4 EVs each in Def and SpD gives you 2 points extra, 8 EVs in Atk gives you only 1 point. Also 1 point in Atk boosts your Atk by 0.5% (1 point out 200), while 1 point in Def boosts it by 0.66% (1/151) and your SpD by 0.9% (1/111). It just gives you a little bit more overall, when you put 4 EVs each in bulk compared to just putting 8 in Atk. If you don't need all your EVs, it's most of the times slightly better to cut 8 EVs from a stat and put 4 EVs each in the 2 stats, which don't have EVs yet.
EV spreads at level 50 are not as simple as at level 100. Generally it's acceptable to lose 1 point in your secondary stat in order to gain a point in each of the tertiary stats.
It is basically just a math game, operating on the idea that +1 in two moderately useful stats will generally have more applications than +1 in your single best stat.
The Vaporeonice Mega-Salamence ran 4/252/4/0/12/236 as a lead. This ran at 187 speed.
Using http://pastebin.com/0QBULpdW from Turskain, we can see it takes 173 speed to outspeed anything after a single DD.
Probably, the easiest change is to go 4/252/4/0/4/244, putting you at 188, which is an unused tier. 184 is the next one you can use, which outspeeds all the base 115+ speed pokemon by 1. The only speed fights you sacrifice to this point are ones against Hawlucha and Salazzle. 182 is the last unused speed tier until 166 at that point.
The 183 tier has most Azelf, Ambipom, Starmie, and Raikou. It also has mega absol and mega houndoom.
Scarfed Rampardos is at 181.
The question then becomes what threats are you most concerned by after that. Mega-Lucario runs at 180 speed, but he is likely better off switch stalled with Aegislash.
There are so many pokemon between that and the next tier at 166 that I don't think it is worth pursuing any lower.
I'd probably stop at 184 if I were choosing. It makes things very simple. The stat build for that is 4/252/4/0/4/220 with 24 extra going into HP or SPDef.
Because the Battle Tree is Level 50 and not Level 100 you should adjust the EVs a bit. You would get the same stats with 244 HP, 124 Atk, 132 Spd, because after the first 4 EVs you need 8 more EVs to raise the stat by 1. So you can either put 4 EVs each in Def/SpD or put all 8 in Atk or Spd. Personally I would put 156 EVs in Spd (or 140 and Jolly, outspeeds Manectric4 after 1 DD), just because I don't like to speedtie with any Pokémon haha.
Guys I want to use Mega-Lucario:
Is physical better with Extreme Speed Close Combat Bullet Punch Swords Dance
or
Special with Aura Sphere Flash Cannon Nasty Plot Vacuum Wave ???
Sorry folks for being late to the party on this whole Koro Sensei thing. Thankfully, Codraroll took care of it, but I'm a little bit miffed, as we don't normally have difficulties with people attacking other members here. Don't lie, don't cheat, and keep things civil. If making dubious claims, be sure to give lots of evidence concerning your streak. All of this should be pretty basic. The vast majority of people are already good on this, so frustrating to even have to post a reminder.
In happier news, I'm actually close to being able to start building tree teams. My playthrough of the main game has been slow, but I'm almost done. Also, I'm thrilled about being able to essentially transmute 150 festival points (100 if you couple it with a plaza level up) into a bottle cap by adding a VIP's level 2 lottery for 100 coins, grabbing the automatic first draw bottle cap, replacing the lottery with a random level 1 facility for 50 festival points, and then repeating. While it means that bottle caps still can't be used completely freely, it makes them common enough I don't need to feel guilty about using them on a pre-bank team.
Folks,
What's a good third mon to complement this team? I want something defensive. I thought of Toxapex but I'm terrified of Garchomp.
Skarmory seems like a good fit to cover most of my weaknesses... Scizor too.
Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk/ 252 Sp/ 4 HP
Jolly Nature
- Earthquake
- Dragon Dance
- Roost/Fire Punch
- Outrage/Dragon Claw
Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 252 Spatk / 252 Spd / 4 HP
Timid Nature
- Thunderbolt
- U-turn
- Dazzling Gleam
- Grass Knot
i dont get peoples fascination with wide lens hjk. it still hurts you if you use it into protect, low kick is far more reliable and lets you use an actual item like focus sash or lo while not killing you if the ai gets a double protect or you miss (because 1% misses still happen)I'm going to try Pheromosa lead again, except with wide lens and HJK
phero's biggest problems are with ghosts, so why are you trying to make it even more walled by ghosts when you can run something like ice beam+ Giga impact
Mimikyu @ Fairium Z
Ability: Disguise
EVs: 252 Atk/ 252 Sp/ 4 HP
Jolly Nature
- Shadow Sneak
- Shadow Claw
- Swords Dance
- Play Rough
Currently at around 45 with a Dragonite/Mimikyu/Toxapex team. Mimikyu is definitely the least used one, thinking of switching it out but not sure for what yet. Maybe a special attacker like Tapu Fini.
I am also interested in this. I'm currently using Dragonite (a bit bulkier than yours)/Toxapex/Tapu-Koko. I've also noticed that I rarely use Roost, and am testing out Fire Punch. Again, I've also noticed that I use Toxapex and Dragonite way more than Koko. I feel like Koko is way too fragile (mine only has perfect HP/SpA/Speed IVs). Koko's Electric Terrain makes its resistance to Electric a bit less awesome, and it is many times 2HKO'd by T-Bolt... I was thinking about maybe trying Lele in its place, which will at least resist Psychic with a little more bulk than Koko does Electric.
Good timing on your post. I was using the same core (although with a physical Koko set) with my third as Tapu Fini
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 Def / 252 HP / 1 Spa
Bold Nature
- Protect
- Calm Mind
- Moonblast
- Surf (Scald is probably better)
I made it to 215 (CV4W-WWWW-WWW3-WJD3) before being knocked out. It's a passable team but has trouble handling ground/grass/poison pokemon that are bulky or just plain powerful after Dragonite is knocked out ie Torterra, Nidoking, M-venusaur. There are also some electric pokemon that wall Koko, such as Lanturn and Electivire that Fini can't really handle either. Fini also has low Spdef until after CM so things like Aromatisse4, Thunderbolt variants of Regiice are a bad switch.
The match I lost was vs Salazzle, Aerodactyl and Hippowdon. Salazzle was sashed and managed to poison Dragonite twice however it doesn't really matter as Aerodactyl outspeeds a +1 Dragonite anyhow. After that Aerodactyl outsped me and that was pretty much GG. I don't really know how I could have played that to win. Tapu Koko was just OHKO'd by all pokemon and was essentially useless. Only way was if he outsped Aerodactyl to take him out.
At this stage I'm going to try Pheromosa lead again, except with wide lens and HJK + Giga impact and use Fini as a someone to U-turn to. Not sure what I'll have as a third.
i dont get peoples fascination with wide lens hjk. it still hurts you if you use it into protect, low kick is far more reliable and lets you use an actual item like focus sash or lo while not killing you if the ai gets a double protect or you miss (because 1% misses still happen)
phero's biggest problems are with ghosts, so why are you trying to make it even more walled by ghosts when you can run something like ice beam
I used Dragonite/Aegislash/Tapu Fini(Choice Scarf Modest). Aegislash pairs really well with Dragonite. You could have switched Aegislash for free in on Salazzle after you got it down to the Sash, since it will use Poison, not Fire on Dragonite and get an easy KO with Shadow Sneak. Immediately King's Shield vs Aerodactyl to scout for either Crunch or EQ(probably EQ, but doesn't hurt to stall one PP, or get a -2 if it uses something else). If EQ, you switch stall EQ and Stone Edge PP with Dragonite and Aegislash, then set up Aegislash Swords Dance and OHKO with Sacred Sword. Fini should be easily able to handle Hippowdon afterwards, but you could PP stall EQ again with Dragonite if you needed to.
You use King's Shield every time Aegislash comes out, so he burns 5 EQ PP himself. It's not that slow, and it's not like you have to do it every battle. I did this once every 25 battles or so. If you run Roost on Dragonite, you can also stall Stone Edge yourself by using Roost and Multiscale as long as you are faster than the user.Aegislash would have worked IF my dragonite didn't get double poisoned, you're right about that. I actually considered Aegislash when I built my team originally but
1) If my dragonite is dead his EQ weakness is often streak ending
2) Switch stalling is really slow lol
Thanks. Thats's probably the case. Dragonite used EQ the previous turn before KO by poison damage and Koko came out to replace.Without looking, the AI will sometimes switch in a flyer/levitator if you used a Ground move the turn before, even if the Pokémon you currently have out doesn't have a Ground move.
This probably also happens in other cases, but the ground one was relatively common to come across in the past after something with Sturdy and Metal Burst KO would KO an Earthquake user.
Just lost on battle 62 in super singles using a team of Koko/Dragonite/Mega-Gyarados. I really should check movesets online before switching xDD.