An Introduction to Teambuilding in RBY OU
Approved by Lutra
Thanks to FNH, Assessessment, Sevi 7, Lutra, mmf, and anyone else who gave feedback on this while I was writing it.
This article is intended for newer players to RBY OU who have a very basic understanding of the metagame but are looking to build their own teams. However, I hope that more experienced players can get something out of this as well.
To an outsider looking in, RBY seems like an incredibly small metagame of the same handful of Pokemon running the same sets being played in the same ways in every game, and while it may appear that way on the surface, when you dive deeper you see a remarkable plurality of gameplay styles and nuanced play in an environment where power creep hasn’t taken off as much as in later gens. However, to truly experience this variance in the subtleties of play, in my opinion, one first needs to know how to build their own teams. If you use sample teams when learning the basics that is fine but if you just ride the coattails of another’s successes, you limit how far you can explore the tier, and consequently see less of the nuance and variety in the tier which shapes its identity in a unique way. The issue for many newcomers into RBY is that knowing how to build a unique team is much harder than it looks at first glance, and many of these players don’t truly understand why their teams end up failing. The purpose of this guide is to help remedy that. Its goal is to go through the building process with some very standard teams to show how to go about the process of constructing a competitively viable RBY team. There are many different strategies that can form the basis for a team and likely many which haven’t been discovered yet, but in general, there are a few key roles that your team needs to have to work in the current RBY OU metagame, these are as follows.
- A revenge killer (As I will iterate on later, Tauros is by far the best at this role and is thus practically mandatory on any competitive team)
- At least 2 Pokemon at or above base 100 speed
- A sleeper
- A Pokemon which can take sleep for its more important teammates
- At least one Pokemon which can repeatedly absorb STAB Psychic’s
- At least one Pokemon which can repeatedly absorb STAB Thunderbolt’s
- At least one Pokemon which can repeatedly absorb STAB Blizzard’s
- A status absorber
- At least one physically bulky mon
- At least 1 Thunder Wave user.
- A mon which deals with Chansey
- A lead
Now, these may seem like a lot of roles which your team needs to fill, however, the reason that some Pokemon are so incredibly common in the tier is that they fill multiple roles at once or are the best in the game in their role while also offering additional utility, as an example, Chansey tanks STAB Blizzards, STAB Thunderbolts, STAB Psychics, as well as healing itself, and it can absorb paralysis and keep it from spreading through your team, and it has Thunder Wave, it fills 5 out of the 12 roles on that list and can fill even more with different sets such as spreading sleep with Sing or acting as a physically bulky Pokemon with Reflect, and offering some Offensive utility with its attacking moves. There are other Pokemon like this but these are the main reasons you see some Pokemon very frequently—mainly Tauros, Snorlax, and Chansey—but as long as you fill these roles, your team has a solid basis for you to customize it to enable different strategies and movesets by balancing weaknesses, building synergy, and maximizing the value of each member of the team, and there is where the variety of RBY OU is really demonstrated. In my opinion, the simplest way to divide nearly all RBY teams is into 2 main categories, teams with Exeggutor, which I will refer to as Big 4 teams which are generally more reactive, and teams without Exeggutor, which I will refer to as Eggyless teams which are generally more proactive, both of which will be covered in that order (for those who were wondering why I decided to divide it based on whether a team runs Exeggutor rather than another more accurate topic such as openings or playstyles, since those require more metagame knowledge, it would be more confusing to the primary target audience of this guide than necessary, however, once you do learn the tier more, thinking of teams in those terms is usually better for building.)
When considering your last Pokemon, of the three common choices—Electrics, Rhydon, and Waters—a matchup triad forms whereby Electrics beat Waters, Rhydon beats Electrics, and Waters beat Rhydon. This matchup triad affects the sets of your other Pokemon as they need to compensate for these weaknesses, this affects Eggyless teams to a lesser extent as the slot which is freed up can be used to help mitigate those matchup weaknesses—an example we will get into later which demonstrates this is Jolteon and Cloyster as Cloyster helps cover the Snorlax matchup and to a lesser extent the Rhydon matchup while Jolteon covers against Electric-types which give Cloyster trouble—however when building a Big 4 team, in my opinion, it is often a good idea to choose your last Pokemon early in the teambuilding process as it can make choosing leads and sets on some Pokemon much easier (though this can cause confusion with the naming since you are choosing your last Pokemon as one of the first ones on the team).
I would like to briefly touch on the subject of openings in RBY OU. Now this guide will assume the reader knows what the standard openings are, if not look to this guide by Amaranth on the subject: https://www.smogon.com/forums/threads/a-guide-on-rby-openings.3666467/. Since all of the openings will be one of the standard openings in the aforementioned guide, I will be only discussing them briefly in the case of the straightforward openings of Jynx and Sing Chansey, and barely at all in the case of Exeggutor openings due to it mostly coming down to experience to navigate those openings. In case you want to learn more about openings when building your own teams or want to run a nonstandard opening, I recommend learning the tier a bit more before trying those openings out.
