Battle Subway - Preparations

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Serperior (X)

Nature: XXXXXX
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Type:
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Contrary (DW):
(Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 113

Attacks:

Tackle
Leer
Wine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain

Captivate
Glare
Iron Tail
Magical Leaf
Mean look
Mirror Coat
Natural Gift
Pursuit
Sweet Scent
Twister

Calm Mind
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Light Screen
Protect
Safeguard
Frustration
Solar Beam
Return
Double Team
Reflect
Aerial Ace
Torment
Facade
Rest
Attract
Round
Energy Ball
Giga Impact
Flash
Sword Dance
Dragon Tail
Grass Knot
Swagger
Substitute
Rock Smash
Cut
Strength
 
I wasn't sure if you wanted the Zen Mode info in here as well.
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Darmanitan (X)

Nature: XXXXXX
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Type: Fire(/Psychic)
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Sheer Force:
(Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Zen Mode (DW):
(Can be Enabled) Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.

Stats:
HP: 110
Atk: 5
Def: 2
SpA: 2
SpD: 2
Spe: 95

(Zen Mode)
HP: 110
Atk: 2
Def: 4
SpA: 5
SpD: 4
Spe: 55

Attacks:
Tackle
Rollout
Incinerate
Rage
Fire Fang
Headbutt
Swagger
Facade
Fire Punch
Work Up

Encore
Endure
Flame Wheel
Focus Energy
Focus Punch
Hammer Arm
Sleep Talk
Take Down
Yawn

Roar
Toxic
Bulk Up
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Frustration
SolarBeam
Smack Down
Earthquake
Return
Dig
Psychic
Brick Break
Double Team
Flamethrower
Fire Blast
Rock Tomb
Torment
Flame Charge
Rest
Attract
Thief
Round
Overheat
Focus Blast
Fling
Will-o-Wisp
Payback
Giga Impact
Stone Edge
Gyro Ball
Bulldoze
Rock Slide
Grass Knot
Swagger
U-turn
Substitute
Rock Smash
Strength
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Nidoking (X)

Nature: XXXXXX
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Type: Poison/Ground
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Poison Point:
(Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.

Rivalry:
(Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Sheer Force (DW):
(Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 85

Attacks:
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Focus Energy
Fury Attack
Helping Hand
Chip Away
Thrash

Horn Drill
Toxic Spikes
Flatter
Poison Jab
Captivate
Earth Power
Megahorn

Amnesia
Beat Up
Confusion
Counter
Disable
Endure
Head Smash
Iron Tail
Poison Tail
Sucker Punch
Supersonic
Take Down

Aqua Tail
Body Slam
Defense Curl
Double Edge
Dynamic Punch
Fire Punch
Flamethrower
Fury Cutter
Headbutt
Ice Beam
Ice Punch
Icy Wind
Mega Kick
Mega Punch
Mimic
Mudslap
Outrage
Rock Slide
Seismic Toss
Sleep Talk
Snore
Substitute
Super Fang
Superpower
Swagger
ThunderPunch
Thunderbolt
Uproar

Hone Claws
Focus Punch
Water Pulse
Curse
Roar
Toxic
Venoshock
Rock Smash
Hidden Power
Sunny Day
Snore
Taunt
BubbleBeam
Water Gun
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Smack Down
Payday
Submission
Rage
Thunder
Earthquake
Return
Dig
Fissure
Shadow Ball
Brick Break
Double Team
Sludge Wave
Shock Wave
Sludge Bomb
Sandstorm
Reflect
Bide
Fire Blast
Detect
Skull Bash
Rock Tomb
Torment
Facade
Secret Power
Attract
Thief
Round
Echoed Voice
Focus Blast
Fling
Incinerate
Quash
Dragon Pulse
Shadow Claw
Giga Impact
Stone Edge
Bulldoze
Avalanche
Stealth Rock
Captivate
Dragon Tail
Natural Gift
Cut
Surf
Strength
Whirlpool
Rock Climb
 
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Ninetales (X)


Nature: XXXXXX
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Type: Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire:
(Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

Drought (DW):
(Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so.

Stats:
HP: 100:
Atk: 3
Def: 3
SpA: 3
SpD: 4
Spe: 100

Attacks:
Nasty Plot
Ember
Tail Whip
Roar
Quick Attack
Fire Spin
Will-O-Wisp
Roar
Confuse Ray
Imprison
Flame Burst
Flamethrower
Safeguard

Grudge
Will-O-Wisp
Payback
Captivate
Extrasensory
Inferno
Fire Blast

Disable
Energy Ball
Faint Attack
Flail
Flare Blitz
Heat Wave
Hex
Howl
Hypnosis
Power Swap
Psych Up
Secret Power
Spite
Tail Slap

Body Slam
Double-Edge
Endure
Headbutt
Magic Coat
Mimic
Ominous Wind
Pain Split
Sleep Talk
Snore
Substitute
Swagger
Swift
Zen Headbutt

Psyshock
Calm Mind
Curse
Toxic
Hidden Power
Sunny Day
Take Down
Hyper Beam
Rage
Protect
Frustration
SolarBeam
Iron Tail
Return
Dig
Double Team
Swagger
Reflect
Bide
Façade
Flame Charge
Skull Bash
Rest
Attract
Round
Overheat
Incinerate
Giga Impact
Psych Up
Dark Pulse
Natural Gift
Dream Eater
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Dusknoir (X)

Nature: XXXXXX
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Type:
Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Pressure:
(Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 90:
Atk: 4
Def: 5
SpA: 3
SpD: 5
Spe: 45

Attacks:
Fire Punch
Ice Punch
ThunderPunch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit

Curse
Will-O-Wisp
Shadow Punch
Hex
Mean Look
Payback
Future Sight

Dark Pulse
Destiny Bond
Faint Attack
Grudge
Imprison
Memento
Ominous Wind
Pain Split
Skill Swap

Body Slam
Counter
Double-Edge
Dynamic Punch
Endure
Headbutt
Icy Wind
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Psych Up
Rock Slide
Seismic Toss
Sleep Talk
Snore
Spite
Substitute
Sucker Punch
Swagger
Trick

Focus Punch
Calm Mind
Toxic
Hidden Power
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Earthquake
Return
Psychic
Shadow Ball
Brick Break
Double Team
Rock Tomb
Torment
Facade
Secret Power
Rest
Attract
Thief
Round
Snatch
Focus Blast
Fling
Charge Beam
Embargo
Giga Impact
Flash
Bulldoze
Captivate
Natural Gift
Trick Room
Rock Smash
Strength
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Abomasnow (X)

Nature: XXXXXX
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Type: Grass/Ice
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Warning:
(Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect.

Soundproof (DW):
(Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.

Stats:
HP: 100:
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 60

Attacks:
Ice Punch
Powder Snow
Leer
Razor Leaf
Icy Wind
GrassWhistle
Swagger
Mist
Ice Shard
Ingrain
Wood Hammer
Blizzard
Sheer Cold

Avalanche
Bullet Seed
Double-Edge
Growth
Leech Seed
Magical Leaf
Natural Gift
Seed Bomb
Skull Bash
Stomp

Block
Headbutt
Magic Coat
Mud-Slap
Outrage
Snore
Synthesis
Worry Seed

Focus Punch
Water Pulse
Toxic
Hail
Bullet Seed
Hidden Power
Ice Beam
Hyper Beam
Light Screen
Protect
Rain Dance
Giga Drain
Safeguard
Frustration
SolarBeam
Iron Tail
Earthquake
Return
Shadow Ball
Brick Break
Double Team
Rock Tomb
Facade
Secret Power
Attract
Round
Focus Blast
Energy Ball
Fling
Endure
Giga Impact
Flash
Avalanche
Swords Dance
Bulldoze
Frost Breath
Captivate
Rock Slide
Sleep Talk
Grass Knot
Swagger
Substitute
Rock Smash
Strength
Rock Climb
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Toxicroak (X)

Nature: XXXXXX
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Type: Poison/Fighting
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Anticipation:
(Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion and explosion for two (2).

