ORAS OU Awesome Mega Alakazam HO peaked (1818 elo) 77GXE

before i begin on the team id like to say this is a hyper offensive team so the general aim is to kill stuff as fast as possible with on the average game only last around 10 turn if that . generally how you should play this team is lead with rocks chomp get rocks up and mega evolve zam as soon as possible and just destroy stuff after that now on to the team evidence of reaching 1818 elo is at the bottom of the page a long with an importable version of the team, now on to the team =) and no im not going though team the team building posses one because that not my thanks and two im really bad at explain how to build teams sorry xD but il talk about each of the pokemon and what they do
alakazam-mega.gif

First pokemon alakazam , alakazam is soo good reaching a speed stat of 438 out speed even some scarf and some DD users after plus one e.g gyrados and feraligator also subbing on bisharps sucker punch and force switch for example keldeo and getting a free sub on it can very often just be game winning the faster this thing gets to mega the faster that game end , i dont think words can explain how good mega zam is on this team and in the meta in general at the moment

Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Focus Blast
- Shadow Ball
- Substitute

bisharp.gif

there's really not that much to say about bisharp like it bisharp you already know what is does but I guess i can explain why I went for life orb over black glass i went for LO over black glass because one i think pursuit on bisharp sucks and SD is to hard to pass up and LO give better damage since since bisharp is one of the mons that use both its stabs very well i think that it's a waste to only boost one , also bisharp works well with zam since it gets rid i things it doest wont to deal with eg keldeo

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch
- Knock Off
- Iron Head
- Swords Dance

keldeo.gif

there isnt much to say about keldeo either i mean it's specs keldeo you know what it does , but i can say that it deal with bisharp and weavile for that team and is just generally good to have on the team i mean its S rank for a reason

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind

garchomp.gif

sash garchomp is just to get rocks up and a good lead in general when the battle start look at the team preview and see if the is hazard control if there isnt lead chomp and get up rocks every time.To be honest i usually set up rocks any way because this team provides such offensive pressure that even if they do have hazard removal 9 time out of 10 they cant remove hazard any way because of the massive offensive pressure

Garchomp @ Focus Sash
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Swords Dance
- Stealth Rock

landorus-therian.gif

Scarf lando just keep the momentum up and it another very fast mon with the scarf bonus to keep up with this fast team it helps counter talon flame and is still a pretty good pivot if you change one thing on this team dont change lando becuase the defensive set does not suite this team this team needs the extra speed lando brings

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off

heatran.gif

ballon tran keeps the offensive momentum while enabling me to fend of clefable to be honest thats about it other than being another fairy resist , on a side note switching tran into garchomp or lando on eq and living because of ballon and then blowing them away with HP ice has to be the best feeling ever lol xD

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast / magma storm (as suggested by _Astral_ ty)
- Earth Power
- Flash Cannon
- Hidden Power [Ice]

Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Focus Blast
- Shadow Ball
- Substitute

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch
- Knock Off
- Iron Head
- Swords Dance

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind

Garchomp @ Focus Sash
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Swords Dance
- Stealth Rock

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Earth Power
- Flash Cannon
- Hidden Power [Ice]


First i'd iike to say ive given quite a few people this team before making a RMT on and they have all love it , ive had really good feed back from any one who has seen or used this team so far =) and heres proof of what the title say and that for reading the post hope you like the team =) comment on the team are appreciated thanks.
ad8c06462a1d12e19e6a3b72a82e755b.png


Edit: Ive Remade the team after suggestion and here it is
Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Shadow Ball
- Substitute

Bisharp @ Lum Berry
Ability: Defiant
EVs: 52 HP / 252 Atk / 204 Spe
Adamant Nature
- Sucker Punch
- Knock Off
- Iron Head
- Swords Dance

Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Hidden Power [Electric]

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Recover

Landorus-Therian @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Explosion

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Flash Cannon
- Hidden Power [Ice]
 
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Hey there! This is a great team and congratulations on the peak! I'm going to rate this team in a list format because it's easy to follow and it's easy to make.

1. Choice scarfed landorus-t just isn't what it used to be. It's most likely working out great for you, but stealth rock lando-t is just a better fit for your team. It's usually a better stealth rock setter then garchomp, and your team needs slow u-turns to help it get some safe switches.

