31 on all but Sp. Atk [30 Sp. Atk] gives you HP Electric, but I don't think you'd like to lower the SpA, even if it's just 1 point.What's the best IV spread for a HP Electric Slowbro?
Does substitute block rapid spin from blowing away spikes? I can't find anything in the move descriptions or DP research threads.
How do you record battles like in this one thread?: http://www.smogon.com/forums/showthread.php?t=27106
This is going to sound idiotic almost without doubt, but who am I supposed to breed donphan with to get ice shard as an egg move?
They are using shoddy battle, a battle sim. If you want to record wifi battles, just write them down in notepad while your fighting.
How are stat-up moves calculated by the engine?
I'm told one stage is worth 50%, but what about when 2 of them are there? Is it +125% or +100%?
What makes a good special wall that's NOT Blissey and is NOT a water type?
Cradily in a Sandstorm can take special hits like a champ and learns Recover. It has a decent movepool, with attacking options for special, physical, or mixed attacks. STAB on Grass and Rock is always good, and is a decent combination (not the best, but not on the level of something like Dark / Grass).
Does substitute block rapid spin from blowing away spikes? I can't find anything in the move descriptions or DP research threads.
No it does not in DP, and it did not in ADV. This was a Netbattle bug.
sorry about that then.
You are correct; Max is wrong.
31 on all but Sp. Atk [30 Sp. Atk] gives you HP Electric, but I don't think you'd like to lower the SpA, even if it's just 1 point.
31/30/30/31/31/30 [speed last] is also HP Electric if I'm not mistaken.
The first spread is still generally best, but there is a good contender. These are the 2 spreads for HP Electric I would consider:
31/31/31/30/31/31
31/30/30/31/31/30
Your choice is to lose 1 Special Attack, or 1 Defense and 1 Speed, really. If you are using EVs in both Defense and Special Attack, it doesn't matter which choice you pick, as EVs can compensate for this, so I'd still go with the first set. You may the think loss of Speed makes you more effective against a Trick Room team, but if they have Trick Room, they're going to be minimizing their Speed IVs, and there is no Pokemon that lands at 96 or 95 Speed with 0 IVs in Speed, meaning it will never matter in your favor. However, if you lower Speed, you will always go after enemy Snorlax that haven't Cursed, and other Slowbro that do not lower Speed.
OK, everywere I look I get different answers, so I'm going to try to ask this here. I cant find it in the research threads. What increases damage more, the Plate items or items like Magnet, Charcoal, etc? Thanks
They all do a 20% boost. You can check in the official item analysis page, which is linked in the research thread, and in the "DP Analyses" subforum.
Are the HPs in Adv all physical damage?
My Zapdos used HP Fire in Emerald and it got Countered :(
All moves in Advance (except technically Beat Up, but that's really a typeless attack) are determined by what type they are. Hidden Power Fire is always special. However, due to an oddity of Hidden Power, Counter always works against it, and Mirror Coat always fails.