Dry Skin:
(Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Poison Touch (DW):
(Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.

Stats:
HP: 100:
Atk: 4
Def: 3
SpA: 3
SpD: 3
Spe: 85

Attacks:
Astonish
Mud-Slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger

Mud Bomb
Sucker Punch
Nasty Plot
Poison Jab
Venoshock
Sludge Bomb
Flatter

Acupressure
Bullet Punch
Counter
Cross Chop
Drain Punch
DynamicPunch
Fake Out
Feint
Headbutt
Me First
Meditate
SmellingSalt
Vacuum Wave
Wake-Up Slap

Bounce
Fury Cutter
Gunk Shot
Helping Hand
Ice Punch
Icy Wind
Knock Off
Low Kick
Magic Coat
Mud-Slap
Snore
Spite
Super Fang
ThunderPunch

Focus Punch
Toxic
Bulk Up
Hidden Power
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Earthquake
Return
Dig
Shadow Ball
Brick Break
Double Team
Sludge Wave
Rock Tomb
Torment
Facade
Secret Power
Rest
Attract
Thief
Snatch
Low Sweep
Round
Focus Blast
Fling
Endure
Embargo
Payback
Retaliate
Giga Impact
Stone Edge
Swords Dance
Bulldoze
Captivate
Dark Pulse
Rock Slide
X-Scissor
Work Up
Sleep Talk
Natural Gift
Substitute
Rock Smash
Cut
Strength
Rock Climb
 
I have some of this stuff already, so...

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Rampardos (X)

Nature: XXXXXX

Type: Rock
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus

Abilities:

Mold Breaker:
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Sheer Force (DW):

(Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 110
Atk: Rank 7
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 58

Attacks:
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance

Crunch
Curse
Double Edge
Hammer Arm
Iron Head
Iron Tail
Leer
Stomp
Thrash
Whirlwind

Roar
Toxic
Hidden Power
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Smack Down
Thunderbolt
Thunder
Earthquake
Return
Dig
Brick Break
Double Team
Flamethrower
Sandstorm
Fire Blast
Rock Tomb
Facade
Rest
Attract
Thief
Round
Focus Blast
Fling
Incinerate
Payback
Giga Impact
Rock Polish
Stone Edge
Swords Dance
Bulldoze
Rock Slide
Dragon Tail
Swagger
Substitute
Rock Smash
Cut
Surf
Strength

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Porygon-Z (X)

Nature: XXXXXX

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Adaptability:

(Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Download:

(Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.

Analytic (DW):

(Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 90

Attacks:
Trick Room
Conversion2
Tackle
Conversion
Nasty Plot
Psybeam
Agility
Recover
Magnet Rise
Defense Curl
Lock-On
Tri Attack
Zap Cannon
Sharpen

Psyshock
Toxic
Hidden Power
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Solarbeam
Thunderbolt
Thunder
Return
Psychic
Shadow Ball
Double Team
Aerial Ace
Facade
Rest
Thief
Round
Charge Beam
Embargo
Giga Impact
Flash
Thunder Wave
Psych Up
Dream Eater
Swagger
Substitute
 
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Starmie (X)


Nature: XXXXXX
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Type: Water / Psyquic

Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Iluminate
(Can be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.

Natural Cure
(Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Analytic
(Innate) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.


Stats:

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 115

Attacks:

Tackle
Water Gun
Harden
Rapid Spin
Recover
Swift
BubbleBeam
Confuse Ray
Camouflage
Minimize
Gyro Ball
Light Screen
Reflect Type
Power Gem
Cosmic Power
Hydro Pump


Aurora Beam
Supersonic
Barrier


Dive
Double-Edge
Dream Eater
Endure
Gravity
Ice Beam
Icy Wind
Mimic
Pain Split
Psych Up
Role Play
Rollout
Signal Beam
Sleep Talk
Snore
Substitute
Swagger
Swift
Thunder Wave
Thunderbolt
Trick
Twister


Psyshock
Water Pulse
Curse
Toxic
Take Down
Double-Edge
BubbleBeam
Water Gun
Hail
Zap Cannon
Psych Up
Hidden Power
Snore
Ice Beam
Blizzard
Hyper Beam
Rage
Light Screen
Icy Wind
Protect
Rain Dance
Endure
Telekinesis
Frustration
Thunderbolt
Thunder
Return
Psychic
Teleport
Double Team
Swagger
Sleep Talk
Reflect
Facade
Secret Power
Bide
Swift
Dream Eater
Skull Bash
Rest
Round
Scald
Skill Swap
Brine
Endure
Recycle
Giga Impact
Flash
Avalanche
Attract
Nightmare
Thunder Wave
Natural Gift
Grass Knot
Psywave
Tri Attack
Substitute
Flash Cannon
Trick Room
Surf
Waterfall
Flash
Whirlpool
Waterfall
Dive

* I've put Staryu's level up moves with Starmie's level up ones, hope that's ok

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Alakazam (X)

Nature: XXXXXX
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Type: Psyquic

Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Synchronize
(Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.

Inner Focus
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Magic Guard
(Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 120

Attacks:

Teleport
Kinesis
Confusion
Disable
Miracle Eye
Ally Switch
Psybeam
Reflect
Telekinesis
Recover
Psycho Cut
Future Sight
Calm Mind
Psychic
Future Sight
Reflect
Trick
Role Play


Barrier
Encore
Fire Punch
Guard Split
Guard Swap
Ice Punch
Knock Off
Light Screen
Power Trick
Skill Swap
ThunderPunch


Body Slam
Counter
Double-Edge
Dream Eater
DynamicPunch
Endure
Fire Punch
Gravity
Headbutt
Ice Punch
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Psych Up
Role Play
Seismic Toss
Signal Beam
Sleep Talk
Snore
Substitute
Swagger
Thunder Wave
ThunderPunch
Zen Headbutt


Psyshock
Focus Punch
Calm Mind
DynamicPunch
Headbutt
Curse
Toxic
Take Down
Zap Cannon
Hidden Power
Sunny Day
Taunt
Hyper Beam
Submission
Counter
Seismic Toss
Rage
Light Screen
Protect
Rain Dance
Endure
Telekinesis
Safeguard
Frustration
Iron Tail
Return
Dig
Psychic
Shadow Ball
Mimic
Double Team
Swagger
Dream Eater
Shock Wave
Torment
Facade
Secret Power
Bide
Metronome
Skull Bash
Rest
Attract
Thief
Round
Skill Swap
Snatch
Focus Blast
Energy Ball
Fling
Charge Beam
Endure
Drain Punch
Embargo
Recycle
Giga Impact
Flash
Fire Punch
Nightmare
Thunder Wave
Psych Up
Captivate
Sleep Talk
Natural Gift
Grass Knot
Swagger
Psywave
Tri Attack
Substitute
Flash
Trick Room

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Tentacruel (X)

Nature: XXXXXX
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Type: Water/Posion

Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:

Clear Body
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Liquid Ooze(Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Rain Dish
(Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 100

Attacks:

Poison Sting
Acid
Supersonic
Constrict
Wrap
Supersonic
Water Gun
Constrict
Toxic Spikes
BubbleBeam
Wrap
Acid Spray
Barrier
Water Pulse
Poison Jab
Screech
Hex
Hydro Pump
Sludge Wave
Wring Out


Acupressure
Aqua Ring
Aurora Beam
Bubble
Confuse Ray
Haze
Knock Off
Mirror Coat
Muddy Water
Rapid Spin
Safeguard
Tickle


