SS OU Assault Vest Reuniclus and a Cleric Clefable. Yes I'm Serious.

Ok, this team has a weird selection of pokemon, but I guarantee you have to be a smoothbrained fool (which seems to be all I face in ps nowadays).
Here's my thought process:

I fuckin LOVE Reuniclus. My all-time favorite setup was AV regenerator. So I started with that.
Next, I wanted something to complement its PHYSICAL weaknesses, Toxapex was an easy click
After that, I genuinely was stuck. I need something that could help out against ground types, as well as soak up some dark and bug type moves for clus, as well as electric hits for pex. So I chose a clefable (which at this point wasn't a cleric).
Then I wanted a Corvinight to help out with Clefables Steel and poison weaknesses.
Finally, I didn't want to be at a loss for a physical presence and wanted some sort of hazard control since I planned to make Corv a taunt variant. So I picked Cinderace and Cloyster.
Over time, Cinderace seemed too weak, so I opted to Excadrill, but this last spot seems to really irk me, being cinderace. I tried a multitude of things, Cinderace, Ditto, Excadrill, but nothing seemed to fit. (also idk if the sprites worked but if they did then woop woop, otherwise I hate this forum now)


Firstly, Reuniclus, the team captain:

Reuniclus @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Energy Ball
- Focus Blast

Assault vest is (at least in my opinion) one of the best items to put on a regenerator mon. It gives it much higher special defense and since it has a good reliable recovery in regenerator it serves as a good line of defense. Standard Coverage moves. Shadow Ball so it can take on Clefable with ease.

Next up, Toxapex

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Haze
- Baneful Bunker
- Recover
- Scald

This is my physical wall meant to take Reuniclus's weaknesses. Those being aegi and other attackers that threaten him out. Haze to help with things like cloyster and other setup sweepers. Recover, Scald, and Baneful Bunker for obvious reasons.

Third in the lineup, Clefable

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Aromatherapy
- Protect
- Wish
- Moonblast

Initially, this was a life orb clefable, which is valued for its strong attacking power. But as I started to win more games I noticed that this wasn't enough to cut it. Status ran rampant throughout my team and my pokemon got weaker much faster. So, I opted for a cleric Clefable which has done WONDERS for my team. This is also my hydreigon check.

Next, Corviknight

Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Taunt
- U-turn
- Brave Bird
- Roost

This is a special case. Normally, I'd use this as my defogger, but seeing as I put cinderace on the team I decided to make this a good check to setup sweepers. Taunt helps it with mons like Corsola-G and others that rely so much on non-attacking moves. Brave-bird for conk as always.

Second to last, Cinderace

Cinderace @ Heavy-Duty Boots
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- High Jump Kick
- U-turn
- Court Change

This is one of my iffy mons. I love to have hazard control, and I also love to be able to hit hard at the same time. But I find that this just doesn't cut in some situations, or in others it might do god's work (don't hate for religion). Pyro Ball and HJK are obvious choices, U-Turn over Sucker Punch to keep that LITTLE momentum going.

Finally, Cloyster

Cloyster @ King's Rock
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Icicle Spear
- Ice Shard
- Rock Blast

This is a mon that I have loved since gen 6. It was in the vast majority of my teams and now that its making a comeback, I couldn't be happier. The sheer force that it gets from SpearBlast is absolutely ridiculous. I usually use cloyster off rip so as to take out as many threats as possible. King's Rock is ridiculous in its ability and having that flinch chance comes in clutch more often than not.


Thanks for reading and all feedback is appreciated.
 
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Hey chief! I love the idea of messing with AV Reuniclus, especially because it's not often you see it especially with Hatterene now around. However, there are definitely some things about this team that I think need some work. Let's start with the base.

579.png

Out of integrity for your team's original intention, I want to try and keep your idea, however, it does need a bit of modification. I feel like Shadow Ball is a bit redundant and a bit of a waste of a slot, especially since the things you would threaten with it you would get mauled by anyway. Things like Ghost Spam terrorize this thing anyway, and given it's speed, it will need to take a giant blow before launching a move that may not even KO anyway.

So, instead, to give your team more utility, I recommend you give it Future Sight over Shadow Ball. Not only do you get to further pressure your opponents, but given the fact you're running AV, it's generally not much of a hassle to throw one out.

The extra Spdef isn't necessary either since you're running AV, so I would just fully invest into SpAtk here with a modest nature.

