• Snag some vintage SPL team logo merch over at our Teespring store before January 12th!

Facility Battle Tree Challenge: Nightblitz42

QYz16yx.png
Screw it. I either gamble right here or wait for you to RNG-screw me with Protowatt next round. Given the opportunity, I'll always choose to play RNG on my own terms.
N9pAbrd.png
"You ever played a shell game before? Don't get mad if you lose!"
Double Team (2 clones) > Protect > Secret Power
 
Based on what I can tell, Close Combat doesn't cause it's drops against misses or protects, unlike Overheat? Correct me if I'm off there.

:sm/eevee:
HP: 52
EN: 87
Status: OK

:sm/mankey:
HP: 11
EN: 50
Status: +3 Def, Cooldown [1a]
WTeEjnZ.png

HP: 45
EN: 63
Status: OK

Action 1:

Mankey is cooling down!
Eevee used Double Team [2 Clones]!
-8 EN

Action 2:

Eevee used Protect!
-7 EN
Mankey used Close Combat!
(12 + 3 + 2 - 1)*1.5 = 24 ~ -10 EN
-7 EN

Action 3:

Mankey used Close Combat!
Hit [d3] (<=1): 3
Miss
-11 EN
Eevee used Secret Power!
Crit (<=416): 8569
Paralyze (<=3000): 8944

(7 + 3 + 1) - 6 = 5 Damage
-4 EN

Field:
Clear​

:sm/eevee::sm/eevee:
HP: 52
EN: 58
Status: 1 Clone

:sm/mankey:
HP: 6
EN: 32
Status: +2 Def
WTeEjnZ.png

HP: 45
EN: 63
Status: OK
 
QYz16yx.png
To anyone watching from home: I thought Secret Power was a Special attack. That would have left Mankey with exactly 1hp (barring a crit) and left me in prime position for an easy KO with Quick Attack or Toxic. This mess you see right now? This is not what I bargained for and I want out. Now.
N9pAbrd.png
"Don't chicken out now! We've still got 50/50. Keep rolling the dice till we hit the jackpot!"
Swift x3
IF damaging priority move in combination THEN Protect.
ONCE IF Endure THEN Toxic.
IF D/E move outside of combination THEN Skull Bash.
 
:sm/eevee::sm/eevee:
HP: 52
EN: 58
Status: 1 Clone

:sm/mankey:
HP: 6
EN: 32
Status: +2 Def
WTeEjnZ.png

HP: 45
EN: 63
Status: OK

Action 1:

Eevee tucked in!
+1 Def
Mankey dug down!
-6 EN
Eevee used Skull Bash!
-7 EN

Action 2:

Eevee tucked in!
+1 Def
Mankey's still down there!
-10 EN
Eevee used Skull Bash!
-11 EN

Action 3:

Eevee tucked in!
+1 Def
Mankey's making this a very easy reffing!
-14 EN
Eevee used Skull Bash!
-15 EN

Field:
Clear​

:sm/eevee::sm/eevee:
HP: 52
EN: 25
Status: 1 Clone

:sm/mankey:
HP: 6
EN: 2
Status: +1 Def, Underground
WTeEjnZ.png

HP: 45
EN: 63
Status: OK
 
:sm/eevee::sm/eevee:
HP: 52
EN: 25
Status: 1 Clone, +3 Def

:sm/mankey:
HP: 6
EN: 2
Status: +1 Def, Underground
WTeEjnZ.png

HP: 45
EN: 63
Status: OK

Action 1:

Mankey used Dig!
Hit [d2] (<=1): 3
Miss!
-4 EN
Mankey was KOed!
Eevee used Chill!
+12 EN

Field:
Clear​

:sm/eevee:
HP: 52
EN: 37
Status: +2 Def

:sm/mankey:
HP: KO
EN: KO
Status: KOed
WTeEjnZ.png

HP: 45
EN: 63
Status: OK

nightblitz42
 
P1LDM1Q.png
All right, show me what your Protowatt can do.
Vba0XVJ.png
"If I lose, it's my trainer's fault! Not mine."
Return > Double Edge > Take Down
IF Counter THEN Hyper Voice, pushing back.
IF D/E move (attack) outside of combination THEN Skull Bash, pushing back.
IF Sheer Cold in combination THEN Substitute (15hp), pushing back.
 