Dive
Double-Edge
Endure
Ice Beam
Icy Wind
Knock Off
Mimic
Role Play
Sleep Talk
Snore
Substitute
Swagger
Swords Dance


Water Pulse
Curse
Toxic
Take Down
Hail
Venoshock
Hidden Power
Snore
Ice Beam
Blizzard
Hyper Beam
Rage
Mega Drain
Mimic
Icy Wind
Protect
Rain Dance
Safeguard
Giga Drain
Endure
Frustration
Return
Double Team
Sludge Wave
Swagger
Sleep Talk
Sludge Bomb
Facade
Secret Power
Reflect
Bide
Skull Bash
Rest
Attract
Thief
Brine
Endure
Round
Scald
Payback
Giga Impact
Captivate
Sleep Talk
Natural Gift
Poison Jab
Swagger
Substitute
Cut
Surf
Waterfall
Dive
Whirlpool
Waterfall
 
94.png

94.png

Gengar (X)


Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type:
Ghost/Posion
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate:
(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 90
Atk: 3
Def: 2
SpA: 5
SpD: 3
Spe: 110

Attacks:

Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Punch
Payback
Shadow Ball
Dream Eater
Dark Pulse
Destiny Bond
Hex
Shadow Ball
Nightmare


Astonish
Clear Smog
Disable
Explosion
Fire Punch
Grudge
Haze
Ice Punch
Perish Song
Psywave
Scary Face
Smog
ThunderPunch
Will-O-Wisp


Body Slam
Counter
DynamicPunch
Endure
Explosion
Icy Wind
Knock Off
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Ominous Wind
Pain Split
Psych Up
Seismic Toss
Sleep Talk
Snore
Substitute
Swagger
ThunderPunch
Thunderbolt
Trick
Uproar


Focus Punch
DynamicPunch
Headbutt
Curse
Mega Punch
Mega Kick
Toxic
Venoshock
Body Slam
Take Down
Double-Edge
Zap Cannon
Rock Smash
Psych Up
Hidden Power
Sunny Day
Snore
Taunt
Hyper Beam
Protect
Rain Dance
Telekinesis
Giga Drain
Endure
Frustration
Submission
Counter
Seismic Toss
Rage
Mega Drain
Thunderbolt
Thunder
Return
Psychic
Mimic
Shadow Ball
Brick Break
Double Team
Sludge Bomb
Torment
Facade
Secret Power
Bide
Metronome
Selfdestruct
Skull Bash
Rest
Psywave
Explosion
Attract
Thief
Round
Skill Swap
Snatch
Focus Blast
Energy Ball
Fling
Endure
Drain Punch
Will-O-Wisp
Embargo
Explosion
Shadow Claw
Giga Impact
Psych Up
Captivate
Natural Gift
Poison Jab
Substitute
Trick Room
Rock Smash
Nightmare
Strength
Rock Smash

437.png


437.png

Bronzong (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Psyquic / Steel

Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Abilities:
Levitate:
(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Heatproof:
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

Heavy Metal (DW):
The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Stats:
HP: 100
Atk: 3
Def: 4
SpA: 3
SpD: 4
Spe: 33

Attacks:

Sunny Day
Rain Dance
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
Iron Defense
Safeguard
Block
Gyro Ball
Future Sight
Faint Attack
Payback
Heal Block
Heavy Slam


AncientPower
Block
Gravity
Iron Head
Rollout
Signal Beam
Snore
Trick
Zen Headbutt


Psyshock
Calm Mind
Toxic
Hidden Power
Sunny Day
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
SolarBeam
Earthquake
Return
Psychic
Shadow Ball
Double Team
Reflect
Sandstorm
Rock Tomb
Facade
Secret Power
Rest
Round
Skill Swap
Charge Beam
Endure
Explosion
Payback
Recycle
Giga Impact
Rock Polish
Flash
Gyro Ball
Stealth Rock
Psych Up
Bulldoze
Rock Slide
Sleep Talk
Natural Gift
Dream Eater
Grass Knot
Swagger
Substitute
Flash Cannon
Trick Room
Rock Smash
Strength
Rock Smash


450.png

450.png

Hippowdon (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Ground
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:

Sand Stream:
(Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw Abilities.

Sand Force (DW):
(Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 110
Atk: 4
Def: 4
SpA: 3
SpD: 3
Spe: 47

Attacks:

Ice Fang
Fire Fang
Thunder Fang
Tackle
Sand-Attack
Bite
Yawn
Bite
Yawn
Take Down
Dig
Sand Tomb
Crunch
Earthquake
Double-Edge
Fissure


Body Slam
Curse
Revenge
Sand Tomb
Slack Off
Sleep Talk
Spit Up
Stockpile
Swallow
Whirlwind


Earth Power
Headbutt
Iron Head
Mud-Slap
Snore
Superpower


Water Pulse
Roar
Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Frustration
Iron Tail
Iron Tail
Return
Dig
Double Team
Sandstorm
Rock Tomb
Facade
Secret Power
Rest
Attract
Endure
Round
Giga Impact
Stone Edge
Bulldoze
Stealth Rock
Captivate
Rock Slide
Sleep Talk
Natural Gift
Swagger
Substitute
Rock Smash
Strength
 
350.png

350.png

Milotic (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Water

Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

Marvel Scale
(Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Cute Charm
(Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 4
SpD: Rank 5
Spe: 81

Attacks:

Water Gun
Wrap
Water Sport
Refresh
Water Pulse
Twister
Recover
Captivate
Aqua Tail
Rain Dance
Hydro Pump
Attract
Safeguard
Aqua Ring
Splash
Tackle
Flail


Brine
Captivate
Confuse Ray
Dragon Pulse
DragonBreath
Haze
Hypnosis
Iron Tail
Light Screen
Mirror Coat
Mist
Mud Sport
Tickle


Aqua Tail
Body Slam
Dive
Double-Edge
Endure
Icy Wind
Iron Head
Mimic
Mud-Slap
Psych Up
Role Play
Sleep Talk
Snore
Substitute
Swagger
Swift
Twister


Water Pulse
Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Safeguard
Frustration
Iron Tail
Return
Double Team
Facade
Secret Power
Rest
Attract
Endure
Dragon Pulse
Round
Scald
Giga Impact
Avalanche
Bulldoze
Dragon Tail
Captivate
Sleep Talk
Natural Gift
Swagger
Substitute
Surf
Waterfall
Dive
Whirlpool
Waterfall

Just found a moment to make one of my favorite pokes :3

still i'll have thursday free so expect some new pokes...

I'm just a little sad that everybody forgot about this since the other preps. have prizes
...
 
Who says people won't get prizes? However, if no one will help without the allure of prizes, then I don't want their help in the first place. That's the kind of work that gets done incorrectly or shoddily just to nab quick rewards.

Anyway, I'm in no rush to get these done. Only one person has even gotten past battle 4 so far. :P

Oh, and updated!
 
202.png

202.png

Wobbuffet (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Psyquic

Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Shadow Tag
(Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Telepathy
(Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

HP: 135
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 33

Attacks:
Counter
Mirror Coat
Safeguard
Destiny Bond
Splash
Charm
Encore
Tickle
196.png

196.png

Espeon (X)


Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Psychic

Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize
(Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.

