Monotype Azumarill (Fairy) [QC 2/2] [GP 1/1]

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TTK

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[SET]
Azumarill @ Sitrus Berry
Name: Belly Drum Sweeper (Fairy)
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough / Liquidation
- Ice Spinner / Body Slam

[SET COMMENTS]
Azumarill is Fairy's premier setup sweeper with immense damage output thanks to Huge Power alongside Belly Drum, which allows Azumarill to handle threats to the type such as Glimmora and Iron Treads. Aqua Jet patches up its below-average Speed tier and threatens faster threats like Iron Moth, Sandy Shocks, and Flutter Mane. Aqua Jet can also sweep late-game, especially against types that lack Water-resistant Pokemon like Steel. Play Rough breaks through sturdier threats that are not OHKOed by Aqua Jet like Hydreigon and Iron Hands. It also threatens opposing Dragon-types like Roaring Moon and Dragalge. Liquidation can be used over Play Rough to OHKO Pokemon like Corviknight, Unaware Clodsire, and Bronzong after Belly Drum. Ice Spinner specifically hits Water Absorb Clodsire and Amoonguss for super effective damage. Body Slam is also another option to significantly threaten Toxapex at +6 Attack while still being able to target the aforementioned Clodsire and Amoonguss for neutral damage. Trailblaze can be used to always beat Quagsire as well. 4 HP EVs are given to make Azumarill's HP an even number so when it activates Belly Drum from full HP, it can activate its Sitrus Berry immediately.

One of Azumarill's best partners on Fairy teams is Klefki. Klefki sets up dual screens, which leads to Azumarill having an easier time setting up and sweeping. Klefki also sets Spikes for Azumarill, allowing Azumarill to secure KOs easier after a Belly Drum, particularly against Amoonguss and Toxapex after one layer of Spikes. Klefki also hinders Azumarill's offensive checks like Breloom with Thunder Wave. In return, Azumarill threatens opposing Fire- and Ground-types that threaten Klefki like Cinderace and Great Tusk. Azumarill forms a potent offensive core with Flutter Mane, which threatens the physical walls that may impede Azumarill's sweep like Unaware Quagsire and Toxapex, while Azumarill handles special walls like specially defensive Ting-Lu, Assault Vest Iron Hands, and Blissey. Azumarill also appreciates Iron Valiant as an offensive partner, as special sets can answer physical walls like Dondozo and hinder Azumarill's checks like Toxapex by using Trick, and—like with Flutter Mane—Azumarill can deal considerable damage to threats like Clodsire and Gholdengo. Magic Bounce Hatterene also assists Azumarill, as it bounces back entry hazards—particularly Toxic Spikes—which limits Azumarill's sweeping capabilities. Hatterene also has a strong matchup into Ground, Poison, and Water teams; Azumarill appreciates the latter two, since Hatterene is able to threaten Pokemon like Amoonguss and Toxapex.

[CREDITS]
- Written by: [[TTK, 307004]]
- Fairy analysis by: [[TTK, 307004]]
- Quality checked by: [[Giyu, 574228], [Neko, 542526], [CrossHeart, 593863]]
- Grammar checked by: [[ken, 594478], [Sulo, 528036]]
 
Last edited:
AMQC Check
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[SET]
Azumarill @ Sitrus Berry
Name: Belly Drum Sweeper (Fairy)
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough / Liquidation
- Ice Spinner / Body Slam

[SET COMMENTS]
Azumarill is Fairy's premier set-up sweeper thanks to its immense damage output thanks to Huge Power alongside Belly Drum which allows Azumarill to threaten bulky and offensive Pokemon alike (Mention some general threats to Fairy ex. Iron Treads and Glimmora). Aqua Jet is mandatory on Azumarill, as it patches up its below average Speed tier and lets it threaten faster threats like Iron Moth, Sandy Shocks and Flutter Mane (Aqua Jet let's Azumarill sweep late-game due to the lack of Water-resists for types like Steel, Fairy, and Dark) . Play Rough lets Azumarill break through sturdier threats that are not KOed by Aqua Jet like Ting-Lu (Ting-Lu is typically manageable on Fairy with Hatterene, Hydreigon can be here as it can be threatening with Flash Cannon) and Iron Hands. It also allows Azumarill to threaten opposing Dragon-types like Roaring Moon and Walking Wake (Walking Wake isn't really a threat for Fairy teams, consider Dragalge as an example instead). Liquidation can be used over Play Rough to secure the OHKO on Pokemon like Corviknight, Unaware Clodsire and, Bronzong after a Belly Drum. (Azumarill has a decent enough speed tier to outpace walls like Skeledirge and Corviknight, which is why it's so effective) Ice Spinner is significant to target Water Absorb Clodsire and Amoonguss for super-effective damage. Body Slam is also another option to significantly threaten Toxapex at +6 Attack while still being able to target the aforementioned Clodsire and Amoonguss for neutral damage. (You could mention Trailblaze checking Quagsire and dealing more damage to Gastrodon) 4 HP EVs are given to make Azumarill's HP an even number so when it activates Belly Drum from full HP, it can activate its Sitrus Berry immediately.

