Battle Arcade Challenge: TheWolfe

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Arcade Star Dahlia wants to battle!

"No need to worry. ♪ Let chance do what it does. Like surprises from the game board, life goes through twists and turns. No need to worry. ♪ Things will go as they will. But, enough of that. I know one thing for certain. You have arrived here not merely because you were lucky. Let us not waste any time. I wish to test your skills myself!"

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Dusknoir(F)

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Quiet Nature(+SpA, -Spe)
Stats
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 5
Spe: 39(-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
-10% Evasion

Abilities:

Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Ability:
Pressure

Moves
ThunderPunch
Fire Punch
Ice Punch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Curse
Will-O-Wisp
Shadow Punch
Hex
Mean Look
Payback
Future Sight

Focus Punch
Calm Mind
Toxic
Hidden Power Grass 7
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Earthquake
Return
Psychic
Shadow Ball
Brick Break
Double Team
Rock Tomb
Torment
Facade
Secret Power
Rest
Attract
Thief
Round
Skill Swap
Snatch
Focus Blast
Fling
Charge Beam
Endure
Embargo
Giga Impact
Flash
Psych Up
Captivate
Bulldoze
Dark Pulse
Rock Slide
Sleep Talk
Natural Gift
Dream Eater
Swagger
Substitute
Trick Room
Strength
Rock Smash

Destiny Bond
Faint Attack
Grudge
Imprison
Memento
Ominous Wind
Pain Split

Body Slam
Counter
DynamicPunch
Double-Edge
Headbutt
Helping Hand
Icy Wind
Mega Kick
Mega Punch
Metronome
Mimic
Mud Slap
Nightmare
Seismic Toss
Snore
Spite
Sucker Punch
Trick
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Medicham(F)

Types:

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Adamant Nature(+Atk, -SpA)
Stats
HP: 90
Atk: Rank 3(+) [6 Pure Power]
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Abilities:

Pure Power(Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Ability:
Telepathy + Pure Power[Trait]

Moves
Fire Punch
Ice Punch
ThunderPunch
Bide
Meditate
Confusion
Detect
Hidden Power Flying 7
Swagger
Mind Reader
Feint
Calm Mind
Force Palm
Hi Jump Kick
Psych Up
Acupressure
Power Trick
Reversal
Recover

Focus Punch
Psyshock
Toxic
Bulk Up
Sunny Day
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
Return
Psychic
Shadow Ball
Brick Break
Double Team
Reflect
Rock Tomb
Facade
Secret Power
Rest
Attract
Low Sweep
Round
Focus Blast
Energy Ball
Fling
Endure
Drain Punch
Recycle
Retaliate
Giga Impact
Flash
Captivate
Rock Slide
Sleep Talk
Natural Gift
Poison Jab
Dream Eater
Grass Knot
Swagger
Substitute
Rock Smash
Strength

Baton Pass
Bullet Punch
DynamicPunch
Fake Out
Foresight
Guard Swap
Power Swap
Psycho Cut

Body Slam
Counter
Double-Edge
Gravity
Headbutt
Helping Hand
Low Kick
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Pain Split
Role Play
Seismic Toss
Signal Beam
Snore
Swift
Trick
Vacuum Wave
Zen Headbutt
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Ludicolo(F)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Quiet Nature(+SpA, -Spe)
Stats
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60(-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
-10% Evasion

Abilities:

Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Rain Dish(Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Own Tempo(Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Ability:
Swift Swim

Moves:
Astonish
Growl
Absorb
Nature Power
Fake Out
Mist
Fury Swipes
Water Sport
Rain Dance
BubbleBeam
Thief
Natural Gift
Mega Drain
Zen Headbutt
Uproar
Hydro Pump

Focus Punch
Hone Claws
Water Pulse
Toxic
Hail
Bullet Seed
Hidden Power Flying 7
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Giga Drain
Frustration
SolarBeam
Return
Brick Break
Double Team
Facade
Secret Power
Rest
Attract
Round
Echoed Voice
Focus Blast
Energy Ball
Scald
Fling
Endure
Drain Punch
Giga Impact
Flash
Swords Dance
Captivate
Sleep Talk
Grass Knot
Swagger
Substitute
Surf
Strength
Whirlpool
Rock Smash
Waterfall
Dive
Rock Climb

Counter
Flail
Leech Seed
Razor Leaf
Sweet Scent
Synthesis
Teeter Dance
Tickle
Water Gun

Body Slam
Double-Edge
DynamicPunch
Fire Punch
Headbutt
Ice Punch
Icy Wind
Mimic
Mud-Slap
Seed Bomb
Sleep Talk
Snore
ThunderPunch

"Choose your first pokemon! >:D''
 
I hate you and your family and everything you stand for, because you ignored the other post.

