left.
100% accuracy. Roll 18/24: no crit.
[(14 + 1) * 1] + (-1 * 2) 13 damage to Quants, 48 HP left.
:ss/qwilfish: @ nothing
Water/Poison | Intimidate
HP: 48/80 | EN: 88
4 / 4 / 3 / 3 / 85 | 1 / 1
Status: OK
Riblet the Ribombee | 54/80 HP | 85/100 EN | Paralyzed (10%)
:ss/scraggy: @ nothing
Dark/Fighting | Shed Skin
HP: 54/80 | EN: 77
5 / 3 / 1 / 3 / 48 | 1 / 2
Status: -1 attack (stage adjusting)​
:ss/scraggy:
Hmm, I'm not hitting you as hard as I should be. Maybe you can hit yourself harder than I can!

Foul Play | Foul Play | Foul Play
IF Quants is to use an unsuspended D/E move THEN Counter
IF Quants is to use a self-KO move THEN Detect

IF it is raining when you are to act THEN Sunny Day
 
qwilfish.gif
"Well. This is going to hurt. You really should have been intimidated when you had the chance."
Taunt~Explosion+Explosion~Liquidation
 
:ss/qwilfish: @ nothing
Water/Poison | Intimidate
HP: 48/80 | EN: 88
4 / 4 / 3 / 3 / 85 | 1 / 1
Status: OK
Riblet the Ribombee | 54/80 HP | 85/100 EN | Paralyzed (10%)
:ss/scraggy: @ nothing
Dark/Fighting | Shed Skin
HP: 54/80 | EN: 77
5 / 3 / 1 / 3 / 48 | 1 / 2
Status: -1 attack (stage adjusting)​
Action 1
Quants used Taunt! -10 EN, 78 left.
Speech was taunted!

Speech used Foul Play! -6 EN, 71 left.
100% hit. Roll 2/24: no crit.
[(10 + 3) * 1] = 13 damage to Quants, 35 HP left.

Action 2
Speech used Foul Play! -10 EN, 61 left.
100% hit. Roll 9/24: no crit.
[(10 + 3) * 1] = 13 damage to Quants, 22 HP left.

Quants used BOOM BOOM BOOM -77 EN, 1 left.
57 BAP yeah I'm dead.
:ss/scraggy:
Okay, now I'm scared of you.

New opponents in next post
 
Only Mowtom and the current ref should be posting in this thread.

ribombee.gif


Ribombee [Riblet] (F)

Tier: ★★★☆☆

Type: Bug / Fairy

Abilities: Honey Gather / Shield Dust / Sweet Veil (Unlocked)
  • This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
  • This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occurring.
  • This Pokemon creates a mystical veil on the battlefield that prevents the Pokemon and all allies from being put to sleep.
Nature: Serious

Stats:
HP: 80
Atk: 3
Def: 3
SpA: 4
SpD: 3
Spe: 124
Size Class: 1
Weight Class: 1

Attacks (69):

Physical

Acrobatics
Aerial Ace
Covet
Facade
Frustration
Giga Impact
Leech Life
Play Rough
Return
Thief
U-turn

Special
Absorb
Bug Buzz
Dazzling Gleam
Draining Kiss
Dream Eater
Fairy Wind
Hidden Power (Ground)
Hyper Beam
Infestation
Magical Leaf
Moonblast
Pollen Puff
Psychic
Silver Wind
Snore
Solar Beam
Struggle Bug
Swift

Status
Ally Switch
Aromatherapy
Aromatic Mist
Attract
Baton Pass
Bestow
Calm Mind
Charm
Confide
Double Team
Endure
Energy Ball
Fake Tears
Helping Hand
Imprison
Light Screen
Magic Room
Nature Power
Powder
Protect
Psych Up
Quiver Dance
Reflect
Rest
Roost
Round
Safeguard
Skill Swap
Sleep Talk
Speed Swap
Sticky Web
Stun Spore
Substitute
Sunny Day
Swagger
Sweet Scent
Switcheroo
Toxic
Trick
Wonder Room
qwilfish.gif


Qwilfish [Quants] (F)