Big 4 Teams
Team 1: Drain Exeggutor + Starmie + Rhydon + 3 Normals
Snorlax
- Reflect
- Body Slam
- Earthquake
- Rest
Rhydon
- Earthquake
- Rock Slide
- Substitute
- Body Slam
Every team you build needs to start with an idea, whether it be an uncommon Pokemon, a Snorlax set you would like to try out again, a specific move on a metagame staple, or even just something more standard, it needs to start somewhere. For this team, the main idea will be something simple, bringing in Rhydon and Snorlax on paralyzed Pokemon forced into recovery moves and predictable switches. Rhydon’s set is going to be the standard set it practically always uses, Earthquake and Rockslide for STAB, Body Slam to paralyze opposing Pokemon who are not Normal-Types, and Substitute because Rhydon’s health allows it to create Substitutes which live a Seismic Toss from Chansey which can be the deciding factor between a win and a loss. In addition, Rhydon’s ability to frequently come in on the Electric’s gives it many opportunities to come in and break down the opposing team. Snorlax on this team will also be running a fairly standard set, Body Slam for its paralysis chance coming off of a meaty 110 attack and STAB to boot making it one of the hardest attacks to switch into in RBY. Rest and Reflect gives Snorlax the ability to take on the other powerful physical attackers of the tier quite well while also allowing it to heal off damage and remain a threat for the entire game. The last slot is a bit more contentious, while Hyper Beam and Ice Beam are both good choices for this team, the lack of immediate power from Ice Beam and being permanently walled by Gengar with Hyper Beam makes these choices less desirable than Earthquake for this team as it allows Snorlax to retain momentum better and ensure that nothing coming in will enjoy taking the hit, while also being safe from Zapdos potentially causing havoc due to you also running a Rhydon. Overall, this is a solid foundation to build a team from.
Exeggutor
- Sleep Powder
- Psychic
- Explosion
- Mega Drain
When looking at our team currently we have some very powerful physical attackers, but we need a reliable way to pressure the opposing team using sleep, therefore for this team we will be using Exeggutor, with the first three moves of Psychic, Sleep Powder, and Explosion already filled out there are many options for our last moveslot, and while you could very easily run Stun Spore in this slot, for this team we will be using Mega Drain in Exeggutor’s fourth moveslot. At first glance, Mega Drain does not seem all too useful, doing pitiful damage to opposing Exeggutor, Jynx, Alakazam, and Chansey, it seems like this move would be a non-option for this slow of a team when moves like Double-Edge or Stun Spore could be used instead, however, after glancing at the damage calculator we see that it is Exeggutor’s best option in its movepool against one of it’s most common answers, Starmie. Against other Exeggutor variants, Starmie is a common and safe answer to absorb sleep and burn turns against a less threatening Pokemon (especially if Exeggutor is running Stun Spore), or just force it out with Blizzard while taking pitiful damage in response and recovering the chip away, Mega Drain changes that and forces out Starmie, giving this team a very beneficial positive matchup against opposing Starmie and forcing switches into desirable targets who we would like paralyzed so our Snorlax and Rhydon can begin slamming the opposing team with STAB Body Slams and Earthquakes.
Starmie
- Thunder Wave
- Psychic
- Blizzard
- Recover
From here the next slot on our team we should decide on our lead, and in this case, Starmie is the obvious choice for a few main reasons. First of all, the pairing of Starmie and Rhydon is a popular RBY pairing, with Rhydon covering the Electric-types which cause Starmie troubles and Starmie answering most variants of Exeggutor barring the relatively uncommon Mega Drain variants who cause Rhydon trouble. In addition, Starmie spreads paralysis through the enemy team which facilitates the time tested strategy of sweeping a Paralyzed team with your own Rhydon or Tauros. Secondly, Starmie is one of the best leads in the metagame, absorbing sleep well while either trading paralysis in kind or damage depending on who your opponent leads with. Third, and last of all, it has a phenomenal type and movepool with access to reliable healing with Recover, the ability to spread paralysis with Thunder Wave, and access to Blizzard, Thunderbolt, and Psychic, some of the best special attacks in the game, all in all, Starmie is an obvious choice of lead for this team with Recover and Thunder Wave for longevity and the ability to spread paralysis, as well as Blizzard and Psychic to hit Exeggutor, opposing Rhydon, Victreebel, Dragonite, and Zapdos (on the switch, you should never be staying in on Zapdos in a million years) for super-effective damage and the chance to score a freeze, while Psychic gives Starmie an edge over Gengar and is it’s best move against opposing Normal-types with a base 90 STAB off of 100 base special and the chance to score special drops. On this team Starmie is ok with trading paralysis against opposing leads—though it would prefer to avoid it—because a paralyzed enemy Starmie lead gets bullied by Mega Drain Exeggutor and all other enemy leads—in addition to a Chansey switching in on the turn one Thunder Wave, get abused by Snorlax and Rhydon as long as you bring them in safely such as on a healing move, like as Soft-Boiled, Recover, or Rest, on Chansey, Alakazam, and Jynx respectively—or an immunity—specifically Rhydon’s immunity to Thunderbolts from both Chansey and Gengar as well as Thunder Waves from Chansey—which can be either predicted or forced and allow this team to really start putting in work and it outspeeding and paralyzing or straight up OHKO’ing enemy sleep leads enables it to ensure it can always choose an option which your team can benefit from. If unstatused, Starmie also brings a very fast Pokemon which can be very beneficial to win games due to it outspeeding Tauros which can be key in a lot of situations—especially in the late-game—so keeping Starmie unstatused by switching to your own Chansey turn one against paralysis-inducing leads can be a good way to preserve its speed tier for later.
