NU Ariados

QC Checks: TheCanadianWifier, Soulgazer, scorpdestroyer
GP Checks: Lord Alphose, Muk

ariados.gif


Overview
########

At first glance, there seems little reason to use Ariados over other Sticky Web users, which have a greater offensive presence, a better movepool, or both. However, Ariados does have a saving grace: Toxic Spikes. With Toxic Spikes, Ariados has a way to put pressure on the opponents, slowly wearing them down. This, in combination with Sticky Web slowing the opponent down, means that Ariados is great at assisting its teammates at beating bulkier offensive teams.

However, even with Toxic Spikes, Ariados's flaws are still very apparent. Firstly, Ariados is very slow, even being outsped by Pokemon such as Omastar and Crustle, meaning it will usually be KOed before it can set up a second entry hazard. Secondly, grounded Poison-types such as Vileplume and Dragalge and Rapid Spin users such as Cryogonal and Sandslash are extremely common and make Ariados less effective. Ariados's main flaw, however, is the fact that it faces serious competition from other Sticky Web users. Leavanny has a better STAB combination and higher Speed, and Kricketune has Taunt, Endeavor, and Knock Off. Overall, though, if you're looking for a Sticky Web user that can help its team deal with bulky offensive threats such as Feraligatr, give Ariados a try.

Sticky Web + Toxic Spikes
########
name: Sticky Web + Toxic Spikes
move 1: Sticky Web
move 2: Toxic Spikes
move 3: Megahorn
move 4: Sucker Punch
ability: Insomnia
item: Focus Sash
evs: 252 Atk / 4 SpD / 252 Spe
nature: Jolly

Moves
========

Sticky Web lowers the opposing team's Speed, helping slower teammates move first. Toxic Spikes allows Ariados to differentiate itself from other Sticky Web users and gives it a way to wear down the opposing team. Megahorn is a powerful STAB attack that gives Ariados a way to deal good damage to Pokemon weak to it, such as Uxie. Lastly, Sucker Punch allows Ariados to get off a final hit against attackers, should it need to.

Set Details
========

Maximum Attack and Speed investment with a Jolly nature allows Ariados to set up its entry hazards as quickly as possible and hit hard once it has accomplished this goal. Focus Sash practically guarantees that Ariados will survive a single hit and be able to set up at least one entry hazard. Finally, Insomnia means Ariados can set up entry hazards even in the face of Sleep Powder.

Usage Tips
========

Don't set up Toxic Spikes if your opponent has a grounded Poison-type on their team, as it will make them close to useless. Ariados works best as a lead, setting up Sticky Web and Toxic Spikes as soon as possible, and should be played differently depending on the nature of the opposing team. For example, against offensive teams, setting up Sticky Web and then a layer of Toxic Spikes is optimal, and against more defensive teams Ariados should be preserved until grounded Poison-types have been removed and then set up Toxic Spikes. It is only necessary to set up one layer of Toxic Spikes against offensive teams, as Pokemon on such teams do not tend to last long enough to require the badly poisoned effect that a second layer of Toxic Spikes cause. One layer also puts more immediate pressure against these teams by doing more damage within the first couple of turns than two layers would do.

Team Options
========

Powerful Pokemon with average Speed such as Zangoose, Feraligatr, Bouffalant, Kangaskhan, Samurott, and Magmortar all appreciate Ariados's Sticky Web support. As Ariados does not set up Stealth Rock, offensive Stealth Rock users such as Mesprit, Golem, and Steelix all make good partners. Pawniard is a good partner, as it discourages the use of Defog, which removes Ariados's entry hazards. On a similar note, Ghost-types such as Spiritomb, Mismagius, and Golurk can all spinblock, protecting Ariados's entry hazards. Spiritomb can also Pursuit trap Xatu, making it even more helpful.

Other Options
########

Poison Jab is an option for a secondary STAB move that hits Slurpuff and Togetic, though it doesn't hit anything else notable that Megahorn doesn't hit harder. Giga Drain is also an option to reliably 2HKO Omastar and deal good damage to Rhydon, two possible leads against Ariados. Swarm can power up Megahorn once Focus Sash has been used, though this leaves Ariados extremely vulnerable to Pokemon with Sleep Powder, such as Vivillon. Foul Play is an option to hit Swords Dance sweepers that try to boost against Ariados. Finally, Baton Pass can be used to allow a teammate to switch in safely, though it has very limited uses.

Checks & Counters
########

**Taunt**: Taunt users such as Qwilfish and Mismagius can render Ariados close to useless. The former can also set up entry hazards against Ariados while Ariados can do little back.

**Xatu**: Xatu can block Sticky Web and Toxic Spikes with Magic Bounce, though it doesn't like taking Megahorn or Sucker Punch.