Tier: ★★★☆☆

Type: Water / Poison

Abilities: Poison Point / Swift Swim / Intimidate (Unlocked)
  • By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is toggled and Poison Touch is on its default effect, the Pokemon's contact attacks will inflict Toxic Poison.
  • The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
  • When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Nature: Serious

Stats:
HP: 80
Atk: 4
Def: 4
SpA: 3
SpD: 3
Spe: 85
Size Class: 1
Weight Class: 1

Attacks (83):

Physical

Aqua Jet
Aqua Tail
Assurance
Astonish
Bounce
Dive
Explosion
Facade
Fell Stinger
Flail
Frustration
Gyro Ball
Headbutt
Liquidation
Natural Gift
Payback
Pin Missile
Poison Jab
Poison Sting
Return
Revenge
Reversal
Rollout
Secret Power
Self-Destruct
Tackle
Take Down
Throat Chop
Waterfall

Special
Acid Spray
Blizzard
Brine
Bubble
Bubble Beam
Hex
Hidden Power (Ground)
Hydro Pump
Ice Beam
Icy Wind
Round
Scald
Shadow Ball
Shock Wave
Signal Beam
Sludge Bomb
Sludge Wave
Snore
Surf
Swift
Venoshock
Water Gun
Water Pulse
Whirlpool

Status
Acupressure
Attract
Captivate
Confide
Curse
Defense Curl
Destiny Bond
Double Team
Endure
Hail
Harden
Haze
Minimize
Protect
Rain Dance
Rest
Scary Face
Sleep Talk
Spikes
Spit Up
Stockpile
Substitute
Supersonic
Swagger
Swords Dance
Taunt
Thunder Wave
Toxic
Toxic Spikes
Venom Drench

normal.gif
fire.gif
fighting.gif

water.gif
flying.gif
grass.gif

poison.gif
electric.gif
ground.gif

x
rock.gif
ice.gif

bug.gif
dragon.gif
ghost.gif

x
steel.gif
fairy.gif


Roll 7/16: Poison. Roll 4/5: Skorupi. Roll 2/3: Sniper. Hidden Power Psychic.
Roll 14/15: Steel. Roll 1/5: Cufant. Roll 1/2: Sheer Force.

:ss/Skorupi:

Skorupi (♂)

Type: Poison/Bug
Ability: Battle Armor/Sniper/Keen Eye

Item: ---

Nature: Adamant (+Atk, -SpA)
HP: 70
Atk: 4 (+)
Def: 4
SpA: 1 (-)
SpD: 3
Spe: 65

Size: 1
Weight: 2

Moves:
Acupressure
Aerial Ace
Agility
Aqua Tail
Assurance
Attract
Bite
Brick Break
Bug Bite
Bug Buzz
Captivate
Confide
Confuse Ray
Cross Poison
Crunch
Cut
Dark Pulse
Dig
Double Team
Endure
Facade
False Swipe
Feint Attack
Fell Stinger
Flash
Fling
Frustration
Fury Cutter
Headbutt
Hidden Power (Psychic)
Hone Claws
Infestation
Iron Tail
Knock Off
Leer
Mud-Slap
Natural Gift
Night Slash
Payback
Pin Missile
Poison Fang
Poison Jab
Poison Sting
Poison Tail
Protect
Pursuit
Rain Dance
Rest
Return
Rock Smash
Rock Tomb
Round
Sand Attack
Scary Face
Screech
Secret Power
Shadow Ball
Slash
Sleep Talk
Sludge Bomb
Snore
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Thief
Torment
Toxic
Toxic Spikes
Twineedle
Venoshock
Whirlwind
X-Scissor
:ss/Cufant:

Cufant (♀)