Chansey
- Thunder Wave
- Ice Beam
- Thunderbolt
- Soft-Boiled
While Starmie is certainly a good special wall, healing off damage and spreading paralysis, it is our default sleep absorber, so it may or may not be around to deal with the other powerful special attackers of the tier, and while Exeggutor can be a stopgap, every point of damage it takes brings it closer to being forced to explode, so we need another sturdy special wall to keep the team from crumbling in the face of enemy Alakazam and Starmie. This makes Chansey, the best special wall in RBY, an obvious choice for the team. It’s first two moveslots are going to go to Thunder Wave and Soft-Boiled, giving it the same combination of a reliable healing move and reliable paralysis that Starmie has, but on this team in particular, we need a better matchup against opposing Starmie and Lapras because as it stands, our team is going to have a rough time against those two, we also want it to be offensive and forcing recovery moves so we can capitalize on it with our slow physical attackers, so this makes BoltBeam the obvious choice for the final two moves on Chansey giving it perfect coverage, threatening all water-types, Zapdos, Exeggutor, and enemy Rhydon with super-effective damage and freezes to boot. With Chansey and Starmie, we can keep status conditions from spreading throughout our team and spread it throughout the opposing team in response, slowing down the opposing team and creating the ideal conditions for our physical attackers to thrive.
Tauros
- Body Slam
- Hyper Beam
- Blizzard
- Earthquake
Last but certainly not least, one of the kings of RBY, the universal revenge killer with blazing fast speed, incredible coverage, and outstanding power, we have Tauros. Tauros is a simple Pokemon, it outspeeds and punishes most of the tier with paralysis and crit chances off of its mighty STAB Body Slam, while our team can hit very hard with Snorlax and Rhydon, they are very slow and are not fast enough to be able to confirm KO’s that easily, Tauros has no such issue, and gives the ability to close out a game that any RBY team needs. It fills the role of a revenge killer—which as I mentioned before is mandatory on any RBY team—so much better than anything else that it becomes practically mandatory, finishing off our team.
Starmie
- Recover
- Thunder Wave
- Psychic
- Blizzard
Chansey
- Thunder Wave
- Ice Beam
- Thunderbolt
- Soft-Boiled
Snorlax
- Reflect
- Body Slam
- Earthquake
- Rest
Exeggutor
- Sleep Powder
- Psychic
- Explosion
- Mega Drain
Tauros
- Body Slam
- Hyper Beam
- Earthquake
- Blizzard
Rhydon
- Substitute
- Body Slam
- Earthquake
- Rock Slide
- Recover
- Thunder Wave
- Psychic
- Blizzard
Chansey
- Thunder Wave
- Ice Beam
- Thunderbolt
- Soft-Boiled
Snorlax
- Reflect
- Body Slam
- Earthquake
- Rest
Exeggutor
- Sleep Powder
- Psychic
- Explosion
- Mega Drain
Tauros
- Body Slam
- Hyper Beam
- Earthquake
- Blizzard
Rhydon
- Substitute
- Body Slam
- Earthquake
- Rock Slide
As a side note: Normally I would elect to use a more standard move in Exeggutor’s last slot such as Stun Spore, however, while deciding on which team should be the first example presented, I stumbled upon an analysis by Ortheore of his second game against ErPeris in the first round of the Pokemon Perfect RBY World Championships which used this exact team, therefore I felt that even though it is a slightly less standard team, the analysis by Ortheore showing how the team works in practice and how to utilize the team is overall more valuable for new players looking to learn to teambuild in RBY.
Team 2: Standard Starmie + Alakazam + Big 4
Starmie
- Recover
- Thunder Wave
- Surf
- Thunderbolt
Alakazam
- Recover
- Thunder Wave
- Psychic
- Seismic Toss
Now that we have built a more physically biased offensive team, let’s look at the other end of the spectrum and try building a team which is based around special attackers, specifically Alakazam and Starmie. Both share very fast speed tiers, Thunder Wave, Recover, and STAB Psychic’s, with Alakazam having a higher special stat and higher speed in exchange for a smaller movepool and incredible frailty, these two in combination are both OU staples and work well together for a fast specially offensive team. For this team, we will be leading Starmie because Alakazam’s frailty makes one or two full paralyzes a near-death sentence for it bar it switch out in such a predictable opening sequence you can literally make a flowchart of it, unlike Starmie who has the bulk to not be immediately screwed if it fully paralyzes in most situations. Starmie is going to be running Recover and Thunder Wave as its first two moves because it gives reliable healing and the ability to spread paralysis. For Starmie’s attacking moves, Surf and Thunderbolt gives it a good matchup against opposing paralysis leads because it allows you to attack on the first turn to cover an enemy Chansey switching in to take a Thunder Wave, keeping the option to sleep it open, Thunderbolt is nice against opposing Starmie leads while Surf allows it to force opposing lead Alakazam to Recover more frequently which can be capitalized on in addition to doing the most damage against lead Jynx, assuming they fully paralyze or that Lovely Kiss misses, while keeping Starmie in to absorb sleep. Alakazam on the other hand—in addition to also running Recover and Thunder Wave—will be using Psychic and Seismic Toss as its last two moves, allowing it to use a 135 base power move—after STAB—off of its base 135 special stat, with Seismic Toss giving it a positive matchup against opposing Starmie and Alakazam not running Seismic Toss and doing more damage against opposing Psychic resists your opponent may send in to reset Psychic’s special drops on their Chansey, helping start this specially offensive team.
