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Data Battle Tower (For all your Match-Seeking Needs!)

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3 vs 3 NFE Doubles.
1 Day DQ (Battlers), 2 Day DQ (Ref)
Training Items
All Abilites
2 Subs per mon
Switch = KO
Field Type: Neutral
Complexity: Moderate
Format: All
Restrictions: No Water Source, No External Grass, No External Rocks

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An artificial environment with no external water source or natural grass. Digging and seismic moves are allowed. Weather is allowed.

At the beginning of each round, the ref will give a task to the participating pokemon to perform during the round. It can be anything as long as all active pokemon can feasibly accomplish it (eg, use non-STAB moves only). Any pokemon that fail to complete the task take damage equal to 1/4 of their max HP.

Whoever accepts can pick the rest (Assuming i forgot something).
 
It's Christmas break, and you know what that means!

Taking LupusAter vs Faylion, Matezoide vs TIO, and subreffing Entei vs Dare

Also sending out my own challenge:
2v2 Babysitter Dubs/Singles (1 FE, 1 NFE)
2 Day DQ
Items = Training
All abilities
2 subs

Opponent can choose the rest
 
Also sending out my own challenge:
2v2 Babysitter Dubs/Singles (1 FE, 1 NFE)
2 Day DQ
Items = Training
All abilities
2 subs

Opponent can choose the rest

I'll take you up on this.

Format = Doubles
Arena = EVERYONE'S FAVORITE GIMMICK-FREE ARENA

That's all I can think of lol
 
EDIT: Seeing as to how one of my battles just ended...
3v3 rotation battle!
Switch=Rotate
Items=Training
All abilities
3 recs/10 chills
Make the arena something interesting (READ: Not ASB arena)
EDIT2:
Regarding rotation battles: They would be basically singles, but with an additional command to switch with any pokemon that could be used before using a move.
TIO, I'm dropping my babysitter doubles to take up your battle on the Unown Alphabet Soup
We need a ref for this...
 
So...yeah, at this point it's become painfully clear that I am unable to really ref on time for a while, simply because I'm not having any fun reffing anymore and so am simply procrastinating reffing. Frankly, it's starting to feel like a job at this point. To that end, I'm taking a break from reffing. I'll still be in ASB of course, and I hope to win both my raid and the Ultimate Showdown, but I don't think I'll be reffing for a while...

To that end, I'm dropping these two matches.
King Serperior vs. Simon Says
Engineer vs. Lockdown

If I could ask a favor, can any subrefs please VM me the link to the match when you're through with it so I can claim UC? Thank you.

As for my Hall reffings, I'm not sure just yet, since End Quote's seems to be winding down and I really don't want to leave Frosty hanging again. I'll probably try to ref those matches still, but no promises. Thank you for understanding.

I can feel sympathetic to that, so I will take both matches. Even though I already have a bit too many matches on my watch <_>.

also, don't worry about me. If you feel you can continue, then do. But if you feel you can't, I don't mind waiting a bit. Don't want to force you to do whatever.

anyway, reffings will come in a hour or so.
 
Challenging Geodude6:
1 VS 1
1 Day DQ
No Substitutions
infinite Recoveries/Chills
No switch
Training Items only
One Ability

Arena: Pit of Lost possessions- No seismic activity can occur. No water Source, but there is a lot of junk everywhere. Besides holding your Training Item, your pokemon may hold one more item, any item of choice (The junk provides you with any item possible, besides berries and herbs. No berries or Herbs)

We are still waiting for a ref.
 
Almost ready to truely inspire dread in the Mysterious Cove again... just need to pick up a couple more moves...

1 VS 1 Singles
1 Day DQ
Switch: N/A
Items: On
Recoveries/Chills: 2/5
Substitutions: 2
Abilities: None, One, or All (Acceptor's Choice)
Arena: ASB Arena
 
Almost ready to truely inspire dread in the Mysterious Cove again... just need to pick up a couple more moves...

1 VS 1 Singles
1 Day DQ
Switch: N/A
Items: On
Recoveries/Chills: 2/5
Substitutions: 2
Abilities: None, One, or All (Acceptor's Choice)
Arena: ASB Arena

I will accept. All Abilities.
 
Flash Match: Raising Value!
2v2 Training Doubles (bring strong Grass-type mons or something)
1 Day DQ
No recovers /chills
Items = On
No subs (you won't need them)
All abilities
ASB arena
Neither pokemon on my side will be evolving during the battle & both have Exp Shares
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Onix [Atlas] M
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Nature: Adamant
Type: Rock/Ground
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 6
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 7
Weight Class: 6
Base Rank Total: 17


Abilities
Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Weak Armour (Can be Enabled):The Pokemon can loosen its worn defensive armour so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defence and increasing their Speed by one (1) stage for each hit.

EC: 5/6
MC: 1
DW: 2/5


Moves:
Mud Sport
Takle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sand Storm
Stone Edge
Rock Blast
Stealth Rock
Defence Curl
Taunt
Dragon Tail
Earthquake
Dig
Iron Tail
Dragon Breath​
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Croconaw* [Steve] M
159.png

Nature: Naughty
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Stats:
HP:100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2 (-)
Spe: 58
Size Class: 2
Weight Class: 2
Base Rank Total: 16


Abilities:
Torrent (innate): When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Sheer Force (can be enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

EC: 8/9
DW: 5/5
MC: 0


Moves:
Scratch
Leer
Water Gun
Rage
Bite
Scary Face
Ice Fang
Aqua Tail
Super Power
Hydro Pump
Crunch
Aqua Jet
Dig
Protect
Ice Beam
Rock Slide
Brick Break
Waterfall
Dive
Low Kick​
 
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