Battle Hall Challenge - rickheg

Okay, this will be tricky to start. Unlike Loch, you don't have Ice Beam :(

So let's start with Flamethower > Thunderbolt > Flamethrower

Is it bad I'm afraid to use any non-attacking move?
 
DP_Picnicker.png

"Haha! You fell for our trap!'

Double Team (4) - Toxic - chill
 
Monohm.png

Dust (F)
HP: 90 | En: 100
1 / 3 / 4 / 2 / 60
SC:1 | WC:2 | Sub:1
Shield Dust
188.png

Skiploom (F)
HP: 90 | En: 100
1 / 2 / 2 / 3 / 92 (+15)
SC:1 | WC:1 | Sub:1
Chlorophyll

Skiploom used Double Team!
4 clones were created!
-16 energy
Dust used Flamethrower!
RNG Roll (Clones) (<=200 Yes) 718/1000 (No)
A clone dissipated!
-7 energy

Skiploom used Toxic!
Dust was badly poisoned!
-7 energy
Dust used Thunderbolt!
RNG Roll (Clones) (<=250 Yes) 948/1000 (No)
A clone dissipated!
-6 energy
Dust was hurt by poison!
-1 HP

Skiploom chilled!
+12 energy
Dust used Flamethrower!
RNG Roll (Clones) (<=333 Yes) 977/1000 (No)
A clone dissipated!
-7 energy
Dust was hurt by poison!
-1 HP
Monohm.png

Dust (F)
HP: 88 | En: 80
1 / 3 / 4 / 2 / 60
SC:1 | WC:2 | Sub:1
Shield Dust
2 Recovers / 5 Chills
BPSN (2 NR)
188.png

Skiploom (F)
HP: 90 | En: 89
1 / 2 / 2 / 3 / 92 (+15)
SC:1 | WC:1 | Sub:1
Chlorophyll
2 Recovers / 4 Chills
DT Clones (1)
DP_Picnicker.png

"Yay!"

Leech Seed - Amnesia - Double Team (3)
IF (Dust uses Double Team) AND (Dust is not asleep) THEN (Use Sleep Powder and push actions back)
 
Monohm.png

Dust (F)
HP: 88 | En: 80
1 / 3 / 4 / 2 / 60
SC:1 | WC:2 | Sub:1
Shield Dust
2 Recovers / 5 Chills
BPSN (2 NR)
188.png

Skiploom (F)
HP: 90 | En: 89
1 / 2 / 2 / 3 / 92 (+15)
SC:1 | WC:1 | Sub:1
Chlorophyll
2 Recovers / 4 Chills
DT Clones (1)

Skiploom used Leech Seed!
Dust was seeded!
-9 energy
Dust used Thunderbolt!
RNG Roll (Clones) (<=500 Yes) 924/1000 (No)
A clone dissipated!
-6 energy
Dust was hurt by poison!
-2 HP
Dust's health was sapped by Leech Seed!
-3 HP (Dust)
+0 HP (Skiploom)

Skiploom used Amnesia!
+2 SpD (Skiploom)
-7 energy
Dust used Flamethrower!
RNG Roll (To-Crit) (<=63 Yes) 899/1000 (No)
RNG Roll (To-BRN) (<=100 Yes) 343/1000 (No)
(10 + 1.5) * 1.5 - 3.5 = 13.75 ~ 14 damage
-7 energy
Dust was hurt by poison!
-2 HP
Dust's health was sapped by Leech Seed!
-3 HP (Dust)
+3 HP (Skiploom)

Skiploom used Double Team!
3 clones were created!
-9 energy
Dust used Twister!
RNG Roll (To-Crit) (<=63 Yes) 609/1000 (No)
(4 + 3 + 1.5) * 1 - 3.5 = 5 damage
All the clones dissipated!
-2 energy
Dust's health was sapped by Leech Seed!
-3 HP (Dust)
+3 HP (Skiploom)
Monohm.png

Dust (F)
HP: 73 | En: 65
1 / 3 / 4 / 2 / 60
SC:1 | WC:2 | Sub:1
Shield Dust
2 Recovers / 5 Chills
BPSN (3 NR)
Seeded (3a)
188.png

Skiploom (F)
HP: 77 | En: 64
1 / 2 / 2 / 3 / 92 (+15)
SC:1 | WC:1 | Sub:1
Chlorophyll
2 Recovers / 4 Chills
+2 SpD (2a)
 
There's not much we can do about the powders, but fuck Double Team!

