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Battle Hall Challenge - TSRD

RockIC_Big_zps2fb9ddd5.png
next I guess.
 
RNG: 4/5


219.png

Magcargo (M)

Type: Rock / Fire

Nature: Brave
+Atk, -Speed, -10% Eva

Abilities: Magma Armor / Flame Body / Weak Armor [HA]

Stats:
HP: 90
Atk: 3 [+]
Def: 5
SpA: 3
SpD: 3
Spe: 26 [-]
Size Class: 2
Weight Class: 4
Base Rank Total: 17

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Earth Power
Yawn
Smog
Ember
Rock Throw
Harden
Recover
Flame Burst
Ancient Power
Amnesia

Acid Armor
Heat Wave
Inferno
Smokescreen
Spit Up
Stockpile
Swallow

Light Screen
Solar Beam
Earthquake
Fire Blast
Explosion
Stone Edge
Gyro Ball

Ability: 1/3

Magma Armor!
 
ShucklesPreevobyWhiteFlame_zps73ae54cf.png
BugIC_Big_zps6e95da06.png
Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five.
RockIC_Big_zps2fb9ddd5.png
Adds an additional level of Priority on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage.
(Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw)
Immune to Sandstorm damage. Reduced damage from all special attacks by two Base Attack Power during Sandstorm. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Gluttony [Passive]
This Pokemon devours healing and stat increasing berries at 50% health instead of 25% health.
It also regains three HP per action when holding Leftovers.
Sturdy [Passive]
This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one.
The effect is amplified on OHKO Moves, which are reduced by ten Base Attack Power.
Contrary [Toggle] (Dream)
No default effect. When toggled, this Pokemon's unique structure reverses stat changes it receives in battle, from both
its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0.
|HP: 80|Atk: 1|Def: 10|SpA: 2|SpD: 10|Spe: 4|Size: 1|Weight: 2|BRT: 24|
|EC: 0/0|MC: 0|DC: 0/5|KOC: 0|Nature: Quiet (+SpA, -Spe) [-10% Evasion]
Level Up (11)
Bide
Constrict
Encore
Rest
Rock Throw
Rollout
Safeguard
Sticky Web
Struggle Bug
Withdraw
Wrap

Egg (5)
Acid
Mud-Slap
Rock Blast
Sand Tomb
Sweet Scent

TM/HM (5)
Earthquake
Gyro Ball
Protect
Substitute
Toxic


Explosion*3




BOOOOOOM


KO!

NormalType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
GroundType.png

PsychicType.png
IceType.png

DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
RNG: 3/5


189.png

Jumpluff (F)

Type: Flying / Grass

Nature: Jolly
+Speed, -SpA, +19% Acc

Abilities: Chlorophyll / Leaf Guard / Infiltrator [HA]

Stats:
HP: 100
Atk: 2
Def: 3
SpA: 1 [-]
SpD: 3
Spe: 127 [+]
Size Class: 1
Weight Class: 1
Base Rank Total: 17

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Splash
Synthesis
Tail Whip
Tackle
Fairy Wind
Poison Powder
Stun Spore
Sleep Powder
Bullet Seed
Leech Seed
Mega Drain
Acrobatics
Rage Powder
Cotton Spore
U-Turn
Worry Seed

Amnesia
Aromatherapy
Cotton Guard
Encore
Endure
Reflect
Seed Bomb

Toxic
Protect
Double Team
Attract
Swagger
Substitute
Dazzling Gleam

Ability: 1/3

Chloro!
 
Parasect 2.0?

