HP Revamp:
I'll look into a bit of a middle ground below, with its boost on the stat and net effect.
Suggested Model:
Rank 1: 80 [No Change]
Rank 2: 90 [No Change]
Rank 3: 100 [No Change]
Rank 4: 108 (+8) [-2]
Rank 5: 114 (+6) [-6]
Rank 6: 118 (+4) [-7]
Rank 7: 122 (+4) [-8]
Rank 8: 126 (+4) [-9]
Rank 9: 130 (+4) [-10]
Rank 10: 133 (+3) [-12]
Why this model?
HP is basically as strong as Defense and Special Defense ranks combined, and with additive damage quickly becomes a piling on. What this does is keep Rank 4 Pokemon at basically the same bulk, but starts cutting into the HP at the high end ranks very quickly. I do not think a 6 HP or a 8 HP reduction in Pyroak or Snorlax is going to make a massive impact, but it will be significant. As far as the numbers themselves, sure, increments of 5 or 10 look cleaner, but as pointed out, ASB is additive. And, since you can kind of look at HP as a percentage, Chansey/Blissey have 33% More HP than your "average" Pokemon (Rank 3). This doesn't seem too far out of place when you consider how normalized ASB makes stats.
Weight:
Normalizing formulas (and making fewer of them) is probably the best way to handle this.
Suggested Formula Changes:
Updated:
Additional:
Changing Weight Class 8 to go from 350kg-499.9 kg
Changing Weight Class 9 to start at 500.
The only Pokemon effected is Snorlax. Avalugg is 505.0 kg.
Effects: Essentially what this does is bring Wood Hammer and Flare Blitz into lone with Double-Edge, and still acknowledges the Pokemon using Brave Bird and Volt Tackle are generally lightweights. The weight change doesn't effect Snorlax's Double-Edge [8/1,5 =5.33, which still rounds up to 6], but does weaken its Giga Impact by 1 BAP with that move's formula change, and also takes 1 BAP off of Pyroak's Flare Blitz and Wood Hammer.
Thoughts?
I'll look into a bit of a middle ground below, with its boost on the stat and net effect.
Suggested Model:
Rank 1: 80 [No Change]
Rank 2: 90 [No Change]
Rank 3: 100 [No Change]
Rank 4: 108 (+8) [-2]
Rank 5: 114 (+6) [-6]
Rank 6: 118 (+4) [-7]
Rank 7: 122 (+4) [-8]
Rank 8: 126 (+4) [-9]
Rank 9: 130 (+4) [-10]
Rank 10: 133 (+3) [-12]
Why this model?
HP is basically as strong as Defense and Special Defense ranks combined, and with additive damage quickly becomes a piling on. What this does is keep Rank 4 Pokemon at basically the same bulk, but starts cutting into the HP at the high end ranks very quickly. I do not think a 6 HP or a 8 HP reduction in Pyroak or Snorlax is going to make a massive impact, but it will be significant. As far as the numbers themselves, sure, increments of 5 or 10 look cleaner, but as pointed out, ASB is additive. And, since you can kind of look at HP as a percentage, Chansey/Blissey have 33% More HP than your "average" Pokemon (Rank 3). This doesn't seem too far out of place when you consider how normalized ASB makes stats.
Weight:
Normalizing formulas (and making fewer of them) is probably the best way to handle this.
Suggested Formula Changes:
Current:
Brave Bird
BAP Formula: 10 + User Weight Class
Energy Cost Formula: 7 + (User Weight Class / 2)
Double-Edge
BAP Formula: 10 + (User Weight Class / 1.5). Round Up.
Energy Cost Formula: 6 + (User Weight Class / 2.5)
Flare Blitz
BAP Formula: 10 + User Weight Class
Energy Cost Formula: 7 + (User Weight Class / 2)
Giga Impact
BAP Formula: 12 + (User Weight Class / 1.5) — Round up
Energy Cost Formula: 9 + (Weight Class / 2.5)
Head Smash
BAP Formula: 12 + (User Weight Class / 1.5) — Round up
Energy Cost Formula: 9 + (Weight Class / 2.5)
Volt Tackle
BAP Formula: 11 + User Weight Class
Energy Cost Formula: 7 + (User Weight Class / 2)
Wood Hammer
BAP Formula: 10 + User Weight Class
Energy Cost Formula: 7 + (User Weight Class / 2)
Brave Bird
BAP Formula: 10 + User Weight Class
Energy Cost Formula: 7 + (User Weight Class / 2)
Double-Edge
BAP Formula: 10 + (User Weight Class / 1.5). Round Up.