**Rapid Spin and Defog**: Pokemon such as Cryogonal, Sandslash, Pelipper, and Togetic can remove Ariados's entry hazards with Rapid Spin and Defog, respectively.

**Grounded Poison-types**: Grounded Poison-types such as Vileplume, Dragalge, and Qwilfish can absorb Ariados's Toxic Spikes.

**Ditto**: Ditto can transform into Ariados and set up a Sticky Web of its own, neutralizing the effects.

**Faster Attackers**: In general, faster attackers such as Feraligatr, Archeops, and Pyroar can all outspeed and 2HKO Ariados, limiting it to only one entry hazard.

**Kangaskhan**: Kangaskhan can use Fake Out to break Ariados's Focus Sash and follow with a Return to KO Ariados, preventing it from setting up any hazards.

**Rock Blast**: Rock Blast from the likes of Jolly Crustle can outspeed and KO Ariados through Focus Sash.
 
Last edited:
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Just a quick note before I head off to bed, Swarm should probably be slashed with Insomnia as it gives Megahorn a huge power increase. And as a suicide lead its not like you are going to be switching it in to stop sleep powder or the like.

Will check and add more in the morning.
 
Just a quick note before I head off to bed, Swarm should probably be slashed with Insomnia as it gives Megahorn a huge power increase. And as a suicide lead its not like you are going to be switching it in to stop sleep powder or the like.

Will check and add more in the morning.

Alright, added.

On a side note, I mentioned how most people will not put an Ariados to sleep in fear of Insomnia, so Swarm acts like a bluff of sorts. I also added sleep in C&C if you're using Swarm. :]
 
I don't know how you missed sticky web's number one threat, but mention zangoose first when mentioning things that appreciate webs :]
 
Now that you've mentioned some faster Pokemon in that list such as Kangaskhan and Zangoose, you may want to reword the beginning of the sentence into something more general along the lines of "Good partners that appreciate the Sticky Web support include;"
 
I'm not sure Swarm deserves a slash, because Insomnia is very useful to ensure Sticky Web does go up. I'd say remove it, but the rest of QC can feel free to disagree on this.

Overview:
- say that it faces competition from Kricketune and Leavanny
- Toxic Spikes isn't for defensive teams because these usually carry a grounded Poison. They are instead very useful for wearing offensive Pokemon down and put them on a timer
- mention that unless opponents don't attack it it'll be limited to just one hazard most of the time because it's slow and not bulky

Usage Tips:
- Talk about how Ariados would lay down hazards vs different team styles. For example Sticky Web first vs hyper offense and set up one layer of TSpikes only, while vs stall SW isn't necessary and Ariados can be conserved until the grounded Poison is dead

Team Options:
- Highlight Spiritomb in particular because it traps Xatu

Other Options:
- Mention Baton Pass for safe switches but Ariados will hardly be using it

Checks and Counters:
- Add Xatu
- Add Ditto
- Don't mention sleep because Insomnia is Ariados's best ability and it's not safe to try and sleep it at all.
 
I'm not sure Swarm deserves a slash, because Insomnia is very useful to ensure Sticky Web does go up. I'd say remove it, but the rest of QC can feel free to disagree on this.

Overview:
- say that it faces competition from Kricketune and Leavanny
- Toxic Spikes isn't for defensive teams because these usually carry a grounded Poison. They are instead very useful for wearing offensive Pokemon down and put them on a timer
- mention that unless opponents don't attack it it'll be limited to just one hazard most of the time because it's slow and not bulky

Usage Tips:
- Talk about how Ariados would lay down hazards vs different team styles. For example Sticky Web first vs hyper offense and set up one layer of TSpikes only, while vs stall SW isn't necessary and Ariados can be conserved until the grounded Poison is dead

Team Options:
- Highlight Spiritomb in particular because it traps Xatu

Other Options:
- Mention Baton Pass for safe switches but Ariados will hardly be using it

Checks and Counters:
- Add Xatu
- Add Ditto
- Don't mention sleep because Insomnia is Ariados's best ability and it's not safe to try and sleep it at all.

Done: :]

Also I removed Swarm because it's so meh and Insomnia is so nice.
 
I agree with scorp that insomnia is too useful to pass up, and swarm should be nothing more than an OO mention, if that.

Once the above changes from both of us are implemented, [QC 1/3]

edit: damn they already are, nice and ninja'd
 
Completely defensive set is viable at least mention in OO takes up hits nicely (phys. defensive)

Also I would put Agility somewhere in OO too, at the very least Ariados can baton pass that boost to a partner.

Finally I think using Adamant should at least get a mention in Set Details since you do miss out on Seismitoad and unvinested base 75, butthe extra power is really nice.

