So I have a Celebi I'm including on my WiFi team, and it's a Calm Mind passer; here are its relevant stats and moveset:
Celebi @ Leftovers
Bold l l Natural Cure
252 Hp/ 142 Def/ 116 Spd
Calm Mind
Baton Pass
Recover/Leech Seed/Substitute
Energy Ball
31 Hp/ 14 Atk/ 10 Def/ 26 SAtk/ 26 SDef/ 18 Spd
However, should I adjust the EVs to accomodate the IVs? Additionally, since I have TWO Wishpassers on the team, should I instead opt for Leech Seed or Substitute to pass with Calm Mind?
Both are Super effective on Ghost, and Psychic
Dark / Steel resists both
Normal is immune to Ghost
Fighting resists Dark.
Those are the differences immunity / resistance wise. Crunch, however, has 80 more BP and a 20% Chance to lower defense. Shadow Claw has a high Crit-hit rate. I'd go with crunch for the higher BP, to be honest.
EDIT: Mold Breaker ignores traits, i.e, Levitate doesn't work against someone with Mold Breaker.
Does anyone know what the IV requirements are in order to get HP ICE.
Im trying to make my gengar learn it.
OmegaDonut said:Zoom Lens: If the holder is hit first during a round, the holder's Accuracy goes up one level.
http://serebii.net/games/capture.shtmlWhat is the formula for the chance to catch a pokémon?
Is there a big difference trying to catch anything with 1 HP and like 5 HP?
Do all statuses affect the chance to catch a pokemon the same?
What's the base power or Reversal at 1HP? And also at 50% HP?
Oof. New question, also, my others as well.
Does Defog remove all Spikes/Stealth Rocks on the field, or the ones your opponent set down?
What a better Nature for an Arcanine? Jolly or Adamant? I know it sometimes depends on your team, but jsut in general?