Exeggutor
- Sleep Powder
- Psychic
- Explosion
- Stun Spore
Next on our team, we need a sleeper, and just like the previous team, Exeggutor fills this slot nicely, with Sleep Powder, Explosion, Psychic, and Stun Spore, this gives us a third Psychic-type with the ability to spread paralysis (namely towards opposing Starmie, Chansey, Alakazam, and Exeggutor which can help maximize the value gained out of Exeggutor since you can blow it up at lower health against opposing Starmie running Blizzard, as well as enable Snorlax to act as a punish against opposing Starmie, Alakazam, and Chansey trying to heal, force earlier Explosions out of opposing Exeggutor against your Chansey if it is not paralyzed, and help Alakazam and Exeggutor force out opposing Chansey if you cannot do so through other means, among many other uses) and pressure the opponent, while also helping defensively through the defensive utility it provides when facing opposing Rhydon. The handy threats of sleep and Explosion allow it to sleep the opposing sleep absorber—who is near always a Psychic-type with a high special stat—and blow up an opposing Chansey or Starmie, tearing off the insulating layers keeping your opponent protected from your special attackers and allowing them to dismantle your opposing team much easier.
Chansey
- Thunder Wave
- Ice Beam
- Thunderbolt
- Soft-Boiled
By this point our team is able to spread paralysis well and has a sturdy backbone against special attackers, however, Starmie is likely to take sleep, Exeggutor wants to explode, and Alakazam has defences made of tissue paper, so our team could still use one more, and what better special wall is there to choose from than the annoying pink blob herself, Chansey. With even more reliable recovery in Soft-Boiled and doling out even more paralysis with Thunder Wave, we have ourselves an incredibly sturdy team which any Psychic-type is going to have trouble getting through, so we can use a more offensive Chansey running Thunderbolt and Ice Beam in her last slots to help deal with annoying Psychic walls like Exeggutor and Starmie, and threatening freeze on opposing Chansey. If your Chansey is paralyzed while theirs is not, then you have another way to answer an opposing Chansey because, if it is a Reflect variant and is not paralyzed then you have another means of forcing it out in addition to Psychic dropping its special and sleeping it with Exeggutor because a paralyzed chansey with Ice Beam beats a non-paralyzed Chansey 81.46% of the time with freeze—though the latter two rely on it being unstatused which your lead Starmie can avoid and the former all but ensures your Alakazam and Exeggutor will be paralyzed which can be a problem, in general it is a good idea to scout opposing Chansey’s sets before you status it because if they reveal Reflect after eating paralysis then you either have to trade your Snorlax with Body Slam into Self Destruct (if your Snorlax is running those two moves which, spoiler alert, ours will be running) being the only reliable way of getting it low enough to force it out with Tauros, or letting it paralyze your Alakazam in exchange for using Psychic dropping its special to force it out, neither of which are great options. Against non-Reflect variants, however, in addition to the other methods mentioned of dealing with Reflect sets which I already went over, you can now paralyze it and deal with it with your Snorlax assuming they don’t have Counter (which you can scout for) and if they already slept something with Sing, though you should make sure to get off sleep beforehand otherwise their Chansey can just wall your Exeggutor and deny it from sleeping anything. Your Chansey also helps contain paralysis in conjunction with your Starmie which can make for a resilient way to prevent your opponent from sleeping something if they get greedy with spamming paralysis before something was put to sleep, on top of that, a healthy Starmie—if not sleeping or paralyzed—provides a handy Tauros check which Chansey appreciates—though your own Snorlax is generally better at this role.
Snorlax
- Reflect
- Body Slam
- Self Destruct
- Rest
If we look back at our team, it looks a bit one-sided and feels a bit frail to physical attackers outside of Starmie, we need to be able to trade a few hits at the very least, making Snorlax the ideal defensive pivot for the team while simultaneously providing a brutally powerful way to punish any paralyzed Pokemon foolish enough to step into the ring with the big man himself with its STAB 110 attack Body Slams, and to make it an even stronger physically defensive pivot we can utilize Rest and Reflect which allows it to carry the physical bulk of the team and brings an even more reliable answer to Tauros than Starmie who can actually switch in as long as it is not sleeping and at high health, while the special bulk your own team is packing with Chansey, Starmie, and Alakazam, offers it shelter against the special attackers used to punish a Rest. The final move, however, is a bit harder to decide, we are fine giving up Earthquake because we have enough Psychic-types to force it out, Ice Beam—while nice against opposing Snorlax is not required for our team because we can force it to Rest before punishing with Exeggutor, Starmie, and Alakazam with powerful special attacks and—in the case of Exeggutor—force something to take sleep. This leaves Hyper Beam and Self Destruct as potential candidates, and while Hyper Beam is an incredibly powerful move in its own right, it does not offer the same ability to wall-break a paralyzed Reflect Chansey—the greatest special wall in the tier which is the main obstacle to your Alakazam and Starmie winning with special attacks—as Self Destruct does. For reference, ignoring critical hits and misses, the odds that a unparalyzed Snorlax can KO a paralyzed Reflect Chansey by it fully paralyzing three times and eating three body slams before taking a Hyper beam are approximately 0.72% which is the same as playing odds of 3 to 416, and if Snorlax is Paralyzed then the odds of this happening go even lower to approximately 0.057% which is like playing odds of 3 to 5000, and even with critical hits the odds are still incredibly low, so in nearly every game you will ever play, your Snorlax with Hyper Beam will never be able to break a paralyzed Reflect Chansey, so the best move in this case is Self Destruct because if a paralyzed Reflect Chansey eats a Body Slam and does not heal it off the next turn, Self Destruct brings it into Tauros Hyper Beam range even through Reflect, and if Chansey just clicks Soft-Boiled and heals off every Body Slam from Snorlax then you will be able to force it to run out of Soft-Boiled PP because Body Slam has 24 PP while Soft-Boiled only has 16. And while Alakazam or Exeggutor may be able to force it out with Psychic special drops, in return they will be taking paralysis which—in the case of Alakazam—leaves your team incredibly slow and full paralysis can kick in at inopportune moments preventing you from netting key KO’s, and your opponent still has a Chansey alive which can find an opportunity to set up Reflect and burn even more Psychic PP while waiting for special drops to force out Chansey with a move that has a very limited 16 PP in the first place. Therefore, Self Destruct is the best fourth move on Snorlax on this team, as it allows Snorlax to wall-break through a paralyzed Reflect Chansey, and gives it an emergency tool against opposing Slowbro stacking Amnesia boosts, helping your team break the biggest wall to its success.