Ex:

252+ Atk Ariados Megahorn vs. 252 HP / 4 Def Spiritomb: 156-184 (51.3 - 60.5%) -- 90.2% chance to 2HKO after Leftovers recovery
252 Atk Ariados Megahorn vs. 252 HP / 4 Def Spiritomb: 144-169 (47.3 - 55.5%) -- 17.6% chance to 2HKO after Leftovers recovery
 
Why would you not run Swarm? When at 1 HP Swarm is activated and it can launch off a powerful Megahorn before dying. I mean it at least deserves a Set Details mention, no?
 
Insomnia means guaranteed Webs against Sleep leads (and considering Ariados's ass Speed, it's a pretty big risk not to lead with Dos). Considering it was one of the few ways to stop even Shuckle, being unaffected by that shit is pretty big. Swarm Megahorn on something like Ariados is overrated as hell anyway.
 
Yeah... I'm only mentioning things that assists this thing as a lead, as everything else is horribly outclassed. That means no physically defensive or Agility BP.

Adamant means you lose to shit when leading so it's a no. I don't care how nice the power is. It's not like you're even attacking with Ariados, like, ever, anyways.

Anyways, the final QC check would be awesome n_n
 
Hi ik this is in GP stage but I still have some minor stuff:

Ariados actually has pmuch the strongest offensive presence of all Webbers lol, bc Megahorn is strong and Sucker Punch is priority (doesn't really matter that much but yeah). I'd replace that with Speed or something.

I wouldn't say Poison Jab is completely useless since it does a lot to Slurpuff, so I would note that.

I would mention Kanga and Rock Blast users in C&C. The former can use Fake Out + Return to ensure Ariados does nothing, and the latter breaks its Sash which limits it to one hazard. Jolly Crustle in particular naturally outspeeds and whacks it around.

:toast:
 
Hi ik this is in GP stage but I still have some minor stuff:

Ariados actually has pmuch the strongest offensive presence of all Webbers lol, bc Megahorn is strong and Sucker Punch is priority (doesn't really matter that much but yeah). I'd replace that with Speed or something.

I wouldn't say Poison Jab is completely useless since it does a lot to Slurpuff, so I would note that.

I would mention Kanga and Rock Blast users in C&C. The former can use Fake Out + Return to ensure Ariados does nothing, and the latter breaks its Sash which limits it to one hazard. Jolly Crustle in particular naturally outspeeds and whacks it around.

:toast:

Updated :]
 
amcheck, implement whatever you like and don't implement whatever you don't like ^_^ (really well written btw)

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QC Checks: TheCanadianWifier, Soulgazer, scorpdestroyer
GP Checks:

ariados.gif


Overview
########

At first glance, there seems little reason to use Ariados over other Sticky Web users, which either have a better offensive presence, movepool, or both. However, Ariados does have a saving grace: Toxic Spikes. With Toxic Spikes, Ariados has a way to put pressure on the opponents, slowly wearing them down. This, in combination with Sticky Web slowing the opponent down, means that Ariados is great at assisting its teammates at beating scary fast and bulky threats.

However, even with Toxic Spikes, Ariados's flaws are still very apparent. Firstly, Ariados is very slow, even being outsped by Pokemon such as Omastar and Crustle, which means it's usually limited to only one entry hazard. Secondly, grounded Poison-types such as Vileplume and Dragagle Dragalge and Rapid Spin users such as Cryoganol Cryogonal and Sandslash are extrememly common and make Ariados less effective. Its main flaw, however, is the fact that it faces serious competition from other Sticky Web users; Leavanny has a better STAB combination and higher Speed, (AC) while Krickitune Kricketune has Taunt, Endeavor, and Knock Off. Overall, though, if you're looking for a Sticky Web user that can helps its team (or something like that, a word is missing) with bulky offensive threats such as Feraligatr, give Ariados a try.

Sticky Web + Toxic Spikes
########
name: Sticky Web + Toxic Spikes
move 1: Sticky Web
move 2: Toxic Spikes
move 3: Megahorn
move 4: Sucker Punch
ability: Insomnia
item: Focus Sash
evs: 252 Atk / 4 SpD / 252 Spe
nature: Jolly

Moves
========

Sticky Web lowers the opposing team's Speed stat, helping slower offensive Pokemeon move first. Toxic Spikes allows Ariados to differentiate itself from other Sticky Web users and gives it a way to wear down the opposing team. Megahorn is a powerful STAB attack that gives Ariados a way to do big damage to Pokemon such as like Uxie (I'm not 100% sure, simply because correcting 'such as' is risky lol, but I think 'like' is appropriate here; from what I've heard, 'such as' merely states examples, whereas 'like' rather means 'in the vein of'. Therefore, using 'such as' would imply that, say, Dragalge would have been an equally appropriate example as Uxie - I mean, they're both Pokemon - which obviously isn't the case). Lastly, Sucker Punch allows Ariados to get off a final hit against attackers, (AC) should it need to.