Flamethrower > Thunderbolt > Flamethrower
If they use Double Team, replace that action with Twister
 
Monohm.png

Dust (F)
HP: 73 | En: 65
1 / 3 / 4 / 2 / 60
SC:1 | WC:2 | Sub:1
Shield Dust
2 Recovers / 5 Chills
BPSN (3 NR)
Seeded (3a)
188.png

Skiploom (F)
HP: 77 | En: 64
1 / 2 / 2 / 3 / 92 (+15)
SC:1 | WC:1 | Sub:1
Chlorophyll
2 Recovers / 4 Chills
+2 SpD (3a)

Skiploom used Encore!
Dust was encored!
-10 energy
Dust used Twister!
RNG Roll (To-Crit) (<=63 Yes) 609/1000 (No)
(4 + 3 + 1.5) * 1 - 3.5 = 5 damage
-2 energy
Dust was hurt by poison!
-3 HP
Dust's health was sapped by Leech Seed!
-3 HP (Dust)
+3 HP (Skiploom)

Skiploom used Amnesia!
+2 SpD (Skiploom)
-7 energy
Dust used Twister!
RNG Roll (To-Crit) (<=63 Yes) 609/1000 (No)
(4 + 3 + 1.5) * 1 - 7 = 1.5 ~ 2 damage
-2 energy
Dust was hurt by poison!
-3 HP
Dust's health was sapped by Leech Seed!
-3 HP (Dust)
+3 HP (Skiploom)

Skiploom chilled!
Dust used Flamethrower!

RNG Roll (To-Crit) (<=63 Yes) 569/1000 (No)
RNG Roll (To-BRN) (<=100 Yes) 125/1000 (No)
(10 + 1.5) * 1.5 - 7 = 10.25 ~ 10 damage
-7 energy
Dust was hurt by poison!
-3 HP
Dust's health was sapped by Leech Seed!
-3 HP (Dust)
+3 HP (Skiploom)
Monohm.png

Dust (F)
HP: 55 | En: 54
1 / 3 / 4 / 2 / 60
SC:1 | WC:2 | Sub:1
Shield Dust
2 Recovers / 5 Chills
BPSN (4 NR)
188.png

Skiploom (F)
HP: 69 | En: 59
1 / 2 / 2 / 3 / 92 (+15)
SC:1 | WC:1 | Sub:1
Chlorophyll
2 Recovers / 3 Chills
+3 SpD (3a)

DP_Picnicker.png

"Awesome!"

Leech Seed - chill - chill
IF (Monohm uses Flamethrower on A2 or A3) THEN (Use Amnesia instead if you haven't used it this round)
 
Wow, I do not like this at all. Maybe, just maybe...

Flamethrower (aim for the seeds instead of Skiploom) > Double Team (3 clones) > Chill

If that RP'ing isn't allowed, then just roast Skiploom instead.
 
Note: I'd allow RP'ing like that if Dust was faster, but it's not the case here.
Monohm.png

Dust (F)
HP: 55 | En: 54
1 / 3 / 4 / 2 / 60
SC:1 | WC:2 | Sub:1
Shield Dust
2 Recovers / 5 Chills
BPSN (4 NR)
188.png

Skiploom (F)
HP: 69 | En: 59
1 / 2 / 2 / 3 / 92 (+15)
SC:1 | WC:1 | Sub:1
Chlorophyll
2 Recovers / 3 Chills
+3 SpD (3a)

Skiploom used Leech Seed!
Dust was seeded!
-9 energy
Dust used Flamethrower!
RNG Roll (To-Crit) (<=63 Yes) 948/1000 (No)
RNG Roll (To-BRN) (<=100 Yes) 431/1000 (No)
(10 + 1.5) * 1.5 - 5.25 = 12 damage
-7 energy
Dust was hurt by poison!
-4 HP
Dust's health was sapped by Leech Seed!
-3 HP (Dust)
+3 HP (Skiploom)

Skiploom chilled!
+12 energy
Dust used Double Team!
3 clones were created!
-9 energy
Dust was hurt by poison!
-4 HP
Dust's health was sapped by Leech Seed!
-3 HP (Dust)
+3 HP (Skiploom)

Skiploom chilled!
+12 energy
Dust chilled!
+12 energy
Dust was hurt by poison!
-4 HP
Dust's health was sapped by Leech Seed!
-3 HP (Dust)
+3 HP (Skiploom)
Monohm.png

Dust (F)
HP: 34 | En: 50
1 / 3 / 4 / 2 / 60
SC:1 | WC:2 | Sub:1
Shield Dust
2 Recovers / 5 Chills
BPSN (5 NR)
Seeded (3a)
DT Clones (3)
188.png

Skiploom (F)
HP: 66 | En: 74
1 / 2 / 2 / 3 / 92 (+15)
SC:1 | WC:1 | Sub:1
Chlorophyll
2 Recovers / 1 Chill
+2 SpD (3a)
 
Bah. I'm sorry, Dust. Don't worry. I've got a pile of RC waiting to make you stronger for next time. Let's go down swinging, though.