Type: Steel
Ability: Sheer Force/Heavy Metal

Item: ---

Nature: Careful (+SpD, -SpA)
HP: 80
Atk: 4
Def: 2
SpA: 1 (-)
SpD: 3 (+)
Spe: 40

Size: 2
Weight: 4

Moves:
Attract
Belch
Body Press
Body Slam
Brick Break
Brutal Swing
Bulldoze
Curse
Defense Curl
Dig
Double-Edge
Earth Power
Endure
Facade
Fissure
Fling
Growl
High Horsepower
Iron Defense
Iron Head
Mega Kick
Mud Shot
Play Rough
Power Whip
Protect
Rest
Rock Blast
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Screech
Slam
Sleep Talk
Snore
Stealth Rock
Steel Beam
Stomp
Stomping Tantrum
Strength
Substitute
Superpower
Swagger
Tackle
Whirlwind
Work Up
Zen Headbutt

Sending out Cheese the Cufant.
:ss/cufant:

Oh man, what was that loud bang I just heard?

Mowtom to send out and order
 
Last edited:
Spr_DP_Ace_Trainer_F_1.png
"Oh god why."
ribombee.gif
"A Steel type and a Poison type? Really? Is this the payback from last round being not too difficult?"
Reflect~Hidden Power~Hidden Power
IF
Brick Break is ordered at any point THEN replace all instances of Reflect with Hidden Power
IF damaging Steel-type combo AND NOT you used Protect last action THEN Protect and push back
IF damaging Rock-type combo AND NOT you used Protect last action THEN Protect and push back
 
:ss/cufant:
Oh, don't be afraid! I just want to be friends!

Iron Head | Iron Head | Brick Break


:ss/ribombee: @ nothing
Bug/Fairy | Shield Dust
HP: 80/80 | EN: 100
3 / 3 / 4 / 3 / 124 | 1 / 1
Status: OK
:ss/cufant: @ nothing
Steel | Sheer Force
HP: 80/80 | EN: 100
4 / 2 / 1 / 3 / 40 | 2 / 4
Status: OK​
Action 1
Riblet used Hidden Power! -4 EN, 96 left.
100% accuracy. Roll 11/24: no crit.
[(6 + 1) * 1.5] = 11 damage to Cheese, 69 HP left.

Cheese used Iron Head! -5 EN, 95 left.
100% accuracy. Roll 13/24: no crit.
[(8 + 3 + 1 + 1) * 1.5] = 20 damage to Riblet, 60 HP left.

Action 2
Riblet used Hidden Power! -8 EN, 88 left.
100% accuracy. Roll 15/24: no crit.
[(6 + 1) * 1.5] = 11 damage to Cheese, 58 HP left.

Cheese used Iron Head! -9 EN, 86 left.
100% accuracy. Roll 7/24: no crit.
[(8 + 3 + 1 + 1) * 1.5] = 20 damage to Riblet, 40 HP left.

Action 3
Riblet used Hidden Power! -12 EN, 76 left.
100% accuracy. Roll 1/24: crit!
[(6 + 3 + 1) * 1.5] = 15 damage to Cheese, 43 HP left.

Cheese used Brick Break! -6 EN, 80 left.
100% accuracy. Roll 15/24: no crit.
[(8 + 1) / 2.25] = 4 damage to Riblet, 36 HP left.
:ss/ribombee: @ nothing
Bug/Fairy | Shield Dust
HP: 36/80 | EN: 76
3 / 3 / 4 / 3 / 124 | 1 / 1
Status: OK
:ss/cufant: @ nothing
Steel | Sheer Force
HP: 43/80 | EN: 80
4 / 2 / 1 / 3 / 40 | 2 / 4
Status: OK​

:ss/cufant:
See, aren't you having fun playing with me?

Iron Head | Iron Head | Iron Head
IF Riblet has Double Team clones up THEN Bulldoze
IF Riblet is to use Endure any time this round THEN Swagger A1
IF Riblet is under P/E AND Cheese has no substitute up THEN Substitute (15)
 
:ss/ribombee: @ nothing
Bug/Fairy | Shield Dust
HP: 36/80 | EN: 76
3 / 3 / 4 / 3 / 124 | 1 / 1
Status: OK
:ss/cufant: @ nothing
Steel | Sheer Force
HP: 43/80 | EN: 80
4 / 2 / 1 / 3 / 40 | 2 / 4
Status: OK​
Action 1
Riblet used Roost! -10 EN, 66 left.
+20 HP, 56 left.

