Azelf (Colbur Berry Lead)

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First off, props to Cooltrainer for coming up with the idea of using Colbur Berry as a hold item for Lead Azelf to beat LeadTar and LeadChamp. With that as a jumping off point, I decided to refine the EV spread, landing on this awesome set:

487.png


http://www.smogon.com/dp/pokemon/azelf

[SET]
name: Colbur Berry Lead
move 1: Stealth Rock
move 2: Taunt
move 3: U-turn
move 4: Explosion
item: Colbur Berry
nature: Jolly
evs: 8 HP / 140 Atk / 144 SDef / 216 Spe
ivs: 29 SpA

[SET COMMENTS]

<p>This set is designed to take advantage of Azelf's reasonable bulk in order to negate the need for a Focus Sash, allowing it to use a Colbur Berry to defeat the Machamp and Tyranitar leads that plague other leading Azelf sets.</p>

<p>The moveset is fairly self-explanatory. Stealth Rock is extremely useful to rack up damage from turn 1, and Azelf excels at laying it down. Taunt allows you to prevent other slower leads from laying down Stealth Rock or Spikes of their own, and can also be used mid-game to prevent certain Pokemon from setting up on Azelf. U-turn is used for scouting, and it also deals fairly significant damage to Starmie, Tyranitar, and opposing Azelf leads. Explosion lets Azelf go out with a bang, OHKOing nearly anything that doesn't resist it. It also deals significant damage to Pokemon such as Skarmory and Heatran, which this Azelf cannot otherwise threaten.</p>

<p>The magic of this set lies in its finely tuned EV spread. 8 HP guarantees that Adamant 252 Attack Metagross' Meteor Mash will always fail to OHKO Azelf, allowing it to set up Stealth Rock and then switch out to become death fodder later in the match. Since this is the strongest physical attack you're liable to see coming from a lead, this means Azelf will survive nearly all leading physical attacks in the OU metagame. 144 Special Defense EVs prevent the OHKO from Timid 252 Special Attack Roserade's Leaf Storm, meaning that you can Taunt it, throw down Stealth Rock, and then have whatever comes in facing a taunted Roserade with -2 Special Attack. Again, this is the strongest Special Attack in the OU lead metagame, so this Azelf will also survive attacks like Starmie's Life Orb Hydro Pump and Shuca Berry Heatran's Fire Blast. Since speed tying with Starmie and other Azelf is undesirable, 216 Speed EVs are used with a Jolly nature to outspeed Gengar, Infernape, and anything below them. The remaining EVs are dropped into Attack to pump up the power of U-turn and Explosion.</p>

[ADDITIONAL COMMENTS]

<p>While most leads do not require a lot of support, this lead benefits from a couple specific supporters. Scarf Tyranitar and Scarf Scizor can be used to outspeed and eliminate Starmie and Azelf with their faster Pursuit. The main benefit of this is that in the case of Azelf, it is possible to actually prevent Stealth Rock from going up with this lead. If Azelf chooses to Taunt on turn 1, Scarf Pursuit will KO it before it has the chance to set up Stealth Rock. Aside from that, the rest of the team should be able to handle the few leads that give Azelf trouble: Specs Heatran and Scarf Jirachi. Magnezone can trap and eliminate Jirachi locked into Iron Head, and also has the option of trapping Metagross while taking minimal damage from its STABs. A bulky Water-type such as Suicune, Vaporeon, or even Kingdra can absorb Heatran's powerful Fire-type attacks while also shrugging off Jirachi's Iron Heads. A Heatran of your own can also perform double duty, gaining Flash Fire boosts from Heatran's Fire Blast while taking minimal damage from Iron Head.</p>

MAGICAL EV SPREAD GO

8 HP guarantees you survive Metagross 252 Atk Meteor Mash 100% of the time, allowing you to either Taunt or throw up SR. Since Metagross Max Atk Meteor Mash is the strongest physical attack you're liable to see in the lead slot, this survives all physical attacks from opposing leads (other than dark attacks, but lol colbur berry).

