Hello all, smog frog here with another RMT
Team at a glance:
As you can see, this is a heavy offense team.
Teambuilding Process
Aunt Flow (Gardevoir) (F) @ Gardevoirite
Ability: Trace
EVs: 252 SAtk / 252 Spd / 4 Def
Timid Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Calm Mind
So this is the head honcho, Mega Gardevoir. Hyper voice just shits on anything that isn't a pink blob or resists it, psyshock hits said pink blobs, and focus blast hits heatran, which is an absolute bitch to this thing. It's as quick as possible so it shits on something with Hyper Voice, and Calm Mind just runs through bulkier/stall teams. Female because who else screams and kills things with said screams? Anyways, enough with the sexism, lets get to the next guy.
sup bish (Bisharp) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
IVs: 29 HP
- Knock Off
- Pursuit
- Sucker Punch
- Iron Head
This here is to get rid of aegislash, which completely walls mega garde. IVs are a life orb number, and pursuit aids keldeo. It's primary role isn't to pressure the opponent not to defog, but to aid in a mega garde sweep. Pressure is just an added benefit. Knock Off just cripples things, sucker punch is priority, and iron head kills fairies. Just a great guy in general.
You want the Deo-D (Deoxys-Defense) @ Mental Herb
Ability: Pressure
EVs: 252 Spd / 28 Atk / 228 HP
Jolly Nature
- Stealth Rock
- Spikes
- Mirror Coat
- Superpower
This here is my hazard setter. 28 EVs guarantees an OHKO on bisharp, and it leaves a nice dent in tyranitar. Mirror Coat gets the greninja that tries to dark pulse me, and shits on the aegislash that tries to shadow ball me. Mental Herb is so I'm not completely helpless against opposing leads, but support for mega garde comes at a price. This guy surprised so many people.
A pony :) (Keldeo) @ Choice Specs
Ability: Justified
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Icy Wind
- Hydro Pump
- Secret Sword
- Hidden Power [Flying]
This guy is great. Specs HPump kills anything that doesn't resist it or isn't a blob, and icy wind slows things down for mega garde, and secret sword kills ferrothorn. HP flying is to do some damage to venusaur. It's main role on the team is to reliably counter Scizor and Greninja's lacking extrasensory. It also benefits from Pursuit on bisharp as it can dent more things when the Latis are gone. This is such a great guy
gimme a light (Thundurus) (M) @ Life Orb
Ability: Prankster
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunder Wave
- Thunderbolt
- Psychic
- Hidden Power [Ice]
This here is meant to slow down sweepers that Landorus-T can't revenge or pivot on. Thunderbolt nets the kill on Keldeo, Manaphy, and other things weak to it. Psychic hits Venusaur and conk, and HP Ice hits lando-t and landorus-i. Timid to outspeed things, and life orb to do maximum damage. This guy has saved my ass so many times.
Landoge (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Earthquake
- U-turn
- Knock Off
- Stone Edge
Here is my pivot and revenge killer, Landorus-T. Why not use garchomp,terrakion, or deo-s? Well I have deo-d so I cant use deo-s, but the main reason is intimidate. Intimidate mitigates Gardevoirs pitiful physical bulk, so it can find opportunities to switch in and destroy shit. Everything else is pretty standard for scarf lando, but I run stone edge to hit talonflame.
IMPORTABLE
feel free to ridicule.
Team at a glance:
As you can see, this is a heavy offense team.
Teambuilding Process
OK, so before anything, I have to give credits to tst_100 for helping me build this masterpiece.
Now lets get into why I did what I did.
I built this team around mega gardevoir.
Mega Gardevoir is virtually unwallable, as it has coverage options to hit all of its counters. And for what I didn't choose to cover, I have Bisharp for.
So now that I had bisharp, it was only natural I fit hazards onto this team somehow. And do you guys know the best setter?
That's right. Deo-d. I run sort of a gimmick set designed to get rid of mega gardes checks, AKA mirror coat and superpower.
So now, I needed something for scizor.
Keldeo is a great option for handling scizor, as well as many other threats. It also functions as a secondary wallbreaker to Garde.
Next, we need some form of revenge killing.
Landorus! it has intimidate as well, so it can pivot pretty nicely.
Next, if something has too many boosts, we have thundurus.
So that concludes my teambuilding process. lets get into analyzing the sets!
Now lets get into why I did what I did.
I built this team around mega gardevoir.
Mega Gardevoir is virtually unwallable, as it has coverage options to hit all of its counters. And for what I didn't choose to cover, I have Bisharp for.
So now that I had bisharp, it was only natural I fit hazards onto this team somehow. And do you guys know the best setter?
That's right. Deo-d. I run sort of a gimmick set designed to get rid of mega gardes checks, AKA mirror coat and superpower.
So now, I needed something for scizor.
Keldeo is a great option for handling scizor, as well as many other threats. It also functions as a secondary wallbreaker to Garde.
Next, we need some form of revenge killing.
Landorus! it has intimidate as well, so it can pivot pretty nicely.
Next, if something has too many boosts, we have thundurus.
So that concludes my teambuilding process. lets get into analyzing the sets!