Set Details
========

Maximum Attack and Speed with a Jolly nature allow Ariados to set up its entry hazards as quickly as possible and also hit hard once it has accomplished this role goal. (looks like a contamination, I don't think you 'accomplish' a role, you 'perform' a role or accomplish a goal) Focus Sash close to guarantees Ariados will live a single hit and be able to set up at least one entry hazard. Finally, Insomnia means Ariados can set up entry hazards, (RC) even in the face of Sleep Powder. (using the comma implies that Insomnia enables Ariados to set up hazards - full stop, with the Sleep Powder part as something of an afterthought. This is not the nuance you're looking for)

Usage Tips
========

Don't set up Toxic Spikes if your opponent has a grounded Poison-type on there their team, as it will make them close to useless. Ariados works best as a lead, setting up Sticky Web and Toxic Spikes as soon as possible. Ariados should be played differently depending on the team style (two words). For example, agasint against offensive teams, Sticky Web and a layer of Toxic Spikes is optimal, while against more defensive teams Ariados should be preserved until grounded Poison-types have been removed and then set up two layers of (I suppose?) Toxic Spikes. It is only necessary to set up one layer of Toxic Spikes against offensive teams, as they do not tend to live long enough to require two layers. One layer also puts more immediate pressure against these teams by doing more damage the first turn then than two layers would do.

Team Options
========

More Powerful (I'm not really sure what 'more' compares to; if by 'more' you simply mean 'rather', 'above average' - idrk if the comparative can be used in this way in English, but it can in my native language and some other ones - I think it's best to leave it out) Pokemon with average Speed such as Zangoose, Feraligatr, Bouffalant, Kangaskhan, Samurott, and Magmortar all appreciate Ariados's Sticky Web support. As Ariados does not set up Stealth Rock, offensive Stealth Rock users such as Mespirit, Golem, and Steelix all make good partners. Pawniard is a good partner, (AC) as it can discourage the use of Defog, which would remove Ariados's entry hazards. On a similar note, Ghost-types such as Spiritomb, Mismagius, and Golurk can all spinblock, (AC) protecting Ariados's entry hazards (you spinblock an opposing spinner, not your own hazards). Spiritomb can also Pursuit trap Xatu, making it even more helpful.

Other Options
########

Poison Jab is an option for a secondary STAB move that hits Slurpuff and Togekiss, though it doesn't hit anything notable that Megahorn doesn't hit harder. Giga Drain is also an option to reliably 2HKO Omastar (doesn't it outspeed and 2HKO Ariados first?) and do good damage to Rhydon, two possible leads against Ariados. Swarm can power up Megahorn once Focus Sash has been used, though this leaves you extremely vulnerable to the likes of Vivilion Vivillon. Foul Play is an option to hit boosting Swords Dance sweepers. Finally, Baton Pass can be used for safe switch-ins.

Checks & Counters
########

**Taunt**: Taunt users such as Qwilfish and Mismagius can render Ariados close to useless. The former can also set up entry hazards on Ariados while it can do little back.

**Xatu**: Xatu can block Sticky Web and Toxic Spikes with Magic Bounce, though it doesn't like taking Megahorn or Sucker Punch.

**Rapid Spin and Defog**: Pokemon with Rapid Spin or Defog such as Cryogonal, Sandslash, Pelipper, and Togetic can all remove Ariados's entry hazards.

**Grounded Poison-types**: Grounded Poison-types such as Vileplume, Dragalge, and Qwilfish can all absorb Ariados's Toxic Spikes.

**Ditto**: Ditto can transform into Ariados and set up a Sticky Web of its own, neutralizing the effects.

**Faster Attackers**: In general, faster attackers such as Feraligatr, Archeops, and Pyroar can all outspeed and 2HKO Ariados, limiting it to only one entry hazard.

**Kangaskhan**: Kangaskhan can use Fake Out to break Ariados's Focus Sash and follow with a Return to KO Ariados it, stopping it from setting up any hazards.

**Rock Blast**: Rock Blast from the likes of Jolly Crustle can hit through Focus Sash and KO Ariados.
 
Last edited:
amcheck, implement whatever you like and don't implement whatever you don't like ^_^ (really well written btw)

add (Capitalize)
remove
(comments)

QC Checks: TheCanadianWifier, Soulgazer, scorpdestroyer
GP Checks:

ariados.gif


Overview
########

At first glance, there seems little reason to use Ariados over other Sticky Web users, which either have a better offensive presence, movepool, or both. However, Ariados does have a saving grace: Toxic Spikes. With Toxic Spikes, Ariados has a way to put pressure on the opponents, slowly wearing them down. This, in combination with Sticky Web slowing the opponent down, means that Ariados is great at assisting its teammates at beating scary fast and bulky threats.