13 + 17 + 14.... I hope I'm not missing t'obvious here!

Wta8hHi.png
WTeEjnZ.png


"Well, last time you had a 10% chance to win. Let's see if your luck finally breaks!"

Surf ~ Surf ~ Thunderbolt + Thunderbolt
IF Eevee scores a Critical Hit A1 or A2 THEN Sheer Cold A3
IF Eevee scores a Critical Hit A3 THEN Swear. A lot.​
 
Fuck.

Fuck fuck fuck.

(I had those down as Muddy Water on my notes, but brain has just subbed them as I've typed them up, and I started reffing the second I posted rather than taking 10 seconds to check orders over, and I refuse to edit once I've rolled my dice.

I mean I guess the good news is I forgot to account for misses to based on the numbers I rolled you'd have missed the Take Down which'd have won it for you anyway but FUCK.)

:sm/eevee:
HP: 52
EN: 37
Status: +2 Def

WTeEjnZ.png

HP: 45
EN: 63
Status: OK​

Action 1:

Protowatt used Surf!
Crit (<=416): 2711
(9 + 3 - 1) = 11 Damage
-6 EN

Protowatt used Struggle!
It took recoil because it's trainer is an idiot!
Eevee used Return!
Crit (<=416): 2082
(10 + 3 + 2) = 15 Damage
-6 EN

Action 2:

Protowatt used Surf!
Crit (<=416): 524
(9 + 3 - 1) = 11 Damage
-10 EN

Protowatt used Struggle!
It took recoil because it's trainer is an idiot!
Eevee used Double-Edge!
Crit (<=416): 4180
(12 + 3 + 2) = 17 Damage, 5.66 ~ 6 Recoil
-7 EN

Action 3:

Eevee used Take Down!
Hit (<=8500): 7184
Crit (<=416): 1791

(9 + 3 + 2) = 14 Damage, 3.5 ~ 4 Recoil
-6 EN
Protowatt was KOed!

Field:
Clear​
 
:ss/Eevee:
Eevee [M]
Cn6KJfm.png
MuxB2KJ.png
qjpW36i.png

Lv83xyK.png
N9pAbrd.png
yyF6ngE.png
Vba0XVJ.png
ksmYvx9.png
xuOnQKE.png
oR7l6NV.png
9Iai4C8.png
21iaG1w.gif
STAGE: 3*
NATURE: Serious (no change)
TYPE: Normal
ABILITIES
: Run Away, Adaptability, Anticipation

STATS
HP: 80
Atk: 3
Def: 3
SpA: 2
SpD: 3
Spe: 55
Size Class: 1
Weight Class: 1

MOVES
Attract
Baby-Doll Eyes
Baton Pass
Bide
Bite
Body Slam
Captivate
Charm
Confide
Copycat
Covet
Curse
Detect
Dig
Double-Edge
Double Kick
Double Team
Echoed Voice
Endure
Facade
Fake Tears
Flail
Focus Energy
Frustration
Growl
Headbutt
Helping Hand
Hidden Power (Ghost)
Hyper Voice
Iron Tail
Last Resort
Mimic
Mud-Slap
Natural Gift
Pay Day
Protect
Quick Attack
Rage
Rain Dance
Reflect
Refresh
Rest
Retaliate
Return
Round
Sand Attack
Secret Power
Shadow Ball
Skull Bash
Sleep Talk
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Tackle
Tail Whip
Take Down
Tickle
Toxic
Trump Card
Weather Ball
Wish
Work Up
Yawn
:ss/drifloon:
Drifloon [M]
STAGE:
3*
NATURE: Serious (no change)
TYPE: Ghost/Flying
ABILITIES: Aftermath, Unburden, Flare Boost