Magic Bounce
(Innate)This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

Stats:
HP: 100
Atk: 3
Def: 2
SpA: 5
SpD: 3
Spe: 30

Attacks:

Tackle
Tail Whip
Tackle
Helping Hand
Sand-Attack
Confusion
Quick Attack
Swift
Psybeam
Future Sight
Last Resort
Psych Up
Psychic
Morning Sun
Power Swap


Tackle
Tail Whip
Sand-Attack
Growl
Quick Attack
Tail Whip
Bite
Baton Pass
Focus Energy
Take Down
Trump Card


Charm
Covet
Curse
Detect
Endure
Fake Tears
Flail
Natural Gift
Stored Power
Synchronoise
Tickle
Wish
Yawn


Body Slam
Double-Edge
Dream Eater
Endure
Headbutt
Heal Bell
Helping Hand
Last Resort
Mimic
Mud-Slap
Psych Up
Role Play
Signal Beam
Sleep Talk
Snore
Substitute
Swagger
Swift
Trick
Zen Headbutt


Psyshock
Headbutt
Calm Mind
Curse
Toxic
Zap Cannon
Psych Up
Hidden Power
Sunny Day
Snore
Hyper Beam
Light Screen
Protect
Rain Dance
Endure
Telekinesis
Frustration
Iron Tail
Return
Dig
Psychic
Shadow Ball
Mud-Slap
Double Team
Swagger
Sleep Talk
Swift
Dream Eater


Detect
Reflect
Facade
Secret Power
Rest
Attract
Nightmare
Round
Echoed Voice
Retaliate
Skill Swap
Endure
Giga Impact
Flash
Work Up
Captivate
Natural Gift
Grass Knot
Swagger
Substitute
Trick Room
Cut
Flash


Toxic
Body Slam
Rage
Mimic
Double Team
Reflect
Bide
Swift
Skull Bash
Rest
Substitute
178.png

178.png

Xatu (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Psychic/Flying

Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Synchronize
(Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.

Early Bird
(Innate)This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.

Magic Bounce
(Innate)This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 95

Attacks:

Peck
Leer
Night Shade
Teleport
Wish
Lucky Chant
Miracle Eye
Me First
Confuse Ray
Tailwind
Wish
Psycho Shift
Future Sight
Confuse Ray
Stored Power
Ominous Wind
Power Swap
Guard Swap
Psychic


Drill Peck
Faint Attack
FeatherDance
Haze
Psych Up
Quick Attack
Refresh
Roost
Skill Swap
Steel Wing
Sucker Punch
Synchronoise
Zen Headbutt


Air Cutter
Double-Edge
Dream Eater
Endure
Heat Wave
Mimic
Ominous Wind
Pain Split
Role Play
Signal Beam
Sky Attack
Sleep Talk
Snore
Substitute
Sucker Punch
Swagger
Swift
Tailwind
Thunder Wave
Trick
Twister
Zen Headbutt

Psyshock
Curse
Calm Mind
Toxic
Psych Up
Hidden Power
Sunny Day
Snore
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Giga Drain
Endure
Frustration
SolarBeam
Return
Psychic
Shadow Ball
Double Team
Swagger
Sleep Talk
Swift
Dream Eater
Detect
Reflect
Aerial Ace
Facade
Secret Power
Rest
Attract
Thief
Nightmare
Round
Ally Switch
Steel Wing
Skill Swap
Roost
Endure
Silver Wind
Giga Impact
Flash
Captivate
Natural Gift
Dream Eater
Grass Knot
Swagger
Pluck
U-turn
Substitute
Trick Room
Fly
Defog
Flash

And with this we finish with every Psyquic type on the list :3
PS: Just noticed how it saifs Thursday, i would have time, well, it was actually tuesday, silly me...
 
I've updated. Thanks again! Please remember in the future to include all past-gen moves as well! That's important. I noticed that you left out a lot of past gen tutors and such in some of the past Pokemon you've done.
 
That's weird... well i've put all of the moves in every pokemon that were in Veekun, but i guess some might have escaped (altough i think some aren't listed if they are from special events since i had to add Wobbuffet's Tickle when i didn't find it in there) I'll remember it in the future
 
Can't let Gerard have all the fun, now can I?

365.png

Walrein (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Ice / Water
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Thick Fat:
(Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Ice Body:
(Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Oblivious (DW):
(Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.

Stats:
HP: 110:
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 65

Attacks:
Crunch
Powder Snow
Growl
Defense Curl
Water Gun
Encore
Ice Ball
Body Slam
Aurora Beam
Hail
Swagger
Rest
Snore
Ice Fang
Blizzard
Sheer Cold

Aqua Ring
Curse
Fissure
Rock Slide
Rollout
Signal Beam
Sleep Talk
Spit Up
Stockpile
Swallow
Water Pulse
Water Sport
Yawn

Aqua Tail
Block
Body Slam
Dive
Double-Edge
Endure
Fury Cutter
Headbutt
Icy Wind
Iron Head
Mimic
Mud-Slap
Substitute
Super Fang
Swagger

Charm

Roar
Toxic
Hidden Power
Ice Beam
Hyper Beam
Protect
Rain Dance
Frustration
Iron Tail
Earthquake
Return
Double Team
Rock Tomb
Facade
Secret Power
Attract
Brine
Round
Echoed Voice
Giga Impact
Bulldoze
Frost Breath
Avalanche
Captivate
Natural Gift
Rock Smash
Surf
Strength
Waterfall
Whirlpool
346.png

Cradily (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Rock / Grass
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Suction Cups:
(Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.

Storm Drain (DW):
(Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100:
Atk: 3
Def: 4
SpA: 3
SpD: 4
Spe: 43

Attacks:
Astonish
Constrict
Acid
Ingrain
Confuse Ray
Amnesia
AncientPower
Stockpile
Spit Up
Gastro Acid
Energy Ball
Swallow
Wring Out

Barrier
Curse
Endure
Mega Drain
Mirror Coat
Recover
Rock Slide
Stealth Rock
Tickle

Block
Body Slam
Double-Edge
Earth Power
Headbutt
Mimic
Mud-Slap
Pain Split
Psych Up
Seed Bomb
Sleep Talk
Snore
String Shot
Substitute
Swagger
Synthesis
Worry Seed

Toxic
Bullet Seed
Hidden Power
Sunny Day
Hyper Beam
Protect
Giga Drain
Frustration
SolarBeam
Smack Down
Earthquake
Return
Double Team
Sludge Wave
Sludge Bomb
Sandstorm
Rock Tomb
Facade
Secret Power
Rest
Attract
Round
Giga Impact
Rock Polish
Flash
Stone Edge
Swords Dance
Bulldoze
Captivate
Natural Gift
Grass Knot
Rock Smash
Strength
That's it for now, I'll try to do some more tomorrow or Saturday. No matter how many Battle RPs show up the Subway will always be first and foremost in my heart :) (and as soon as the tournament's over I'm going back to kick Ingo's ass lol)
 
Can't let Gerard have all the fun, now can I?


171.png

Lanturn (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Water/Electric

Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Volt Absorb:
(Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.

Illuminate:
(Can Be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.

Water Absorb (DW):
(Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Stats:
HP: 120
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 67

Attacks:
Bubble
Supersonic
Thunder Wave
Flail
Water Gun
Confuse Ray
Spark
Take Down

Stockpile
Swallow
Spit Up
Electro Ball
BubbleBeam
Signal Beam
Discharge
Aqua Ring
Hydro Pump
Charge

Agility
Amnesia
Brine
Mist
Psybeam
Screech
Shock Wave
Water Pulse
Whirlpool

Aqua Tail
Bounce
Dive
Double-Edge
Endure
Heal Bell
Ice Beam
Icy Wind
Mimic
Signal Beam
Sleep Talk
Snore
Substitute
Sucker Punch
Swagger
Thunderbolt

Curse
Toxic
Hail
Zap Cannon
Hidden Power
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Thunder
Return
Double Team
Facade
Secret Power
Rest
Attract
Round
Scald
Charge Beam
Giga Impact
Flash
Volt Switch
Captivate
Natural Gift
Wild Charge
Surf
Waterfall
Dive

For Politoed, I noticed that there were some Level-Up and TM/HM moves learned by Poliwhirl but not Politoed, so I added them to the end of their corresponding lists (Water Sport to Body Slam on the Lv 0-25 list, Mud Shot to Mud Bomb on the Lv 26+ list, and Submission - Psywave on the TM/HM list). I hope this is okay.
186.png