However, even with Toxic Spikes, Ariados's flaws are still very apparent. Firstly, Ariados is very slow, even being outsped by Pokemon such as Omastar and Crustle, which means it's usually limited to only one entry hazard. Secondly, grounded Poison-types such as Vileplume and Dragagle Dragalge and Rapid Spin users such as Cryoganol Cryogonal and Sandslash are extrememly common and make Ariados less effective. Its main flaw, however, is the fact that it faces serious competition from other Sticky Web users; Leavanny has a better STAB combination and higher Speed, (AC) while Krickitune Kricketune has Taunt, Endeavor, and Knock Off. Overall, though, if you're looking for a Sticky Web user that can helps its team (or something like that, a word is missing) with bulky offensive threats such as Feraligatr, give Ariados a try.

Sticky Web + Toxic Spikes
########
name: Sticky Web + Toxic Spikes
move 1: Sticky Web
move 2: Toxic Spikes
move 3: Megahorn
move 4: Sucker Punch
ability: Insomnia
item: Focus Sash
evs: 252 Atk / 4 SpD / 252 Spe
nature: Jolly

Moves
========

Sticky Web lowers the opposing team's Speed stat, helping slower offensive Pokemeon move first. Toxic Spikes allows Ariados to differentiate itself from other Sticky Web users and gives it a way to wear down the opposing team. Megahorn is a powerful STAB attack that gives Ariados a way to do big damage to Pokemon such as like Uxie (I'm not 100% sure, simply because correcting 'such as' is risky lol, but I think 'like' is appropriate here; from what I've heard, 'such as' merely states examples, whereas 'like' rather means 'in the vein of'. Therefore, using 'such as' would imply that, say, Dragalge would have been an equally appropriate example as Uxie - I mean, they're both Pokemon - which obviously isn't the case). Lastly, Sucker Punch allows Ariados to get off a final hit against attackers, (AC) should it need to.

Set Details
========

Maximum Attack and Speed with a Jolly nature allow Ariados to set up its entry hazards as quickly as possible and also hit hard once it has accomplished this role goal. (looks like a contamination, I don't think you 'accomplish' a role, you 'perform' a role or accomplish a goal) Focus Sash close to guarantees Ariados will live a single hit and be able to set up at least one entry hazard. Finally, Insomnia means Ariados can set up entry hazards, (RC) even in the face of Sleep Powder. (using the comma implies that Insomnia enables Ariados to set up hazards - full stop, with the Sleep Powder part as something of an afterthought. This is not the nuance you're looking for)

Usage Tips
========

Don't set up Toxic Spikes if your opponent has a grounded Poison-type on there their team, as it will make them close to useless. Ariados works best as a lead, setting up Sticky Web and Toxic Spikes as soon as possible. Ariados should be played differently depending on the team style (two words). For example, agasint against offensive teams, Sticky Web and a layer of Toxic Spikes is optimal, while against more defensive teams Ariados should be preserved until grounded Poison-types have been removed and then set up two layers of (I suppose?) Toxic Spikes. It is only necessary to set up one layer of Toxic Spikes against offensive teams, as they do not tend to live long enough to require two layers. One layer also puts more immediate pressure against these teams by doing more damage the first turn then than two layers would do.

Team Options
========

More Powerful (I'm not really sure what 'more' compares to; if by 'more' you simply mean 'rather', 'above average' - idrk if the comparative can be used in this way in English, but it can in my native language and some other ones - I think it's best to leave it out) Pokemon with average Speed such as Zangoose, Feraligatr, Bouffalant, Kangaskhan, Samurott, and Magmortar all appreciate Ariados's Sticky Web support. As Ariados does not set up Stealth Rock, offensive Stealth Rock users such as Mespirit, Golem, and Steelix all make good partners. Pawniard is a good partner, (AC) as it can discourage the use of Defog, which would remove Ariados's entry hazards. On a similar note, Ghost-types such as Spiritomb, Mismagius, and Golurk can all spinblock, (AC) protecting Ariados's entry hazards (you spinblock an opposing spinner, not your own hazards). Spiritomb can also Pursuit trap Xatu, making it even more helpful.