STATS
HP: 90
Atk: 3
Def: 2
SpA: 3
SpD: 2
Spe: 70
Size Class: 1
Weight Class: 1

MOVES
Acrobatics
Ally Switch
Amnesia
Astonish
Attract
Baton Pass
Body Slam
Brutal Swing
Calm Mind
Captivate
Charge Beam
Clear Smog
Confide
Constrict
Cut
Defog
Destiny Bond
Disable
Double Team
Dream Eater
Embargo
Endure
Explosion
Facade
Flash
Focus Energy
Frustration
Gust
Gyro Ball
Haze
Hex
Hidden Power (Fighting)
Hypnosis
Icy Wind
Memento
Minimize
Natural Gift
Ominous Wind
Payback
Protect
Psychic
Psych Up
Rain Dance
Recycle
Rest
Return
Round
Secret Power
Self-Destruct
Shadow Ball
Shock Wave
Silver Wind
Skill Swap
Sleep Talk
Snore
Spit Up
Stockpile
Substitute
Sunny Day
Swagger
Swallow
Swift
Tailwind
Telekinesis
Thief
Thunder
Thunderbolt
Thunder Wave
Toxic
Trick
Weather Ball
Will-O-Wisp

normal.gif
fire.gif

water.gif

poison.gif
ground.gif

psychic.gif
ice.gif

dragon.gif
ghost.gif

dark.gif
steel.gif
fairy.gif


Typing:
d12: 1/12
normal.gif

d11: 11/11
fairy.gif


Pokemon:
Normal, d5: 4 :voodoll:
Fairy, d5: 4 :spritzee:

Abilities:
Voodoll, d3: 3 [Cursed Body]
Spritzee, d2: 2 [Aroma Veil]

Hidden Powers:
Voodoll: Ice
Spritzee: Fighting

:ss/Voodoll:

Voodoll (♀)

Type: Normal/Dark
Ability: Insomnia/Normalize/Cursed Body

Item: ---

Nature: Naughty (+Atk, -SpD)
HP: 80
Atk: 3 (+)
Def: 3
SpA: 4
SpD: 2 (-)
Spe: 70

Size: 2
Weight: 2

Moves:
Acupressure
Astonish
Attract
Baton Pass
Beat Up
Brick Break
Captivate
Charge
Confide
Copycat
Counter
Covet
Dark Pulse
Double Team
Dream Eater
Dual Chop
Eerie Impulse
Endure
Facade
Feint Attack
Fling
Focus Punch
Follow Me
Foul Play
Frustration
Grudge
Helping Hand
Hidden Power
Ice Punch
Imprison
Infestation
Knock Off
Low Kick
Low Sweep
Mach Punch
Magic Coat
Memento
Mimic
Natural Gift
Nightmare
Pain Split
Payback
Perish Song
Pin Missile
Play Nice
Play Rough
Power Trip
Power-Up Punch
Protect
Psychic
Psycho Cut
Pursuit
Rest
Retaliate
Return
Rock Slide
Rock Smash
Round
Screech
Secret Power
Shock Wave
Sleep Talk
Smelling Salts
Snatch
Snore
Spite
Strength
Substitute
Sunny Day
Swagger
Taunt
Thief
Throat Chop
Thunder Wave
Torment
Toxic
Uproar
Vacuum Wave
Work Up
:ss/Spritzee:

Spritzee (♂)

Type: Fairy
Ability: Healer/Aroma Veil

Item: ---

Nature: Quiet (+SpA, -Spe, -10% Eva)
HP: 90
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 20 (-)

Size: 1
Weight: 1

Moves:
After You
Ally Switch
Aromatherapy
Attract
Calm Mind
Captivate
Charge Beam
Charm
Confide
Covet
Dazzling Gleam
Disable
Disarming Voice
Double Team
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endeavor
Endure
Energy Ball
Facade
Fairy Wind
Fake Tears
Flail
Flash
Flash Cannon
Frustration
Gyro Ball
Heal Bell
Helping Hand
Hidden Power
Light Screen
Magic Coat
Misty Terrain
Moonblast
Nasty Plot
Odor Sleuth
Protect
Psych Up
Psychic
Rain Dance
Reflect
Refresh
Rest
Return
Round
Secret Power
Skill Swap
Sleep Talk
Snore
Substitute
Sunny Day
Swagger
Sweet Kiss
Sweet Scent
Telekinesis
Thunderbolt
Torment
Toxic
Trick Room
Wish

Wta8hHi.png
:ss/Voodoll:

"Right then. Let's... begin!"