One of Azumarill's best partners on Fairy teams is Klefki. Klefki is able to set up dual screens which leads to Azumarill having an easier time setting up and sweeping. Klefki is also able to set up Spikes for Azumarill, which would allow Azumarill to secure KOs easier after a Belly Drum, particularly against Amoonguss and Toxapex after one layer of Spikes (Mention Klefki paralyzing Azumarill checks with Thunder Wave ex. Meowscarada). In return, Azumarill can threaten opposing Fire- and Ground-types who threaten Klefki like Cinderace and Great Tusk. Azumarill forms a potent offensive core together with Flutter Mane, who is able to threaten the physical walls that may impede Azumarill's sweep like Unaware Quagsire and Sableye (Sableye already falters to Aqua Jet, pick another example ex. Toxapex or Dondozo) while Azumarill is able to handle the special walls that can handle Flutter Mane's damage output and threaten it back like specially defensive Ting-Lu, Assault Vest Iron Hands and Blissey. Azumarill also appreciates Iron Valiant as an offensive partner, as special sets can answer physical walls like ___ switch into Will-o-Wisp from the aforementioned Sableye and cripple Azumarill's checks like Toxapex using Trick and like with Flutter Mane, Azumarill can threaten special walls deal considerable damage to threats like Clodsire and Gholdengo. (Give mention to Hatterene as it helps in the Poison matchup and bounces back entry hazards)

[CREDITS]
- Written by: [[TTK, 307004]]
- Fairy analysis by: [[TTK, 307004]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 
AMQC Check
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[SET]
Azumarill @ Sitrus Berry
Name: Belly Drum Sweeper (Fairy)
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough / Liquidation
- Ice Spinner / Body Slam

[SET COMMENTS]
Azumarill is Fairy's premier set-up sweeper thanks to its immense damage output thanks to Huge Power alongside Belly Drum which allows Azumarill to threaten bulky and offensive Pokemon alike (Mention some general threats to Fairy ex. Iron Treads and Glimmora). Aqua Jet is mandatory on Azumarill, as it patches up its below average Speed tier and lets it threaten faster threats like Iron Moth, Sandy Shocks and Flutter Mane (Aqua Jet let's Azumarill sweep late-game due to the lack of Water-resists for types like Steel, Fairy, and Dark) . Play Rough lets Azumarill break through sturdier threats that are not KOed by Aqua Jet like Ting-Lu (Ting-Lu is typically manageable on Fairy with Hatterene, Hydreigon can be here as it can be threatening with Flash Cannon) and Iron Hands. It also allows Azumarill to threaten opposing Dragon-types like Roaring Moon and Walking Wake (Walking Wake isn't really a threat for Fairy teams, consider Dragalge as an example instead). Liquidation can be used over Play Rough to secure the OHKO on Pokemon like Corviknight, Unaware Clodsire and, Bronzong after a Belly Drum. (Azumarill has a decent enough speed tier to outpace walls like Skeledirge and Corviknight, which is why it's so effective) Ice Spinner is significant to target Water Absorb Clodsire and Amoonguss for super-effective damage. Body Slam is also another option to significantly threaten Toxapex at +6 Attack while still being able to target the aforementioned Clodsire and Amoonguss for neutral damage. (You could mention Trailblaze checking Quagsire and dealing more damage to Gastrodon) 4 HP EVs are given to make Azumarill's HP an even number so when it activates Belly Drum from full HP, it can activate its Sitrus Berry immediately.