748.png

I don't really have an issue with your Pex set; it's simply standard pex, and it works very nicely on balance squads like yours. However, I feel like you'd get more mileage out of Toxic Spikes. Given how my mild redux of your Reuniclus set runs Future Sight, you can not only pressure switch-ins with Tspikes, but you can bait Poison mons in and punish them with Future Sight/Psychic. Toxic works to catch Mandibuzz, though, so that comes down more to personal preference. Pex doesn't really need Baneful Bunker, so having a move that better synergizes with your team I feel would help it more in the long run.

036.png

I'm good with your Clefable as well, though, I noticed a distinct lack of Hazards, which given the theory behind your team, isn't really nice. Once more, my only suggestion is you run Stealth Rock over Aromatherapy. The latter is definitely great, but you need hazards much more than you need a Heal Bell, especially because your team isn't really burdened by status as badly as you might think. Optionally, you can run Phys Def as well to handle DD Dragapult, but this is more your call depending on how bad of a time you have with it.

823.png

Corviknight is a very splashable Pokemon, and a pivot is very useful to have on your team. Though, your choice not to run hazard removal on it is a bit strange to me, especially as Court Change alone is extremely inconsistent. Taunt isn't too useful for your team, as there's nothing really to benefit from it, so Defog I would say is much more optimal. Additionally, your team is somewhat Bisharp weak at the moment, so I feel there isn't any issue running Body Press over Brave Bird.

Mixed walls aren't exactly the best, but I feel given you're already running a bulky squad that it wouldn't hurt to have here. I would recommend this spread to safely OHKO Bisharp and also switch in on things like Specs Dragapult and Hatterene more safely.

Corviknight @ Leftovers
Ability: Pressure
EVs: 248 HP / 112 Def / 148 SpD
Careful Nature
- U-turn
- Body Press
- Roost
- Defog

Though, if you'd prefer, Max Spdef with Iron Head is always an option as well, as it better checks the Fairies that wall your team. Mirror Armor can similarly be run to check Mystical Fire users like Hatterene and Sylveon.

815.png

To be blunt, I don't really like Cinderace on your squad. I get what you were trying to do here, but it makes no sense to me that you don't just compress hazard control onto Corviknight and free up a space for a more offensive Pokemon. And, I feel like something you would adore to run is Guts Conkeldurr.

Conkeldurr @ Flame Orb
Ability: Guts
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Knock Off
- Facade
- Mach Punch
- Drain Punch

This thing combined with the danger of Future Sight and Toxic Spikes is an absolute menace. You cleave through Dark switchins with your Fighting STAB, and you have Facade to break fairies on top of Knock Off's ability to incapacitate an opponent's item. The stat spread is to outspeed uninvested Corvi and most Clef sets, and the latter does not live a Drain Punch into Facade combo. If you like offense like you say you do, I guarantee you'll have a blast with this.

091.png

Cloyster is another member I don't really think suits your team very well. King's Rock is really gimmicky and only works well on Para/Flinch based teams. An offensive Pokemon definitely works here, but I feel like you would still appreciate to have some utility by your side. May I introduce to you the fun Scarf Rotom.

Rotom-Heat @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Volt Switch
- Trick
- Will-O-Wisp / Toxic

Not only is Scarf Rotom great Speed control, but it's a phenomenal check to a lot of things that terrorize your team if set up on. It can check Ferrothorn, Mandibuzz, Corviknight which are pretty annoying for your team, and act as a good momentum gainer as merit of Volt Switch. It appreciates Future Sight as well! What's also nice is Will-O-Wisp works in tandem with your Reuniclus and Conkeldurr so they can have a better time switching; plus, Trick is good for crippling potential defensive threats. Toxic can be used here as well if you prefer to directly nail the passive mons flying in the sky. It also appreciates the Energy Ball coverage on your Reuniclus.

--

In total, this should be what your new team looks like!

579.png
748.png
036.png
823.png
534.png
479-h.png


It might seem a bit standard, sure, but it has great synergy and works incredibly well with Reuniclus and shreds balance/offense nicely!

What to Watch out for:
- Dracovish. You have Pex, but... be wary. May be an incentive to run Wisp on Rotom or to run Scarf Hydreigon
- DD Dragapult. Kind of shreds your team if you're not running Phys Def Clef

Other Options:
- Scarf Hydreigon could potentially work over Rotom; though Rotom might be more flexible as a whole, and is a good Steel check.
- Phys Def Clef
- Toxic Toxapex
- Bisharp could be a solid mon over Conk as both a sweeper and an Anti-Defogger, though I would prefer Conk.