Politoed (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Water

Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Water Absorb:
(Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Damp:
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Drizzle (DW):
(Innate) When this Pokemon is sent out it summons a massive rainstorm into the field that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 70

Attacks:
BubbleBeam
Water Gun
Hypnosis
DoubleSlap
Perish Song
Water Sport
Bubble
Water Gun
Rain Dance
Body Slam

Swagger
Bounce
Hyper Voice
Mud Shot
Belly Drum
Wake-Up Slap
Amnesia
Hydro Pump
Mud Bomb

Encore
Endeavor
Endure
Haze
Ice Ball
Mind Reader
Mist
Refresh
Splash
Water Pulse

Bounce
Counter
Defense Curl
Dive
Double-Edge
DynamicPunch
Headbutt
Helping Hand
Ice Beam
Icy Wind
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Seismic Toss
Sleep Talk
Snore
Substitute
Ice Punch

Focus Punch
Curse
Toxic
Rock Smash
Hail
Hidden Power
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Earthquake
Return
Dig
Psychic
Brick Break
Double Team
Facade
Secret Power
Detect
Rest
Attract
Thief
Round
Echoed Voice
Focus Blast
Scald
Fling
Payback
Giga Impact
Bulldoze
Captivate
Natural Gift
Surf
Strength
Waterfall
Whirlpool
Submission
Rage
Fissure
Bide
Skull Bash
Psywave
 
Don't feel like going to bed, so I guess I'll crank out a few more of these.

334.png

Altaria (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Dragon / Flying
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Natural Cure:
(Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Cloud Nine (DW):
(Can be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered.

Stats:
HP: 100:
Atk: 3
Def: 3
SpA: 3
SpD: 4
Spe: 80

Attacks:
Peck
Growl
Astonish
Pluck
Sing
Fury Attack
Safeguard
Mist
Take Down
Natural Gift
DragonBreath
Dragon Dance
Cotton Guard
Refresh
Perish Song
Dragon Pulse
Sky Attack
Mirror Move

Agility
Dragon Rush
FeatherDance
Haze
Hyper Voice
Power Swap
Pursuit
Rage
Roost
Steel Wing

Air Cutter
Body Slam
Double-Edge
Draco Meteor
Dream Eater
Endure
Heal Bell
Heat Wave
Mimic
Mud-Slap
Ominous Wind
Outrage
Psych Up
Sky Attack
Sleep Talk
Snore
Substitute
Swagger
Swift
Tailwind
Twister
Uproar

Hone Claws
Dragon Claw
Roar
Toxic
Hidden Power
Sunny Day
Ice Beam
Hyper Beam
Protect
Rain Dance
Frustration
SolarBeam
Iron Tail
Earthquake
Return
Double Team
Flamethrower
Fire Blast
Aerial Ace
Facade
Secret Power
Rest
Attract
Thief
Round
Echoed Voice
Incinerate
Giga Impact
Bulldoze
Captivate
Rock Smash
Fly
332.png

Cacturne (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Grass / Dark
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Sand Veil:
(Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Water Absorb (DW):
(Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Stats:
HP: 100:
Atk: 4
Def: 2
SpA: 4
SpD: 2
Spe: 55

Attacks:
Revenge
Poison Sting
Leer
Absorb
Growth
Leech Seed
Sand-Attack
Pin Missile
Ingrain
Faint Attack
Spikes
Sucker Punch
Payback
Needle Arm
Cotton Spore
Sandstorm
Destiny Bond

Acid
Block
Counter
Disable
DynamicPunch
GrassWhistle
Low Kick
Magical Leaf
Nasty Plot
Seed Bomb
SmellingSalt
Switcheroo
Teeter Dance
Worry Seed

Body Slam
Double-Edge
Endure
Fury Cutter
Headbutt
Magic Coat
Mega Kick
Mega Punch
Mimic
Mud-Slap
Seismic Toss
Sleep Talk
Snore
Spite
Substitute
Superpower
Swagger
Swords Dance
Synthesis
ThunderPunch

Focus Punch
Toxic
Venoshock
Bullet Seed
Hidden Power
Sunny Day
Hyper Beam
Protect
Giga Drain
Frustration
SolarBeam
Return
Brick Break
Double Team
Sandstorm
Facade
Secret Power
Rest
Attract
Round
Focus Blast
Energy Ball
Fling
Drain Punch
Embargo
Retaliate
Giga Impact
Flash
Captivate
Dark Pulse
Natural Gift
Poison Jab
Grass Knot
Cut
Strength
 
I'll go ahead and throw up a couple while I'm waiting for battles and such.

Will update as I finish, gonna work on Ninjask, Shedinja, and Slaking.

291.png

Ninjask (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Bug / Flying
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Speed Boost:
(Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Infiltrator (DW):
(Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: 3
Def: 2
SpA: 2
SpD: 2
Spe: 160

Attacks:
Bug Bite
Scratch
Harden
Leech Life
Sand-Attack
Fury Swipes
Mind Reader
Double Team
Fury Cutter
Screech
Swords Dance
False Swipe

Slash
Agility
Baton Pass
X-Scissor
Mud-Slap
Metal Claw
Dig

Bug Buzz
Endure
Faint Attack
Final Gambit
Gust
Night Slash
Silver Wind

Air Cutter
Double-Edge
Mimic
Ominous Wind
Sleep Talk
Snore
Spite
String Shot
Substitute
Swagger
Swift
Swords Dance
Uproar

Hone Claws
Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Giga Drain
Frustration
SolarBeam
Return
Shadow Ball
Double Team
Sandstorm
Aerial Ace
Facade
Secret Power
Rest
Attract
Thief
Roost
Round
Giga Impact
Flash
Swords Dance
Captivate
Struggle Bug
Natural Gift
U-Turn
Cut
Defog
289.png

Slaking (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Truant:
(Innate) This Pokemon is naturally lazy, and only attacks twice every round, forsaking a middle action. It recovers 3% energy during each Truant turn.

Stats:
HP: 125
Atk: 6
Def: 4
SpA: 3
SpD: 3
Spe: 100

Attacks:
Scratch
Yawn
Encore
Slack Off
Faint Attack
Amnesia
Focus Energy
Uproar
Fury Swipes
Endure

Covet
Swagger
Chip Away
Counter
Flail
Fling
Punishment
Hammer Arm
Slash
Focus Punch
Reversal

After You
Body Slam
Crush Claw
Curse
Night Slash
Pursuit
Sleep Talk
Snore
Tickle

Block
Double-Edge
Dynamic Punch
Fire Punch
Fury Cutter
Gunk Shot
Headbutt
Ice Punch
Icy Wind
Low Kick
Mega Kick
Mega Punch
Mimic
Mud-Slap
Rock Slide
Seismic Toss
Substitute
Sucker Punch
ThunderPunch

Hone Claws
Water Pulse
Roar
Toxic
Bulk Up
Hidden Power
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
SolarBeam
Smack Down
Thunderbolt
Thunder
Earthquake
Return
Shadow Ball
Brick Break
Double Team
Shock Wave
Flamethrower
Fire Blast
Rock Tomb
Aerial Ace
Facade
Secret Power
Rest
Attract
Low Sweep
Round
Focus Blast
Fling
Incinerate
Quash
Shadow Claw
Retaliate
Giga Impact
Bulldoze
Captivate
Rock Slide
Work Up
Natural Gift
Rock Smash
Cut
Strength
Rock Smash
Rock Climb

Before I finish and post up Shedinja, does it follow the ASB convention of taking all of Ninjask's moves as well?
 
Alrighty. I've updated with all of Limewire's and Flamestrike's additions. I also did Machamp and Venomoth myself, which finished Gen I. All that's left is Gen II and Gen III. Moving right along!
 