Tauros
- Body Slam
- Hyper Beam
- Blizzard
- Earthquake
Now, who should the final Pokemon on this team be, well, if we look back at it, we see that—similar to the previous team—it can have difficulty confirming KO’s if any special checks such as Chansey are still around, and just like the previous team, the bull himself is coming in to fill out the final slot of the team. I already explained why Tauros is good in the previous team: it’s fast, it hits hard, and it has the coverage to make it a universal revenge killer and an endgame win condition, especially with the massive amount of paralysis spread by Chansey, Starmie, Exeggutor, and Alakazam, while also retaining its role as a mid-game damage dealer to help break through those special walls which impede your special attackers from making progress, it will always be required on any serious RBY team—along with Snorlax in my opinion—and completes this specially sided offence team.
Starmie
- Thunder Wave
- Thunderbolt
- Surf
- Recover
Alakazam
- Thunder Wave
- Psychic
- Seismic Toss
- Recover
Chansey
- Soft-Boiled
- Thunder Wave
- Thunderbolt
- Ice Beam
Snorlax
- Body Slam
- Reflect
- Rest
- Self-Destruct
Exeggutor
- Sleep Powder
- Psychic
- Explosion
- Stun Spore
Tauros
- Body Slam
- Hyper Beam
- Earthquake
- Blizzard
- Thunder Wave
- Thunderbolt
- Surf
- Recover
Alakazam
- Thunder Wave
- Psychic
- Seismic Toss
- Recover
Chansey
- Soft-Boiled
- Thunder Wave
- Thunderbolt
- Ice Beam
Snorlax
- Body Slam
- Reflect
- Rest
- Self-Destruct
Exeggutor
- Sleep Powder
- Psychic
- Explosion
- Stun Spore
Tauros
- Body Slam
- Hyper Beam
- Earthquake
- Blizzard
Team 3: Alakazam + Zapdos + Big 4
Zapdos
- Thunderbolt
- Drill Peck
- Thunder Wave
- Agility
For this third team, rather than lean towards a special or physical attacker, let’s base it around the premiere mixed attacker of RBY, Zapdos. Thunderbolt and Drill Peck are obvious choices giving it powerful STAB on both the physical and special sides, Thunder Wave is also an obvious choice because spreading paralysis is very beneficial to Zapdos since the speed advantage is very valuable and full paralysis can kick in to prevent a healing move which can be key for netting KO’s. The final move might seem a bit odd unless you are well versed in RBY mechanics. Agility seems like it would only be useful for sweeps which it is mainly used for, however whenever you click Agility after being paralyzed and your opponent does not click a status boosting move after you then not only do you move twice as fast, but you also ignore the speed from paralysis in the first place letting you outspeed every unboosted Pokemon in the game. This is very useful as shaking off paralysis speed drops can allow the sweep to continue without taking unnecessary damage while doing so. While we do struggle with ground-types heavily, we can fill out our team around dealing with them without many issues.
Tauros
- Body Slam
- Hyper Beam
- Blizzard
- Earthquake
Next on our list, we should add in at least one other Pokemon who can abuse paralysis, and it is also a good idea to add on another potential win condition for our team, and since it's practically mandatory anyways, let’s throw on Tauros quickly before we continue filling out the team. I have already spoken at length as to why Tauros is so good, it's a powerful wall-breaker, it abuses paralysis and sleep heavily, it's very fast, it's a universal revenge killer, at this rate I don’t think I need to explain why Tauros is good for this team because not running it is just shooting yourself in the foot.
Exeggutor
- Sleep Powder
- Psychic
- Explosion
- Hyper Beam
Next on our list, we need a sleeper, and to avoid wasting your time, Exeggutor should just fill in this slot by default. Outside of providing a Psychic resistance, sleep, and Explosion, he also adds on the best Rhydon and Golem check in the game, which Zapdos benefits from significantly, and while Mega Drain would be nice for doing extra damage to both of them, we already have Psychic to deal with them and would prefer an answer to another common Exeggutor answer which Zapdos also does not enjoy, Chansey. While yes, Explosion can deal with it, it can be very easily baited out and throwing away a healthy Exeggutor just to try and deal with Chansey feels like a recipe for disaster to me, so Hyper Beam will fill in Exeggutor’s fourth slot instead to snipe Chansey’s at 40-48% without giving up your best answer to Rhydon just walling your Zapdos to the ends of the earth.
