So the other day, I saw that someone posted in the NU stage thread saying that yet another iteration of baton pass should be restricted so as to make it not broken, again. This is after QuiverPass, Smashpass, GeoPass, FullBatonPass, Scolipass, Gliscorpass and 3 members per team Baton pass, as well as certain lower tier examples like ChickenPass all proving Baton Pass's broken-ness. We have never had something so broken that it has been nerfed this many times just to keep a broken thing in the tier, and after the discussion about Dynamic Punch moved into this territory, I thought it would be a good idea to bring up the fact that if we want to be consistent, we really should just get to the actual problem. I felt this way last time we had this discussion, but was willing to wait until it inevitably proved an issue once again and here we are.
Why should this happen? Well, Baton Pass has been broken in some form in literally every tier aside from ubers, where it is currently banned in Room Tours and we're waiting on the co-leader's response to see if we can actually do something about it there too. And now, despite all our previous attempts to nerf it, it still finds ways to be broken. It's speed boost passing from Combusken to Xatu resulting in broken-ness in NU, but from Baton Pass's track record even if we complex ban that there to nerf it once again it will rear its head. SD Pass from Celebi to Sharpedo is such a good strategy in UU that I've heard about it despite never even coming close to touching UU as a tier (apparantly it's not actually that good a strategy in tour games, I wouldn't know), and I'm nearly certain that at some point someone will use Amnesia + Iron Defense Mew to baton pass into something like Espeon in a way that will result in yet another nerf.
But we shouldn't nerf things. We avoid complex banning as much as is possible, and yet we are constantly jumping through hoops trying to nerf baton pass to the point that we can keep something that is clearly broken in a tier. We didn't decide to ban Greninja from learning ORAS tutor moves and leave it with its XY moveset when we banned it, we just banned the broken thing, despite the potentially fun aspects that left with it.
And yes, there will be collateral. Celebi wont escape from Tyranitar's pursuit. Sylveon will not have a move to click to escape from a Heatran it cannot touch. But the sheer number of times that Baton Pass has proven itself to be broken should speak for itself. Sheer Cold is not broken on Spheal, but we banned the move, not just the move on good pokemon or ones that could abuse it better than others. We should not have a glaring exception to our tiering system when a much more sensible solution exists. Ban Baton Pass.
Why should this happen? Well, Baton Pass has been broken in some form in literally every tier aside from ubers, where it is currently banned in Room Tours and we're waiting on the co-leader's response to see if we can actually do something about it there too. And now, despite all our previous attempts to nerf it, it still finds ways to be broken. It's speed boost passing from Combusken to Xatu resulting in broken-ness in NU, but from Baton Pass's track record even if we complex ban that there to nerf it once again it will rear its head. SD Pass from Celebi to Sharpedo is such a good strategy in UU that I've heard about it despite never even coming close to touching UU as a tier (apparantly it's not actually that good a strategy in tour games, I wouldn't know), and I'm nearly certain that at some point someone will use Amnesia + Iron Defense Mew to baton pass into something like Espeon in a way that will result in yet another nerf.
But we shouldn't nerf things. We avoid complex banning as much as is possible, and yet we are constantly jumping through hoops trying to nerf baton pass to the point that we can keep something that is clearly broken in a tier. We didn't decide to ban Greninja from learning ORAS tutor moves and leave it with its XY moveset when we banned it, we just banned the broken thing, despite the potentially fun aspects that left with it.
And yes, there will be collateral. Celebi wont escape from Tyranitar's pursuit. Sylveon will not have a move to click to escape from a Heatran it cannot touch. But the sheer number of times that Baton Pass has proven itself to be broken should speak for itself. Sheer Cold is not broken on Spheal, but we banned the move, not just the move on good pokemon or ones that could abuse it better than others. We should not have a glaring exception to our tiering system when a much more sensible solution exists. Ban Baton Pass.
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