Voodoll leads!

nightblitz42
 
P1LDM1Q.png
Hmm, this seems problematic... but still winnable, maybe. Get in there, Eevee.
Vba0XVJ.png
"I'm unstoppable! Show me your worst!"

Trump Card > Double Kick > Trump Card
IF Counter a2 THEN Trump Card, pushing back actions AND subs.
IF Focus Punch while behind a Substitute Doll (remaining durability >= 1hp) THEN Hyper Voice, pushing back actions AND subs.
IF damaging fighting-type combo THEN Protect, pushing back.
 
Last edited:
:sm/eevee:
HP: 80
EN: 100
Status: OK
:sm/drifloon:
HP: 90
EN: 100
Status: OK

:sm/voodoll:
HP: 80
EN: 100
Status: OK
:sm/spritzee:
HP: 90
EN: 100
Status: OK

Action 1:

Voodoll used Torment!
-9 EN
Eevee used Trump Card!
Crit (<=416): 4041
(5 + 3) = 8 Damage
-7 EN
Cursed Body (<=3000): 6418

Action 2:

Eevee used Double Kick!
Crits (<=416): 3482, 8664
(6)*2.25 = 13.5 ~ 14 Damage
-4 EN
Cursed Body (<=3000): 2594
Double Kick was Disabled!
Voodoll used Counter!
21 Damage!
-13 EN

Action 3:

Voodoll used Throat Chop!
Crit (<=416): 6993
(8 + 3) = 11 Damage
-5 EN
Eevee used Trump Card!
Crit (<=416): 8678
(8 + 3) = 11 Damage
-7 EN

Field:
Clear [∞]​

:sm/eevee:
HP: 48
EN: 82
Status: Torment [3a], Silenced [5a], Disabled [Double Kick, 5a]
:sm/drifloon:
HP: 90
EN: 100
Status: OK

:sm/voodoll:
HP: 47
EN: 73
Status: OK
:sm/spritzee:
HP: 90
EN: 100
Status: OK

Orders pending a ruling on a certain substitution.
 
Wta8hHi.png
:ss/Voodoll:

"And now, our offensive push!"

Dark Pulse ~ Dark Pulse ~ Dark Pulse
IF Eevee is underground when you are to act THEN Chill
IF Eevee is to use Skull Bash THEN Pin Missile
[ONCE] IF Bide THEN begin action chain Toxic ~ Double Team [2 Clones] ~ Infestation​
 
:sm/eevee:
HP: 48
EN: 82
Status: Torment [3a], Silenced [5a], Disabled [Double Kick, 5a]
:sm/drifloon:
HP: 90
EN: 100
Status: OK

:sm/voodoll:
HP: 47
EN: 73
Status: OK
:sm/spritzee:
HP: 90
EN: 100
Status: OK

Action 1:

Eevee used Protect!
-6 EN
Voodoll used Dark Pulse!
(8 + 3 + 1) = 12 Damage --> -4.8 ~ -5 EN
-6 EN

Action 2:

Voodoll used Dark Pulse!
Crit (<=416): 505
Flinch (<=2000): 5911

(8 + 3 + 1) = 12 Damage
-10 EN
Eevee used Secret Power!
Crit (<=416): 8979
Paralyse (<=3000): 5647

(7 + 3) = 10 Damage
-4 EN

Action 3:

Eevee used Protect!
-6 EN
Voodoll used Dark Pulse!
(8 + 3 + 1) = 12 Damage --> -4.8 ~ -5 EN
-14 EN

Field:
Clear [∞]​

:sm/eevee:
HP: 36
EN: 56
Status: Silenced [2a], Disabled [Double Kick, 2a]
:sm/drifloon:
HP: 90
EN: 100
Status: OK

:sm/voodoll:
HP: 37
EN: 43
Status: OK
:sm/spritzee:
HP: 90
EN: 100
Status: OK
 
N9pAbrd.png
"If you're done now, I'd like to take my turn."
Trump Card x3
IF damaging Fighting Type combo a2 OR a3 THEN Detect.
IF Counter THEN Swift.
IF Eevee is Tormented (remaining duration >= 1a) AND Eevee used Trump Card on the previous action THEN Return.
 