The deadly duo is reunited... SKARMBLISS
242.png

Blissey (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Natural Cure:
(Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Serene Grace:
(Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Healer (DW):
(Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

Stats:
HP: 140:
Atk: 1
Def: 1
SpA: 3
SpD: 5
Spe: 55

Attacks:
Defense Curl
Pound
Growl
Tail Whip
Refresh
Softboiled
DoubleSlap
Minimize
Sing
Egg Bomb
Fling
Light Screen
Healing Wish
Bestow
Take Down
Heal Pulse
Double-Edge
Charm
Copycat
Sweet Kiss

Aromatherapy
Counter
Endure
Gravity
Heal Bell
Helping Hand
Metronome
Mud Bomb
Natural Gift
Present
Substitute
Last Resort

Block
Body Slam
Dream Eater
DynamicPunch
Endeavor
Fire Punch
Headbutt
Ice Punch
Icy Wind
Mega Kick
Mega Punch
Mimic
Mud-Slap
Rollout
Seismic Toss
Sleep Talk
Snore
Swagger
Thunder Wave
ThunderPunch
Zen Headbutt
Psych Up
Uproar

Focus Punch
Water Pulse
Calm Mind
Curse
Toxic
Hail
Zap Cannon
Rock Smash
Hidden Power
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Safeguard
Frustration
SolarBeam
Thunderbolt
Thunder
Iron Tail
Earthquake
Return
Psychic
Shadow Ball
Brick Break
Double Team
Shock Wave
Flamethrower
Sandstorm
Fire Blast
Rock Tomb
Facade
Secret Power
Rest
Attract
Round
Echoed Voice
Skill Swap
Snatch
Focus Blast
Charge Beam
Incinerate
Retaliate
Drain Punch
Recycle
Giga Impact
Flash
Avalanche
Stealth Rock
Bulldoze
Captivate
Rock Slide
Work Up
Natural Gift
Grass Knot
Wild Charge
Strength
Rock Climb
BubbleBeam
Water Gun
Submission
Rage
Teleport
Reflect
Bide
Skull Bash
Psywave
Tri-Attack
227.png

Skarmory (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Steel / Flying
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye:
(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Sturdy:
(Innate)
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Weak Armor (DW):
(Innate) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 100:
Atk: 3
Def: 5
SpA: 2
SpD: 3
Spe: 70

Attacks:
Leer
Peck
Sand-Attack
Swift
Agility
Fury Attack
Feint
Air Cutter
Spikes
Metal Sound
Steel Wing
Automotize
Air Slash
Slash
Night Slash

Assurance
Brave Bird
Curse
Drill Peck
Endure
Guard Swap
Pursuit
Sky Attack
Stealth Rock
Whirlwind

Counter
Double-Edge
Fury Cutter
Icy Wind
Iron Defense
Mimic
Mud-Slap
Ominous Wind
Sleep Talk
Snore
Substitute
Swagger
Tailwind
Twister

Roar
Curse
Toxic
Hidden Power
Sunny Day
Taunt
Protect
Frustration
Return
Double Team
Sandstorm
Rock Tomb
Detect
Aerial Ace
Torment
Facade
Secret Power
Rest
Attract
Thief
Round
Sky Drop
Steel Wing
Roost
Payback
Flash
Swords Dance
Stealth Rock
Captivate
Dark Pulse
Rock Slide
X-Scissor
Natural Gift
Pluck
Flash Cannon
Rock Smash
Cut
Fly
Defog
 
What!? Nobody's done Blaziken yet? For Shame.

257.png

Blaziken (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Fire/Fighting
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Blaze:
(Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Speed Boost (DW):
(Innate)Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).


Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 80

Attacks:
Fire Punch
Hi Jump Kick
Scratch
Growl
Focus Energy
Ember
Double Kick
Peck
Sand Attack
Fire Spin
Bulk Up
Quick Attack
Blaze Kick
Slash
Brave Bird
Mirror Move
Sky Uppercut
Flare Blitz
Flamethrower

Agility
Baton Pass
Counter
Crush Claw
Endure
Featherdance
Feint
Flame Burst
Last Resort
Low Kick
Night Slash
Reversal
Rock Slide
Smellingsalt

Blast Burn
Body Slam
Bounce
Counter
Double-Edge
Dynamic Punch
Endure
Fire Pledge
Fire Punch
Fury Cutter
Headbutt
Heat Wave
Helping Hand
Knock Off
Last Resort
Low Kick
Magic Coat
Mega Kick
Mega Punch
Mimic
Mud-Slap
Seismic Toss
Sleep Talk
Snore
Swift
Thunderpunch
Vacuum Wave

Hone Claws
Roar
Toxic
Bulk Up
Hidden Power
Sunny Day
Hyper Beam
Protect
Solarbeam
Earthquake
Return
Dig
Brick Break
Double Team
Fire Blast
Rock Tomb
Aerial Ace
Facade
Flame Charge
Rest
Attract
Low Sweep
Round
Echoed Voice
Overheat
Focus Blast
Fling
Incinerate
Will-O-wisp
Acrobatics
Shadow Claw
Giga Impact
Stone Edge
Swords Dance
Bulldoze
Rock Slide
Work Up
Poison Jab
Swagger
Substitute
Rock Smash
Cut
Strength
306.png

Aggron (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Rock/Steel
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Rock Head:
(Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Heavy Metal (DW):
(Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 7
SpA: Rank 2
SpD: Rank 2
Spe: 50

Attacks:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head
Iron Tail
Autotomize
Heavy Slam
Double Edge
Metal Burst

Body Slam
Curse
Dragon Rush
Endeavor
Head Smash
Screech
Smellingsalt
Stealth Rock
Stomp
Superpower

Ancientpower
Aqua Tail
Block
Body Slam
Counter
Defense Curl
Dynamicpunch
Earth Power
Endeavor
Endure
Fire Punch
Fury Cutter
Headbutt
Ice Punch
Icy Wind
Low Kick
Magnet Rise
Mega Kick
Mega Punch
Mimic
Mud-Slap
Outrage
Rollout
Seismic Toss
Sleep Talk
Snore
Spite
Thunderpunch
Uproar

Hone Claws
Dragon Claw
Toxic
Hidden Power
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Solarbeam
Smack Down
Thunderbolt
Thunder
Earthquake
Return
Dig
Brick Break
Double Team
Flamethrower
Sandstorm
Fire Blast
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Round
Focus Blast
Fling
Incinerate
Shadow Claw
Payback
Giga Impact
Rock Polish
Stone Edge
Thunder Wave
Bulldoze
Rock Slide
Dragon Tail
Swagger
Substitute
Flash Cannon
Rock Smash
Cut
Surf
Strength
330.png

Flygon (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Ground/Dragon
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Levitate:
(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 100

Attacks:
Sonicboom
Bite
Sand-Attack
Faint Attack
Sand Tomb
Supersonic
Crunch
Dragonbreath
Screech
Dragon Claw
Sandstorm
Hyper Beam
Dragon Tail

Bug Bite
Earth Power
Endure
Flail
Focus Energy
Fury Cutter
Gust
Mud Shot
Quick Attack
Signal Beam

Air Cutter
Body Slam
Bug Bite
Double-Edge
Draco Meteor
Earth Power
Endure
Fire Punch
Fury Cutter
Headbutt
Heat Wave
Mimic
Mud-Slap
Ominous Wind
Outrage
Sleep Talk
Snore
Swift
Tailwind
Thunderpunch
Twister

Hone Claws
Dragon Claw
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Frustration
Solarbeam
Earthquake
Return
Dig
Brick Break
Double Team
Flamethrower
Fire Blast
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Round
Incinerate
Giga Impact
Rock Polish
Stone Edge
Struggle Bug
Bulldoze
Rock Slide
Swagger
U-Turn
Substitute
Rock Smash
Fly
Strength
 
I'll try to do as many gen 2 pokes as I can today.