Other Options
########

Poison Jab is an option for a secondary STAB move that hits Slurpuff and Togekiss, though it doesn't hit anything notable that Megahorn doesn't hit harder. Giga Drain is also an option to reliably 2HKO Omastar (doesn't it outspeed and 2HKO Ariados first?) and do good damage to Rhydon, two possible leads against Ariados. Swarm can power up Megahorn once Focus Sash has been used, though this leaves you extremely vulnerable to the likes of Vivilion Vivillon. Foul Play is an option to hit boosting Swords Dance sweepers. Finally, Baton Pass can be used for safe switch-ins.

Checks & Counters
########

**Taunt**: Taunt users such as Qwilfish and Mismagius can render Ariados close to useless. The former can also set up entry hazards on Ariados while it can do little back.

**Xatu**: Xatu can block Sticky Web and Toxic Spikes with Magic Bounce, though it doesn't like taking Megahorn or Sucker Punch.

**Rapid Spin and Defog**: Pokemon with Rapid Spin or Defog such as Cryogonal, Sandslash, Pelipper, and Togetic can all remove Ariados's entry hazards.

**Grounded Poison-types**: Grounded Poison-types such as Vileplume, Dragalge, and Qwilfish can all absorb Ariados's Toxic Spikes.

**Ditto**: Ditto can transform into Ariados and set up a Sticky Web of its own, neutralizing the effects.

**Faster Attackers**: In general, faster attackers such as Feraligatr, Archeops, and Pyroar can all outspeed and 2HKO Ariados, limiting it to only one entry hazard.

**Kangaskhan**: Kangaskhan can use Fake Out to break Ariados's Focus Sash and follow with a Return to KO Ariados it, stopping it from setting up any hazards.

**Rock Blast**: Rock Blast from the likes of Jolly Crustle can hit through Focus Sash and KO Ariados.

Implemented, thanks! :]
 
another amcheck :)

add remove (comments)

Overview
########

At first glance, there seems little reason to use Ariados over other Sticky Web users, which either have a better greater offensive presence, a better movepool, or both. However, Ariados does have a saving grace: Toxic Spikes. With Toxic Spikes, Ariados has a way to put pressure on the opponents, slowly wearing them down. This, in combination with Sticky Web slowing the opponent down, means that Ariados is great at assisting its teammates at beating scary fast and or bulky threats.

However, even with Toxic Spikes, Ariados's flaws are still very apparent. Firstly, Ariados is very slow, even being outsped by even Pokemon such as Omastar and Crustle, which means that it's usually limited to only one entry hazard. (maybe change this to something like "it will be KOed before it can set up multiple entry hazards" as it's not too clear what this means at first glance) Secondly, grounded Poison-types such as Vileplume and Dragalge and Rapid Spin users such as Cryogonal and Sandslash are extremely common and make Ariados less effective. Its main flaw, however, is the fact that it faces serious competition from other Sticky Web users: (colon) Leavanny has a better STAB combination and higher Speed, while Kricketune has Taunt, Endeavor, and Knock Off. Overall, though, if you're looking for a Sticky Web user that can helps its team deal with bulky offensive threats sweepers such as Feraligatr, give Ariados a try.

Sticky Web + Toxic Spikes
########
name: Sticky Web + Toxic Spikes
move 1: Sticky Web
move 2: Toxic Spikes
move 3: Megahorn
move 4: Sucker Punch
ability: Insomnia
item: Focus Sash
evs: 252 Atk / 4 SpD / 252 Spe
nature: Jolly

Moves
========

Sticky Web lowers the opposing team's Speed stat, helping slower offensive Pokmeon move first. Toxic Spikes allows Ariados to differentiate itself from other Sticky Web users and gives it a way to wear down the opposing team. Megahorn is a powerful STAB attack that gives Ariados a way to do big deal lots of damage to Pokemon weak to it, such as Uxie. Lastly, Sucker Punch allows Ariados to get off a final hit against attackers, should it need to.

Set Details
========

Maximum Attack and Speed investment with a Jolly nature allows Ariados to set up its entry hazards as quickly as possible and also hit hard once it has accomplished this goal. Focus Sash close to usually guarantees Ariados will live a single hit and be able to set up at least one entry hazard. Finally, Insomnia means Ariados can set up entry hazards even in the face of Sleep Powder.

Usage Tips
========

Don't set up Toxic Spikes if your opponent has a grounded Poison-type on their team, as it will make them Toxic Spikes close to useless. Ariados works best as a lead, setting up Sticky Web and Toxic Spikes as soon as possible, but it Ariados should be played differently depending on the teamstyle. For example, against offensive teams, Sticky Web and a layer of Toxic Spikes is are optimal, while against more defensive teams Ariados should be preserved until grounded Poison-types have been removed and then set up Toxic Spikes. It is only necessary to set up one layer of Toxic Spikes against offensive teams, as they Pokemon on such teams do not tend to live long enough to require two layers. (Can you elaborate on this? I don't quite understand.) One layer also puts more immediate pressure against these teams by doing more damage the first turn than two layers would do.