Charge > Thunderbolt > Thunderbolt
If she plans to Encore Charge, use Flamethrower A1 instead.

I know, I left myself wide open. But there's not much I can do here.
 
DP_Picnicker.png

"Haha, there really is nothing you can do!"

Double Team (4 clones) - Tackle - Tackle
IF (Dust has no clones on A3) THEN (Acrobatics instead)
 
Monohm.png

Dust (F)
HP: 34 | En: 50
1 / 3 / 4 / 2 / 60
SC:1 | WC:2 | Sub:1
Shield Dust
2 Recovers / 5 Chills
BPSN (5 NR)
Seeded (3a)
DT Clones (3)
188.png

Skiploom (F)
HP: 66 | En: 74
1 / 2 / 2 / 3 / 92 (+15)
SC:1 | WC:1 | Sub:1
Chlorophyll
2 Recovers / 1 Chill
+2 SpD (3a)

Skiploom used Double Team!
4 clones were created!
-16 energy
Dust used Charge!
Dust began storing electrical power!
-7 energy
Dust was hurt by poison!
-5 HP
Dust's health was sapped by Leech Seed!
-3 HP (Dust)
+3 HP (Skiploom)

Skiploom used Tackle!
RNG Roll (Clones) (<=250 Yes) 928/1000 (No)
A clone dissipated!
-3 energy
Dust used Thunderbolt!
RNG Roll (Clones) (<=200 Yes) 387/1000 (No)
A clone dissipated!
-6 energy
Dust was hurt by poison!
-5 HP
Dust's health was sapped by Leech Seed!
-3 HP (Dust)
+3 HP (Skiploom)

Skiploom used Tackle!
RNG Roll (Clones) (<=333 Yes) 219/1000 (Yes)
(5 - 3) * 1 = 2 damage
All the clones dissipated!
-7 energy
Dust used Thunderbolt!
RNG Roll (Clones) (<=250 Yes) 146/1000 (Yes)
RNG Roll (To-Crit) (<=63 Yes) 641/1000 (No)
RNG Roll (To-PRZ) (<=100 Yes) 194/1000 (No)
(10 + 3 + 3 + 1.5) * 1 - 3.5 = 14 damage
All the clones dissipated!
-10 energy
Dust was hurt by poison!
-5 HP
Dust fainted!
Monohm.png

Dust (F)
HP: 8 | En: 27
1 / 3 / 4 / 2 / 60
SC:1 | WC:2 | Sub:1
Shield Dust
2 Recovers / 5 Chills
BPSN (5 NR)
Charged (3a)
188.png

Skiploom (F)
HP: 52 | En: 48
1 / 2 / 2 / 3 / 92 (+15)
SC:1 | WC:1 | Sub:1
Chlorophyll
2 Recovers / 1 Chill
+1 SpD (3a)

DP_Picnicker.png

"Just one more hit!"

Acrobatics x3
 
Monohm.png

Dust (F)
HP: 8 | En: 27
1 / 3 / 4 / 2 / 60
SC:1 | WC:2 | Sub:1
Shield Dust
2 Recovers / 5 Chills
BPSN (5 NR)
Charged (3a)
188.png

Skiploom (F)
HP: 52 | En: 48
1 / 2 / 2 / 3 / 92 (+15)
SC:1 | WC:1 | Sub:1
Chlorophyll
2 Recovers / 1 Chill
+1 SpD (3a)

Skiploom used Acrobatics!
RNG Roll (To-Crit) Irrelevant
(11 + 3 - 3) * 1 = 11 damage
-6 energy
Dust fainted!
Monohm.png

Dust (F)
HP: KO | En: 27
1 / 3 / 4 / 2 / 60
SC:1 | WC:2 | Sub:1
Shield Dust
2 Recovers / 5 Chills
BPSN (5 NR)
Charged (3a)
188.png

Skiploom (F)
HP: 52 | En: 42
1 / 2 / 2 / 3 / 92 (+15)
SC:1 | WC:1 | Sub:1
Chlorophyll
2 Recovers / 1 Chill
+1 SpD (3a)

DP_Picnicker.png

"We did it!"

Picnicker Janette wins!

