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Ask a simple question, get a simple answer. (RoA Version + resource links)

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Breeding with any shiny increases your chance to get a shiny egg to 1:64. Ditto is used because it can breed with any pokemon to produce a shiny offspring. So using the Red Gyarados will do the same for the pokemon it is compatible with.

Wrong. The chance with a common shiny Pokémon depends on the gender ratio of the baby. Only with Ditto the chance is certainly 1:63.
 
Breed a female Donphan to a male Wooper/Quagsire that knows Water Gun (only in Crystal). Who are you going to hurt with Water Gun's low base power and Donphan's pathetic Special Attack?
 
question:was there anything that could beat skarmbliss alone in that time?
Snorlax, Nidoking, Tyranitar, Dragonite, Machamp, Marowak, Rhydon, Golem, Electabuzz, Magmar, Moltres, Tentacruel, Clefable, Flareon, Muk, Arcanine, Weezing, Typhlosion, Feraligatr, Charizard Lapras, Entei, Porygon2, Qwilfish, Slowbro all beat it flatout using standard sets. I'm probably missing some UUs here but whatever.

Espeon, Vapreon, and Jolteon can all beat non-LS Blissey through sheer power. Jolteon beats LS Blissey if it runs Twave. The others can if they run Attract or something stupid. But all 3 can out-PP stall LS Blissey.

Zapdos does pretty damn well against Blissey, especially if it runs Thunderwave.

Cloyster can just explode on Blissey. And if Forretress wanted, it could run HP Fire and explode on Blissey.

And there's Thundermissy.

The list goes on to include pretty much every Pokemon should they specifically target Skarmbliss: Miltank learns Thunder, Ampharos, Gengar, Alakazam, Pikachu, Raichu can all learn DP.

Hell, throw on HP Fire on any physical attacker, or DE/Return/HP Fighting on any physical attacker to instantly beat the "combo". Curse Suicune/Kingdra which I've used gimmickly is stupidly effective at times. Throw HP Fire on Kangaskhan and Ursaring to reap benefits. Same with Scizor.
 
Yes. And lack of choices also. But you are not always stalling anyway. For instance the 99% of the things Umbreon or Bliss do is stalling and they are not actually good in gs because it is very easy to set up a sweep against them.

248 in all stats
65535 (65025) which is like 255 (252). However the stats are 1 point lower because de maximum ev is 15x2=30.
 
Can you baton pass partial trapping moves? For example, Flareon uses Fire Spin, then BP, the opponent will continue being trapped?
 
Ok so I read that the nature, gender, and ability for an egg is set before the IVs in Emerald. So you could get the n,g,a you want and SR unil you get nice IVs right?
Now does this work in FRLG?
 
I was just reading through RBY movesets for no real reason, and I notice Hyper Beam is very prevalent. What made it so much more viable back then?
 
---I was just reading through RBY movesets for no real reason, and I notice Hyper Beam is very prevalent. What made it so much more viable back then?---

In RBY, you could skip the recharge turn if you KO'd the other pokemon (which was quite often the case, unless it was Rhydon or something getting hit by Hyper Beam). There might have been some other situations that allowed you to skip the recharge turn, but I'm not well-versed enough in RBY to know all of them. Just know that there were situations in which you could fire off the mighty Hyper Beam and not need to recharge, and that's what made it viable.
 
I was just reading through RBY movesets for no real reason, and I notice Hyper Beam is very prevalent. What made it so much more viable back then?
Pretty much, it's because that back then if you KO'd the opponent with it, there was no recharge turn. Also, it was Physical back then, which helped Normal-types like Tauros, Snorlax, Kangaskhan, etc, and similarly was a viable option on Pokemon like Gyarados.
 
Actually sand attack does hit flying types. Similarly, confuse ray and night shade will hit normal types, counter and seismic toss will hit ghosts etc.

The only non damaging attack that will fail because of type in RBY that I can think of is thunderwave..


you still get STAB bonus (and super effective bonuses) with Critical Hits. Critical hits roughly double the damage you cause. It actually doubles your level in the damage formula, so you usually get slightly under double damage.

