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"What an interesting selection. Itasca goes to 110 HP and 100 Energy, leaving you at 49 CP.
~~~ Battle: 1 - Valet Castle Valet Darach would like to battle!
RNG Roll (Mon #1) (<=0): 6/15 (Meganium)
RNG Roll (Mon #1 Ability): 1/2 (Overgrow)
RNG Roll (Mon #2) (<=0): 7/15 (Weavile)
RNG Roll (Mon #2 Ability): 1/1 (Pressure)
RNG Roll (Mon #3) (<=0): 13/15 (Simipour)
RNG Roll (Mon #3 Ability): 1/1 (Torrent)
RNG Roll (Mon #3 Gender): 2/2 (Female)
"However, this time I will be doing more than watching!"
Meganium (F) Nature: Modest
+SpA, -Atk
Item: Castle Big Root
Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ability: Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Ancientpower
Aromatherapy
Body Slam
Counter
Flail
GrassWhistle
Heal Pulse
Ingrain
Leaf Storm
Leech Seed
Nature Power
Refresh
Swords Dance
Vine Whip
Wring Out
Toxic
Hidden Power Fire 7
Sunny Day
Hyper Beam
Light Screen
Protect
Safeguard
Frustration
SolarBeam
Earthquake
Return
Double Team
Reflect
Facade
Rest
Attract
Round
Echoed Voice
Energy Ball
Giga Impact
Flash
Swords Dance
Bulldoze
Dragon Tail
Grass Knot
Swagger
Substitute
Rock Smash
Cut
Strength
Weavile (F) Nature: Adamant
+Atk, -SpA
Item: Castle Expert Belt
Type: Dark/Ice
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice STAB; Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ability:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Itasca used Blizzard!
RNG Roll (To-Hit) (<=8700): 1427/10000 (Yes)
RNG Roll (To-Crit) (<=625): 616/10000 (Yes)
RNG Roll (To-Freeze) (<=1000): 1823/10000 (No)
(12 + ((3-4)*1.5) + 3)*1.5 = 20.25 ~ 20 Damage
-8 energy Meganium used Light Screen!
Light Screen raised Darach's team special defense!
-8 energy
Action 2:
Itasca used Toxic!
Darach's Meganium was poisoned!
-7 energy Meganium used Vine Whip!
RNG Roll (To-Crit) (<=625): 6258/10000 (No)
(4 + ((2-3)*1.5) + 3)*1.5 = 8.25 ~ 8 Damage
-2 energy
Darach's Meganium is hurt by poison!
Action 3:
Itasca used Confuse Ray!
RNG Roll (Stage): 8220/10000 (4a)
Meganium became confused
-5 energy Meganium used Sunny Day!
RNG Roll (To-Hit Self) (<=5000): 5596/10000 (No)
The sunlight turned harsh!
-10 energy
Darach's Meganium is hurt by poison!
Itasca hid underwater! Meganium used Giga Drain!
But there was no target...
-11 energy Itasca used Dive!
(8 + ((2-4)*1.5) + 3 - 5)*0.67 = 2.01 ~ 2 Damage
-9 energy
Darach's Meganium is hurt by poison!
Action 2:
Itasca used Blizzard!
RNG Roll (To-Hit) (<=8700): 8748/10000 (No)
-8 energy Meganium used Synthesis!
+30 HP
-14 energy
Darach's Meganium is hurt by poison!
Action 3:
Itasca used Ice Beam!
RNG Roll (To-Crit) (<=625): 197/10000 (Yes)
(10 + 3 + ((3-4)*1.5)) *1.5 = 17.25 ~ 17 Damage
-7 energy Meganium used Giga Drain!
RNG Roll (To-Crit) (<=625): 5567/10000 (No)
(8 + ((4-3)*1.5) + 3)*1.5 = 18.75 = 19 Damage
19 HP Restored!
-11 energy
Darach's Meganium is hurt by poison!
Simply incredible. This is aggravating to say the least.
Blizzard~Confuse Ray~Blizzard
IF Meganium is ordered to use Synthesis, THEN use Torment and push Actions back.
IF Meganium is ordered to use Giga Drain, Then use Dive (suspend Dive 1 Action if Giga Drain is used in a Combo)
Itasca used Blizzard!
RNG Roll (To-Hit) (<=8700): 8088/10000 (Yes)
RNG Roll (To-Crit) (<=625): 7015/10000 (No)
(12 + ((3-4)*1.5))*1.5 = 15.75 ~ 16 Damage
-8 energy Meganium used Safeguard!
Darach's team became cloaked in a mystical veil!
-10 energy
Darach's Meganium is hurt by poison!
Action 2:
Itasca used Confuse Ray!
Safeguard prevents Meganium from being inflicted by status!
-5 energy Meganium used Solarbeam!