Cheese used Iron Head! -5 EN, 75 left.
100% accuracy. Roll 14/24: no crit.
[(8 + 3 + 1 + 1) * 1.5] = 20 damage to Riblet, 36 HP left.

Action 2
Riblet used Roost! -14 EN, 52 left.
+20 HP, 56 left.

Cheese used Iron Head! -9 EN, 66 left.
100% accuracy. Roll 13/24: no crit.
[(8 + 3 + 1 + 1) * 1.5] = 20 damage to Riblet, 36 HP left.

Action 3
Cheese used Iron Head! -13 EN, 53 left.
100% accuracy. Roll 7/24: no crit.
[(8 + 3 + 1 + 1) * 1.5] = 20 damage to Riblet, 16 HP left.

Riblet used Power Blast of the Hidden Moon! -17 EN, 35 left.
100% accuracy. Roll 12/24: no crit. Roll 19/100: effect activates!
[(16 + 1) * 1.5] = 26 damage to Cheese, 17 HP left.
Cheese's Special Attack fell!
:ss/ribombee: @ nothing
Bug/Fairy | Shield Dust
HP: 16/80 | EN: 35
3 / 3 / 4 / 3 / 124 | 1 / 1
Status: Cooling down
:ss/cufant: @ nothing
Steel | Sheer Force
HP: 17/80 | EN: 53
4 / 2 / 1 / 3 / 40 | 2 / 4
Status: -1 special attack
Mowtom to order
 
ribombee.gif
"..."
Cooldown~Hidden Power~Hidden Power
IF
Cheese is under P/E THEN Chill
IF Cheese has a Substitute up THEN Bug Buzz
IF Cheese is asleep THEN Imprison (Sleep Talk/Snore/Endure) the first time, Hidden Power+Hidden Power the second
 
:ss/cufant:
Wow, you're really smart! But I don't think! I just smash!

Stealth Rock | Iron Head | Power Whip


:ss/ribombee: @ nothing
Bug/Fairy | Shield Dust
HP: 16/80 | EN: 35
3 / 3 / 4 / 3 / 124 | 1 / 1
Status: Cooling down
:ss/cufant: @ nothing
Steel | Sheer Force
HP: 17/80 | EN: 53
4 / 2 / 1 / 3 / 40 | 2 / 4
Status: -1 special attack​
Action 1
Riblet is cooling down.

Cheese used Stealth Rock! -12 EN, 41 left.
Pointed rocks floated around the opponent's side of the battlefield!

Action 2
Riblet used Hidden Power! -8 EN, 27 left.
100% accuracy. Roll 24/24: no crit.
[(6 + 1) * 1.5] = 11 damage to Cheese, 6 HP left.

Cheese used Iron Head! -5 EN, 36 left.
100% accuracy. Roll 20/24: no crit.
[(8 + 3 + 1 + 1) * 1.5] = 20 damage to Riblet, -4 HP left.
Riblet fainted!

Cheese's special attack returned to normal.
Pointed rocks cover Mowtom's side of the field.
:ss/ribombee: @ nothing
Status: KO
:ss/cufant: @ nothing
Steel | Sheer Force
HP: 6/80 | EN: 53
4 / 2 / 1 / 3 / 40 | 2 / 4
Status: OK​

Quants is sent out automatically.
:ss/cufant:
Oh, where's the nice bug? Oh well! Bye, nice bug!

[Toggle: Sheer Force OFF] Endure | Rock Tomb | Bulldoze
[2 subs] IF Whirlpool OR Hail is ordered at any point during this round THEN Bulldoze A1
IF Quants is under P/E AND Cheese is not to use Endure that action THEN Chill
 
qwilfish.gif
"Wow, Riblet did great. I need to remember to commend her later."
Aqua Jet~Whirlpool~Liquidation
 
Pointed rocks cover Mowtom's side of the field.
:ss/qwilfish: @ nothing
Water / Poison | Intimidate
HP: 80/80 | EN: 100
4 / 4 / 3 / 3 / 85 | 1 / 1
Status: OK
:ss/cufant: @ nothing
Steel | Sheer Force
HP: 6/80 | EN: 53
4 / 2 / 1 / 3 / 40 | 2 / 4
Status: OK​
Quants's Intimidate!
Cheese's Attack fell!