144 SDef with 8 HP means that you survive Roserade's Leaf Storm 100% of the time, and can Taunt + SR, meaning that whatever comes in has SR up, AND is facing a taunted Roserade with -2 SAtk. Since that's the strongest special attack you're liable to face from OU leads (except SpecsTran but that lead is a gay so w/e), it means you also survive stuff like Starmie LO Hydro Pump and Shucatran Fire Blast, which is pretty awesome.

216 Speed hits 352, which outspeeds positive natured Base 110 and better (yeah, that's only Gengar right now, but Infernape as well. It's better not to speed tie with Azelf and Starmie, as you're better off being taunted by Azelf or eating a Hydro Pump from Starmie before you U-turn out, as Azelf can come back in later and set up Stealth Rock. The rest of the EVs are dropped into Attack to boost U-turn and Explosion.

This pairs REALLY well with Scarf Tyranitar, as well as Scarf Scizor (or CB Scizor if you kick ass at prediction and can actually use it to successfully pursuit/BP opposing Azelf and Starmie). Magnezone also pairs up well with it, as Azelf loses to Scarf Jirachi, which can just Iron Head it to death with a little luck. Basically, this Azelf only "loses" to lucky Jirachi.

Lead matchups vs. top 15:

Azelf - U-turn out as it taunts (taunt is the obvious move against the "current standard" leadelf). If you're packing ScarfTar or Scarf Scizor, not only do you "win", but you actually prevent rocks AND still have a 100% Colbur Azelf.

Aerodactyl - U-turn out as it Taunts. If you bring in something faster than it that threatens it, "you win" since it doesn't get Stealth Rock up while your Azelf is still at 100% with its Berry.

Swampert - "lol". Taunt + SR for easy mode rocks and rocks prevention, as it cannot 2HKO you.

Metagross - Neutral at worst. Your opponent either gets his SR alongside your SR, and then you U-turn out and do whatever, or they Meteor Mash on your SR, and then probably Bullet Punch as you do whatever.

Jirachi - Lucky Jirachi wins. You can always risk the noflinch, or you can just go to your Steel resist.

Infernape - You win 100% of the time. Fake Out + Fire Blast doesn't 2HKO, and you outspeed, meaning that you can Taunt + SR for guaranteed "you with rocks, them without", or if you expect a Fire Blast, you can just Stealth Rock straight up, and then U-turn out. Either way, it works out for you.

Machamp - "lol". Brochamp aint got shit on this Elf. Payback + Bullet Punch fails to KO, meaning that you get automatic rape. Stealth Rock, then you can either U-turn out on a predicted Ghost-type switchin, or just blow up on whatever comes in.

Ninjask - Taunt. SR. Next.

Roserade - EVs mean that Roserade never KOs with Leaf Storm. This means that you Taunt and Stealth Rock, and the opponent is left with a taunted Roserade at -2 Special Attack. If they try to TSpike or Sleep Powder, it's even better, as they just get shut straight down.

Tyranitar - The other reason for the Colbur Berry. LeadTar no longer OHKOs Azelf, meaning that Azelf gets its rocks up 100% of the time AND survives afterwards. This gives it a number of options. It can Taunt and then Stealth Rock, laying SR at the cost of its own life, or it can Taunt and then U-turn, saving SR for another time, or it can SR + U-turn, expecting the Tyranitar user to just go for the Payback to OHKO. It can even just U-turn straight off, avoid the Payback, and go to a Dark resist, nullifying Tyranitar entirely. In any case, Tyranitar isn't laying SR and Azelf gets to do whatever it wants for the most part. U-turn also stings significantly, hitting SE off of invested 125 base Attack.

Gliscor - "lol". Taunt it, SR, really you can do whatever. Gliscor can't touch you outside of maybe a random U-turn.

Heatran - You can Taunt + SR, you can Taunt + U-turn, you can U-turn, you can once again do most anything. Specs variants will OHKO, but that's a risk you'll have to take.

Hippowdon - "lol". Anti-lead variants no longer OHKO with Crunch, meaning you can pull some awesome hijinks. Again, the standard rules apply. Taunt + SR, Taunt + U-turn, SR + U-turn, SR + Explode, etc. Do whatever, Azelf really can't go wrong here.