One of Azumarill's best partners on Fairy teams is Klefki. Klefki is able to set up dual screens which leads to Azumarill having an easier time setting up and sweeping. Klefki is also able to set up Spikes for Azumarill, which would allow Azumarill to secure KOs easier after a Belly Drum, particularly against Amoonguss and Toxapex after one layer of Spikes (Mention Klefki paralyzing Azumarill checks with Thunder Wave ex. Meowscarada). In return, Azumarill can threaten opposing Fire- and Ground-types who threaten Klefki like Cinderace and Great Tusk. Azumarill forms a potent offensive core together with Flutter Mane, who is able to threaten the physical walls that may impede Azumarill's sweep like Unaware Quagsire and Sableye (Sableye already falters to Aqua Jet, pick another example ex. Toxapex or Dondozo) while Azumarill is able to handle the special walls that can handle Flutter Mane's damage output and threaten it back like specially defensive Ting-Lu, Assault Vest Iron Hands and Blissey. Azumarill also appreciates Iron Valiant as an offensive partner, as special sets can answer physical walls like ___ switch into Will-o-Wisp from the aforementioned Sableye and cripple Azumarill's checks like Toxapex using Trick and like with Flutter Mane, Azumarill can threaten special walls deal considerable damage to threats like Clodsire and Gholdengo. (Give mention to Hatterene as it helps in the Poison matchup and bounces back entry hazards)

[CREDITS]
- Written by: [[TTK, 307004]]
- Fairy analysis by: [[TTK, 307004]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Approved as qc 1/2, credit us both btw

Thankie TTK and Giyu :blobnom:
 
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[SET COMMENTS]
Azumarill is Fairy's premier set-up sweeper thanks to with its immense damage output thanks to Huge Power alongside Belly Drum which allows Azumarill to handle threats to the type such as Glimmora and Iron Treads. Aqua Jet is mandatory on Azumarill, as it patches up its below average Speed tier and lets it threaten faster threats like Iron Moth, Sandy Shocks and Flutter Mane. Aqua Jet allows Azumarill to sweep late-game, especially against types that lack Water-resists like Steel. Play Rough lets Azumarill break through sturdier threats that are not KOed by Aqua Jet like Hydreigon and Iron Hands. It also allows Azumarill to threaten opposing Dragon-types like Roaring Moon and Dragalge. Liquidation can be used over Play Rough to secure the OHKO on Pokemon like Corviknight, Unaware Clodsire and, Bronzong after a Belly Drum. Ice Spinner is significant to target Water Absorb Clodsire and Amoonguss for super-effective damage. Body Slam is also another option to significantly threaten Toxapex at +6 Attack while still being able to target the aforementioned Clodsire and Amoonguss for neutral damage. Trailblaze can be used to always beat Quagsire as well. 4 HP EVs are given to make Azumarill's HP an even number so when it activates Belly Drum from full HP, it can activate its Sitrus Berry immediately.

One of Azumarill's best partners on Fairy teams is Klefki. Klefki is able to set up dual screens which leads to Azumarill having an easier time setting up and sweeping. Klefki is also able to set up Spikes for Azumarill, which would allow Azumarill to secure KOs easier after a Belly Drum, particularly against Amoonguss and Toxapex after one layer of Spikes. Klefki is also able to cripple hinder Azumarill's offensive checks like Breloom with Thunder Wave. In return, Azumarill can threaten opposing Fire- and Ground-types who threaten Klefki like Cinderace and Great Tusk. Azumarill forms a potent offensive core together with Flutter Mane, who is able to threaten the physical walls that may impede Azumarill's sweep like Unaware Quagsire and Toxapex while Azumarill is able to handle the special walls that can handle Flutter Mane's damage output and threaten it back like specially defensive Ting-Lu, Assault Vest Iron Hands and Blissey. Azumarill also appreciates Iron Valiant as an offensive partner, as special sets can answer physical walls like Dondozo and cripple hinder Azumarill's checks like Toxapex using Trick and like with Flutter Mane, Azumarill can deal considerable damage to threats like Clodsire and Gholdengo. Magic Bounce Hatterene also assists Azumarill as it is able to bounce back entry hazards, particularly Toxic Spikes, which would put Azumarill on a timer and inhibit its sweeping capabilities. It is also able to threaten opposing Poison-types like Clodsire and Amoonguss. (it being a strong win condition vs Poison/Water/Ground is a big reason to have Hatterene as a teammate, would replace this last line with a new one mentioning that)