195.png

Quagsire (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Damp:
(Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Water Absorb:

(Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Unaware (DW):
(Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 35

Attacks:
Water Gun
Tail Whip
Mud Sport
Mud Shot
Slam
Mud Bomb
Amnesia

Yawn
Earthquake
Rain Dance
Mist
Haze
Muddy Water

Acid Spray
After You
AncientPower
Body Slam
Counter
Curse
Double Kick
Encore
Recover
Safeguard
Sleep Talk
Spit Up
Stockpile
Swallow

Aqua Tail
Defense Curl
Dive
Double-Edge
DynamicPunch
Earth Power
Endure
Headbutt
Ice Beam
Ice Punch
Icy Wind
Mega Kick
Mega Punch
Mimic
Mud-Slap
Rollout
Seismic Toss
Snore
Substitute
Swagger

Focus Punch
Water Pulse
Toxic
Rock Smash
Hail
Hidden Power
Blizzard
Hyper Beam
Protect
Rain Dance
Safeguard
Frustration
Iron Tail
Return
Dig
Brick Break
Double Team
Sludge Wave
Sludge Bomb
Sandstorm
Rock Tomb
Facade
Secret Power
Rest
Attract
Thief
Round
Focus Blast
Scald
Fling
Giga Impact
Flash
Stone Edge
Bulldoze
Captivate
Rock Slide
Natural Gift
Surf
Strength
Waterfall
Whirlpool

Dunsparce (X)
206.png

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Serene Grace:
(Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Run Away:

(Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Rattled (DW):
(Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 45

Attacks:
Rage
Defense Curl
Yawn
Glare
Rollout
Spite
Pursuit

Screech
Roost
Take Down
Flail
Coil
AncientPower
Dig
Endeavor
Flail

Agility
Astonish
Bide
Bite
Curse
Headbutt
Hex
Magic Coat
Rock Slide
Secret Power
Sleep Talk
Snore
Trump Card

Aqua Tail
Body Slam
Counter
Double-Edge
Dream Eater
Endure
Flamethrower
Last Resort
Mimic
Mud-Slap
Pain Split
Psych Up
Role Play
Spite
Substitute
Swagger
Thunder Wave
Thunderbolt
Zen Headbutt

Water Pulse
Calm Mind
Toxic
Zap Cannon
Rock Smash
Hidden Power
Sunny Day
Ice Beam
Blizzard
Protect
Rain Dance
Frustration
SolarBeam
Iron Tail
Thunder
Earthquake
Return
Mud-Slap
Shadow Ball
Double Team
Shock Wave
Fire Blast
Rock Tomb
Facade
Rest
Attract
Thief
Nightmare
Round
Charge Beam
Incinerate
Retaliate
Gyro Ball
Stealth Rock
Bulldoze
Captivate
Natural Gift
Poison Jab
Wild Charge
Strength
 
Sharpedo, Sableye, Breloom, Ludicolo, Kingdra, Ursaring, Heracross, Shuckle, Scizor, and Steelix.

319.png

Sharpedo (X)


Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Water / Dark
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Rough Skin:
(Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Speed Boost (DW):
(Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 95

Attacks:
Feint
Leer
Bite
Rage
Focus Energy
Scary Face
Ice Fang
Screech
Swagger

Assurance
Crunch
Slash
Aqua Jet
Taunt
Agility
Skull Bash
Night Slash

AncientPower
Brine
Double-Edge
Hydro Pump
Swift
Thrash

Bounce
Dive
Endure
Fury Cutter
Icy Wind
Mimic
Mud-Slap
Sleep Talk
Snore
Spite
Substitute
Super Fang
Uproar
Zen Headbutt

Water Pulse
Roar
Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Earthquake
Return
Double Team
Rock Tomb
Torment
Facade
Secret Power
Rest
Attract
Thief
Brine
Round
Scald
Payback
Retaliate
Giga Impact
Bulldoze
Avalanche
Captivate
Dark Pulse
Natural Gift
Poison Jab
Substitute
Rock Smash
Snarl
Surf
Strength
Waterfall
Whirlpool

302.png

Sableye (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Ghost / Dark
Ghost STAB; Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Keen Eye:
(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Stall:
(Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.

Prankster (DW):
(Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 50

Attacks:
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak

Knock Off
Faint Attack
Punishment
Shadow Claw
Power Gem
Confuse Ray
Foul Play
Zen Headbutt
Shadow Ball
Mean Look

Captivate
Feint
Flatter
Metal Burst
Moonlight
Nasty Plot
Psych Up
Recover
Sucker Punch
Trick

Body Slam
Counter
Double-Edge
Dream Eater
DynamicPunch
Endure
Fire Punch
Fury Cutter
Gravity
Headbutt
Ice Punch
Icy Wind
Low Kick
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Ominous Wind
Pain Split
Role Play
Seismic Toss
Signal Beam
Sleep Talk
Snore
Spite
Substitute
Swagger
ThunderPunch

Hone Claws
Focus Punch
Water Pulse
Calm Mind
Toxic
Hidden Power
Sunny Day
Taunt
Protect
Rain Dance
Telekinesis
Frustration
Return
Dig
Psychic
Brick Break
Double Team
Shock Wave
Rock Tomb
Aerial Ace
Torment
Facade
Secret Power
Rest
Attract
Thief
Snatch
Low Sweep
Round
Fling
Incinerate
Will-O-Wisp
Embargo
Payback
Retaliate
Flash
Dark Pulse
Natural Gift
Poison Jab
Dream Eater
Rock Smash
Snarl
Cut

286.png

Breloom (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Grass / Fighting
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Effect Spore:
(Can be Disabled) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.

Poison Heal:
(Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

Technician (DW):
(Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Stats:
HP: 90
Atk: Rank 5
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 70

Attacks:
Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
Mach Punch
PoisonPowder
Counter

Force Palm
Worry Seed
Sky Uppercut
Growth
Mind Reader
Giga Drain
Seed Bomb
DynamicPunch
Spore

Bullet Seed
Charm
Drain Punch
Fake Tears
False Swipe
Focus Punch
Helping Hand
Natural Gift
Swagger
Wake-Up Slap

Body Slam
Double-Edge
Endure
Fury Cutter
Mega Kick
Mega Punch
Mimic
Mud-Slap
Seismic Toss
Sleep Talk
Snore
Substitute
Superpower
Swords Dance
Synthesis
ThunderPunch
Vacuum Wave

Toxic
Bulk Up
Venoshock
Hidden Power
Sunny Day
Hyper Beam
Protect
Safeguard
Frustration
SolarBeam
Iron Tail
Return
Brick Break
Double Team
Sludge Bomb
Rock Tomb
Facade
Secret Power
Rest
Attract
Snatch
Low Sweep
Round
Focus Blast
Energy Ball
Fling
Retaliate
Giga Impact
Flash
Stone Edge
Captivate
Rock Slide
Work Up
Natural Gift
Grass Knot
Rock Smash
Cut
Strength

272.png

Ludicolo (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Water / Grass
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Swift Swim:
(Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Rain Dish:
(Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Own Tempo (DW):
(Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 70

Attacks:
Astonish
Growl
Mega Drain
Absorb
Nature Power
Fake Out
Mist
Fury Swipes
Natural Gift
Water Sport
BubbleBeam

Zen Headbutt
Uproar
Rain Dance
Energy Ball
Hydro Pump

Counter
Flail
Giga Drain
Leech Seed
Razor Leaf
Sweet Scent
Synthesis
Teeter Dance
Tickle
Water Gun

Body Slam
Dive
Double-Edge
DynamicPunch
Endure
Fire Punch
Headbutt
Ice Punch
Icy Wind
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Seed Bomb
Seismic Toss
Sleep Talk
Snore
Substitute
Swagger
Swords Dance
ThunderPunch