Energy Cost Formula: 6 + (User Weight Class / 2.5)
Flare Blitz
BAP Formula: 10 + User Weight Class
Energy Cost Formula: 7 + (User Weight Class / 2)
Giga Impact
BAP Formula: 12 + (User Weight Class / 1.5) — Round up
Energy Cost Formula: 9 + (Weight Class / 2.5)
Head Smash
BAP Formula: 12 + (User Weight Class / 1.5) — Round up
Energy Cost Formula: 9 + (Weight Class / 2.5)
Volt Tackle
BAP Formula: 11 + User Weight Class
Energy Cost Formula: 7 + (User Weight Class / 2)
Wood Hammer
BAP Formula: 10 + User Weight Class
Energy Cost Formula: 7 + (User Weight Class / 2)
Brave Bird
BAP Formula: 12 + (User Weight Class / 2). Round Up.
Energy Cost Formula: 7 + (User Weight Class / 2)
Volt Tackle
BAP Formula: 12 + (User Weight Class / 2). Round Up.
Energy Cost Formula: 7 + (User Weight Class / 2)
Double-Edge
BAP Formula: 11 + (User Weight Class / 1.5). Round Up.
Energy Cost Formula: 6 + (User Weight Class / 2.5)
Flare Blitz
BAP Formula: 11 + (User Weight Class / 1.5). Round Up.
Energy Cost Formula: 6 + (User Weight Class / 2.5)
Wood Hammer
BAP Formula: 11 + (User Weight Class / 1.5). Round Up.
Energy Cost Formula: 6 + (User Weight Class / 2.5)
Giga Impact
BAP Formula: 13 + (User Weight Class / 2). Do Not Round.
Energy Cost Formula: 9 + (User Weight Class / 2.5)
Head Smash
BAP Formula: 13 + (User Weight Class / 2). Do Not Round.
Energy Cost Formula: 9 + (User Weight Class / 2.5)
BAP Formula: 12 + (User Weight Class / 2). Round Up.
Energy Cost Formula: 7 + (User Weight Class / 2)
Volt Tackle
BAP Formula: 12 + (User Weight Class / 2). Round Up.
Energy Cost Formula: 7 + (User Weight Class / 2)
Double-Edge
BAP Formula: 11 + (User Weight Class / 1.5). Round Up.
Energy Cost Formula: 6 + (User Weight Class / 2.5)
Flare Blitz
BAP Formula: 11 + (User Weight Class / 1.5). Round Up.
Energy Cost Formula: 6 + (User Weight Class / 2.5)
Wood Hammer
BAP Formula: 11 + (User Weight Class / 1.5). Round Up.
Energy Cost Formula: 6 + (User Weight Class / 2.5)
Giga Impact
BAP Formula: 13 + (User Weight Class / 2). Do Not Round.
Energy Cost Formula: 9 + (User Weight Class / 2.5)
Head Smash
BAP Formula: 13 + (User Weight Class / 2). Do Not Round.
Energy Cost Formula: 9 + (User Weight Class / 2.5)
Additional:
Changing Weight Class 8 to go from 350kg-499.9 kg
Changing Weight Class 9 to start at 500.
The only Pokemon effected is Snorlax. Avalugg is 505.0 kg.
Effects: Essentially what this does is bring Wood Hammer and Flare Blitz into lone with Double-Edge, and still acknowledges the Pokemon using Brave Bird and Volt Tackle are generally lightweights. The weight change doesn't effect Snorlax's Double-Edge [8/1,5 =5.33, which still rounds up to 6], but does weaken its Giga Impact by 1 BAP with that move's formula change, and also takes 1 BAP off of Pyroak's Flare Blitz and Wood Hammer.
Thoughts?
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