Pointed stones dug into Quants! -9 HP, 71 left.

Action 1
Quants used Aqua Jet! -3 EN, 97 left.
100% accuracy. Roll 7/24: no crit.
[(4 + 3 + 2) * 1] = 9 damage to Cheese, -3 HP left.
Cheese fainted!

Pointed rocks cover Mowtom's side of the field.
:ss/qwilfish: @ nothing
Water / Poison | Intimidate
HP: 71/80 | EN: 97
4 / 4 / 3 / 3 / 85 | 1 / 1
Status: OK
:ss/cufant: @ nothing
Status: KO​

Sending out Device the Skorupi.
Mowtom to order
 
Last edited:
qwilfish.gif
"Too bad I'm only at my most intimidating when I'm first sent out."
Liquidation~Waterfall~Liquidation
IF
DE move AND NOT suspended AND NOT in a combo AND you are slower THEN Bounce and restart queue
IF Taunt AND you are faster THEN Taunt and restart queue
IF the weather is Sunny THEN Rain Dance and restart queue
 
:sm/skorupi:
First, I will blind you, and then I will taste your flesh! Hahaha!

Mud-Slap | Double Team (2 clones) | Mud-Slap


:ss/qwilfish: @ nothing
Water / Poison | Intimidate
HP: 71/80 | EN: 97
4 / 4 / 3 / 3 / 85 | 1 / 1
Status: OK
:ss/skorupi: @ nothing
Bug / Poison | Sniper
HP: 70/70 | EN: 100
4 / 4 / 1 / 3 / 65 | 1 / 2
Status: OK​
Action 1
Quants used Liquidation! -6 EN, 91 left.
100% accuracy. Roll 4/24: no crit. Roll 26/100: no effect.
[(9 + 3) * 1] = 12 damage to Device, 58 HP left.

Device used Mud-Slap! -4 EN, 96 left.
100% accuracy. Roll 10/24: no crit. 100% effect chance.
[(4 - 2) * 1.5] = 3 damage to Quants, 68 HP left.
Quants's accuracy fell!

Action 2
Quants used Waterfall! -5 EN, 86 left.
Roll 76/100: miss.

Device used Double Team (2 clones)! -8 EN, 88 left.
Device created 2 illusory clones!

Action 3
Quants used Liquidation! -6 EN, 80 left.
Roll 84/100: miss.

Device used Mud-Slap! -5 EN, 83 left.
100% accuracy. Roll 21/24: no crit. 100% effect chance.
[(4 - 2) * 1.5] = 3 damage to Quants, 65 HP left.
Quants's accuracy fell!
:ss/qwilfish: @ nothing
Water / Poison | Intimidate
HP: 65/80 | EN: 80
4 / 4 / 3 / 3 / 85 | 1 / 1
Status: -2 accuracy
:ss/skorupi: @ nothing
Bug / Poison | Sniper
HP: 58/70 | EN: 83
4 / 4 / 1 / 3 / 65 | 1 / 2
Status: 2 clones​
:ss/skorupi: :ss/skorupi: :ss/skorupi:

Ha! What's wrong? Seeing double?

Night Slash | Night Slash | Night Slash
IF Quants is to use an unsuspended D/E move outside of a combination AND Quants has no Double Team clones AND Quants's evasiveness stage is not boosted above its natural stage AND Device's accuracy stage is not lowered below its natural stage THEN Dig
IF Quants is to use an unsuspended D/E move outside of a combination AND the above sub does not activate THEN Pursuit
IF Quants is to use a damaging water-type combination THEN Protect
 
:ss/qwilfish: @ nothing
Water / Poison | Intimidate
HP: 65/80 | EN: 80
4 / 4 / 3 / 3 / 85 | 1 / 1
Status: -2 accuracy
:ss/skorupi: @ nothing
Bug / Poison | Sniper
HP: 58/70 | EN: 83
4 / 4 / 1 / 3 / 65 | 1 / 2
Status: 2 clones​
Action 1
Quants used Haze! -6 EN, 74 left.
All stat changes were nullified!