Streak: 2 Battles Fought

rickheg:
2 TC, 2 BP
Dust:
4 HC

Engineer Pikachu:
2 + (2 * 2) = 6 BT

Cheers.
 
Okay rickheg, I'm taking you.

Alright, this guy needs some battles, and what better place?

Name: rickheg
Thread: Thread
Rank/Format: Rank 3 Singles
Ability: Mold Breaker

611.png

Fraxure [Chompa] (M)
Nature: Jolly (+15% Speed, -1 Special Attack, +10% Accuracy)

Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 77 (67*1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 6/9
MC: 5
DC: 3/5

Abilities:

Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Unnerve: [DW LOCKED] (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Taunt
Outrage
Dragon Dance

Dragon Claw
X-Scissor
Poison Jab
Dig
Aerial Ace
Protect

Counter
Endure
Night Slash

Move Total: 20

Here are your types:

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png


Good luck.
 
Thanks! I probably should have come up with a game plan while I was waiting...

BugType.png
always seems like a safe place to start.
 
6.png

Bug Catcher Bob wishes to battle!
"I'm bottom of my class, but only because my teacher thinks that using Bug Pokemon is a bad idea!"

RNG Roll for Pokemon: 1/5
RNG Roll for Ability: 1/3

123.png

Scyther (M)

Nature: Adamant

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Abilities:

Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Attacks:

Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Slash
Swords Dance
Razor Wind

Brick Break
Aerial Ace
X-Scissor

Counter
Steel Wing
Night Slash

Fury Cutter

"I have the best bug ever!"
 
Alright, so maybe Bug isn't safe once we hit Rank 3. But we still got this, Chompa!

Aerial Ace > Dragon Claw > Aerial Ace
If he uses Counter, replace that action with Dragon Dance.
 
611.png

HP: 100
Energy: 100%

Vs.

Spr_4p_123_f.png

HP: 100
Energy: 100%

-------------------------
------------------------------------
-------------------------

Action One

Scyther used X-Scissor
6 - 1 = 5 Energy
RNG Roll (Crit < 1/16) = 5
8 + 3 + 3 = 14 Damage

Fraxure used Aerial Ace
4 Energy
RNG Roll (Crit < 1/16) = 4
(6 + 1.5) * 1.5 = 11 Damage


Action Two

Scyther used X-Scissor
6 - 1 + 4 = 9 Energy
RNG Roll (Crit < 1/16) = 13
8 + 3 + 3 = 14 Damage

Fraxure used Dragon Claw
6 - 1 = 5 Energy
RNG Roll (Crit < 1/16) = 3
8 + 3 + 1.5 = 13 Damage


Action Three

Scyther used X-Scissor
6 - 1 + 8 = 13 Energy
RNG Roll (Crit < 1/16) = 12
8 + 3 + 3 = 14 Damage

Fraxure used Aerial Ace
4 Energy
RNG Roll (Crit < 1/16) = 3
(6 + 1.5) * 1.5 = 11 Damage

-------------------------
------------------------------------
-------------------------

611.png

HP: 58
Energy: 87%

Vs.

Spr_4p_123_f.png

HP: 65
Energy: 73%
 
6.png

"It looks like we just have them outmatched. Let's keep going!"

Double Team (4 Clones) => X-Scissor => X-Scissor
IF Aerial Ace, use Counter and start again from the beginning next action.
 
611.png

HP: 58
Energy: 87%

Vs.

Spr_4p_123_f.png

HP: 65
Energy: 73%

-------------------------
------------------------------------
-------------------------

Action One

Scyther used Double Team
4*4 = 16 Energy
4 Clones created

Fraxure used Dual Chop
6 - 1 = 5 Energy
RNG Roll (Hit < 90/100) = 37
RNG Roll (Hit < 20/100) = 2
4 * 2 + 3 + 1.5 = 13 Damage


Action Two

Scyther used X-Scissor
6 - 1 = 5 Energy
RNG Roll (Crit < 1/16) = 11
8 + 3 + 3 = 14 Damage

Fraxure used Counter
14 * 1.5 = 21 Damage
6 + 21 / 3 = 13 Energy


Action Three

Scyther used X-Scissor
6 - 1 + 4 = 9 Energy
RNG Roll (Crit < 1/16) = 11
8 + 3 + 3 = 14 Damage

Fraxure used Counter
14 * 1.5 = 21 Damage
6 + 21 / 3 + 4 = 17 Energy

-------------------------
------------------------------------
-------------------------

611.png

HP: 30
Energy: 52%

Vs.

Spr_4p_123_f.png

HP: 10
Energy: 43%
 
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