*taptap* Is this mic on? Oh shit it is... *tries to runaway*
I have been a looooooong long time Smogon lurker (meloveyoulongtime), first time poster. I have a
108 Singles Streak. Here goes: (All bottle capped)
Pheromosa @ Life Orb
Hasty Nature
252 Atk, 252 Speed, 4 Sp.Atk
-High Jump Kick
-U-turn
-Poison Jab
-Ice Beam
My Scout/Wall-Breaker(phys)/Revenge Killer. Azelf was too weak. Deoxys-A too strong. Pheromosa is fucking goldilocks with amazing coverage. With lead all-out-attacker Pheromosa follow this format:
-If weak to HJK and lacks protect and is weak to it, use it. (Like T-tar)
-If low defense and normal defense to HJK, make sure it will OHKO it with HJK and HJK it. Otherwise U-turn or coverage move it. (Like Jolteon)
-U-turn for ghosts and all questionable foes.
-Beware of Ice Beam-ing dragons 4x weak to Ice: many have Yache berries
-If up against an Extreme Speed, Gale Wings, Sucker Punch, or if I'm just paranoid about any priority move, I'll hard-switch to Lele.
-Always U-turn or hard switch when in doubt (especially if outsped (limited to what at 223 speed... ~7 Pokémon?, which is rare.)
I like to see my Pheromosa as
Jumpman16's Starmie from his gen IV battle tower run. She can flatten whole teams all on her own given the right circumstances.
Tapu Lele @ Choice Specs
Modest Nature (Speed is fine)
252 Speed, 252 Sp. A., 6 HP
-Thunderbolt
-Psychic
-Focus Blast
-Moonblast
My Special wallbreaker. (I'm noticing that early 7th gen is very wallbreaker heavy... similar to 6th gen, but much less defense/stall oriented for the player.) I have used my master ball all for this multiple soft-resetted goddess. Her psychics can melt faces and regi-ices in two turns. (I forgot to save that battle though, arg.) I'm probably a bit off for coverage though. I only use FB so often... I do like the second layer of offensive push against Ices though, if only for my third member:
(Also watch out for Dark Pokémon. If locked into Psychic, make the switch if M-Sala can handle it.)
Salamence-M @ Salamencite
Naive Nature (but it's Shiny!!!!)
252 Speed & Attack, 4 Sp. A
-Dragon Dance
-Roost
-Earthquake
-Double-edge
My end-round sweeper and phys. offense weakener. Pretty standard minus the MixMence-ish Nature, but it gets the job done. Just don't put it out into special moves as much lol. Go +6 on shit that won't hurt you—grasse, fires, y'know.
Offensively, this team is amazing. Most are 2HKO'd at a minimum. This makes streaks very fast. The only problem is, they can be pretty volatile and risk strong offense in the same rate. This is the glass cannon team. You MUST at least have a damage calculator of basic move sets to make sure you get some OHKOs. If not, you risk wiping. A good litmus test is if Pheromosa doesn't hit the OHKO, be sure to U-Turn. Lele and M-Sala are different enough to weaken most attackers.
Notable Threats:
-Both Megazards: They can resist much I dish out and return the favor if I don't pivot right.
-Faeries: Poison Jab on Phero only goes so far.
-Trick Room: If NOT RUN BY FAERIES, I can stall them out with DDs and roosts with M-Sala. But add faeries and fuck it all. Any suggestions???????????
-Usual QC/Custap bs... Especially since phero outspeeds almost everything. Hard-switch if I notice a Quick Claw or Custap user.
-Trying to wallbreak that which can't be wallbreaked: It's no doubt that 7th gen. Pokémon is full of wallbreaking, hit hard and fast. Those that resist this suck.
-Ghosts can be a bit of a pain (especially Gengar)—I might swap out Focus Blast for Shadow Ball on Lele, though they aren't too much of a bother, mostly just momentum issues W/Pheromosa.
-Choice Scarf shenanigans. I always feel like I have to sacrifice Pheromosa unless I can hard switch to Lele or Mence for an immunity.
-Ice types can also be a bit difficult if both Lele and Pheromosa are down.
Offensively, this team has a lot going for it. Defensively, it may take a few switches and some glaring threats. I like a challenge though. Pheromosa has limited defense. However, bar sucker punch, extreme speed, and non-STAB attacks from a non-attacker, it may be worth keeping her in for a two-attack (PRIORITY ONLY) strike. Lele can handle some sp. Atks, thanks to her decent 140-150ish sp. def. and remarkable typing. And with M-mence, her intimidate and Mega-boost can keep many physical pains away.
Now for Videos :)
JZ6W-WWWW-WWW6-3CF2: My
109 loss. I honestly should have sacrificed my Phero for Lele with a Poison Jab instead of a hard switch but, oh well...
HUTG-WWWW-WWW6-3CFE: Rarely U-turn Psychic opponents to Lele. She'S strong but not that strong. Switch out dragons to Lele while Salamemce when you can. Momentum 4lyfe. Also Lele tank lol
4SWW-WWWW-WWW6-3CGE: Quick Double-Edge is amazing, especially after chip damage. And thank you RNGesus. Phero brought in because of fast Heatran.
WLGG-WWWW-WWW6-3CH7: Go on ahead, steal my life orb. Pheromosa goodness.
A4DG-WWWW-WWW6-3CY8: Megazard shenanigans. Necessary double-switch. Never be afraid to double-switch. More Tapu Lele goodness.
TLLG-WWWW-WWW6-3CJF: Obligatory Red Battle! I've lost this battle before because of
NOT LOOKING HIM UP. Switch out of ice weaks when you can.
B95W-WWWW-WWW6-3CK8: Gale wings is nothing in Psychic Terrain.
Tl;dr: Know thy enemy and know thyself. Only then will you win all of your battles.
Also I'd love any criticisms, missing threats, replacement ideas, and other suggestions.