Device used Night Slash! -5 EN, 78 left.
100% accuracy. Roll 6/8: no crit.
[(7) * 1] = 7 damage to Quants, 58 HP left.

Action 2
Quants used Surf! -6 EN, 68 left.
100% accuracy. Roll 20/24: no crit.
[(6.75 + 3) * 1] = 10 damage to Device, 48 HP left.
Device's clones were knocked out!

Device used Night Slash! -9 EN, 69 left. (nice)
100% accuracy. Roll 6/8: no crit.
[(7) * 1] = 7 damage to Quants, 51 HP left.

Action 3
Quants used Liquidation! -6 EN, 62 left.
100% accuracy. Roll 13/24: no crit. Roll 43/100: no effect.
[(9 + 3) * 1] = 12 damage to Device, 36 HP left.

Device used Night Slash! -13 EN, 56 left.
100% accuracy. Roll 4/8: no crit.
[(7) * 1] = 7 damage to Quants, 44 HP left.
:ss/qwilfish: @ nothing
Water / Poison | Intimidate
HP: 44/80 | EN: 62
4 / 4 / 3 / 3 / 85 | 1 / 1
Status: OK
:ss/skorupi: @ nothing
Bug / Poison | Sniper
HP: 36/70 | EN: 56
4 / 4 / 1 / 3 / 65 | 1 / 2
Status: OK​
 
Last edited:
qwilfish.gif
"That's better. We're getting close to the end now."
Surf~Liquidation~Surf
IF
DE move AND NOT suspended AND NOT in a combo AND you are slower THEN Bounce and restart queue
IF Taunt AND you are faster THEN Taunt and restart queue
IF you are Tormented THEN initiate action string Scald~Waterfall~Scald
 
:sm/skorupi:
Crit! Crit! Crit!

Dig | Agility (Evasive) | Agility


:ss/qwilfish: @ nothing
Water / Poison | Intimidate
HP: 44/80 | EN: 62
4 / 4 / 3 / 3 / 85 | 1 / 1
Status: OK
:ss/skorupi: @ nothing
Bug / Poison | Sniper
HP: 36/70 | EN: 56
4 / 4 / 1 / 3 / 65 | 1 / 2
Status: OK​
Action 1
Quants used Surf! -6 EN, 56 left.
100% accuracy. Roll 23/24: no crit.
[(9 + 3) * 1] = 12 damage to Device, 24 HP left.

Device used Dig! -5 EN, 51 left.
Device dug underground!

Device used Dig! -6 EN, 45 left.
100% accuracy. Roll 19/24: no crit.
[(8) * 1.5] = 12 damage to Quants, 32 HP left.

Action 2
Device used Agility! -7 EN, 38 left.
Device is ready to evade attacks!

Quants used Liquidation! -6 EN, 50 left.
Yeet

Action 3
Quants used Surf! -6 EN, 44 left.
100% accuracy. Roll 19/24: no crit.
[(9 + 3) * 1] = 12 damage to Device, 12 HP left.

Device used Agility! -11 EN, 27 left.
Device's speed rose sharply!
:ss/qwilfish: @ nothing
Water / Poison | Intimidate
HP: 32/80 | EN: 44
4 / 4 / 3 / 3 / 85 | 1 / 1
Status: OK
:ss/skorupi: @ nothing
Bug / Poison | Sniper
HP: 12/70 | EN: 27
4 / 4 / 1 / 3 / 65 | 1 / 2
Status: +2 speed​
:ss/skorupi:
I will fight to the very end!

Dig | Dig | Dig
IF Quants is to use an unsuspended D/E move THEN Pursuit + Pursuit
IF Quants is to use a damaging Water-type combination THEN start action sequence Dig (Suspend) | Dig (Attack)
IF Quants is to use Aqua Jet inside a combination THEN ignore all other subs and Protect


Mowtom to beat me
 
Last edited:
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