Hopefully this helps!

Reuniclus @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Energy Ball
- Focus Blast

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Haze
- Toxic Spikes
- Recover
- Scald

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Protect
- Wish
- Moonblast

Corviknight @ Leftovers
Ability: Pressure
EVs: 248 HP / 112 Def / 148 SpD
Careful Nature
- U-turn
- Body Press
- Roost
- Defog

Conkeldurr @ Flame Orb
Ability: Guts
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Knock Off
- Facade
- Mach Punch
- Drain Punch

Rotom-Heat @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Volt Switch
- Trick
- Will-O-Wisp
 
Hey chief! I love the idea of messing with AV Reuniclus, especially because it's not often you see it especially with Hatterene now around. However, there are definitely some things about this team that I think need some work. Let's start with the base.

579.png

Out of integrity for your team's original intention, I want to try and keep your idea, however, it does need a bit of modification. I feel like Shadow Ball is a bit redundant and a bit of a waste of a slot, especially since the things you would threaten with it you would get mauled by anyway. Things like Ghost Spam terrorize this thing anyway, and given it's speed, it will need to take a giant blow before launching a move that may not even KO anyway.

So, instead, to give your team more utility, I recommend you give it Future Sight over Shadow Ball. Not only do you get to further pressure your opponents, but given the fact you're running AV, it's generally not much of a hassle to throw one out.

The extra Spdef isn't necessary either since you're running AV, so I would just fully invest into SpAtk here with a modest nature.

748.png

I don't really have an issue with your Pex set; it's simply standard pex, and it works very nicely on balance squads like yours. However, I feel like you'd get more mileage out of Toxic Spikes. Given how my mild redux of your Reuniclus set runs Future Sight, you can not only pressure switch-ins with Tspikes, but you can bait Poison mons in and punish them with Future Sight/Psychic. Toxic works to catch Mandibuzz, though, so that comes down more to personal preference. Pex doesn't really need Baneful Bunker, so having a move that better synergizes with your team I feel would help it more in the long run.

036.png

I'm good with your Clefable as well, though, I noticed a distinct lack of Hazards, which given the theory behind your team, isn't really nice. Once more, my only suggestion is you run Stealth Rock over Aromatherapy. The latter is definitely great, but you need hazards much more than you need a Heal Bell, especially because your team isn't really burdened by status as badly as you might think. Optionally, you can run Phys Def as well to handle DD Dragapult, but this is more your call depending on how bad of a time you have with it.

823.png

Corviknight is a very splashable Pokemon, and a pivot is very useful to have on your team. Though, your choice not to run hazard removal on it is a bit strange to me, especially as Court Change alone is extremely inconsistent. Taunt isn't too useful for your team, as there's nothing really to benefit from it, so Defog I would say is much more optimal. Additionally, your team is somewhat Bisharp weak at the moment, so I feel there isn't any issue running Body Press over Brave Bird.

Mixed walls aren't exactly the best, but I feel given you're already running a bulky squad that it wouldn't hurt to have here. I would recommend this spread to safely OHKO Bisharp and also switch in on things like Specs Dragapult and Hatterene more safely.

Corviknight @ Leftovers
Ability: Pressure
EVs: 248 HP / 112 Def / 148 SpD
Careful Nature
- U-turn
- Body Press
- Roost
- Defog

Though, if you'd prefer, Max Spdef with Iron Head is always an option as well, as it better checks the Fairies that wall your team. Mirror Armor can similarly be run to check Mystical Fire users like Hatterene and Sylveon.

815.png

To be blunt, I don't really like Cinderace on your squad. I get what you were trying to do here, but it makes no sense to me that you don't just compress hazard control onto Corviknight and free up a space for a more offensive Pokemon. And, I feel like something you would adore to run is Guts Conkeldurr.

Conkeldurr @ Flame Orb
Ability: Guts
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Knock Off
- Facade
- Mach Punch
- Drain Punch

This thing combined with the danger of Future Sight and Toxic Spikes is an absolute menace. You cleave through Dark switchins with your Fighting STAB, and you have Facade to break fairies on top of Knock Off's ability to incapacitate an opponent's item. The stat spread is to outspeed uninvested Corvi and most Clef sets, and the latter does not live a Drain Punch into Facade combo. If you like offense like you say you do, I guarantee you'll have a blast with this.

