Thanks all for the level of high-quality discussion on the topic.
My thoughts on sleep have traditionally been close to one-to-one with what
mamp said. I have thought that with the change in sleep reset mechanics from gen 5 to gen 6, the key introduction of Safety Goggles, the usage of increasingly viable abilities in PH, MG, Magic Bounce as well as supplementary tools that keep getting introduced like (in order of gens they were used) sleep talk
(1), magic coat, insomnia/vital spirit, terrains, comatose
(2) have led to the effectiveness of sleep going down. Insomnia and Vital Spirit in fact are the "ultimate counters" for sleep that people have said do not exist in this thread. I have also noticed that sleep out of pretty much anything else, has resulted in high levels of confirmation bias i.e. people tend to remember when they've lost due to a bad sleep roll much more than when they've won because they got a favorable one, again which mamp touches on.
(3)
Yes, as Shed said, it is true mold sleep can be run which has much fewer counters
(4), but the ones that do exist are much more popular than mold + sleep itself has historically been while still having some of the niche tools like comatose, insomnia that still do work. I have covered this topic in detail last gen:
I believe that sleep can be used competitively, as a risk-reward tool
(5), a coverage option that improves your mu against certain mons that you could not otherwise beat
(6), just as if you ran another move. A positive example of this would actually be, imo, the exact example
morogrim mentioned with kyogre; the use of sleep allows a mon to beat another that they normally would not be able to, just as a specific coverage move would e.g. bolt strike on sf m2y. This is also seen in many ph mons which sometimes have to decide between a general purpose sleep move and a better more specific, coverage option for mons or a team that are more sleep-resistant.
However, I recognize that while this might be fine in an isolated one on one, with the increase in power creep, this has led to instead of taking down a specific mu, to wrapping up the game as
klang mentions and morogrim continued in his post. I also see
highlighter's point about being forced to run goggles is actually a centralization as many other items could be used (even though goggles has the secondary benefit of being immune to weather damage). Whether this brings it into the territory of banworthy is I guess what we need to figure out.
(tldr)
Therefore,
I am considering taking action on sleep in bh. I think the first step should be a poll to determine what options we should have. My initial thoughts are
- implement a sleep clause. I personally think this would be the preferred outcome to keep the competitive usage of sleep, but it may be too drastic of a step
- ban specific sleep moves. I don't believe in banning sleep in its entirety. I actually do agree with Shed that we do not need to be tied to the way other tiers usually solve this by having a sleep clause. If there is interest in suspecting individual moves one by one after seeing how they do then I think we should facilitate that, just as it's done in 1v1
- there are enough tools available to handle sleep; no further action is needed
i would like you all to discuss these potential options and I will read and go ahead with the next steps as needed. thanks again