It returns to normal.Does the ability return to normal if you switch out after a Skillswap/Role Play/Worry Seed? Or does it keep the new ability for the rest of the game?
How come Rotom Formes aren't getting Pain Split on Shoddy? The original Rotom form does, but its Formes doesn't? Does anyone know or care to explain the reason behind this?
hey guys, i did some brief (brief) internet searching and it seems i can only get a petaya berrybytrading over a jirachi from coliseum. i don't have the bonus disc, so no jirachi for me. can someone trade me a poke holding a petaya berry? i don't care who'sholding it, i just want the berry.
if i'm wrong and youcan obtain them somewhere in game, then could you please point me in the right direction? help would be much appreciated!
You can also get a Pataya Berry by buying it at Mt. Battle in XD and Colleseum, and it can be purchased in Battle Revolution, if you have any of those 3 games. If not, you can ask in the simple requests thread of the wi-fi forrum I belive.
It was a mistake, the Rotom forms were simply forgotten when adding HGSS moves. No clue if this will be fixed.
I'd say go with Psychic/Nasty Plot/Ice Beam/Focus Blast if you already have a sleeper. Lovely Kiss only has 75% accuracy, but then that's still better than Hypnosis. The move-set is really optional still. Yours is fine, and the standard is fine. Just decide which one will help your team the most.If I use NP Jynx, should I use NP/Lovely Kiss/Ice Beam/Focus Blast?
Also, is Psychic generally poor typing?
I'm whipping up a timid "flawless" froslass tomorrow as a "speedy sweeper counter" to most of my hail teams type weaknesses because it "seems" to have the moveset to do so. Also this is for a VGC DOUBLES Team, not for singles! So it doesn't necissarily have to 1HKO anything, it can get help from it's partner to at least take out 1 threat you know.
However, I'm torn between 2 movesets...
1)Blizzard / HP (Ground 70) / Psychic / Water Pulse
Blizzard is because it's on an auto-hail team
HP Ground hit's fire, rock, steel (unles they're flying or levitating), and Water Pulse hits Fire and Rock even if they happen to be levitating.
Psychic hits fighting.
2)Blizzard / HP (Fire 70) / Psychic / Water Pulse
Blizzard (duh)
HP Fire hit's Steel regardless (unless it's a weirdfireproof zong?Q!)
Pulse hits fire and rock pretty reliably
Psychic hits fighting.
Any suggestions?
Your other lead is Abomasnow, right? What HP are you going to give it, assuming you do? Ground would help with your fire weakness, and most Steels are going to be hit by it anyway. For 'Zong (which almost always has Levitate), give Abomasnow HP Fire, if you decide to go with one on it.
edit: Matt, have the rules for next year's VGC been released already?
No, once Wobbuffet is switched out the effects of Shadow Tag are gone.Does Shadow Tag remain in play when Wobbuffet switches out? i.e. The opposing Pokemon can never switch out if it has once been in the effects of Shadow Tag.
Because according to serebii, that is the case.
No.Here's my simple question: "Does Pain Split work on Ghost types?"
This seems like the best place for the following questions.
I am making a team to challenge the Battle Tower, which consists of these two Pokémon:
Staraptor @ Choice Band
Intimidate
Naîve Nature (-Sp.Def, +Speed)
252 Atk / 252 Spe / 4 Def
~ Brave Bird
~ Return
~ Close Combat
~ U-Turn
Machamp @ Lum Berry/Leftovers (Unsure about the item)
No Guard
Adamant Nature (+Atk, -Sp.Atk)
252 HP / 252 Atk / 4 Spe
~ Dynamic Punch
~ Stone Edge
~ Bullet Punch
~ Bulk Up
Firstly, do those seem like decent sets? I thought about their weaknesses and my lack of a Special Attacker, and came to the conclusion that Magnezone would round out this team nicely, probably a Scarfed one with Explosion as one of its moves.
Now, before I mention anything further, I am well-aware that the Tower should be taken quite seriously if I want to do well. However, my main goal is to get the colored emblem by using a fun team. With this in mind, the Staraptor is shiny. In addition, I have four shiny Magnemite, and I need help deciding which one would be best to complete the team. I know their Hidden Power types, but not the base power, so bear with me. Here are their stats (I do not have many Rare Candies or Wi-Fi access):
Magnemite #1: Mild (Magnet Pull; Quick Ball): 24 - 26 / 25 - 27 / 5 - 7 / 26 - 28 / 29 / 3 - 4
HP Grass
Magnemite #2: Timid (Magnet Pull; Premier Ball): 25 - 28 / 31 / 25 - 27 / 18 - 20 / 5 - 7 / 18 - 20
HP Electric
Magnemite #3: Docile (Magnet Pull; Luxury Ball): 8 - 10 / 9 - 12 / 7 - 9 / 7 - 9 / 8 - 11 / 19
HP Ice
Magnemite #4: Modest (Magnet Pull; Premier Ball): 22 - 24 / 9 - 12 / 18 - 20 / 21 - 24 / 8 - 11 / 30
HP Electric
Thank you all in advance for your help. Multiple opinions are appreciated.
No.Here's my simple question: "Does Pain Split work on Ghost types?"