Team Options
========

Powerful Pokemon with average Speed, (comma) such as Zangoose, Feraligatr, Bouffalant, Kangaskhan, Samurott, and Magmortar, (comma) all appreciate Ariados's Sticky Web support. As Ariados does not set up Stealth Rock, Offensive Stealth Rock users such as Mesprit, Golem, and Steelix all make good partners. (why? just because it doesn't set Stealth Rock?) Pawniard is a good partner, as it can discourages the use of Defog, which would removes Ariados's entry hazards. On a similar note, Ghost-types such as Spiritomb, Mismagius, and Golurk can all spinblock, protecting Ariados's entry hazards. Spiritomb can also Pursuit trap Xatu, making it even more helpful.

Other Options
########

Poison Jab is an option for a secondary STAB move that hits Slurpuff and Togekiss, though it doesn't hit anything notable that Megahorn doesn't hit harder. Giga Drain is also an option to reliably 2HKO Omastar and do deal good damage to Rhydon, two possible leads against Ariados. Swarm can power up Megahorn once Focus Sash has been used, though this leaves you Ariados extremely vulnerable to the likes of Pokemon with Sleep Powder, such as Vivillon. Foul Play is an option to hit boosting Swords Dance sweepers that try to boost against Ariados. Finally, Baton Pass can be used to allow a teammate to switch in safely (assuming this is what you meant) for safe switch-ins.

Checks & Counters
########

**Taunt**: Taunt users such as Qwilfish and Mismagius can render Ariados close to useless. The former can also set up entry hazards on Ariados, which while it can do little back.

**Xatu**: Xatu can block Sticky Web and Toxic Spikes with Magic Bounce, though it doesn't like taking Megahorn or Sucker Punch.

**Rapid Spin and Defog**: Pokemon with Rapid Spin or Defog, (comma) such as Cryogonal, Sandslash, Pelipper, and Togetic, (comma) can all remove Ariados's entry hazards.

**Grounded Poison-types**: Grounded Poison-types such as Vileplume, Dragalge, and Qwilfish can all absorb Ariados's Toxic Spikes.

**Ditto**: Ditto can transform into Ariados and set up a Sticky Web of its own, neutralizing the effects.

**Faster Attackers**: In general, faster attackers such as Feraligatr, Archeops, and Pyroar can all outspeed and 2HKO Ariados, limiting it to only being able to set up one entry hazard.

**Kangaskhan**: Kangaskhan can use Fake Out to break Ariados's Focus Sash and follow with a then use Return to KO it, stopping it from setting up any hazards.

**Rock Blast**: Rock Blast from the likes of Jolly Crustle (why only Jolly? are neutral-natured Crustle slower than Ariados?) can hit through Focus Sash and KO Ariados.
 
another amcheck :)

add remove (comments)

Overview
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At first glance, there seems little reason to use Ariados over other Sticky Web users, which either have a better greater offensive presence, a better movepool, or both. However, Ariados does have a saving grace: Toxic Spikes. With Toxic Spikes, Ariados has a way to put pressure on the opponents, slowly wearing them down. This, in combination with Sticky Web slowing the opponent down, means that Ariados is great at assisting its teammates at beating scary fast and or bulky threats.

However, even with Toxic Spikes, Ariados's flaws are still very apparent. Firstly, Ariados is very slow, even being outsped by even Pokemon such as Omastar and Crustle, which means that it's usually limited to only one entry hazard. (maybe change this to something like "it will be KOed before it can set up multiple entry hazards" as it's not too clear what this means at first glance) Secondly, grounded Poison-types such as Vileplume and Dragalge and Rapid Spin users such as Cryogonal and Sandslash are extremely common and make Ariados less effective. Its main flaw, however, is the fact that it faces serious competition from other Sticky Web users: (colon) Leavanny has a better STAB combination and higher Speed, while Kricketune has Taunt, Endeavor, and Knock Off. Overall, though, if you're looking for a Sticky Web user that can helps its team deal with bulky offensive threats sweepers such as Feraligatr, give Ariados a try.

Sticky Web + Toxic Spikes
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name: Sticky Web + Toxic Spikes
move 1: Sticky Web
move 2: Toxic Spikes
move 3: Megahorn
move 4: Sucker Punch
ability: Insomnia
item: Focus Sash
evs: 252 Atk / 4 SpD / 252 Spe
nature: Jolly

Moves
========

Sticky Web lowers the opposing team's Speed stat, helping slower offensive Pokmeon move first. Toxic Spikes allows Ariados to differentiate itself from other Sticky Web users and gives it a way to wear down the opposing team. Megahorn is a powerful STAB attack that gives Ariados a way to do big deal lots of damage to Pokemon weak to it, such as Uxie. Lastly, Sucker Punch allows Ariados to get off a final hit against attackers, should it need to.