Have a nice day.

I just wanted to add in that critical hits in RBY ignore stat boosts in the calculations, so a +6 attack actually does less if you get a crit.
 
Hey for breeding in Crystal, I have a Shiny Hitmonchan who I want to breed with a non-shiny ditto. Will my ratio be 1/64? If not what will? Thanks in advance guys!
 
How does paralysis work in Gen I? It quarters speed in Gen IV, but all of the Gen I articles that have agility as an option say it's to counteract paralysis. If still does quarter speed, that would take three turns (+6), to get back to what you originally started with.
 
sorry if this is in the wrong place, but what levels could you recommend for beating the E4 with, because at the moment mine are all below 45, and i'm already in victory road. My team i something like this

lvl42 swampert
lvl41 Blaziken
lvl41 skarmory
lvl45 groudon
lvl41 wobbufet

Could someone link me to the correct thread if this is in the wrong place please
 
Well, your team is pretty well set up except for the levels. Your going to need to be around level 50-55 as the Elite 4 is levels 46-58. However the Chapiok uses Steel types which should be easily handled with your Blaziken. So all the top Pokemon will be weak to you moves. Here is the Elite 4:

Sydney uses Dark types. Use good moves and just go throguh with normal effectivness.

Pheobe uses ghosts. Same applies as above, except normal types won't work.

Glacia uses Ice types. Fire (literally) away with Blaziken's attacks.

Drake's Pokemon are tough but if your Swampert knows Ice Beam you won't have a problem.

Steven uses Steel types. Blaziken will work very well here. Watch out for Aggron though as it won't be weak to fire and can hit you super effectively.

Anyway, hope I was helpful :)
Good Luck!
 
How does paralysis work in Gen I? It quarters speed in Gen IV, but all of the Gen I articles that have agility as an option say it's to counteract paralysis. If still does quarter speed, that would take three turns (+6), to get back to what you originally started with.
I believe it cuts your speed in half in Gen I. Maybe it's by a fourth as well, but not 100% sure on that one.

As for counteracting the paralysis effect on your Pokemon, well, that's easy. In Gen I, if you get you Paralyzed then use Agility, or get a speed boost, it will nullify the speed drop effect of paralysis and boost your speed by x2.

Just keep browsing around those articles and you'll pretty much know the basic stuff like that in RBY pretty quickly.

~ Aether Nexus
 
Well, your team is pretty well set up except for the levels. Your going to need to be around level 50-55 as the Elite 4 is levels 46-58. However the Chapiok uses Steel types which should be easily handled with your Blaziken. So all the top Pokemon will be weak to you moves. Here is the Elite 4:

Sydney uses Dark types. Use good moves and just go throguh with normal effectivness.

Pheobe uses ghosts. Same applies as above, except normal types won't work.

Glacia uses Ice types. Fire (literally) away with Blaziken's attacks.

Drake's Pokemon are tough but if your Swampert knows Ice Beam you won't have a problem.

Steven uses Steel types. Blaziken will work very well here. Watch out for Aggron though as it won't be weak to fire and can hit you super effectively.

Anyway, hope I was helpful :)
Good Luck!

thanks for the help, i managed to beat the elite four anyway, and only really struggled against the walrein, and sealeo used by the ice type trainer. Everything else was pretty easy
 
In Gen I, if you get you Paralyzed then use Agility, or get a speed boost, it will nullify the speed drop effect of paralysis and boost your speed by x2.
~ Aether Nexus

At first I was like, Agility is the only speed boost! But then I remembered X-Speed. I wonder how that works in conjunction with Paralysis? I'm assuming it removes the speed fall and puts you at +1 sped. Hmmm
 
Can you baton pass partial trapping moves? For example, Flareon uses Fire Spin, then BP, the opponent will continue being trapped?

I tested it on NetBattle Supremacy and Pokémon Stadium 2, and it isn't passed. But according to the Psypokes, it is passed in-game.
 
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