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''A Kitsunoh? Such a great pokemon, this will be extremely fun :D. Medicham, i count on you ^^''

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Got it!




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''We gotta roll first though :P''

10/8/21/9
23/16/8/9
21/5/17/4
3/17/23/16

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


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''Btw, that puppy is sooooooooooooooooo cute ^.^''
 
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"I didn't ignore the last post, I just chose to not read it. There's a difference." :3

"Also, Hakumen is no puppy! D:< Now, let's get this party started and roll the dice!"

9-23-16-8
 
RNG: 2

23!


23: No Event


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''Awww..... :(''


Foresight -> Low Kick -> Drain-Punch


If Taunt, use Magic Coat that action and push-back, but only once
If you flinch, push-back.
 
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''Haha, good one. ^^''



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100 HP
100 EN
4/4/1/3/110

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90 HP
100 EN
6/3/1/3/80

Hakumen used Magic-Coat - 10 energy

Medicham used Foresight - 6 energy
It was deflected!

Action 2

Hakumen used Shadowstrike - 5 energy
To crit (4599) - No
To lower (9841) - No
(8 + 3 + 1,5)*1,5 = 18,75 damage

Medicham used Low-Sweep - 4 energy
But it falled!

Action 3

Hakumen used Shadow-Claw - 4 energy
To crit (8441) - No
(7 + 3 + 1,5)*1,5 = 17,25 damage

Medicham used Drain-Punch - 11 energy
But it failled!

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100 HP
71 EN
4/4/1/3/110

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54 HP
79 EN
6/3/1/3/80


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''Say, may i pet your Kitsunoh once this is over?''
 
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"I guess..." :o

Shadowstrike ~ Shadow Claw ~ Shadowstrike
Sub: IF Medicham uses Foresight, THEN use Taunt on the first instance only.
Sub: IF Medicham uses Bide, THEN use Will-o-Wisp on the first action and Yawn on the second action.
 
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''Yay! Thanks <3''


Double Team (3 Clones) -> Pain Split -> Foresight

If you get taunted A3, use Earthquake that action

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100 HP
71 EN
4/4/1/3/110

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54 HP
79 EN
6/3/1/3/80


Hakumen used Shadowstrike - 9 energy
To crit (8731) - No
To lower (9581) - No
(8 + 3 + 1,5)*1,5 = 18,75 damage

Medicham used Double Team - 12 energy

Action 2

Hakumen used Shadow Claw - 4 energy
To hit correct (1-2500) - > 7512 - No!

Medicham used Pain Split - 27,5 energy
+25 HP to Medicham
-25 HP to Hakumen

60,25 to Medicham
75 to Hakumen

Action 3

Hakumen used Taunt - 10 energy
To hit correct (1-3333) -> 9492 - No!
Hakumen insulted the wrong one's mother!

Medicham used Foresight - 6 energy


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75 HP
48 EN
4/4/1/3/110
Foresight (5 Actions)

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54 HP
33 EN
6/3/1/3/80
Double Team (1 Clone)

Low Sweep -> Drain Punch -> Brick-Break


If Will-O-Wisp AND you are not taunted, use Magic Coat that action and push-back.
If Sucesfull protective/evasive move AND you are not taunted, use Reflect that action and push-back.
 
frontnormal-mkitsunoh.png

75 HP
48 EN
4/4/1/3/110
Foresight (5 Actions)

308.png

60 HP
33 EN
6/3/1/3/80
Double Team (1 Clone)


Haku used Earthquake - 7 energy
To crit (9198) - No
(10 + 1,5) = 11,5 damage

Medicham used Low Sweep - 3 energy
To crit (4170) - No
(6 + 3 + 1,5 + 1)*1,5 = 17,25 damage

Action 2

Medicham is faster now!

Medicham used Drain-Punch - 11 energy
To crit (1240) - No
(8 + 3 + 1,5 + 1)*1,5 = 20,25 damage
+10,125 HP to Medicham!

Haku used Metal Burst - 11,75 energy
25,3125 damage to Medicham!