Smeargle - again, "lol". Fast taunt leads rape Smeargle sideways unless they're Scarf variants, and even then they have to lock themselves into Spore or Trick and get taunted. Easy win, neutral at worst.

Bronzong - eh, "win" i guess. Min- Speed Bronzong 2HKOs Azelf, but you still get SR, and that's only if Bronzong is carrying Gyro Ball. If it's a screening variant, you win hands down just by Taunting it and then laying SR while it.. explodes? 5-5, but you get SR and they don't. Win.

Oh, and obviously:

stamp3.png
 
Sure, this set survives what the previous set did, but doesn't lack the offensive power that turned me off before. I'll approve.

stamp3.png
 
Should max Speed be considered so you can speed-tie with Starmie and U-Turn (And do a truckload of damage) before it floods you with Hydro Pump/Surf?? You can always take 36 EVs from Attack.
 
this set looks better than the other set, the calcs were pretty convincing.

stamp3.png
 
The speed tie is ugly. Considering that you want Azelf to take the damage instead of Scarftar or whatever comes in, the extra speed is REALLY unnecessary.
 
According to Smogon's damage calculator, Roserade's Leaf Storm still has a chance to OHKO Azelf (it does 101.4% max). You need 156 SDef EVs to guarantee surviving. You could take them out of Atk for a final spread of 8 HP / 128 Atk / 156 SpD / 216 Spe. Otherwise this looks like a promising lead. Can't wait to try it out.
 
According to Smogon's damage calculator, Leaf Storm still has a chance to OHKO Azelf (it does 101.4% max). You need 156 SDef EVs to guarantee surviving. You could take them out of Atk for a final spread of 8 HP / 128 Atk / 156 SpD / 216 Spe. Otherwise this looks like a promising lead. Can't wait to try it out.

From Timid or Modest?
 
You must've did something wrong as I'm getting these calcs (below is Naive nature in case you forgot about that).

252 Timid Focus Sash Roserade Leaf Storm

vs. 8/144 Jolly Azelf : 84.3% - 99.7%
vs. 8/144 Naive Azelf : 94.5% - 111.6%
 
Yeah, SM64 got it right. I'd like to know what damage calculator you were using, because I used the Smogon damage calculator and it gave me that result.
 
From Timid of course. The vast majority of lead Roserades are Timid.

I just asked because I got the same discrepancy SDS did.

anyway this set is good, it beats me every time and sucks ass to play against, etc etc
 
He's using the 28 SpD IV which is required to make Naive legal. Jolly 31 all is not legal so you should provide an alternate spread, 29 SpA is the closest.
 
Ah yeah, I forgot to change Azelf's 28 SDef IV to 31, which is what caused the discrepancy. My bad. Then I'd say this set is good to go. I've tried it out and it catches people off guard quite often.

Is outspeeding Gengar really necessary though? This set can't scratch Gengar. Wouldn't it be better to be slower so that you can scout its move with U-Turn, especially since many Gengars are using Substitute these days.
 
Why does it matter? You're not breaking its substitute, and at least outspeeding it gives you the option of not getting smoked by Shadow Ball as you U-turn out.

As for the IVs, I think I just used 0 SpA, but if 29 SpA is legal that works as well.
 
If you outspeed it, you have the security knowing that you can U-Turn to something before it kills you.

[SET]
name: Colbur Berry Lead
move 1: Stealth Rock
move 2: Taunt
move 3: U-turn
move 4: Explosion
item: Colbur Berry
nature: Jolly
evs: 8 HP / 140 Atk / 144 SDef / 216 Spe
ivs: 29 SpA

[SET COMMENTS]

<p>This set is designed to take advantage of Azelf's reasonable bulk in order to negate the need for a Focus Sash, allowing it to use a Colbur Berry to defeat the Machamp and Tyranitar leads that plague other leading Azelf sets.</p>

<p>The moveset is fairly self-explanatory. Stealth Rock is extremely useful to rack up damage from turn 1, and Azelf excels at laying it down. Taunt allows you to prevent other, slower leads from laying down Stealth Rock or Spikes of their own, and can also be used mid-game to prevent certain Pokemon from setting up on Azelf. U-turn is used for scouting, and can also deals fairly significant damage to Starmie, Tyranitar, and opposing Azelf leads. Explosion lets Azelf go out with a bang, OHKOing nearly anything that doesn't resist it. It also deals significant damage to Pokemon such as Skarmory and Heatran, which this Azelf cannot otherwise threaten.</p>

