OKAY! So, uh....yeah! This is my team! It's kinda like a sweeper/Stall team but not 100% one or the other....so, here's the team! P.S. I can't change ev's on team members as they are all pokesav'd. If ur refering to shoddy its okay. But I'd prefer you refer to D/P Wifi battling.
Abomasnow@Focus Sash/Sassy Nature/Snow Warning
IV's not maxed: 0 Spe
EV's: 252HP/76Def/84Sp.A/96Sp.D
-Blizzard
-Wood Hammer/Focus Punch
-Leech Seed
-Protect/Substitute
OK! This is my lead! It's Abomasnow! He's basically just here to set up hail as hail makes stalling for some of my pokemon much eaisier. His moveset lets him live through some neutral attacks and set up LEech Seed! Protect is to let hail do more damage adding up for whatever it was inflicted on. CONSIDERATION!: I am testing a Tyranitar lead in place of Abomasnow. PLease lmk what you think of this and what would be the best, most effective moveset for a lead-Tar.(as I have no idea what set to use.) THANKS! PLus, I'm testing a Lead Hippowdon. so far, I'm liking the Hippowdon the most.
Clefable@Leftovers/Bold Nature/Magic Guard
EV's:252HP/128Def/128Sp.D
-Cosmic Power
-Toxic
-Softboiled
-Seismic Toss/Flamethrower
OK! Clefable is, imo, the queen of stalling! All I have to do is have Toxic on something or Toxic Spikes inflict poison on a switch in. All I have to do is Cosmic Power a couple times and her defenses will be way up there and backed up with Softboiled healing when needed. Seismic Toss is for reliable damage and Toxic is for Flyers who are immune to Toxic Spikes. Basically stall out the opponent with Toxic, Hail, and if the lead is still there with leech seed that too!(next one up sets TS by the way.) Plus! Clefable's Magic Guard protects is from residuel damage such as weather, SR/Spikes, Poison, Burn and such! IT's amazing! lol, just thought I'd add that. Flamethrower is an option over Seismic Toss to handle those pesky steel types better.(P.S. , I've had LOTS of success with this beating many common sweepers...) (P.S.S She has obvious counters but nothing my team can't handle.)
Tentecruel@Black Sludge/Calm Nature/Liquid ooze
EV's:204HP/36Spe/96Sp.A/172Sp.D
-Toxic Spikes
-Surf
-Rapid Spin
-Giga Drain
Ah Tenttecruel.....he does so much for my team. WEll, not really but it's enough! >.< He sets up Toxic Spikes pretty much allowing my team to stall out switchins that don't have Levitate, Flying or Poison or Steel type. Which is the majority of pokemon. :) Giga Drain give it a small way to get some more health back and Rapid spin is to blow away annoying SR's and Spikes. :)
CONSIDERATION!: I'm testing a Forretress over this guy. He takes hits better and since I decided to switch over to T-Tar, he'll be immune to the sandstorm. Plus he does all the same things as 'Cruel except now this thing can EXPLODE! lol. I'm not liking Forretress to much, so right now I am trying out a Cloyster. Now don't bash me about using unique pokemon. I'm using this guy a lot better that i am forretress. Especially with the double screens. AGAIN, it's a lot better....
Rotom-Heat@Light Clay/Bold Nature/Levitate
EV"s:252HP/88Spe/136Sp.D
-Reflect
-Light Screen
-Discharge
-Overheat
OMG ITS A POSSESED OVEN! >.< This thing basically is to block rapid spin attempts and to function as a screener! Rotom has many resistances to many of my teams obvious weaknesses! Rotom is also quite bulky so he can take a beating! People will usually have a hard time taking this guy down as Rotom is just plain amazing. Discharge is for a chance at PAra against pkmn immune to the TS and Overheat is to handle pesky Steel Types... :) A NOTE!: I don't use this on my Pearl game but instead a Mono Attacking Spiritomb from the analysis. Look there if you need to see that moveset.
Mamoswine@Salac Berry/Jolly Nature/Snow Cloak
-Endeavour
-Ice Shard
-EQ
-Substitute
Ok....a unique but effective Mamoswine set. Basically sub down and endeavour when the sub remains up. Usually slow opponent's will be against him so speed is rarely an issue. And when he's end'd them down enough then he can hit with priority ICe Shard from STAB or EQ after a Salac Boost if he's reached that Pinch berry point yet. But, all in all, effective to have on here. A CONSIDERATION/NOTE!: Mamoswine will be useless if I don't have hail and if I decide to switch over to T-Tar than I'd need something that can go over Mamo. I have no idea what to put so ALL reccommendations are being taken into account! He hasn't been very helpful lately but I want to know if anyone has any ideas about what can go over him.
Heatran@Choice Scarf/Naive Nature
EV"s:252Sp.A/252Spe/6HP
-Fire Blast
-HP Ice
-Earth Power
-Explosion
Standard ScarfTran. Outspeeds many threats for revenge kills. He also takes many of the attacks aimed at my team members as he resists many of their weaknesses most notably, FIre. He can switch in on Fire and recieve that boost. Explosion is to catch Blissey switchins. :)
SO, uh, YEAH! That's my team! I have problems with most PHazers, Critical Hits, MEtagross(or most steel types), and well, Tyranitar and a lot of things. PLease lmk what I can fix! >.< ANYTHING! REALLY! ANYTHING!