Hone Claws
Focus Punch
Water Pulse
Toxic
Hail
Bullet Seed
Hidden Power
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Frustration
SolarBeam
Return
Brick Break
Double Team
Facade
Secret Power
Rest
Attract
Thief
Round
Echoed Voice
Focus Blast
Scald
Fling
Drain Punch
Giga Impact
Flash
Captivate
Grass Knot
Rock Smash
Surf
Strength
Waterfall
Whirlpool
Rock Climb

230.png

Kingdra (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Water / Dragon
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Swift Swim:
(Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Sniper:
(Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Damp (DW):
(Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 85

Attacks:
Yawn
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
BubbleBeam
Agility

Twister
Brine
Hydro Pump
Dragon Dance
Dragon Pulse

Aurora Beam
Clear Smog
Disable
Dragon Rage
DragonBreath
Flail
Muddy Water
Octazooka
Outrage
Razor Wind
Signal Beam
Splash
Water Pulse

Body Slam
Bounce
Dive
Double-Edge
Draco Meteor
Endure
Headbutt
Ice Beam
Icy Wind
Iron Head
Mimic
Sleep Talk
Snore
Substitute
Swagger
Swift

Curse
Toxic
Hail
Hidden Power
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Return
Double Team
Facade
Secret Power
Rest
Attract
Round
Scald
Squash
Giga Impact
Captivate
Natural Gift
Flash Cannon
Surf
Waterfall
Whirlpool

217.png

Ursaring (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Guts:
(Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Quick Feet:
(Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

Unnerve (DW):
(Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 55

Attacks:
Covet
Scratch
Leer
Lick
Fake Tears
Fury Swipes
Faint Attack
Sweet Scent

Rest
Slash
Snore
Scary Face
Thrash
Hammer Arm

Belly Drum
Chip Away
Close Combat
Counter
Cross Chop
Crunch
Double-Edge
Focus Energy
Metal Claw
Night Slash
Seismic Toss
Sleep Talk
Take Down
Yawn

Body Slam
Defense Curl
DynamicPunch
Endure
Fire Punch
Fury Cutter
Gunk Shot
Headbutt
Ice Punch
Last Resort
Low Kick
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Rock Slide
Rollout
Seed Bomb
Substitute
Superpower
Swagger
Swift
Swords Dance
ThunderPunch
Uproar

Hone Claws
Focus Punch
Curse
Roar
Toxic
Bulk Up
Zap Cannon
Rock Smash
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Smack Down
Earthquake
Return
Dig
Brick Break
Double Team
Rock Tomb
Aerial Ace
Torment
Facade
Secret Power
Attract
Thief
Round
Focus Blast
Fling
Shadow Claw
Payback
Retaliate
Giga Impact
Stone Edge
Avalanche
Bulldoze
Captivate
Rock Slide
Work Up
Natural Gift
Cut
Strength
Rock Climb

214.png

Heracross (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Bug / Fighting
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Swarm:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Guts:
(Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Moxie (DW):
(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 85

Attacks:
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter

Take Down
Close Combat
Reversal
Feint
Megahorn

Bide
Double-Edge
False Swipe
Flail
Focus Punch
Harden
Pursuit
Revenge
Seismic Toss

Body Slam
Bug Bite
Fury Cutter
Headbutt
Helping Hand
Iron Defense
Knock Off
Low Kick
Mimic
Rock Slide
Sleep Talk
Snore
Substitute
Swagger
Swords Dance
Vacuum Wave

Curse
Toxic
Venoshock
Bulk Up
Rock Smash
Hidden Power
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Smack Down
Earthquake
Return
Dig
Double Team
Rock Tomb
Facade
Secret Power
Detect
Rest
Attract
Thief
Round
Focus Blast
Fling
Shadow Claw
Retaliate
Giga Impact
Stone Edge
Captivate
Struggle Bug
Bulldoze
Rock Slide
Work Up
Natural Gift
Cut
Strength

213.png

Shuckle (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Bug / Rock
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

Gluttony:
(Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Contrary (DW):
(Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:
HP: 80
Atk: Rank 1
Def: Rank 9
SpA: Rank 1
SpD: Rank 9
Spe: 5

Attacks:
Withdraw
Constrict
Bide
Struggle Bug
Encore
Wrap
Safeguard
Rest

Gastro Acid
Bug Bite
Rollout
Power Trick
Power Split
Guard Split

Acid
Acupressure
Final Gambit
Helping Hand
Knock Off
Mud-Slap
Rock Blast
Sand Tomb
Sweet Scent

AncientPower
Body Slam
Defense Curl
Double-Edge
Earth Power
Endure
Headbutt
Mimic
Mud-Slap
Rock Slide
Sleep Talk
Snore
String Shot
Substitute
Swagger

Curse
Toxic
Venoshock
Rock Smash
Hidden Power
Sunny Day
Protect
Frustration
Smack Down
Earthquake
Return
Dig
Double Team
Sludge Wave
Sludge Bomb
Sandstorm
Rock Tomb
Facade
Secret Power
Attract
Round
Rock Polish
Flash
Stone Edge
Gyro Ball
Bulldoze
Stealth Rock
Captivate
Natural Gift
Strength
Flash

212.png

Scizor (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Bug / Steel
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Abilities:
Swarm:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Technician (DW):
(Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Light Metal (DW):
(Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 65

Attacks:
Bullet Punch
Quick Attack
Vacuum Wave
Leer
Focus Energy
Pursuit
False Swipe
Agility
Wing Attack
Metal Claw
Fury Cutter

Slash
Swords Dance
Double Team
Razor Wind
Iron Defense
X-Scissor
Night Slash
Double Hit
Iron Head
Air Slash
Feint

Baton Pass
Bug Buzz
Counter
Defog
Endure
Light Screen
Razor Wind
Reversal
Safeguard
Silver Wind
Steel Wing

Bug Bite
Double-Edge
Headbutt
Knock Off
Mimic
Ominous Wind
Sleep Talk
Snore
Substitute
Superpower
Swagger
Swift
Tailwind

Curse
Toxic
Venoshock
Rock Smash
Hidden Power
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Return
Brick Break
Double Team
Sandstorm
Aerial Ace
Facade
Secret Power
Detect
Rest
Attract
Thief
Round
Roost
Fling
Acrobatics
Giga Impact
Captivate
Struggle Bug
Natural Gift
U-turn
Flash Cannon
Cut
Strength
Defog
Take Down
Rage
Bide
Skull Bash

208.png


Steelix (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Steel / Ground
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rock Head:
(Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

Sheer Force (DW):
(Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 8
SpA: Rank 2
SpD: Rank 3
Spe: 30

Attacks:
Thunder Fang
Ice Fang
Fire Fang
Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Slam

Autotomize
Stealth Rock
Rock Polish
DragonBreath
Curse
Iron Tail
Crunch
Double-Edge
Stone Edge

Block
Defense Curl
Explosion
Flail
Heavy Slam
Rock Blast
Rock Climb
Rock Slide
Rollout

AncientPower
Aqua Tail
Body Slam
Earth Power
Endure
Headbutt
Iron Head
Magnet Rise
Mimic
Mud-Slap
Sleep Talk
Snore
Substitute
Swagger
Twister

Roar
Toxic
Rock Smash
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Frustration
Smack Down
Earthquake
Return
Dig
Double Team
Torment
Facade
Secret Power
Rest
Attract
Dragon Pulse
Round
Payback
Giga Impact
Gyro Ball
Psych Up
Bulldoze
Captivate
Dark Pulse
Dragon Tail
Sleep Talk
Natural Gift
Flash Cannon
Cut
Strength
Take Down
Rage
Fissure
Bide
Selfdestruct

Ah, that was fun. Considering the amount, I probably made some repetition errors somewhere but I can't find them.
 
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