Substitute[15]~Rock Blast~Struggle Bug
If Encore Then Dodge, Push Back
If Sleep Powder Then Protect the first instance, Push Back, replace string with Rock Blast~Substitute[15] the second instance
 
Last edited:
Toxic -> Double-Team (2) -> Cotton Guard



ShucklesPreevobyWhiteFlame_zps73ae54cf.png

Alpha


80 HP
100 EN
1/10/2/10/4
-10% Evasion

189.png


100 HP
100 EN
2/3/1/3/127
+19% Accuracy

Action 1

Toxic - 7 energy

Substitute (15) - 12 energy

Action 2

Double-Team - 8 energy

Rock-Blast - 6 energy
To hit correctly (1-3333=Yes) -> 4950 - No

Action 3

Cotton Guard - 10 energy
+3 Defense

Struggle Bug - 2 energy
To crit (2455) - No
(5 + 3 - 1,5) = 6,5 damage


ShucklesPreevobyWhiteFlame_zps73ae54cf.png

Alpha


62 HP
80 EN
1/10/2/10/4
-10% Evasion
15 HP Substitute
Badly Poisoned (2 DPA)

189.png


93 HP
75 EN
2/3/1/3/127
+19% Accuracy



Reflect -> Tackle -> Splash

If Encore, Protect that action the first time, Chill the second and Protect the third
If Toxic AND you are not poisoned AND you havent used Protect last action, use Protect that action and push-back
 
ShucklesPreevobyWhiteFlame_zps73ae54cf.png

Alpha

62 HP
80 EN
1/10/2/10/4
-10% Evasion
15 HP Substitute
Badly Poisoned (2 DPA)

189.png

93 HP
75 EN
2/3/1/3/127
+19% Accuracy



Action 1

Protect - 7 energy

Toxic - 7 energy

Action 2

Protect fail

Encore - 10 energy

Action 3

Protect - 7 energy

Toxic - 7 energy


ShucklesPreevobyWhiteFlame_zps73ae54cf.png

Alpha

56 HP
56 EN
1/10/2/10/4
-10% Evasion
15 HP Substitute
Badly Poisoned (3 DPA)

189.png

93 HP
54 EN
2/3/1/3/127
+19% Accuracy
Encored (1 Action)
+2 Defense

TSRD
 
Last edited:
Sigh... I wish the rules in this game were a bit more clearly stated or better organized...

Toxic~Chill~Chill
If Aromatherapy is used, not in Combination, Then Encore [Once]
If Encore is ordered Then Dodge
 
Encore -> Acrobatics -> Tackle


Sub rules state the sub triggers as it says ''ordered'', as well as precedent. I would like a re-order if that is not the case.




ShucklesPreevobyWhiteFlame_zps73ae54cf.png


Alpha

56 HP
56 EN
1/10/2/10/4
-10% Evasion
15 HP Substitute
Badly Poisoned (3 DPA)

189.png


93 HP
54 EN
2/3/1/3/127
+19% Accuracy
Encored (1 Action)
+2 Defense



Action 1

Dodge - 7 energy

Protect - 7 energy

Action 2

Acro - 6 energy
To crit (9805) - No
(11 + 3 - 6 - 4 - 1) = 3 damage

Chill +12 energy
Action 3

Tackle - 2,3 energy
1 damage

Chill +12 energy

ShucklesPreevobyWhiteFlame_zps73ae54cf.png


Alpha

47 HP
75 EN
1/10/2/10/4
-10% Evasion
11 HP Substitute
Badly Poisoned (4 DPA)
2 Recovers
3 Chills

189.png


93 HP
39 EN
2/3/1/3/127
+19% Accuracy
+1 Defense
2 Recovers
5 Chills

Chill -> Acrobatics -> Tackle

If Encore when you are to use Acrobatics, use Chill that action and push-back
If Toxic when you are to move, use Protect that action the first time, Substitute (15) the second and Acrobatics the third
 
Last edited:
ShucklesPreevobyWhiteFlame_zps73ae54cf.png

Alpha

47 HP
75 EN
1/10/2/10/4
-10% Evasion
11 HP Substitute
Badly Poisoned (4 DPA)
2 Recovers
3 Chills

189.png

93 HP
39 EN
2/3/1/3/127
+19% Accuracy
+1 Defense
2 Recovers
5 Chills


Action 1

Toxic - 7 energy

Protect - 7 energy

-4 HP Shuckle

Action 2

Acro - 6 energy
To crit (4396) - No
(11 + 3 - 6 - 4 - 1) = 3 damage

Rest - 15 energy

+12 HP

Action 3

Tackle - 2,3 energy
1 damage

Sleep...