2. Not a huge fan of the garchomp. While, i'm sure it makes for some great offensive pressure you said it's more like a suicide lead for getting rocks up. And if it's not a suicide lead and you expect to be able to switch it out after it's down to the sash, stealth rocks are a huge problem to your team, due to the fact you are lacking any defoggers or rapid spinners. I personally think that latios can resolve the issue of stealth rocks on your side of the field and would make a great replacement.

Heres the finished team! Enjoy:
http://pastebin.com/vdEsvvjc
 
thanks for the comment , but garchomp is really surpost to be suicide lead and the games that ive played with this team the team usually puts to much offensive pressure for many hazard to be layed since the games are usually over by turn 10 to 15 also non of the pokemon are weak to rocks on the team in fact most of them resist it i feel hazard removal isnt really needed about scarf lando although i admit defensive lando is better than scarf i still need scarf because it cant rely on mega zam to be the only mon above 350 speed . I also feel that non scarf takes of the offensive pressure abit sure it doesn't louse momentum but lando is easy to set up rocks on.
Thanks for the comment again and I will take your points into consideration =) the team is kind of a take back to Gen 4 when sash lead was on pretty much every team
 
thanks for the comment , but garchomp is really surpost to be suicide lead and the games that ive played with this team the team usually puts to much offensive pressure for many hazard to be layed since the games are usually over by turn 10 to 15 also non of the pokemon are weak to rocks on the team in fact most of them resist it i feel hazard removal isnt really needed about scarf lando although i admit defensive lando is better than scarf i still need scarf because it cant rely on mega zam to be the only mon above 350 speed . I also feel that non scarf takes of the offensive pressure abit sure it doesn't louse momentum but lando is easy to set up rocks on.
Thanks for the comment again and I will take your points into consideration =) the team is kind of a take back to Gen 4 when sash lead was on pretty much every team
You could run scarfed latios. It's usually pretty effective.
 
Ehy :) congratulations for the peak! The team is nice but i think that there are of things to improve: the first thing that i just though i saw this team, is that you don't really have a Swich-In for Keldeo because you can only try to revegekill him with Alakazam while him kill your Landorus, Heatran Garchomp and Bisharp really easily. Also the team is weak to Electric Type, such a Raikou and Manectric because you can Revegekill with Lando-T but you don't have good swich-in (Landorus/Garchomp are kill with Hidden Power Ice and Heatran is offensive therefore can't tank the attack from Manectric or Raikou very well. My suggest to relieve this problem, is to try Latios>Garchomp Latios gives you a good control for keldeo and helps against Manectric.
Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog
You don't really have a good answer for stall team, my suggest is to try Magma Storm Heatran that helps you against Chansey and other Stall Pokemon. Toxic and Taunt are really good in this set because helps to control many Defensive Pokemon, like Chansey or Quagsire/Seismitoad/Rotom during the swich. Air Ballon is unnecessary because you have Landorus that check the Ground Type such a Excadrill for example. Leftovers gives you a good passive recovery that helps in many cases and can be useful to pretend the Special Defensive Set.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Taunt
- Toxic
I think that Defensive Landorus>Scarf because you don't really have a good control for Lopunny-Metagross and Sand Teams in this team that destroy this builds many easly. Defensive Landorus helps you against this problem and gives a good Hazard Support that is good and essential to the team. The 8 EVs in Special Def are for evoid the 1HKO from Manectric's Hidden Power. A good option is to try Sword Dance>U-turn because helps against other Defensive Landorus-t and against Hippodown that is annoyng for this team.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Sword Dance
- Stone Edge
- Stealth Rock
Summary of the Changes:
latios.gif
>
garchomp.gif

  • The Set on
    heatran.png
  • The Set on
    landorus-therian.png
Team Complete:
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Sword Dance
- Stone Edge
- Stealth Rock

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Taunt
- Toxic

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog


Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch
- Knock Off
- Iron Head
- Swords Dance


Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Focus Blast
- Shadow Ball
- Substitute
Hope help you! And gl with the team n__n :)
 
thanks for the comment , but with your adjustment the team feels more like balance and it. feels like a HO team trying to be balance with theses adjustment I can no long just lead get up rocks and taking it from there by doing this im letting my opponent set the pace of the game which isnt what I wont to let happen if i dont get rock up until turn 7 1-3 of my pokemon mons could be dead and any sash will still be alive this a HO team not balance it HO so i dont need a counter to every thing , in my opinion its sin the i dont have a counter to keldeo because half the time i can force a switch with zam and get a free sub and win the game since all the sash are broken . Although id like to end it with this your time wasted I appreciate your comment and i think i will listen to one or two changes one of them being magma strorm on heatran that will help me whittle keldeo and starmie
Thanks for the comment =) :pimp: (il edit the set and say you suggested it )
 
Hello kek123, Nice Team you has here, your team struggles to deal with WoW SD Talonflame, virtually after 1 or 2 SD wins alone, also will suffer much stalling teams, because you miss one Stallbreaker.

First of all, i'd suggest you to use TankChomp> Offensive Garchomp, TankChomp helps better to deal with Talonflame, Mega Scizor, Mega Charizard Y, and Sand offense. i would suggest to use this set: Stealth Rock / Dragon tail / Fire Blast / Earthquake, Dragon Tail is useful to drag out stuff such as Talonflame, Charizard Y / X when rocks are up, Fire blast is needed to hit Ferrothorn, Scizor. Another option is to run Toxic > Fire blast, it can be useful to weaken Slowbro, Hippo, that give trouble Keldeo and Bisharp respectively. The Spread is: 240 HP / 176 Def / 76 SpD / 16 Spe with an Impish nature, this spread allows garchomp to take 3HKO by Fire Blast from Charizard Y and Gengar's Shadow ball.

At this point, since you lack a stallbreaker, i'd suggest you to use Lum berry SD Bisharp> SD + Life Orb Bisharp, Lum berry helps very well against stalling teams, also i would suggest this spread: 252 Atk / 52 SpD / 204 Spe with an Adamant nature, this spread allows Bisharp to survive a HP Fire by Latios, then kill him with Knock Off.

Finally, i'd suggest you to use Encore > Substitute on Mega Alakazam, this move is very useful to deal better with Cm Clefable, Manaphy, Volcarona, Chansey, forcing them to use the move itself, thus gaining a safe switch to one of your set-up sweepers.

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 76 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Dragon Tail
- Earthquake
- Fire Blast

Bisharp @ Lum Berry
Ability: Defiant
EVs: 252 Atk / 52 SpD / 204 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Knock Off
- Sucker Punch

Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Focus Blast
- Shadow Ball
- Encore

Hope i Helped. ^^



 
I thinking of changing bisharp to lum berry and changing garchomp I think il keep the move set the the same just tho.But I do think it's a good idea to deal with things like talon flame ,but not encore on mega zam because subbing up on bisharp is too good xD thanks for the surgestion :)
 
Wow, this team looks a lot like mine! I guess great minds think a like!!! XD

Anyways, I suggest you to run HP Electric on Keldeo over Icy Wind, it helps a lot when dealing with bulky waters (Like Gyarados, which used to be a problem to me)

You lack of Hazard control, Is not really that necesary in this team, but can be helpful sometimes (specially against a rare Sticky Web team), I used Scarf Latios with Defog in my team.

Finally, keep Sub on Zam, I helps you against Stall teams and win 50/50s against Bisharp

Other than that, I can't really find something really changable that hasn't been pointed out already! Well, that's it, good luck and have a nice rate
 
Wow, this team looks a lot like mine! I guess great minds think a like!!! XD

Anyways, I suggest you to run HP Electric on Keldeo over Icy Wind, it helps a lot when dealing with bulky waters (Like Gyarados, which used to be a problem to me)

You lack of Hazard control, Is not really that necesary in this team, but can be helpful sometimes (specially against a rare Sticky Web team), I used Scarf Latios with Defog in my team.

Finally, keep Sub on Zam, I helps you against Stall teams and win 50/50s against Bisharp

Other than that, I can't really find something really changable that hasn't been pointed out already! Well, that's it, good luck and have a nice rate
thanks =) and yea I will replace icy wind for HP electric I was originally trying Icy wind to kill latios and latias but after you comment and some consideration since im better of trying for burns on latios/as or switching to Bisharp thanks for the comment =)
 
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