Abomasnow@Focus Sash/Sassy Nature/Snow Warning
IV's not maxed: 0 Spe
EV's: 252HP/76Def/84Sp.A/96Sp.D
-Blizzard
-Wood Hammer/Focus Punch
-Leech Seed
-Protect/Substitute
OK! This is my lead! It's Abomasnow! He's basically just here to set up hail as hail makes stalling for some of my pokemon much eaisier. His moveset lets him live through some neutral attacks and set up LEech Seed! Protect is to let hail do more damage adding up for whatever it was inflicted on. CONSIDERATION!: I am testing a Tyranitar lead in place of Abomasnow. PLease lmk what you think of this and what would be the best, most effective moveset for a lead-Tar.(as I have no idea what set to use.) THANKS! PLus, I'm testing a Lead Hippowdon. so far, I'm liking the Hippowdon the most.

Clefable@Leftovers/Bold Nature/Magic Guard
EV's:252HP/128Def/128Sp.D
-Cosmic Power
-Toxic
-Softboiled
-Seismic Toss/Flamethrower
OK! Clefable is, imo, the queen of stalling! All I have to do is have Toxic on something or Toxic Spikes inflict poison on a switch in. All I have to do is Cosmic Power a couple times and her defenses will be way up there and backed up with Softboiled healing when needed. Seismic Toss is for reliable damage and Toxic is for Flyers who are immune to Toxic Spikes. Basically stall out the opponent with Toxic, Hail, and if the lead is still there with leech seed that too!(next one up sets TS by the way.) Plus! Clefable's Magic Guard protects is from residuel damage such as weather, SR/Spikes, Poison, Burn and such! IT's amazing! lol, just thought I'd add that. Flamethrower is an option over Seismic Toss to handle those pesky steel types better.(P.S. , I've had LOTS of success with this beating many common sweepers...) (P.S.S She has obvious counters but nothing my team can't handle.)

Tentecruel@Black Sludge/Calm Nature/Liquid ooze
EV's:204HP/36Spe/96Sp.A/172Sp.D
-Toxic Spikes
-Surf
-Rapid Spin
-Giga Drain
Ah Tenttecruel.....he does so much for my team. WEll, not really but it's enough! >.< He sets up Toxic Spikes pretty much allowing my team to stall out switchins that don't have Levitate, Flying or Poison or Steel type. Which is the majority of pokemon. :) Giga Drain give it a small way to get some more health back and Rapid spin is to blow away annoying SR's and Spikes. :)
CONSIDERATION!: I'm testing a Forretress over this guy. He takes hits better and since I decided to switch over to T-Tar, he'll be immune to the sandstorm. Plus he does all the same things as 'Cruel except now this thing can EXPLODE! lol. I'm not liking Forretress to much, so right now I am trying out a Cloyster. Now don't bash me about using unique pokemon. I'm using this guy a lot better that i am forretress. Especially with the double screens. AGAIN, it's a lot better....

Rotom-Heat@Light Clay/Bold Nature/Levitate
EV"s:252HP/88Spe/136Sp.D
-Reflect
-Light Screen
-Discharge
-Overheat
OMG ITS A POSSESED OVEN! >.< This thing basically is to block rapid spin attempts and to function as a screener! Rotom has many resistances to many of my teams obvious weaknesses! Rotom is also quite bulky so he can take a beating! People will usually have a hard time taking this guy down as Rotom is just plain amazing. Discharge is for a chance at PAra against pkmn immune to the TS and Overheat is to handle pesky Steel Types... :) A NOTE!: I don't use this on my Pearl game but instead a Mono Attacking Spiritomb from the analysis. Look there if you need to see that moveset.

Mamoswine@Salac Berry/Jolly Nature/Snow Cloak
-Endeavour
-Ice Shard
-EQ
-Substitute
Ok....a unique but effective Mamoswine set. Basically sub down and endeavour when the sub remains up. Usually slow opponent's will be against him so speed is rarely an issue. And when he's end'd them down enough then he can hit with priority ICe Shard from STAB or EQ after a Salac Boost if he's reached that Pinch berry point yet. But, all in all, effective to have on here. A CONSIDERATION/NOTE!: Mamoswine will be useless if I don't have hail and if I decide to switch over to T-Tar than I'd need something that can go over Mamo. I have no idea what to put so ALL reccommendations are being taken into account! He hasn't been very helpful lately but I want to know if anyone has any ideas about what can go over him.

Heatran@Choice Scarf/Naive Nature
EV"s:252Sp.A/252Spe/6HP
-Fire Blast
-HP Ice
-Earth Power
-Explosion
Standard ScarfTran. Outspeeds many threats for revenge kills. He also takes many of the attacks aimed at my team members as he resists many of their weaknesses most notably, FIre. He can switch in on Fire and recieve that boost. Explosion is to catch Blissey switchins. :)
SO, uh, YEAH! That's my team! I have problems with most PHazers, Critical Hits, MEtagross(or most steel types), and well, Tyranitar and a lot of things. PLease lmk what I can fix! >.< ANYTHING! REALLY! ANYTHING!