+12 HP



ShucklesPreevobyWhiteFlame_zps73ae54cf.png

Alpha

67 HP
53 EN
1/10/2/10/4
-10% Evasion
7 HP Substitute
1 Recovers
3 Chills
Asleep (1 Action)

189.png

93 HP
24 EN
2/3/1/3/127
+19% Accuracy
2 Recovers
5 Chills
 
Sleep~Struggle Bug~Chill
If Shuckle is not under the effects of Substitute when you would act Then Substitute[15]~Chill
If Encore Then Dodge~Chill
 
Chill -> Acro -> Chill


ShucklesPreevobyWhiteFlame_zps73ae54cf.png


Alpha

67 HP
53 EN
1/10/2/10/4
-10% Evasion
7 HP Substitute
1 Recovers
3 Chills
Asleep (1 Action)

189.png


93 HP
24 EN
2/3/1/3/127
+19% Accuracy
2 Recovers
5 Chills


Action 1

Chill +12 energy

Sleep...

+12 HP

Action 2


Acro - 6 energy
To crit (1165) - No
(11 + 3 - 6 - 4 - 1) = 3 damage

Struggle Bug - 2 energy
To crit (5476) - No
(5 + 3 - 1,5) = 6,5 damage

Action 3

Chill
+12 Energy each


ShucklesPreevobyWhiteFlame_zps73ae54cf.png


Alpha

79 HP
63 EN
1/10/2/10/4
-10% Evasion
4 HP Substitute
1 Recovers
2 Chills

189.png


86 HP
42 EN
2/3/1/3/127
+19% Accuracy
2 Recovers
3 Chills

Tackle -> Acrobatics -> Toxic


If Substitute AND you are to use Acrobatics, Chill that action and push-back
If Encore, Chill and push-back
 
Struggle Bug~Withdraw~Struggle Bug

Remember Withdraw has +1 Priority thanks to Rock STAB.
 
Last edited:
ShucklesPreevobyWhiteFlame_zps73ae54cf.png

Alpha

79 HP
63 EN
1/10/2/10/4
-10% Evasion
4 HP Substitute
1 Recovers
2 Chills

189.png

86 HP
42 EN
2/3/1/3/127
+19% Accuracy
2 Recovers
3 Chills
-1 Sp.Attack


Action 1

Tackle - 2,3 energy
To crit (2900) - No
1 damage

Struggle Bug - 2 energy
To crit (2222) - No
(5 + 3 - 1,5) = 6,5 damage

Action 2

Withdraw - 5 energy

Acro - 6 energy
To crit (1240) - No
(11 + 3 - 6 - 4 - 1) - 2 - 2 -> 1 damage


Action 3

Toxic - 7 energy


Struggle Bug - 2 energy
To crit (2222) - No
(5 + 3 - 1,5) = 6,5 damage

ShucklesPreevobyWhiteFlame_zps73ae54cf.png

Alpha

79 HP
54 EN
1/10/2/10/4
-10% Evasion
2 HP Substitute
1 Recovers
2 Chills
+1 Defense (1 Round)

189.png

73 HP
27 EN
2/3/1/3/127
+19% Accuracy
2 Recovers
3 Chills
-3 Sp.Attack (Starts to decay next round)
 
Rock Throw~Struggle Bug~Rock Throw
If Shuckle is not under the effects of Substitute when you would act Then Substitute[15]~Chill~Struggle Bug
If Encore Then Dodge~Chill~Struggle Bug
 
