Only Fire Blast and referees should post in this thread.
Challenge 1:
RNG Rolls: 14/79, 3/3
Scientist James would like to fight!
"This orb of electricity is one of the fastest things in the world!"
Electrode (U)
Nature: Modest
+SpA, -Atk
Item: Castle Magnet
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ability:
Soundproof (Innate): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
Static (Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Aftermath (Innate): If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Stats:
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 140
Size Class: 2
Weight Class: 3
Base Rank Total: 18
Attacks:
Charge
Tackle
Screech
Sonicboom
Spark
Rollout
Screech
Charge Beam
___________
Electro Ball
Magnet Rise
Explosion
Hidden Power Ice 7
Hyper Beam
Protect
Rain Dance
Frustration
Thunder
Return
Charge Beam
Thunder Wave
Substitute
Taunt
Light Screen
Double Team
Facade
Flash
"It also has a frustrating tendency to explode..."
Thunder Wave - Electro Ball - Electro Ball
IF (Breloom uses Spore) THEN (Use Protect the first and third instances, Substitute (15 HP) the second, pushing the queue back)
IF (Breloom uses Focus Punch A1) THEN (Replace your actions with Thunder - Thunder - Electro Ball)
Challenge 1:
Battle 1-1:I can post now even if the OP says otherwise!
Mode: Singles
Thread: N/A
Rank: 1
Abilities:
Breloom: Poison Heal
Bronzong: Heatproof
Gengar: Levitate
Items: (I don't have any Castle Items...)
Breloom: N/A
Bronzong: N/A
Gengar: N/A
![]()
Breloom (Amanita) (F)
Nature: Adamant
+1 Atk, -1 SpA
Type: Grass/Fighting
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Effect Spore
Type: Can be Disabled
This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Poison Heal
Type: Innate
Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.
Technician (DW)
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Stats:
HP: 90
Atk+: 6
Def: 3
SpA-: 1
SpD: 2
Spe: 70
SC: 3
WC: 3
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
PoisonPowder
Seed Bomb
Spore
Worry Seed
Mach Punch
Counter
Drain Punch
Focus Punch
Helping Hand
ThunderPunch
Toxic
Substitute
Facade
Swords Dance
Stone Edge
Total: 20![]()
Bronzong (Steve)
Nature: Brave
+1 Atk, -15% Spe, -10% Evasion
Type: Steel/Psychic
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Levitate
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Heatproof
Type: Innate
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (DW)
Type: Innate
The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9. Circle Throw, Seismic Toss, Sky Drop, Storm Throw, and Vital Throw will fail against this Pokemon unless the user is a Fighting-type.
Stats:
HP: 100
Atk+: 4
Def: 4
SpA: 3
SpD: 4
Spe-: 28
SC: 3
WC: 5
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
Gyro Ball
Payback
Rain Dance
Sunny Day
Heavy Slam
Zen Headbutt
Toxic
Earthquake
Rock Slide
Light Screen
Reflect
Psychic
Trick Room
Psyshock
Rest
Protect
Total: 22![]()
Gengar* (Casper) (M)
Nature: Hasty
+15% Spe, +19% Accuracy, -1 Def
Type: Ghost/Poison
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Levitate
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Stats:
HP: 90
Atk: 3
Def-: 1
SpA: 5
SpD: 3
Spe+: 127
SC: 3
WC: 3
EC: 9/9
MC: 0
Attacks:
Hypnosis*
Lick*
Spite*
Mean Look*
Curse*
Night Shade*
Confuse Ray*
Sucker Punch*
Destiny Bond
Hex
Dark Pulse
Will-O-Wisp*
Disable*
Ice Punch*
Thunderbolt*
Shadow Ball*
Double Team*
Explosion
Toxic
Venoshock
Giga Drain
Psychic
Taunt
Substitute
Protect
Hidden Power [Ice, 7]
Focus Blast
Endure
Snatch
Telekinesis
Sleep Talk
Perish Song
Bide
Fire Punch
Counter
Magic Coat
Pain Split
Knock Off
Total: 38
First challenge!
Testing the waters with a crappy team.
RNG Rolls: 14/79, 3/3

Scientist James would like to fight!
"This orb of electricity is one of the fastest things in the world!"

Electrode (U)
Nature: Modest
+SpA, -Atk
Item: Castle Magnet
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ability:
Soundproof (Innate): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
Static (Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Aftermath (Innate): If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Stats:
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 140
Size Class: 2
Weight Class: 3
Base Rank Total: 18
Attacks:
Charge
Tackle
Screech
Sonicboom
Spark
Rollout
Screech
Charge Beam
___________
Electro Ball
Magnet Rise
Explosion
Hidden Power Ice 7
Hyper Beam
Protect
Rain Dance
Frustration
Thunder
Return
Charge Beam
Thunder Wave
Substitute
Taunt
Light Screen
Double Team
Facade
Flash

"It also has a frustrating tendency to explode..."
Thunder Wave - Electro Ball - Electro Ball
IF (Breloom uses Spore) THEN (Use Protect the first and third instances, Substitute (15 HP) the second, pushing the queue back)
IF (Breloom uses Focus Punch A1) THEN (Replace your actions with Thunder - Thunder - Electro Ball)