RNG Roll (To-Crit) (<=625): 8713/10000 (No)
([12 + 2] + ((4-3)*1.5) + 3) = 27.75 ~ 28 Damage
-7 energy
Darach's Meganium is hurt by poison!
Action 3: Itasca used Blizzard!
RNG Roll (To-Hit) (<=8700): 5451/10000 (Yes)
RNG Roll (To-Crit) (<=625): 6226/10000 (No)
(12 + ((3-4)*1.5))*1.5 = 15.75 ~ 16 Damage
-8 energy Meganium used Solarbeam!
RNG Roll (To-Crit) (<=625): 672/10000 (No)
([12 + 2] + ((4-3)*1.5) + 3) = 27.75 ~ 28 Damage
-11 energy
Darach's Meganium is hurt by poison!
Weavile used Reflect!
Reflect raised Darach's team defense!
-8 energy Yonderwear used Sky Uppercut!
RNG Roll (To-Hit) (<=9000): 8999/10000 (Yes)
RNG Roll (To-Crit) (<=625): 7242/10000 (No)
(8 + ((5-3)*1.5) + 3 - 5)*2.25 = 20 Damage
-7 energy
Action 2:
Weavile used Rain Dance!
It started to rain!
-10 energy Yonderwear used Fire Punch!
RNG Roll (To-Crit) (<=625): 9486/10000 (No)
(8 + ((5-3)*1.5) + 3 - 3 - 5)*1.5 = 9 Damage
-7 energy
Action 3:
Weavile used Assist!
RNG Roll (To-Select Move) (<=3333 Aqua Tail | >=3334 & <= 6666 Hydro Pump | >=6667 & <= 9999 Acrobatics | 10000 Reroll): 2760/10000 (Aqua Tail)
RNG Roll (To-Hit) (<=9000): 8085/10000 (Yes)
RNG Roll (To-Crit) (<=625): 6159/10000 (No)
([9+2] + ((5-2)*1.5) + 3)*1.5 = 27.75 = 28 Damage
-10 energy Yonderwear used Flamethrower
RNG Roll (To-Crit) (<=625): 4175/10000 (No)
(10 + ((5-3)*1.5) - 3) = 15 Damage
-8 energy
You're making me ref something rather confusing. Since torment is up, it prevents you from using the same move twice in a row. However, I suppose a combo can be treated as using the mvoes together, and not in a row. Hence, I am allowwing the combo. Bah.
Weavile used Torment!
Yonderwear is now tormented!
-9 energy Yonderwear used Hi Jump Kick!
RNG Roll (To-Hit) (<=9000): 724/10000 (Yes)
RNG Roll (To-Crit) (<=625): 7059/10000 (No)
(13 + ((5-3)*1.5) + 3 - 5)*2.25 = 31.5 ~ 32 Damage
-7 energy
Action 2:
Yonderwear used Vacuum Wave + Vacuum Wave!
RNG Roll (To-Crit) (<=625): 7446/10000 (No)
(10 + ((5-3)*1.5) + 3)*2.25 = 36 Damage
-19 energy
Simipour used Substitute (20)!
-20 HP
-18 energy Bullshorts used Thunderbolt!
RNG Roll (To-Crit) (<=625): 82/10000 (Yes)
(10 + ((4-3)*1.5) + 3)*1.5 = 21.75 ~ 22 Damage!
Simipour's substitute took the damage!
Simipour's substitute faded!
-7 energy
Action 2:
Simipour used Low Kick + Low Kick!
RNG Roll (To-Crit) (<=625): 4302/10000 (No)
(34 + ((4-3)*1.5))*1.5 = 53.25 ~ 53 Damage!
-44 energy Bullshorts used Counter!
53*1.5 = 79.5 ~ 80 Damage!
-33 energy
"My Pokémon could not be faulted in any way or form. My hat's off to you."
"Korski, you are truly in possession of a superlative talent! I drew on every reserve of experience and etiquette handed down through our heritage of glorious servitude. But even then, I failed To fend off your inspired and inspiring challenge. I shall see to appeasing Lady Caitlin's displeasure at my loss. Korski, please do return to our Battle Castle. We will be delighted and honored to have you back!"
"As a reward for completing your run, the Castle is proud to present you 75 CP, bringing you to 124 CP. You may use these to purchase a plethora of items. This includes the purchase of items for outside the Castle, for which 15 CP can be converted into 1 BP."
"You gain an additional 11 BP as a reward for completing the Castle"
"The experience from this grants Itasca 12 MC and 4 KOC. Yonderwear earns 3 MC and 1 KOC, as does Bullshorts."
"The ref gains 15 BT. You may challenge again whenever it suits you."
Oh wow that worked out great! I must admit, my luck's been pretty good, but this is a tough battle facility. Thanks, dogfish, for getting me through there safely and in a timely manner, and you know I'll be back (for a hot lava cookie)!