Action 3

Medicham used Brick-Break - 4 energy
To crit (6273) - No
(8 + 3 + 1 + 1,5)*1,5 = 20,25 damage
Haku used Metal Burst - 15,75 energy
25,3125 damage to Medicham!

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17 HP
13 EN
4/4/1/3/62
Foresight (2 Actions)

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8 HP
15 EN
6/3/1/3/80



Turns out i am stupid and didnt update Medicham's health, but since it would survive your actions anyway, no harm done :D


(It is going to faint anyway)
 
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"Finish him!"

Shadow Sneak x3
Sub: IF Medicham uses a successful protective/evasive move, THEN Chill and push actions down.
Sub: IF Medicham uses a successful Endure, THEN use Will-o-Wisp and push actions down.
 
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Dont let him win, Medicham!

Bullet Blow (Bullet Punch + Drain Punch) -> Cooldown -> Chill





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17 HP
13 EN
4/4/1/3/62
Foresight (2 Actions)

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8 HP
15 EN
6/3/1/3/80

Medicham used combo
(12 + 4) - 1 = 15 energy needed!
(8 + 2 + 1,5 + 1 + 3)*1,5 = 23,25 damage

Haku fainted!
Medicham fainted!


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KO HP
KO EN
4/4/1/3/62
1 KOC

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KO HP
KO EN
6/3/1/3/80


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''Double KO? Fun ^^. Since you might be confused, you send out your next friend, then i send out mine's and order first.''
 
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Go for it, Ludicolo!

Energy Ball -> Body-Slam -> Mega Drain


If Starmie is under the effects of a protective/evasive move, use Substitute (20) that action in the first instance and Sunny Day the following one.
 
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Alright, Arcade Workers, set up the music!


[youtube]kAHHFc-gIeI[/youtube]



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Aww, i missed Light Screen D:


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90 HP
100 EN
2/3/4/3/133
+20% accuracy
Natural Cure

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100 HP
100 EN
3/3/4/4/60
Swift Swim



Starmie used Light Screen - 9 energy

Ludicolo used Energy Ball - 5 energy
To crit (9245) - No
To lower SP.Def (7497) - No
(4 + 3 + 1,5) = 12,75 damage

Action 2

Starmie used Thunder - 8 energy
Perfect Accuracy!
To crit (8813) - No
To paralyse (985) - Yes
(12) = 12 damage

Ludicolo tries to use Body Slam....
To move (9126) - Yes
To crit (2505) - No
To paralyse (5789) - No
-6,3 energy
(9) = 9 damage

Action 3


Starmie used Thunder - 12 energy
Perfect Accuracy!
To crit (5207) - No
(12) = 12 damage

Ludicolo tries to use Mega Drain....
To move (4964) - Yes
To crit (1218) - No
-8 energy
(3 + 3 + 1,5)*1,5 = 11,25 damage
+5,625 HP to Ludicolo!

121.png

57 HP
71 EN
2/3/4/3/133
+20% accuracy
Natural Cure
Light Screen (3 Actions)

272.png

82 HP
81 EN
3/3/4/4/60
Swift Swim
Paralysed (15%)
 
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Blizzard ~ Thunder ~ Blizzard
Sub: IF Ludicolo uses Leech Seed, THEN use Magic Coat and push actions down.
Sub: IF Ludicolo uses a successful protective/evasive move, THEN use Recover and push actions down.
 
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Dont let him win, Ludicolo!


Brick-Break -> Energy Ball -> Giga Drain


If fully paralysed A1, use Brick-Break A2.

121.png

57 HP
71 EN
2/3/4/3/133
+20% accuracy
Natural Cure
Light Screen (3 Actions)

272.png

82 HP
81 EN
3/3/4/4/60
Swift Swim
Paralysed (15%)

Starmie used Blizzard - 8 energy
Perfect Accuracy!
To crit (5126) - No
To freeze (8741) - No
(12) = 12 damage

Ludicolo tries to use Brick-Break....
To move (5172) - Yes
To crit (5831) - No
-6 energy
(8)*0,67 = 5,36 damage

Action 2

Starmie used Thunder - 8 energy
Perfect Accuracy!
To crit (289) - Yes
To paralyse (1419) - Yes
(12 + 3) = 15 damage
Ludicolo is back to 20%!