091.png

Cloyster is another member I don't really think suits your team very well. King's Rock is really gimmicky and only works well on Para/Flinch based teams. An offensive Pokemon definitely works here, but I feel like you would still appreciate to have some utility by your side. May I introduce to you the fun Scarf Rotom.

Rotom-Heat @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Volt Switch
- Trick
- Will-O-Wisp / Toxic

Not only is Scarf Rotom great Speed control, but it's a phenomenal check to a lot of things that terrorize your team if set up on. It can check Ferrothorn, Mandibuzz, Corviknight which are pretty annoying for your team, and act as a good momentum gainer as merit of Volt Switch. It appreciates Future Sight as well! What's also nice is Will-O-Wisp works in tandem with your Reuniclus and Conkeldurr so they can have a better time switching; plus, Trick is good for crippling potential defensive threats. Toxic can be used here as well if you prefer to directly nail the passive mons flying in the sky. It also appreciates the Energy Ball coverage on your Reuniclus.

--

In total, this should be what your new team looks like!

579.png
748.png
036.png
823.png
534.png
479-h.png


It might seem a bit standard, sure, but it has great synergy and works incredibly well with Reuniclus and shreds balance/offense nicely!

What to Watch out for:
- Dracovish. You have Pex, but... be wary. May be an incentive to run Wisp on Rotom or to run Scarf Hydreigon
- DD Dragapult. Kind of shreds your team if you're not running Phys Def Clef

Other Options:
- Scarf Hydreigon could potentially work over Rotom; though Rotom might be more flexible as a whole, and is a good Steel check.
- Phys Def Clef
- Toxic Toxapex
- Bisharp could be a solid mon over Conk as both a sweeper and an Anti-Defogger, though I would prefer Conk.

Hopefully this helps!

Reuniclus @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Energy Ball
- Focus Blast

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Haze
- Toxic Spikes
- Recover
- Scald

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Protect
- Wish
- Moonblast

Corviknight @ Leftovers
Ability: Pressure
EVs: 248 HP / 112 Def / 148 SpD
Careful Nature
- U-turn
- Body Press
- Roost
- Defog

Conkeldurr @ Flame Orb
Ability: Guts
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Knock Off
- Facade
- Mach Punch
- Drain Punch

Rotom-Heat @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Volt Switch
- Trick
- Will-O-Wisp

Alright so sorry for the late reply, but i have a couple questions.
1.Does losing the spdef on reun make it alot more frail and easier to kill. The 424 spd with max investment and av makes it more of a sponge. Regenerator allowing it to shrug it off.
2. I feel more like baneful bunker is better than toxic spikes, why is it that ts is what you recommended? (Not meant to be an attack) before when i used bb against vish it was relatively easy, now the matchup is much harder.
3.Conk I adore, gs.
4.I feel like rotom heat is way to frail to do anything. Am I using him wrong?
Thanks for taking the time to rate this and id love a reply if u can. Thanks!!
 
Alright so sorry for the late reply, but i have a couple questions.
1.Does losing the spdef on reun make it alot more frail and easier to kill. The 424 spd with max investment and av makes it more of a sponge. Regenerator allowing it to shrug it off.
2. I feel more like baneful bunker is better than toxic spikes, why is it that ts is what you recommended? (Not meant to be an attack) before when i used bb against vish it was relatively easy, now the matchup is much harder.
3.Conk I adore, gs.
4.I feel like rotom heat is way to frail to do anything. Am I using him wrong?
Thanks for taking the time to rate this and id love a reply if u can. Thanks!!
1: Reuniclus could hypothetically run max SpDef if works better for you, but max SpAtk better gives it the ability to break defensive cores, and given how you're already running HP investment, with AV it's already a sponge anyway. You could meet a good middle ground and calc enough SpAtk so Future Sight OHKOs pex and put the rest in SpDef, which is definitely an option that better advocates your intention with it.