Aunt Flow (Gardevoir) (F) @ Gardevoirite
Ability: Trace
EVs: 252 SAtk / 252 Spd / 4 Def
Timid Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Calm Mind
So this is the head honcho, Mega Gardevoir. Hyper voice just shits on anything that isn't a pink blob or resists it, psyshock hits said pink blobs, and focus blast hits heatran, which is an absolute bitch to this thing. It's as quick as possible so it shits on something with Hyper Voice, and Calm Mind just runs through bulkier/stall teams. Female because who else screams and kills things with said screams? Anyways, enough with the sexism, lets get to the next guy.
sup bish (Bisharp) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
IVs: 29 HP
- Knock Off
- Pursuit
- Sucker Punch
- Iron Head
This here is to get rid of aegislash, which completely walls mega garde. IVs are a life orb number, and pursuit aids keldeo. It's primary role isn't to pressure the opponent not to defog, but to aid in a mega garde sweep. Pressure is just an added benefit. Knock Off just cripples things, sucker punch is priority, and iron head kills fairies. Just a great guy in general.
You want the Deo-D (Deoxys-Defense) @ Mental Herb
Ability: Pressure
EVs: 252 Spd / 28 Atk / 228 HP
Jolly Nature
- Stealth Rock
- Spikes
- Mirror Coat
- Superpower
This here is my hazard setter. 28 EVs guarantees an OHKO on bisharp, and it leaves a nice dent in tyranitar. Mirror Coat gets the greninja that tries to dark pulse me, and shits on the aegislash that tries to shadow ball me. Mental Herb is so I'm not completely helpless against opposing leads, but support for mega garde comes at a price. This guy surprised so many people.
A pony :) (Keldeo) @ Choice Specs
Ability: Justified
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Icy Wind
- Hydro Pump
- Secret Sword
- Hidden Power [Flying]
This guy is great. Specs HPump kills anything that doesn't resist it or isn't a blob, and icy wind slows things down for mega garde, and secret sword kills ferrothorn. HP flying is to do some damage to venusaur. It's main role on the team is to reliably counter Scizor and Greninja's lacking extrasensory. It also benefits from Pursuit on bisharp as it can dent more things when the Latis are gone. This is such a great guy
gimme a light (Thundurus) (M) @ Life Orb
Ability: Prankster
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunder Wave
- Thunderbolt
- Psychic
- Hidden Power [Ice]
This here is meant to slow down sweepers that Landorus-T can't revenge or pivot on. Thunderbolt nets the kill on Keldeo, Manaphy, and other things weak to it. Psychic hits Venusaur and conk, and HP Ice hits lando-t and landorus-i. Timid to outspeed things, and life orb to do maximum damage. This guy has saved my ass so many times.
Landoge (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Earthquake
- U-turn
- Knock Off
- Stone Edge
Here is my pivot and revenge killer, Landorus-T. Why not use garchomp,terrakion, or deo-s? Well I have deo-d so I cant use deo-s, but the main reason is intimidate. Intimidate mitigates Gardevoirs pitiful physical bulk, so it can find opportunities to switch in and destroy shit. Everything else is pretty standard for scarf lando, but I run stone edge to hit talonflame.
IMPORTABLE
Aunt Flow (Gardevoir) (F) @ Gardevoirite
Ability: Trace
EVs: 252 SAtk / 252 Spd / 4 Def
Timid Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Calm Mind
sup bish (Bisharp) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
IVs: 29 HP
- Knock Off
- Pursuit
- Sucker Punch
- Iron Head
You want the Deo-D (Deoxys-Defense) @ Mental Herb
Ability: Pressure
EVs: 252 Spd / 28 Atk / 228 HP
Jolly Nature
- Stealth Rock
- Spikes
- Mirror Coat
- Superpower
A pony :) (Keldeo) @ Choice Specs
Ability: Justified
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Icy Wind
- Hydro Pump
- Secret Sword
- Hidden Power [Flying]
gimme a light (Thundurus) (M) @ Life Orb
Ability: Prankster
EVs: 252 Spd / 252 SAtk
Timid Nature
- Thunder Wave
- Thunderbolt
- Psychic
- Hidden Power [Ice]
Landoge (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Earthquake
- U-turn
- Knock Off
- Stone Edge
Ability: Trace
EVs: 252 SAtk / 252 Spd / 4 Def
Timid Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Calm Mind
sup bish (Bisharp) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
IVs: 29 HP
- Knock Off
- Pursuit
- Sucker Punch
- Iron Head
You want the Deo-D (Deoxys-Defense) @ Mental Herb
Ability: Pressure
EVs: 252 Spd / 28 Atk / 228 HP
Jolly Nature
- Stealth Rock
- Spikes
- Mirror Coat
- Superpower
A pony :) (Keldeo) @ Choice Specs
Ability: Justified
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Icy Wind
- Hydro Pump
- Secret Sword
- Hidden Power [Flying]
gimme a light (Thundurus) (M) @ Life Orb
Ability: Prankster
EVs: 252 Spd / 252 SAtk
Timid Nature
- Thunder Wave
- Thunderbolt
- Psychic
- Hidden Power [Ice]
Landoge (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Earthquake
- U-turn
- Knock Off
- Stone Edge