Ludicolo tries to use Energy Ball...
To move (8471) - Yes
To crit (2682) - No
To lower Sp.Def (3155) - No
-5 energy
(8 + 3 + 1,5)*1,5 = 18,75 damage

Action 3

Starmie used Blizzard - 8 energy
Perfect Accuracy!
To crit (112) - Yes
To freeze (8618) - No
(12 + 3) = 15 damage

Ludicolo tries to use Giga Drain....
To move (8812) - Yes
To crit (3641) - No
-11 energy
(8 + 3 + 1,5)*1,5 = 18,75 damage
+9,375 HP to Ludicolo

121.png

14 HP
47 EN
2/3/4/3/133
+20% accuracy
Natural Cure


272.png

49 HP
59 EN
3/3/4/4/60
Swift Swim
Paralysed (20%)


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Lets take it down, Ludicolo!

Energy Ball -> Fake Out -> Energy Ball

If Recover, use Synthesis that action and change the following ones to Energy Ball -> Energy Ball. Only activate this sub once!
If Endure, use Leech Seed that action and change the following ones to Mega Drain -> Absorb
 
121.png

14 HP
47 EN
2/3/4/3/133
+20% accuracy
Natural Cure


272.png

49 HP
59 EN
3/3/4/4/60
Swift Swim
Paralysed (20%)

Starmie used Thunder - 8 energy
Perfect Accuracy!
To crit (7431) - No
To paralyse (6131)- No
(12)= 12 damage

Ludicolo tries to use Energy Ball...
To move (3019) - Yes
-5 energy
(8 + 3 + 1,5)*1,5 = 18,75 damage

Starmie fainted!


121.png

KO HP
KO EN
2/3/4/3/133
+20% accuracy
Natural Cure


272.png

37 HP
54 EN
3/3/4/4/60
Swift Swim
Paralysed (20%)


Wolfe sends out his next pokemon and orders.
 
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"Well, I only have one other Pokemon left. Let's go! Let's go!"

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Frostbite - Scylant (M)
Ability: Technician

Pin Missile ~ Bug Bite ~ Pin Missile
Sub: IF Ludicolo uses Counter, THEN use Blizzard.
Sub: IF Ludicolo uses Endure AND is not already taunted, THEN use Taunt and push actions down.
 
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Bring the pain, Luddy!

Endure -> Fire Punch -> Fire Punch



272.png

37 HP
54 EN
3/3/4/4/60
Swift Swim
Paralysed (20%)

frontnormal-msyclant.png

100 HP
100 EN
5/2/4/3/121


Ludicolo tries to use Endure....
To move (3871) - Yes
-15 energy

Scylant's attacks fail to KO.

Action 2

Ludicolo tries to use Fire Punch....
To move (1403) - No

Action 3

Ludicolo tries to use Fire-Punch....
To move (8942) - Yes
To crit (2469) - No
To burn (8512) - No
-6 energy
(8 + 1,5)*2,25 = 21,375 damage

Scylant spends 14 energy


272.png

1 HP
33 EN
3/3/4/4/60
Swift Swim
Paralysed (10%)

frontnormal-msyclant.png

79 HP
86 EN
5/2/4/3/121


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Such a shame you couldnt get that hit, Luddy, but no worries!

Fake Out -> Fake-Out + Thunder-Punch combo -> Cooldown (
Fake-Out + Fake Out)
If Protective/Evasive move, use Sunny Day that action and push-back, but only once
 
Spr_Pt_Dahlia.png


I wish Fake-Out + Fire Punch was fire typed. :(



272.png

1 HP
33 EN
3/3/4/4/60
Swift Swim
Paralysed (10%)

frontnormal-msyclant.png

79 HP
86 EN
5/2/4/3/121

Action 1

Ludicolo tries to use Fake-Out....
To move (2901) - Yes
To crit (2355) - No
-4 energy
(4 + 1,5) = 5,5 damage

Scylant flinched!

Action 2

Ludicolo tries to use combo....
To move (9281) - Yes
To crit (8713) - No
To para (7426) - No
(10 + 1,5) = 11,5 damage

Scylant used Bug Bite - 4 energy
Ludicolo fainted!

272.png

KO HP
KO EN
3/3/4/4/60
Swift Swim
Paralysed (10%)

frontnormal-msyclant.png

62 HP
82 EN
5/2/4/3/121
4 KOCs so far.


Spr_Pt_Dahlia.png


I count on you, Dusknoir! :D
 
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