Chansey
- Reflect
- Seismic Toss
- Soft-Boiled
- Thunder Wave
So far, our team is coming along nicely, but we need more bulk on the special side. Even though it can shake off the paralysis speed drop, Zapdos does not enjoy eating a Thunder Wave from opposing Alakazam, and likewise, Exeggutor does not enjoy absorbing paralysis as it significantly impedes how effectively it answers Rhydon and Golem and forces it to explode much earlier, so adding on Chansey provides a remedy to this issue. Soft-Boiled is an immediate addition with Thunder Wave just behind, however since our team does not enjoy Status at all and would like our paralysis absorber to have a bit more backbone, Reflect is filling in our third slot with Seismic Toss finishing the set. This allows Chansey to come in on Snorlax Body Slams if unparalyzed, set up Reflect, and heal off all the damage, and when it is Paralyzed then it can be even better at just robbing any and all momentum your opponent has by paralysis blocking other statuses such as sleep, forcing them to lose most of their momentum and either send in Chansey which can be easily punished and does not really net them anything in the first place, send in a Psychic-type to force it out with special drops which all but ensures that it will be paralyzed and that Zapdos will completely dominate it, send in exploders to try and force it out which is a net positive trade in a lot of scenarios, send in Snorlax and pray it gets lucky, and that's about it. It just causes so many issues with the opponent generating momentum and with the reliable 100 damage from Seismic Toss you can force Snorlax into a very predictable Rest which Zapdos can punish very easily, and the reliable chip it offers helps you wear down the opponent or force a recovery move for Zapdos to punish and sweep. It is an incredible early to mid-game pivot and sets the pace for nearly every game it is in, making it an easy choice for this team; note that Reflect Chansey isn’t the best answer to Zapdos, however, when combined with your own Zapdos, it does give your team enough insulation against opposing Zapdos that you don’t instantly lose to it.
Alakazam
- Recover
- Thunder Wave
- Psychic
- Seismic Toss
Our team is shaping up fairly well, but what it lacks so far is a lead, and while Starmie is usually very good, its weakness to Jolteon who outspeeds it and threatens it—as well as our Zapdos—with paralysis and STAB Thunderbolts which makes me lean towards the other fast Psychic-type lead, Alakazam. Psychic, Recover, and Thunder Wave are automatic choices, I explained why they are good already with the Psychic STAB, healing, and spreading of paralysis for Zapdos to take advantage of. The only uncertainty with Alakazam is whether to run Reflect or Seismic Toss in its last moveslot and due to the improved matchups against opposing leads including doing more damage to Jynx and Exeggutor before being put to sleep, Seismic Toss fills in this slot. It’s quite a simple Pokemon at its core, however, while it may be simple, it is still a solid choice for the lead.
Snorlax
- Body Slam
- Reflect
- Rest
- Hyper Beam
Finally, last but not least, the final of the big three Normal-types of RBY, Snorlax. It helps fill in any holes in physical bulk we may have left over with Reflect Chansey, Body Slam helps spread paralysis, does massive damage, and forces recovery moves which can be capitalized on. Reflect and Rest allow it to function as a Tauros check when healthy and allow it to eventually win the 1v1 with Rhydon most of the time which is appreciated, and gives this team another answer to opposing Snorlax if Chansey is unavailable or you need to preserve its health for another threat, and to help it wall-break without sacrificing itself, Hyper Beam fills in the last slot because while Self Destruct is useful for dealing with opposing walls such as Chansey, Snorlax is too important of a defensive piece for this team to lose as dropping it leaves the team with no good means of absorbing pressure from enemy Tauros and Snorlax, since Chansey is likely to be paralyzed which prevents it from switching into either.
Alakazam
- Psychic
- Recover
- Thunder Wave
- Seismic Toss
Chansey
- Soft-Boiled
- Thunder Wave
- Seismic Toss
- Reflect
Snorlax
- Reflect
- Rest
- Body Slam
- Hyper Beam
Tauros
- Body Slam
- Hyper Beam
- Blizzard
- Earthquake
Exeggutor
- Sleep Powder
- Psychic
- Explosion
- Hyper Beam
Zapdos
- Thunderbolt
- Drill Peck
- Thunder Wave
- Agility
- Psychic
- Recover
- Thunder Wave
- Seismic Toss
Chansey
- Soft-Boiled
- Thunder Wave
- Seismic Toss
- Reflect
Snorlax
- Reflect
- Rest
- Body Slam
- Hyper Beam
Tauros
- Body Slam
- Hyper Beam
- Blizzard
- Earthquake
Exeggutor
- Sleep Powder
- Psychic
- Explosion
- Hyper Beam
Zapdos
- Thunderbolt
- Drill Peck
- Thunder Wave
- Agility
Team 4: Alakazam + Lapras + Big 4
Lapras
- Blizzard
- Thunderbolt
- Hyper Beam
- Sing
For our fourth and final team of the paralysis lead + Big 4 + last archetype, let’s try using a less common Pokemon as our starting point: Lapras. Lapras has seen better days but it is still a viable Pokemon in the OU metagame due to the unique qualities it offers as a sleeper, its positive matchup against Tauros and Snorlax, its BlizzBolt coverage for water-types, and its fair amount of bulk. Its main issues come from being walled completely by a Paralyzed Chansey however Hyper Beam can help remedy this and pick off tough matchups for it like Chansey and Alakazam, giving us a solid foundation for this team to build off of.