Set Details
========

Maximum Attack and Speed investment with a Jolly nature allows Ariados to set up its entry hazards as quickly as possible and also hit hard once it has accomplished this goal. Focus Sash close to usually guarantees Ariados will live a single hit and be able to set up at least one entry hazard. Finally, Insomnia means Ariados can set up entry hazards even in the face of Sleep Powder.

Usage Tips
========

Don't set up Toxic Spikes if your opponent has a grounded Poison-type on their team, as it will make them Toxic Spikes close to useless. Ariados works best as a lead, setting up Sticky Web and Toxic Spikes as soon as possible, but it Ariados should be played differently depending on the teamstyle. For example, against offensive teams, Sticky Web and a layer of Toxic Spikes is are optimal, while against more defensive teams Ariados should be preserved until grounded Poison-types have been removed and then set up Toxic Spikes. It is only necessary to set up one layer of Toxic Spikes against offensive teams, as they Pokemon on such teams do not tend to live long enough to require two layers. (Can you elaborate on this? I don't quite understand.) One layer also puts more immediate pressure against these teams by doing more damage the first turn than two layers would do.

Team Options
========

Powerful Pokemon with average Speed, (comma) such as Zangoose, Feraligatr, Bouffalant, Kangaskhan, Samurott, and Magmortar, (comma) all appreciate Ariados's Sticky Web support. As Ariados does not set up Stealth Rock, Offensive Stealth Rock users such as Mesprit, Golem, and Steelix all make good partners. (why? just because it doesn't set Stealth Rock?) Pawniard is a good partner, as it can discourages the use of Defog, which would removes Ariados's entry hazards. On a similar note, Ghost-types such as Spiritomb, Mismagius, and Golurk can all spinblock, protecting Ariados's entry hazards. Spiritomb can also Pursuit trap Xatu, making it even more helpful.

Other Options
########

Poison Jab is an option for a secondary STAB move that hits Slurpuff and Togekiss, though it doesn't hit anything notable that Megahorn doesn't hit harder. Giga Drain is also an option to reliably 2HKO Omastar and do deal good damage to Rhydon, two possible leads against Ariados. Swarm can power up Megahorn once Focus Sash has been used, though this leaves you Ariados extremely vulnerable to the likes of Pokemon with Sleep Powder, such as Vivillon. Foul Play is an option to hit boosting Swords Dance sweepers that try to boost against Ariados. Finally, Baton Pass can be used to allow a teammate to switch in safely (assuming this is what you meant) for safe switch-ins.

Checks & Counters
########

**Taunt**: Taunt users such as Qwilfish and Mismagius can render Ariados close to useless. The former can also set up entry hazards on Ariados, which while it can do little back.

**Xatu**: Xatu can block Sticky Web and Toxic Spikes with Magic Bounce, though it doesn't like taking Megahorn or Sucker Punch.

**Rapid Spin and Defog**: Pokemon with Rapid Spin or Defog, (comma) such as Cryogonal, Sandslash, Pelipper, and Togetic, (comma) can all remove Ariados's entry hazards.

**Grounded Poison-types**: Grounded Poison-types such as Vileplume, Dragalge, and Qwilfish can all absorb Ariados's Toxic Spikes.

**Ditto**: Ditto can transform into Ariados and set up a Sticky Web of its own, neutralizing the effects.

**Faster Attackers**: In general, faster attackers such as Feraligatr, Archeops, and Pyroar can all outspeed and 2HKO Ariados, limiting it to only being able to set up one entry hazard.

**Kangaskhan**: Kangaskhan can use Fake Out to break Ariados's Focus Sash and follow with a then use Return to KO it, stopping it from setting up any hazards.

**Rock Blast**: Rock Blast from the likes of Jolly Crustle (why only Jolly? are neutral-natured Crustle slower than Ariados?) can hit through Focus Sash and KO Ariados.

Thanks, implemented a good potion of it :]
 
You can probably name the set "Lead" as it's usually used as a lead, yes? Instead of Sticky Web + Toxic Spikes.

Also, on the two layers vs. one layer on offense, it's not just more damage the first turn, it's more damage on short-term which is ideal for offensive mons as they aren't meant to live much.

Poison does 12%/turn, while toxic does 6% and then keeps adding 6% more damage to the previous number etc. This means in 4 turns, poison would do 12*4 = 48% damage, while toxic would do 6*4 = 24% damage.
 
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