Last edited:
Cotton Guard -> Tackle -> Chill


ShucklesPreevobyWhiteFlame_zps73ae54cf.png


Alpha

79 HP
54 EN
1/10/2/10/4
-10% Evasion
2 HP Substitute
1 Recovers
2 Chills
+1 Defense (1 Round)

189.png


73 HP
27 EN
2/3/1/3/127
+19% Accuracy
2 Recovers
3 Chills
-3 Sp.Attack (Starts to decay next round)




Action 1

Cotton Guard - 10 energy

Rock Throw - 2 energy
To hit (4801) - Yes
To crit (9055) - No
(5 + 3 - 3)*1,5 - 6 = 1,5 damage

Action 2


Tackle - 2,3 energy
1 damage

Struggle Bug - 2 energy
To crit (693) - No
(5 + 3 - 1,5) = 6,5 damage

Action 3

Chill +12 energy

Rock Throw - 2 energy
To hit (4801) - Yes
To crit (9055) - No
(5 + 3 - 3)*1,5 - 6 = 1,5 damage


ShucklesPreevobyWhiteFlame_zps73ae54cf.png


Alpha

79 HP
48 EN
1/10/2/10/4
-10% Evasion
1 HP Substitute
1 Recovers
2 Chills

189.png


63 HP
27 EN
2/3/1/3/127
+19% Accuracy
2 Recovers
2 Chills
-4 Sp.Attack (Starts to decay next round)
+2 Defense (Decaying)

Tackle -> Toxic -> Chill

If Substitute when you are to use Tackle, Chill that action and push-back
If sucesful Protective/Evasive action, Chill and push-back the first time, Synthesis the second
 
http://captiongenerator.com/28885/My-Torment


Too....much....free....time! Stupid vacation!


(Actually just five minutes or so)

ShucklesPreevobyWhiteFlame_zps73ae54cf.png

Alpha

79 HP
48 EN
1/10/2/10/4
-10% Evasion
1 HP Substitute
1 Recovers
2 Chills

189.png

63 HP
27 EN
2/3/1/3/127
+19% Accuracy
2 Recovers
2 Chills
-4 Sp.Attack (Starts to decay next round)
+2 Defense (Decaying)



Action 1

Tackle - 2,3 energy

Safeguard FUCK - 10 energy

Action 2

Toxic - 7 energy

Encoe - 10 energy

Action 3

Toxic - 7 energy

Substitute (15) - 12 energy

ShucklesPreevobyWhiteFlame_zps73ae54cf.png

Alpha

64 HP
16 EN
1/10/2/10/4
-10% Evasion
15 HP Substitute
1 Recovers
2 Chills

189.png

63 HP
11 EN
2/3/1/3/127
+19% Accuracy
2 Recovers
2 Chills
-3 Sp.Attack
+1 Defense (Decaying)
Encored (1 Action)


TSRD
 
Toxic -> Chill -> Chill

ShucklesPreevobyWhiteFlame_zps73ae54cf.png


Alpha

64 HP
16 EN
1/10/2/10/4
-10% Evasion
15 HP Substitute
1 Recovers
2 Chills
Safeguard (3 Rounds)
189.png


63 HP
11 EN
2/3/1/3/127
+19% Accuracy
2 Recovers
2 Chills
-3 Sp.Attack
+1 Defense (Decaying)
Encored (1 Action)


Action 1
Toxic - 7 energy


Struggle Bug - 2 energy
To crit (6177) - No
(5 + 3 - 1,5) = 6,5 damage

Action 2

Chill +12 energy

Chill +12 energy

Action 3

Chill +12 energy

Struggle Bug - 2 energy
To crit (6177) - No
(5 + 3 - 1,5) = 6,5 damage

ShucklesPreevobyWhiteFlame_zps73ae54cf.png


Alpha

64 HP
24 EN
1/10/2/10/4
-10% Evasion
15 HP Substitute
1 Recovers
1 Chill
Safeguard (3 Rounds)
189.png


50 HP
28 EN
2/3/1/3/127
+19% Accuracy
2 Recovers
0 Chills
-5 Sp.Attack


Splash -> Tackle -> Splash



Why couldnt i get Infiltrator
;-;
 
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