:sm/eevee:
HP: 36
EN: 56
Status: Silenced [2a], Disabled [Double Kick, 2a]
:sm/drifloon:
HP: 90
EN: 100
Status: OK

:sm/voodoll:
HP: 37
EN: 43
Status: OK
:sm/spritzee:
HP: 90
EN: 100
Status: OK

Action 1:

Voodoll used Foul Play!
Crit (<=416): 2901
(10 + 3) = 13 Damage
-6 EN
Eevee used Trump Card!
Crit (<=416): 8603
(11 + 3) = 14 Damage
-7 EN

Action 2:

Voodoll used Dark Pulse!
Crit (<=416): 6589
Flinch (<=2000): 1107

(8 + 3 + 1) = 12 Damage
-6 EN
Eevee flinched!

Action 3:

Voodoll used Throat Chop!
Crit (<=416): 1206
(8 + 3) = 11 Damage
-5 EN
Eevee was KOed!

Field:
Clear [∞]​

:sm/eevee:
HP: KO
EN: KO
Status: KOed
:sm/drifloon:
HP: 90
EN: 100
Status: OK

:sm/voodoll:
HP: 23
EN: 26
Status: OK
:sm/spritzee:
HP: 90
EN: 100
Status: OK
 
Wta8hHi.png
:ss/Voodoll:

#Procratination

Perish Song ~ Dark Pulse ~ Throat Chop
IF Drifloon is under the effect of a Protective/Evasive action when you are to act THEN Chill AND push back
IF you are fully paralysed THEN push back
IF you hit yourself in confusion THEN push back​
 
QYz16yx.png
Oh no, you've forced me into a disadvantage! I should play safely and patiently and wait for my chance to -- hahahahaha nah I'll just throw some RNG at you.
:ss/drifloon: "If I scrunch up the air in the top of my head, I can make myself heart-shaped!"
Attract > Gust > Hidden Power (Fighting)
 
:sm/drifloon:
HP: 90
EN: 100
Status: OK

:sm/voodoll:
HP: 23
EN: 26
Status: OK
:sm/spritzee:
HP: 90
EN: 100
Status: OK

Action 1:

Drifloon used Attact!
Duration [d3]: 2/3 [3a]
-6 EN
Cursed Body (<=3000): 8887
Infatuated [d2]: 2 [Acts!]
Voodoll used Perish Song!
-14 EN

Action 2:

Drifloon used Energy Conservation!
Crit (<=416): 6321
(4 + 3 + 1) = 8 Damage
-2 EN
Cursed Body (<=3000): 3915
Infatuated [d2]: 1 [Immobilised By Love
Voodoll will never be loved!

Action 3:

Drifloon used Hidden Power!
Crit (<=416): 5744
(6 + 1)*2.25 = 15.75 ~ 16 Damage
-4 EN
Cursed Body (<=3000): 7621
Voodoll was KOed!

Field:
Clear [∞]​

:sm/drifloon:
HP: 90
EN: 88
Status: Doom [2 Rounds Left!]

:sm/voodoll:
HP: KO
EN: KO
Status: KOed
:sm/spritzee:
HP: 90
EN: 100
Status: OK
 
P1LDM1Q.png
Realistically, I needed two full Infatuations that round to stand a chance here... but I guess I'll have to take what I can get.
:ss/drifloon: "...Scented balloons? Could that be the next trend in balloon technology?"
Acrobatics > Amnesia > Acrobatics
[two subs] IF damaging Electric-Type OR Fairy-Type Combination THEN Protect, pushing back.
ONCE IF Disable AND Spritzee is NOT behind a Substitute THEN Skill Swap (Aftermath <-> Aroma Veil), pushing back.
 
Back
Top