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Fine, Counterswitching to Crobat. "Well if it isn't my favorite flying buddy again!" Acrobatics > Fly > Acrobatics
IF Bide a1 THEN Toxic a1 AND ALSO Double-Team (1 clone) a2.
IF Counter THEN Air Slash, pushing back.
IF Baton Pass (Switch) AND Crobat is to move first based on speed order THEN Pursuit, pushing back.
"Hmm... +4 Damage... oh, are you going to make me an Expert Belt?"
*sigh*
Ice Beam ~ Ice Punch ~ Ice Beam
IF Crobat is in the evasive stage of a Damaging/Evasive move when you are to act THEN Chill AND push back
[ONCE] IF Crobat is under the effect of Endure THEN Leech Seed AND push back IF Crobat has 11 HP or less at the start of an action AND Crobat is NOT to use Quick Guard that action THEN Ice Shard AND push back
All right, we're at the home stretch now! I'd better not choke. "I finally caught up to you! Now that pesky tree Pokemon won't bother us anymore." Acrobatics > Aerial Ace > Acrobatics
IF under P/E THEN Chill, pushing back.
ONCE IF under the effect of Endure THEN Toxic, pushing back.
Moves:
Aerial Ace
Ally Switch
Ancient Power
Attract
Belly Drum
Bide
Blizzard
Body Slam
Bone Club
Bone Rush
Bonemerang
Brick Break
Brutal Swing
Bubble Beam
Bulldoze
Captivate
Chip Away
Confide
Counter
Curse
Dark Pulse
Detect
Dig
Double Kick
Double Team
Double-Edge
Dream Eater
Dynamic Punch
Earth Power
Earthquake
Echoed Voice
Endeavor
Endure
Facade
False Swipe
Fire Blast
Fire Punch
Fissure
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Fury Cutter
Giga Impact
Growl
Headbutt
Heat Wave
Hex
Hidden Power
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Iron Defense
Iron Head
Iron Tail
Knock Off
Laser Focus
Leer
Low Kick
Mega Kick
Mega Punch
Mimic
Mud-Slap
Natural Gift
Outrage
Pain Split
Perish Song
Power-Up Punch
Protect
Rage
Rain Dance
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Screech
Secret Power
Seismic Toss
Shadow Ball
Shadow Bone
Skull Bash
Sleep Talk
Smack Down
Snore
Spite
Stealth Rock
Stomping Tantrum
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swagger
Swords Dance
Tail Whip
Take Down
Thief
Thrash
Throat Chop
Thunder
Thunder Punch
Thunderbolt
Toxic
Uproar
Water Gun
Will-O-Wisp
"Whoa, you might be an even faster flyer than I am!" Acrobatics > Cross Poison > Acrobatics
IF under D/E THEN Fly, pushing back.
IF self-switching move THEN Pursuit, pushing back.
ONCE IF Will-o-Wisp outside of combination AND Crobat is to move first based on Speed order THEN Taunt, pushing back.
"All right, who's this torch-swinging pipsqueak? Didn't your mommy tell you not to play with matches?" Night Daze > Dark Pulse > Night Daze
IF Bide a1 THEN Toxic a1, Nasty Plot a2.
IF Focus Punch while Marowak is behind a Substitute THEN Snarl, pushing back.
IF D/E move AND [NOT D/E (suspend) previous action] AND Marowak is to move first based on speed order THEN Pursuit, pushing back.
IF Night Daze is disabled by Cursed Body A1 THEN Curse A1, Pain Split A2, Low Kick + Low Kick A3 IF the first substitution activates AND Marowak-A flinches A2 THEN Pain Split A3 IF the first substitution activates AND Marowak-A's accuracy stage is below ±0 THEN Low Kick A3
Zoroark used Night Daze! Hit (<=9500): 3530
Crit (<=416): 7256
Lower Acc (<=4000): 7888
(9 + 3 + 1)*1.5 = 19.5 ~ 20 Damage
-6 EN Cursed Body (<=3000): 8906 Marowak-A used Stealth Rock!
-12 EN
Action 2:
Zoroark used Dark Pulse! Crit (<=416): 3589
Flinch (<=2000): 9129
(8 + 3 + 1)*1.5 = 18 Damage
-5 EN Cursed Body (<=3000): 8088 Marowak-A used Toxic! Hit (<=9000): 3633
-7 EN
Zoroark's Poison!
-1 HP Zoroark
Action 3:
Zoroark used Night Daze! Hit (<=9500): 3880
Crit (<=416): 2263
Lower Acc (<=4000): 1158
(9 + 3 + 1)*1.5 = 19.5 ~ 20 Damage
-6 EN Cursed Body (<=3000): 7075 Marowak-A used Pain Split! Zoroark: 79 HP ; Marowak-A: 22 HP ; Difference: 57
Marowak-A gained 25 HP!
Zoroark lost 25 HP!
-34.5 ~ -35 EN
"I'm sure that Pike used to pay better, and had much better job satisfaction than this... we used to actually win the hax roulette, not lose it!"
"Cowardly cur! I'll show you what this Torch can do! Stand still and take your beating!"
Low Kick ~ Brick Break ~ Low Kick
IF Zoroark is under the effect of a Damaging/Evasive when you are to act THEN Earthquake, AND restart your queue IF Zoroark is under the effect of a Protective/Evasive action THEN Chill on the first instance, Swords Dance on any other, AND restart your queue IF Sucker Punch THEN Chill on the first instance, Swords Dance on any other, AND restart your queue
Zoroark used Dark Pulse! Crit (<=416): 9392
Flinch (<=2000): 1368
(8 + 3 + 1)*1.5 = 18 Damage
-5 EN Cursed Body (<=3000): 5853 Marowak-A Flinched! -_-
Zoroark's Poison!
-2 HP Zoroark
Action 2:
Zoroark used Night Daze! Hit (<=9500): 6870
Crit (<=416): 525
Lower Acc (<=4000): 146
(9 + 3 + 1)*1.5 = 19.5 ~ 20 Damage
-6 EN Cursed Body (<=3000): 7717 Marowak-A used Brick Break! Hit (<=6000): 8982 -_-
-6 EN
Zoroark's Poison!
-2 HP Zoroark
Action 3:
Zoroark used Snarl! Hit (<=9500): 331
Crit (<=416): 8074
(6 + 3 + 1)*1.5 = 15 Damage
-4 EN Cursed Body (<=3000): 6025 Marowak-A was haxed to death!
"Well, that torch doesn't help you see better, that's for sure." Night Daze > Dark Pulse > Night Daze
IF damaging Flying-Type combo THEN Protect, pushing back.
IF Fly AND NOT Fly (Suspend) previous action THEN Pursuit, pushing back.
IF under P/E THEN Nasty Plot, pushing back.
"Alright Talonflame, roast this fox! And avoid any various daft combos whilst you're at it"
Flame Charge ~ Flame Charge ~ Flame Charge
IF Combination: Snatch + Detect THEN begin order chain Chill ~ Agility ~ Flame Charge IF Zoroark is to use Sucker Punch OR Zoroark is to use a Protective/Evasive action AND the above substitution hasn't activated THEN Roost on the first instance, Chill on the second