<p>The magic of this set lies in its finely tuned EV spread. 8 HP guarantees that Adamant 252 Attack Metagross' Meteor Mash will always fail to OHKO Azelf, allowing it to set up Stealth Rock and then switch out to become death fodder later in the match. Since this is the strongest physical attack you're likely to see coming from a lead, this means Azelf will survive nearly all leading physical attacks in the OU metagame. 144 Special Defense EVs prevent the OHKO from Timid 252 Special Attack Roserade's Leaf Storm, meaning that you can Taunt it, throw down Stealth Rock, and your switch-in will be facing a taunted Roserade with -2 Special Attack. Again, this being the strongest Special Attack in the OU lead metagame, so this Azelf will also survive attacks like Starmie's Life Orb Hydro Pump and Shuca Berry Heatran's Fire Blast. Since speed tying with Starmie and other Azelf is undesirable, 216 Speed EVs are used with a Jolly nature to outspeed Gengar, Infernape, and anything below them. The remaining EVs are dropped into Attack to pump up the power of U-turn and Explosion.</p>

[ADDITIONAL COMMENTS]

<p>While most leads do not require a lot of support, this lead benefits from a few specific supporters. Scarf Tyranitar and Scarf Scizor can be used to outspeed and eliminate Starmie and Azelf with their faster Pursuit. The main benefit of this is that in the case of Azelf, it is possible to actually prevent Stealth Rock from going up with this lead. If Azelf chooses to Taunt on turn 1, Scarf Pursuit will KO it before it has the chance to set up Stealth Rock. Aside from that, the rest of the team should be able to handle the few leads that give Azelf trouble: Specs Heatran and Scarf Jirachi. Magnezone can trap and eliminate Jirachi locked into Iron Head, and also has the option of trapping Metagross while taking minimal damage from its STABs. A bulky Water-type such as Suicune, Vaporeon, or even Kingdra can absorb Heatran's powerful Fire-type attacks while also shrugging off Jirachi's Iron Heads. A Heatran of your own can also handle both; it gains Flash Fire boosts from other Heatran's Fire Blast while taking minimal damage from Iron Head.</p>
 
Well you mentioned Choice Scarf Tyranitar and Heatran as team options. If you blindly switch them into Gengar on Substitute then they're going to get boned by Focus Blast. IMO it's better to scout for Substitute so that you can make a better switch, even if you can't break it. Azelf is really death fodder once it sets up Stealth Rock anyways.
 
You're right, only the things that I mentioned in Team Options are allowed to be Azelf's allies and switch into Gengar.

The analysis isn't assuming the people are incompetent and are switching things into Gengar that get them completely raped. Anything that switches into Gengar with a Substitute up after a U-turn can switch into Gengar before the Substitute goes up, since this unit automatically needs to be able to survive whatever Gengar would hit with. The fact that Azelf goes first just means that when Gengar throws out that Shadow Ball, Azelf doesn't get raped by it when it U-turns.

Sure, knowing that Gengar isn't using Substitute makes it easier to switch Scarftar into it, but then again, the only way you'd know that Gengar isn't Substituting is if it killed you with Shadow Ball or Hypnosis'd you or just Focus Blasted or whatever, but would you rather run the risk of Azelf getting killed straight up when Gengar decides to Shadow Ball, or would you rather just play intelligently and be prepared for Gengar wither way?
 
What is there to say? It's a great lead. I think that based on someone's team and what they can counter (if they have no trouble with Starmie and would rather just risk the speed tie) then they could take out the EVs from Attack and put 252 into speed.

Originally Posted by Philip7086
Sure, this set survives what the previous set did, but doesn't lack the offensive power that turned me off before. I'll approve.

I don't think U-turn and explosion need a lot of Attack EVS, since one is used for scouting and the other is simply a detonate-all button. But I'm glad SDS was able to refine this set. Im glad it got approved :)
 
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