Tauros
- Body Slam
- Hyper Beam
- Blizzard
- Earthquake
Next on our team, we can very quickly throw on Tauros, if I need to explain why Tauros is good at this point you haven't read any of the above teams. It fits on any competitive RBY OU team because it fills a niche that no other Pokemon can fill, all around it is one of the best 'mons in the tier.
Exeggutor
- Sleep Powder
- Psychic
- Explosion
- Double-Edge
For the next slot on our team, we see that, while Lapras does bring sleep to the table, it is not a reliable means of sleep, and we need a more reliable primary sleeper for this team, and due to the utility it brings helping cover the Jolteon matchup for Lapras, Psychic resistance, and its ability to remove enemy Chansey with Explosion, our primary sleeper for this team will be Exeggutor. For the fourth move, however, it would be wise to bring a move which can benefit this team against some opponents Lapras does not like such as Alakazam, which Lapras can beat if it is paralyzed but at the cost of its defensive value which is needed for other Pokemon such as Tauros and Snorlax and keeping it healthy for those two would be wise, so the final slot goes to Double-Edge as a reliable way to chip down paralyzed Alakazam and forcing out paralyzed Jynx as a means of getting off your own sleep without being as risky as Hyper Beam.
Chansey
- Reflect
- Seismic Toss
- Soft-Boiled
- Thunder Wave
Now that half our team is filled, we can next fill in another of the Big 4 members of our team, Chansey. We automatically decide on Soft-Boiled, and because we have 2 sleepers already, Thunder Wave seems like a solid choice, to finish off this set to help spread paralysis which teammates like Lapras benefit from when facing off against opposing Starmie and Alakazam. We also know we want a way to answer Starmie, as our lead is likely to be our sleep taker, so purely running Ice Beam as our sole attacking move is off the table, and since we want some answer to Zapdos because it currently just runs over our team, a Reflect variant helps cover that weakness which makes running Seismic Toss as our attacking move our only good option as running only Ice Beam—as I already explained—is not an option due to it being walled by Starmie, who can only be threatened if it is unparalyzed so you can potentially freeze it but that defeats the purpose of running Thunder Wave to help Lapras in that matchup, and running only Thunderbolt means we are completely walled by Rhydon and are forced to switch out.
Snorlax
- Body Slam
- Reflect
- Rest
- Hyper Beam
As it stands, Chansey causes our team a lot of issues, and since we have one more member of the Big 4 who has not been added yet and has a positive matchup vs Chansey, our next slot goes to Snorlax. Body Slam is a given for our team, and while we could run a 4 attack Physical Attacking set since we have Reflect on Chansey already, Chansey needs to be kept healthy to check opposing Zapdos, so a Reflect and Rest set seems to be the better option for this team, and since we need to break through opposing Chansey for our Lapras to do well but also need to keep Snorlax healthy, Hyper Beam is our best option for the fourth moveslot.
Alakazam
- Recover
- Thunder Wave
- Psychic
- Seismic Toss
Last but not least, we need to choose a lead for this team, and while Starmie is certainly a good lead, our issues with Zapdos become even more pronounced, so this last team is better off running Alakazam as our lead running a standard set of Psychic, Thunder Wave, Recover, and Seismic Toss, making this team less matchup dependent and helping round out this team.
Alakazam
- Psychic
- Recover
- Thunder Wave
- Seismic Toss
Chansey
- Reflect
- Seismic Toss
- Soft-Boiled
- Thunder Wave
Snorlax
- Body Slam
- Reflect
- Rest
- Hyper Beam
Tauros
- Body Slam
- Hyper Beam
- Blizzard
- Earthquake
Lapras
- Blizzard
- Thunderbolt
- Hyper Beam
- Sing
Exeggutor
- Sleep Powder
- Psychic
- Explosion
- Double-Edge
- Psychic
- Recover
- Thunder Wave
- Seismic Toss
Chansey
- Reflect
- Seismic Toss
- Soft-Boiled
- Thunder Wave
Snorlax
- Body Slam
- Reflect
- Rest
- Hyper Beam
Tauros
- Body Slam
- Hyper Beam
- Blizzard
- Earthquake
Lapras
- Blizzard
- Thunderbolt
- Hyper Beam
- Sing
Exeggutor
- Sleep Powder
- Psychic
- Explosion
- Double-Edge
Jynx
- Blizzard
- Lovely Kiss
- Psychic
- Rest
Up until now, all of our leads have been paralysis leads, so to buck that trend, we are going to be running a sleep lead to try and sleep something first, beginning the game with momentum. Of the sleep leads in OU we have Gengar, Jynx, and Exeggutor, of which the most consistent by far is Jynx. Jynx’s set is quite simple really, Lovely Kiss to spread sleep, Psychic and Blizzard to hit hard with its STABS and fish for a lucky special drop or a freeze—Blizzard over Ice Beam because Jynx needs the increased base power and the increased PP allowing you to fish for more freezes is less important to it—and Rest to keep it healthy as an answer to Exeggutor by burning sleep turns on resisted attacks. The main thing with running lead Jynx—in my opinion—is that you need to play a bit more proactively to take advantage of your early advantage by sleeping something early, which can be a bit more challenging for players getting into the tier as it requires a better understanding of the metagame to utilize, which is why I decided to discuss this team later in this guide, but without further delay, let us begin building this team.
