before i begin on the team id like to say this is a hyper offensive team so the general aim is to kill stuff as fast as possible with on the average game only last around 10 turn if that . generally how you should play this team is lead with rocks chomp get rocks up and mega evolve zam as soon as possible and just destroy stuff after that now on to the team evidence of reaching 1818 elo is at the bottom of the page a long with an importable version of the team, now on to the team =) and no im not going though team the team building posses one because that not my thanks and two im really bad at explain how to build teams sorry xD but il talk about each of the pokemon and what they do
First pokemon alakazam , alakazam is soo good reaching a speed stat of 438 out speed even some scarf and some DD users after plus one e.g gyrados and feraligator also subbing on bisharps sucker punch and force switch for example keldeo and getting a free sub on it can very often just be game winning the faster this thing gets to mega the faster that game end , i dont think words can explain how good mega zam is on this team and in the meta in general at the moment
Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Focus Blast
- Shadow Ball
- Substitute
there's really not that much to say about bisharp like it bisharp you already know what is does but I guess i can explain why I went for life orb over black glass i went for LO over black glass because one i think pursuit on bisharp sucks and SD is to hard to pass up and LO give better damage since since bisharp is one of the mons that use both its stabs very well i think that it's a waste to only boost one , also bisharp works well with zam since it gets rid i things it doest wont to deal with eg keldeo
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch
- Knock Off
- Iron Head
- Swords Dance
there isnt much to say about keldeo either i mean it's specs keldeo you know what it does , but i can say that it deal with bisharp and weavile for that team and is just generally good to have on the team i mean its S rank for a reason
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
sash garchomp is just to get rocks up and a good lead in general when the battle start look at the team preview and see if the is hazard control if there isnt lead chomp and get up rocks every time.To be honest i usually set up rocks any way because this team provides such offensive pressure that even if they do have hazard removal 9 time out of 10 they cant remove hazard any way because of the massive offensive pressure
Garchomp @ Focus Sash
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Swords Dance
- Stealth Rock
Scarf lando just keep the momentum up and it another very fast mon with the scarf bonus to keep up with this fast team it helps counter talon flame and is still a pretty good pivot if you change one thing on this team dont change lando becuase the defensive set does not suite this team this team needs the extra speed lando brings
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off
ballon tran keeps the offensive momentum while enabling me to fend of clefable to be honest thats about it other than being another fairy resist , on a side note switching tran into garchomp or lando on eq and living because of ballon and then blowing them away with HP ice has to be the best feeling ever lol xD
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast / magma storm (as suggested by _Astral_ ty)
- Earth Power
- Flash Cannon
- Hidden Power [Ice]
First i'd iike to say ive given quite a few people this team before making a RMT on and they have all love it , ive had really good feed back from any one who has seen or used this team so far =) and heres proof of what the title say and that for reading the post hope you like the team =) comment on the team are appreciated thanks.
Edit: Ive Remade the team after suggestion and here it is

First pokemon alakazam , alakazam is soo good reaching a speed stat of 438 out speed even some scarf and some DD users after plus one e.g gyrados and feraligator also subbing on bisharps sucker punch and force switch for example keldeo and getting a free sub on it can very often just be game winning the faster this thing gets to mega the faster that game end , i dont think words can explain how good mega zam is on this team and in the meta in general at the moment
Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Focus Blast
- Shadow Ball
- Substitute

there's really not that much to say about bisharp like it bisharp you already know what is does but I guess i can explain why I went for life orb over black glass i went for LO over black glass because one i think pursuit on bisharp sucks and SD is to hard to pass up and LO give better damage since since bisharp is one of the mons that use both its stabs very well i think that it's a waste to only boost one , also bisharp works well with zam since it gets rid i things it doest wont to deal with eg keldeo
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch
- Knock Off
- Iron Head
- Swords Dance

there isnt much to say about keldeo either i mean it's specs keldeo you know what it does , but i can say that it deal with bisharp and weavile for that team and is just generally good to have on the team i mean its S rank for a reason
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind

sash garchomp is just to get rocks up and a good lead in general when the battle start look at the team preview and see if the is hazard control if there isnt lead chomp and get up rocks every time.To be honest i usually set up rocks any way because this team provides such offensive pressure that even if they do have hazard removal 9 time out of 10 they cant remove hazard any way because of the massive offensive pressure
Garchomp @ Focus Sash
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Swords Dance
- Stealth Rock

Scarf lando just keep the momentum up and it another very fast mon with the scarf bonus to keep up with this fast team it helps counter talon flame and is still a pretty good pivot if you change one thing on this team dont change lando becuase the defensive set does not suite this team this team needs the extra speed lando brings
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off

ballon tran keeps the offensive momentum while enabling me to fend of clefable to be honest thats about it other than being another fairy resist , on a side note switching tran into garchomp or lando on eq and living because of ballon and then blowing them away with HP ice has to be the best feeling ever lol xD
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast / magma storm (as suggested by _Astral_ ty)
- Earth Power
- Flash Cannon
- Hidden Power [Ice]
Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Focus Blast
- Shadow Ball
- Substitute
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch
- Knock Off
- Iron Head
- Swords Dance
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
Garchomp @ Focus Sash
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Swords Dance
- Stealth Rock
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Earth Power
- Flash Cannon
- Hidden Power [Ice]
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Focus Blast
- Shadow Ball
- Substitute
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch
- Knock Off
- Iron Head
- Swords Dance
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
Garchomp @ Focus Sash
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Swords Dance
- Stealth Rock
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Earth Power
- Flash Cannon
- Hidden Power [Ice]
First i'd iike to say ive given quite a few people this team before making a RMT on and they have all love it , ive had really good feed back from any one who has seen or used this team so far =) and heres proof of what the title say and that for reading the post hope you like the team =) comment on the team are appreciated thanks.

Edit: Ive Remade the team after suggestion and here it is
Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Shadow Ball
- Substitute
Bisharp @ Lum Berry
Ability: Defiant
EVs: 52 HP / 252 Atk / 204 Spe
Adamant Nature
- Sucker Punch
- Knock Off
- Iron Head
- Swords Dance
Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Hidden Power [Electric]
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Recover
Landorus-Therian @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Explosion
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Flash Cannon
- Hidden Power [Ice]
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Shadow Ball
- Substitute
Bisharp @ Lum Berry
Ability: Defiant
EVs: 52 HP / 252 Atk / 204 Spe
Adamant Nature
- Sucker Punch
- Knock Off
- Iron Head
- Swords Dance
Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Hidden Power [Electric]
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Recover
Landorus-Therian @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Explosion
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Flash Cannon
- Hidden Power [Ice]
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