[CREDITS]
- Written by: [[TTK, 307004]]
- Fairy analysis by: [[TTK, 307004]]
- Quality checked by: [[Giyu, 574228], [Neko, 542526], [CrossHeart, 593863]]
- Grammar checked by: [[username1, userid1]]
Implement the above changes and you get QC 2/2, well done
 
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[SET]
Azumarill @ Sitrus Berry
Name: Belly Drum Sweeper (Fairy)
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough / Liquidation
- Ice Spinner / Body Slam

[SET COMMENTS]
Azumarill is Fairy's premier set-up(remove hyphen) sweeper with its immense damage output thanks to Huge Power alongside Belly Drum,(ac) which allows Azumarill to handle threats to the type such as Glimmora and Iron Treads. Aqua Jet is mandatory on Azumarill, as it patches up its below average Speed tier and lets it threatens faster threats like Iron Moth, Sandy Shocks and Flutter Mane. Aqua Jet allows Azumarill to can sweep late-game, especially against types that lack Water-resists like Steel. Play Rough lets Azumarill breaks through sturdier threats that are not OHKOed changed to OHKOed because of the two specific examples. it likely could stay KOed if there were examples not weak to PR specifically by Aqua Jet like Hydreigon and Iron Hands. It also allows Azumarill to threatens opposing Dragon-types like Roaring Moon and Dragalge. Liquidation can be used over Play Rough to secure the OHKO on OHKO Pokemon like Corviknight, Unaware Clodsire,(ac) and,(rc) Bronzong after a Belly Drum. Ice Spinner is significant to target significantly hits or specifically if you're implying for these two alone Water Absorb Clodsire and Amoonguss for super-effective(remove hyphen & make it a space) damage. Body Slam is also another option to significantly threaten Toxapex at +6 Attack while still being able to target the aforementioned Clodsire and Amoonguss for neutral damage. Trailblaze can be used to always beat Quagsire as well. 4 HP EVs are given to make Azumarill's HP an even number so when it activates Belly Drum from full HP, it can activate its Sitrus Berry immediately.

One of Azumarill's best partners on Fairy teams is Klefki. Klefki is able to sets up dual screens,(ac) which leads to Azumarill having an easier time setting up and sweeping. Klefki is also able to set up sets Spikes for Azumarill, which would allowing Azumarill to secure KOs easier after a Belly Drum, particularly against Amoonguss and Toxapex after one layer of Spikes. Klefki is also able to also hinders Azumarill's offensive checks like Breloom with Thunder Wave. In return, Azumarill can threatens opposing Fire- and Ground-types who that threaten Klefki like Cinderace and Great Tusk. Azumarill forms a potent offensive core together with Flutter Mane, who is able to which threatens the physical walls that may impede Azumarill's sweep like Unaware Quagsire and Toxapex,(ac) while Azumarill is able to handle the handles special walls that can handle Flutter Mane's damage output and threaten it back this is somewhat implied from the first half of the sentence as reciprocal like specially defensive Ting-Lu, Assault Vest Iron Hands,(ac) and Blissey. Azumarill also appreciates Iron Valiant as an offensive partner, as special sets can answer physical walls like Dondozo and hinder Azumarill's checks like Toxapex by using Trick,(ac) and—like with Flutter Mane,(rc)—Azumarill can deal considerable damage to threats like Clodsire and Gholdengo. I left the 'can' usage in the previous sentence because they rely on specific conditions, re: moveset for Valiant & setup for Azumarill Magic Bounce Hatterene also assists Azumarill,(ac) as it is able to bounces back entry hazards,(rc)—particularly Toxic Spikes,(rc)—which would put Azumarill on a timer and inhibit its limits Azumarill's sweeping capabilities. In addition to this, Hatterene also has a strong matchup into Ground, Poison, and Water teams; the latter two Azumarill appreciates the latter two,(ac) since Hatterene is able to threaten Pokemon like Amoonguss and Toxapex.

[CREDITS]
- Written by: [[TTK, 307004]]
- Fairy analysis by: [[TTK, 307004]]
- Quality checked by: [[Giyu, 574228], [Neko, 542526], [CrossHeart, 593863]]
- Grammar checked by: [[username1, userid1]]
 
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same colors, GP 1/1
[SET]
Azumarill @ Sitrus Berry
Name: Belly Drum Sweeper (Fairy)
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough / Liquidation
- Ice Spinner / Body Slam

[SET COMMENTS]
Azumarill is Fairy's premier setup(remove hyphen, make it one word) sweeper with its immense damage output thanks to Huge Power alongside Belly Drum,(ac) which allows Azumarill to handle threats to the type such as Glimmora and Iron Treads. Aqua Jet is mandatory on Azumarill, as it patches up its below-average (added hyphen since this is a compound adjective) Speed tier and lets it threatens faster threats like Iron Moth, Sandy Shocks, (ac) and Flutter Mane. Aqua Jet allows Azumarill to can also sweep late-game, especially against types that lack Water-resistant Pokemon Water-resists like Steel. Play Rough lets Azumarill breaks through sturdier threats that are not OHKOed changed to OHKOed because of the two specific examples. it likely could stay KOed if there were examples not weak to PR specifically by Aqua Jet like Hydreigon and Iron Hands. It also allows Azumarill to threatens opposing Dragon-types like Roaring Moon and Dragalge. Liquidation can be used over Play Rough to secure the OHKO on OHKO Pokemon like Corviknight, Unaware Clodsire,(ac) and,(rc) Bronzong after a Belly Drum. Ice Spinner is significant to target specifically hits or specifically if you're implying for these two alone (sulo: i would ask for clarification but for now "significantly" doesn't make sense in this context, as that would imply it hits them for good damage and not that it's for these two alone) Water Absorb Clodsire and Amoonguss for super-effective(remove hyphen & make it a space) damage. Body Slam is also another option to significantly threaten Toxapex at +6 Attack while still being able to target the aforementioned Clodsire and Amoonguss for neutral damage. Trailblaze can be used to always beat Quagsire as well. 4 HP EVs are given to make Azumarill's HP an even number so when it activates Belly Drum from full HP, it can activate its Sitrus Berry immediately.

One of Azumarill's best partners on Fairy teams is Klefki. Klefki is able to sets up dual screens,(ac) which leads to Azumarill having an easier time setting up and sweeping. Klefki is also able to set up also sets Spikes for Azumarill, which would allowing Azumarill to secure KOs easier after a Belly Drum, particularly against Amoonguss and Toxapex after one layer of Spikes. Klefki is also able to also hinders Azumarill's offensive checks like Breloom with Thunder Wave. In return, Azumarill can threatens opposing Fire- and Ground-types who that threaten Klefki like Cinderace and Great Tusk. Azumarill forms a potent offensive core together with Flutter Mane, who is able to which threatens the physical walls that may impede Azumarill's sweep like Unaware Quagsire and Toxapex,(ac) while Azumarill is able to handle the handles special walls that can handle Flutter Mane's damage output and threaten it back this is somewhat implied from the first half of the sentence as reciprocal like specially defensive Ting-Lu, Assault Vest Iron Hands,(ac) and Blissey. Azumarill also appreciates Iron Valiant as an offensive partner, as special sets can answer physical walls like Dondozo and hinder Azumarill's checks like Toxapex by using Trick,(ac) and—like with Flutter Mane,(rc)—Azumarill can deal considerable damage to threats like Clodsire and Gholdengo. I left the 'can' usage in the previous sentence because they rely on specific conditions, re: moveset for Valiant & setup for Azumarill Magic Bounce Hatterene also assists Azumarill,(ac) as it is able to bounces back entry hazards,(rc)—particularly Toxic Spikes,(rc)—which would put Azumarill on a timer and inhibit its limits Azumarill's sweeping capabilities. In addition to this, Hatterene also has a strong matchup into Ground, Poison, and Water teams; the latter two Azumarill appreciates the latter two,(ac) since Hatterene is able to threaten Pokemon like Amoonguss and Toxapex.

[CREDITS]
- Written by: [[TTK, 307004]]
- Fairy analysis by: [[TTK, 307004]]
- Quality checked by: [[Giyu, 574228], [Neko, 542526], [CrossHeart, 593863]]
- Grammar checked by: [[username1, userid1]] credit us both

GP Team done
 
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