2: I suggested Toxic Spikes because, with Future Sight, you put a lot of pressure on the opposing team's poison types and defensive cores. The only things that aren't necessarily threatened in any way is Mandibuzz, Corvi (somewhat), and Hydreigon, all of which are checked by Conk/Rotom. If Vish is too much of an issue then you can go back to running Baneful. The main reason I personally don't like Baneful is because Toxapex loses almost all of its utility otherwise (outside of Haze, which is situational) which Toxic/Toxic Spikes ultimately allow for it to have. Although, if you want to check Vish without losing out on active utility, I could suggest running Seismitoad instead, and you can run a different option on Clef to give it more utility (though maybe not Aromatherapy now that you're running Conk). Though, I'll need to test that; but Tspikes worked best for me.

3: epic

4: Rotom admittedly did work a lot better on your team prior to the Melmetal/Kyurem quickban, so you might get more mileage out of the Scarf Hydreigon option depending on what's threatening you, especially if Vish is a growing problem for your Toxapex if you run Tspikes. Though, the way to play Rotom is relentlessly. Switch it in on resists, and pressure defensive cores with Volt Switch/Overheat. Use Trick/Will-O-Wisp as midground moves to punish defensive switchins such as Seismitoad, too.

Ultimately:
- Pex can run Baneful if you want, but if so, I wouldn't suggest running Rotom
- If you keep Tspikes on Pex, run Scarf Hydreigon
- If you don't like either option on pex, run Rocks Seismitoad and a new utility move on Clef
- Get a good midground on the spread with Reuniclus]

Hope this helps!
 
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1: Reuniclus could hypothetically run max SpDef if works better for you, but max SpAtk better gives it the ability to break defensive cores, and given how you're already running HP investment, with AV it's already a sponge anyway. You could meet a good middle ground and calc enough SpAtk so Future Sight OHKOs pex and put the rest in SpDef, which is definitely an option that better advocates your intention with it.

2: I suggested Toxic Spikes because, with Future Sight, you put a lot of pressure on the opposing team's poison types and defensive cores. The only things that aren't necessarily threatened in any way is Mandibuzz, Corvi (somewhat), and Hydreigon, all of which are checked by Conk/Rotom. If Vish is too much of an issue then you can go back to running Baneful. The main reason I personally don't like Baneful is because Toxapex loses almost all of its utility otherwise (outside of Haze, which is situational) which Toxic/Toxic Spikes ultimately allow for it to have. Although, if you want to check Vish without losing out on active utility, I could suggest running Seismitoad instead, and you can run a different option on Clef to give it more utility (though maybe not Aromatherapy now that you're running Conk). Though, I'll need to test that; but Tspikes worked best for me.

3: epic

4: Rotom admittedly did work a lot better on your team prior to the Melmetal/Kyurem quickban, so you might get more mileage out of the Scarf Hydreigon option depending on what's threatening you, especially if Vish is a growing problem for your Toxapex if you run Tspikes. Though, the way to play Rotom is relentlessly. Switch it in on resists, and pressure defensive cores with Volt Switch/Overheat. Use Trick/Will-O-Wisp as midground moves to punish defensive switchins such as Seismitoad, too.

Ultimately:
- Pex can run Baneful if you want, but if so, I wouldn't suggest running Rotom
- If you keep Tspikes on Pex, run Scarf Hydreigon
- If you don't like either option on pex, run Rocks Seismitoad and a new utility move on Clef
- Get a good midground on the spread with Reuniclus]

Hope this helps!
Alright so I did get a perfect midground with Reun with
Reuniclus @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 140 SpA / 116 SpD
Modest Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Energy Ball
- Focus Blast

Is there a certain set I should use for scarfhydreigon or just use the normal one?

(also really big thanks)
 
Alright so I did get a perfect midground with Reun with
Reuniclus @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 140 SpA / 116 SpD
Modest Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Energy Ball
- Focus Blast

Is there a certain set I should use for scarfhydreigon or just use the normal one?

(also really big thanks)
Remember that you might want to run Future Sight over Shadow Ball; in fact, that's what I meant with the suggested spread intention.
For Scarf Hydreigon, I might run the standard. Fire Blast is really nice for nailing Ferros and Corvis that give your team a harder time defensively.
Also no problem! You have a really fun team idea :>
 
Remember that you might want to run Future Sight over Shadow Ball; in fact, that's what I meant with the suggested spread intention.
For Scarf Hydreigon, I might run the standard. Fire Blast is really nice for nailing Ferros and Corvis that give your team a harder time defensively.
Also no problem! You have a really fun team idea :>
Thanks and that set was just changed from my rmt not from your rate lol thats the reason why it has sb instead of future sight. Anyways thanks a million!
 
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