Exeggutor
- Sleep Powder
- Psychic
- Explosion
- Hyper Beam
Jynx is a good start to this team, however, it does have some bad matchups against specifically opposing lead Gengar and enemy Exeggutor openings, so for this team, a second sleeper would be a good idea, and while Gengar can work for this type of team as a secondary sleeper, the mid-game value Exeggutor brings to the table is very valuable while also being easier to use (and also checking enemy Exeggutor), and while we could run 3 sleepers, that is a waste of team slots and moves in my opinion and is a bit overkill in terms of getting off sleep. Now for Exeggutor’s fourth move we have a few choices—namely Hyper Beam, Double-Edge, and Stun Spore—all of which are definitely solid options, but in this case, I feel that Hyper Beam is just a tad more practical than the others because the paralyzed Alakazam lead you usually target with Double-Edge is going to be asleep from Jynx and being able to pick off opposing Chansey’s is useful, the other options do work in this slot but for this team, we are going to stick with Hyper Beam.
Tauros
- Body Slam
- Hyper Beam
- Blizzard
- Earthquake
Next on our list, let’s just throw on Tauros since we know we will be using him anyway just because of how good he is at providing the role of a mid-game wall-breaker, universal revenge killer, and an endgame win condition, I have already explained why Tauros is good, note that since many players burn one sleep turn after Jynx sleeps their lead, one of the better ways to punish that is to go Tauros while they try to burn a sleep turn and use Body Slam on the switch, however in most cases Snorlax is the superior punish due to it being safer than Tauros and, since the sleep absorber is usually faster than Tauros, the extra turn of sleep will be burned regardless, but against leads which are slower than Tauros it can be a good punish, risking wakeups as it comes in or switchbacks to something else in exchange for much lower odds the opponent’s pokemon wakes up if it comes in on a slower target, and offers chances of Body Slam paralyzing or a 21.48% chance to crit something.
Starmie
- Thunder Wave
- Thunderbolt
- Blizzard
- Recover
Next on our team we will be choosing Starmie, now a Starmie in the back is similar to lead Starmie in its moves, Recover and Thunder Wave are given moves, so the only questions are in the attacks we choose, and in general it is hard to go wrong with Blizzard and Thunderbolt giving the same coverage as the legendary BoltBeam, and while Psychic is a good option, hitting enemy Water-types super-effectively is worth dropping it for Thunderbolt.
Chansey
- Reflect
- Seismic Toss
- Soft-Boiled
- Thunder Wave
Once again our team finds itself with a Zapdos weakness, and similar to the previous team we built, we will be filling the role of a Zapdos check with a Reflect Chansey variant, and while we do have Thunderbolt on Starmie to deal with opposing Starmie, we would like to keep it healthy for some other matchups like enemy Tauros and so it can more reliably spread paralysis for Pokemon like our Tauros to capitalize on, so the reliable chip brought by Seismic Toss is the better option in this case.
Snorlax
- Reflect
- Body Slam
- Self Destruct
- Rest
Once again, our team has one Pokemon to choose and one of the 3 Normal-types which rule RBY OU has not been picked, Snorlax. Body Slam is a given because Chansey causes some problems for this team, Reflect and Rest give it bulk and longevity against opposing Snorlax and Tauros, and since Chansey causes this team many problems similar to the Starmie + Alakazam + Big 4 team we made earlier, our Snorlax will be running Self Destruct once again as a means of wall-breaking enemy Chansey without requiring the incredible luck detailed in the Starmie + Alakazam + Big 4 team, and the additional defences brought by Reflect Chansey and Starmie make this a bit less risky, another thing, as mentioned before when discussing Tauros, is that a lot of people tend to burn a sleep turn after their lead gets slept by Lovely Kiss, so going Snorlax is a very reliable punish with very low risk if they don’t burn the sleep turn and just switch out.
Jynx
- Blizzard
- Lovely Kiss
- Psychic
- Rest
Exeggutor
- Sleep Powder
- Psychic
- Explosion
- Hyper Beam
Chansey
- Reflect
- Seismic Toss
- Soft-Boiled
- Thunder Wave
Snorlax
- Body Slam
- Reflect
- Rest
- Self-Destruct
Tauros
- Blizzard
- Body Slam
- Earthquake
- Hyper Beam
Starmie
- Blizzard
- Thunderbolt
- Recover
- Thunder Wave
- Blizzard
- Lovely Kiss
- Psychic
- Rest
Exeggutor
- Sleep Powder
- Psychic
- Explosion
- Hyper Beam
Chansey
- Reflect
- Seismic Toss
- Soft-Boiled
- Thunder Wave
Snorlax
- Body Slam
- Reflect
- Rest
- Self-Destruct
Tauros
- Blizzard
- Body Slam
- Earthquake
- Hyper Beam
Starmie
- Blizzard
- Thunderbolt
- Recover
- Thunder Wave
Last edited: