Pet Mod Alternatium EX - PMPL

What slate for Alternatium EX do you want to see next?


  • Total voters
    16
  • Poll closed .
:raichu: anaconja, Voden, CyberBearIV
:raichu-alola: Voden, anaconja, CyberBearIV
:rapidash: abismal, Voden, CyberBearIV
:rapidash-galar: anaconja, Voden, abismal
:golem: abismal, anaconja, Voden
:golem-alola: anaconja, Voden, CyberBearIV
 
:raichu:: Voden, anaconja, CyberBearIV
:raichu-alola:: Voden, anaconja, CyberBearIV
:rapidash:: anaconja, abismal, CyberBearIV
:rapidash-galar:: anaconja, abismal, Voden
:golem:: abismal, anaconja, CyberBearIV
:golem-alola:: CyberBearIV, Voden, anaconja
 
:raichu:: cyberbear, anaconja, voden
:raichu-alola:: cyberbear, voden, anaconja
:rapidash:: anaconja, voden, abismal
:rapidash-galar:: anaconja, voden, abismal
:golem:: voden, cyberbear, anaconja
:golem-alola:: anaconja, cyberbear, voden
 
Winners
raichu.png

New Pokémon Name: Raichu
Stat Changes: 110 / 100 / 90 / 80 / 80 / 50 | 500
Typing Changes: Electric / Fairy
Ability Changes: Cheek Pouch / Electromorphosis / Quark Drive
Movepool Changes (from Raichu):
+ Zippy Zap | Electric | Physical | 50 BP | 100% Acc | 10 PP | Contact | +1 Priority.
+ Ice Punch, Moonblast, Parabolic Charge, Life Dew
- Wish
What Separates it from Other Forms: fat electromorphosis mon with priority or cm + double drain stab.

rapidash.png

New Pokémon Name: Rapidash
Stat Changes: 65 / 100 / 80 / 70 / 80 / 135 | 530
Typing Changes: Fire / Poison
Ability Changes: Reckless / Flame Body / Tactician (effects of vanilla Neuroforce)
Movepool Changes (from Rapidash):
+ Poison Jab, Jump Kick, U-Turn
- Swords Dance
What Separates it from Other Forms: fast revenge killer. has somewhat lacking atk with no ways of boosting (besides curse but lol) but makes up for it with vanilla neuroforce and coverage to hit most of the tier supereffectively.

rapidash-galar.png

New Pokémon Name: Rapidash-Galar
Stat Changes: 95 / 90 / 100 / 90 / 75 / 75 | 530
Typing Changes: Ground / Fairy
Ability Changes: Anticipation / Poison Heal / Pastel Veil (This Pokemon is immune to Poison-type moves. On switch-in, cures its team of poison.)
Movepool Changes (from Rapidash-Galar):
+ Earthquake, Earth Power, Scorching Sands, Spirit Break, Moonblast, Nasty Plot
- all Psychic-type moves besides Psychic
What Separates it from Other Forms: i loove poison heal. more offensive than samurott-f with good stab coverage.

golem-alola.png

New Pokémon Name: Golem-Alola
Stat Changes: 85 / 85 / 115 / 130 / 45 / 55 | 515
Typing Changes: Rock / Electric
Ability Changes: Magnet Pull / Lightning Rod / Galvanize
Movepool Changes (from Golem-Alola):
+ Shift Gear
What Separates it from Other Forms: magnet pull and scarf allows it to outspeed up to vikavolt and ohko or at least severely damage most steel types. theres also shift gear galvanize if you want
:bw/raichu:
New Pokémon Name: Raichu
Stat Changes: 60 / 100 / 65 / 100 / 70 / 120 [505 BST]
Typing Changes:
Steel.png
Water.png

Ability Changes: Lightning Rod / Static / No Guard [HA]
Movepool Changes (from Raichu):
+ Crabhammer, Hydro Pump, Flash Cannon, Dynamic Punch.
- Zap Cannon, Thunder.
What Separates it from Other Forms: No Guard glass cannon, pikachu learns Iron Tail by level so the steel typing not only helps dramatically also just makes sense
76.png

Pokémon: Golem-Berserker
Stats
: 80 / 90 / 90 / 90 / 90 / 110 (550)
Types:
Rock.png
Dark.png

Abilities: Cannon Style / Thermo Fist (HA)
1.5x Attack and Special Attack while holding an Iron Ball
Fling deals 2x damage
Using punching moves raises the users Attack one stage. Using a non-punching move clears the users attack stat.
User becomes burned if its attack is +6.
Crunch, Dark Pulse, Ice Punch, Pursuit, Shore Up, Taunt
Power-Up Punch
Description: Versatile attacker

I apparently forgot a few Pokémon that got stuff, so I guess this is THE final slate. Consider it a bonus slate, if you will.

:Minior::Cherrim::Eevee: Slate 28: Bonus Slate :Minior-Meteor::Cherrim-Sunshine::Eevee-Starter:

:ss/Minior::ss/Minior-Meteor::ss/Cherrim::ss/Cherrim-Sunshine::ss/Eevee::ss/Eevee-Starter:

Please, If I forgot something that isn't Arceus come to my house and beat me up.​
 
:ss/cherrim:
New Pokémon Name: Cherrim
Stat Changes: 90 / 110 / 100 / 75 / 75 / 80 | 530
Typing Changes: Grass / Ground
Ability Changes: Regenerator / Flower Gift (During Grassy Terrain, this Pokemon's Atk and SpD are 1.5x.)
Movepool Changes (from Cherrim):
+ Solar Blade, Power Whip, Leaf Blade, Headlong Rush, Earthquake, High Horsepower, Dig, Bulldoze, Earth Power, Stealth Rock, Superpower, Body Press, Knock Off, U-Turn
What Separates it from Other Forms: average bulky ground or weird grassy terrain abuser.

:ss/cherrim-sunshine:
New Pokémon Name: Cherrim-Sunshine
Stat Changes: 75 / 100 / 75 / 90 / 80 / 110 | 530
Typing Changes: Grass / Fire
Ability Changes: Desolate Land
Movepool Changes (from Cherrim):
+ Solar Blade, Power Whip, Leaf Blade, Fire Punch, Fire Blast, Flamethrower, Mystical Fire, Incinerate, Will-o-Wisp, Earth Power, Knock Off
What Separates it from Other Forms: mixed wallbreaker.

:ss/minior-blue:
New Pokémon Name: Minior
Stat Changes: 80 / 95 / 70 / 95 / 70 / 120 | 530
Typing Changes: Rock / Fairy
Ability Changes: Clear Body / Pixilate
Movepool Changes (from Minior):
+ Meteor Beam, Play Rough, Misty Explosion, Moonblast, Misty Terrain, Rapid Spin, Hyper Voice, Earth Power
- Explosion, Self-Destruct, Earthquake, Shell Smash
What Separates it from Other Forms: fast offensive pivot with unblockable hazard control.

:ss/minior-meteor:
New Pokémon Name: Minior-Meteor
Stat Changes: 100 / 85 / 100 / 85 / 100 / 60 | 530
Typing Changes: Rock / Psychic
Ability Changes: Solid Rock / Anger Shell
Movepool Changes (from Minior):
+ Meteor Beam, Future Sight, Psychic, Psyshock, Psychic Terrain, Barrier, Moonblast, Recover
What Separates it from Other Forms: bad wall or smasher.

:ss/Eevee:
New Pokémon Name: Eevee
Stat Changes: 80 / 78 / 82 / 101 / 102 / 82 | 525
Typing Changes: Normal
Ability Changes: Adaptability / Generalist (This Pokemon's non-STAB moves have 1.2x power.)
Movepool Changes (from Eevee):
+ Extreme Evoboost | Normal | Status | 5 PP | User loses 33% of its max HP. +1 to all stats.
+ Knock Off, Hydro Pump, Thunderbolt, Ice Beam, Psychic, Giga Drain, Flamethrower, Moonblast
- Stored Power
What Separates it from Other Forms: setup sweeper

:ss/Eevee-Starter:
New Pokémon Name: Eevee-Starter
Stat Changes: 95 / 75 / 95 / 95 / 95 / 95 | 550
Typing Changes: Normal
Ability Changes: Adaptability / Protean
Movepool Changes (from Eevee-Starter):
Baddy Bad | Dark | Special | 80 BP | 15 PP | 100% Accuracy | Sets Reflect.
Bouncy Bubble | Water | Special | 80 BP | 10 PP | 100% Accuracy | Contact | User recovers 50% of the damage dealt.
Buzzy Buzz | Electric | Special | 60 BP | 10 PP | 100% Accuracy | 100% chance to paralyze the target if they attacked the user first.
Freezy Frost | Ice | Special | 80 BP | 15 PP | 100% Accuracy | Resets the target's stat changes.
Glitzy Glow | Psychic | Special | 80 BP | 15 PP | 100% Accuracy | Sets Light Screen.
Sappy Seed | Grass | Physical | 80 BP | 10 PP | 100% Accuracy | Sets Leech Seed.
Sizzly Slide | Fire | Physical | 60 BP | 10 PP | 100% Accuracy | Doubles in power if the target is burned. 30% chance to burn the target.
Sparkly Swirl | Fairy | Special | 80 BP | 15 PP | 100% Accuracy | Cures the user's party of status conditions.
Veevee Volley | Normal | Special | 50 BP | 20 PP | 100% Accuracy | Removes the user's hazards. User switches out.
What Separates it from Other Forms: the the defensive protean
 
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:sm/minior-violet::sm/minior::sm/minior-yellow::sm/minior-orange::sm/minior-green::sm/minior-blue::sm/minior-indigo:
New Pokémon Name: Shineteor
Stat Changes: 60 / 120 / 120 / 120 / 120 / 60 [600 BST]
Typing Changes:
Fairy.png
Flying.png

Ability Changes: Color Change
Movepool Changes (from Minior):
Lightshow Dance |
Normal.png
|
Physical.png
| Revelation Dance but physical
+Lightshow Dance, Revelation Dance, Moonblast, Aeroblast, Brave Bird, Play Rough, All Torque Moves, Work Up.
- Shell Smash.
What Separates it from Other Forms: funny but strong color change+dance mon, careful what u hit it with!

:sm/minior-meteor:
New Pokémon Name: Minior-Hollow
Stat Changes: 60 / 120 / 120 / 80 / 120 / 100 [600 BST]
Typing Changes:
Rock.png
Ghost.png

Ability Changes: Filter
Movepool Changes (from Minior):
+ Shadow Ball, Poltergeist, Hex, Thunder Wave, Will-O-Wisp, Accelerock.
- Shell Smash.
What Separates it from Other Forms: pretty bulky cb breaker or support mon

:sv/cherrim:
New Pokémon Name: Cherrecluded
Stat Changes: 120 / 60 / 60 / 97 / 98 / 65 [500 BST]
Typing Changes:
Ground.png
Dark.png

Ability Changes: Ripen / Leaf Guard / Water Compaction [HA]
Water Compaction | Normal Effects + Water Immunity.
Movepool Changes (from Cherrim):
+ Earth Power, Dark Pulse, Strength Sap, Nasty Plot, Topsy-Turvy, Spiky Shield.
- Dazzling Gleam, Draining Kiss, Play Rough.
What Separates it from Other Forms: special wall w ways to fight against phys attackers

:sv/cherrim-sunshine:
New Pokémon Name: Sakurrim
Stat Changes: 80 / 97 / 70 / 60 / 108 / 85 [500 BST]
Typing Changes:
Grass.png
Fire.png

Ability Changes: Orichalcum Pulse
Movepool Changes (from Cherrim):
+ Flare Blitz, Flame Charge, Fiery Dance, U-Turn.
What Separates it from Other Forms: SD, band, scarf, or LO 3 attacks + morning sun orichalcum:pray:
 
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dead mod lol
anyway

:ss/cherrim:
New Pokémon Name: Cherrim
Stat Changes: 70/60/100/97/98/85 (510)
Typing Changes:
Grass.png
Poison.png

Ability Changes: Flower Veil / Unaware (HA)
Physical.png
Poison Jab
Special.png
Clear Smog, Sludge Bomb, Sludge Wave, Venoshock
Status.png
Calm Mind
Cherrim @ Black Sludge
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Giga Drain
- Clear Smog
- Toxic
- Synthesis

Intended Roles: Physically Defensive, Unaware Wall
What Separates it from Other Forms: W.I.P.



:ss/cherrim-sunshine:
New Pokémon Name: Cherrine
Stat Changes: 80/110/70/107/78/85 (530)
Typing Changes:
Grass.png
Fire.png

Ability Changes: Protosynthesis
Physical.png
Fire Punch, Flare Blitz, Knock Off
Special.png
Fiery Dance
Status.png
Quiver Dance
Move: Blossom
Basepower: -
Accuracy: -%
PP: 10/16
Type:
Grass.png

Category:
Status.png

Priority: 0
Flags: Snatch
Effect: User: -1/2 max HP; +1 in Atk/Def/SpA/SpD/Spe & summons Sunny Day.
Physical Sun Abuser
Cherrine @ Heavy-Duty Boots
Ability: Protosynthesis
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Petal Blizzard / Solar Blade
- Flare Blitz
- Knock Off
- Blossom

Special Sun Abuser
Cherrine @ Heavy-Duty Boots
Ability: Protosynthesis
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Solar Beam
- Weather Ball
- Hidden Power [Ground]
- Blossom

Quiver Dance
Cherrine @ Heavy-Duty Boots
Ability: Protosynthesis
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Giga Drain
- Flamethrower
- Hidden Power [Ground]
- Quiver Dance

Intended Roles: Physical Wallbreaker, Special Wallbreaker
What Separates it from Other Forms: W.I.P.



:ss/minior:
New Pokémon Name: Minior
Stat Changes: 80/90/60/110/60/120 (520)
Typing Changes:
Dragon.png
Rock.png

Ability Changes: Gem Power
Physical.png
Dragon Hammer
Special.png
Meteor Beam, Draco Meteor, Dragon Pulse
Status.png
Wish
Physical.png
Acrobatics
Status.png
Shell Smash
Gem Power: If this Pokemon has no item, it will gain a Gem based on the type it uses.
White Herb
Minior @ White Herb
Ability: Gem Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Power Gem
- Hidden Power [Fire]
- Calm Mind

Crit Me Not
Minior @ Power Herb
Ability: Gem Power
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Meteor Beam
- Dragon Pulse
- Cosmic Power
- Wish

Choice Specs
Minior @ Choice Specs
Ability: Gem Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Power Gem
- Draco Meteor
- Dazzling Gleam
- Hidden Power [Fire]

Intended Roles: Special Wallbreaker
What Separates it from Other Forms: W.I.P.


:ss/minior-meteor:
New Pokémon Name: Metolien
Stat Changes: 80/80/100/80/100/60 (500)
Typing Changes:
Steel.png
Ground.png

Ability Changes: Shields Down
Physical.png
Meteor Mash, Rapid Spin
Special.png
Doom Desire, Flash Cannon, Earth Power
Physical.png
Acrobatics
Status.png
Shell Smash
Shields Down: This Pokemon is immune to Ground. When hit by a move: -1 Def & SpD; Ability turns into Weak Armor.
(The Ability reverts back to Shields Down when switching out.)
Rapid Spin
Metolien @ Leftovers
Ability: Shields Down
Tera Type: Rock
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Earthquake
- Rapid Spin
- Toxic
- Protect

Stealth Rock
Metolien @ Leftovers
Ability: Shields Down
Tera Type: Rock
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Earth Power
- Stealth Rock
- Toxic
- Protect

Intended Roles: Rapid Spin, Stealth Rock, Defensive Wall
What Separates it from Other Forms: W.I.P.


:ss/eevee:
New Pokémon Name: Eevee
Stat Changes: 110/95/80/85/95/85 (550)
Typing Changes:
Normal.png

Ability Changes: Adaptability / Simple (HA)
Physical.png
Fire Fang, Ice Fang, Thunder Fang, Trailblaze, Play Rough, Aqua Tail, Crunch, Psychic Fangs
Special.png
Fire Pledge, Water Pledge, Grass Pledge, Electro Ball, Extrasensory, Snarl, Frost Breath, Dazzling Gleam
Choice Band
Eevee @ Choice Band
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Double-Edge
- Quick Attack
- Crunch
- Fire Fang

Bulky Curse
Eevee @ Leftovers
Ability: Simple
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Body Slam
- Fire Fang
- Curse
- Heal Bell

Offensive Calm Mind
Eevee @ Leftovers
Ability: Adaptability
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Fire Pledge
- Hidden Power [Dark]
- Calm Mind

Specially Defensive
Eevee @ Leftovers
Ability: Adaptability
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Body Slam
- Wish
- Protect
- Heal Bell

Intended Roles: Set-Up Sweeper (Curse, Calm Mind), Cleric, Wish Passer, Choice Band
What Separates it from Other Forms: W.I.P.


:ss/eevee-starter:
New Pokémon Name: Buddee
Stat Changes: 65/105/60/105/85/95 (525)
Typing Changes:
Normal.png

Ability Changes: Evo Power
Physical.png
U-turn
Special.png
Hidden Power
Status.png
Stealth Rock
Evo Power: Evo Power is determined by the type of the Pokemon's first moveslot. This Pokemon takes 20% less damage from the type and does 20% more damage with that type.
Physical All-out Attacker
Buddee @ Leftovers
Ability: Evo Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Veevee Volley
- Sizzly Slide
- Sappy Seed
- U-turn

Special All-out Attacker
Buddee @ Leftovers
Ability: Evo Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hidden Power [Fighting]
- Sparkly Swirl
- Buzzy Buzz
- Shadow Ball

Screens Setter
Buddee @ Light Clay
Ability: Evo Power
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Baddy Bad
- Glitzy Glow
- U-turn
- Stealth Rock

Substitute Attacker
Buddee @ Leftovers
Ability: Evo Power
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Veevee Volley
- Sappy Seed
- Substitute
- Protect

Intended Roles: Physical Attacker, Special Attacker
What Separates it from Other Forms: W.I.P.
 
Last edited:
I swear I already saw this ended way before!

:Swsh/Minior-Meteor:
New Pokémon Name: Spacebug
Stat Changes: 50 / 55 / 150 / 90 / 150 / 55 [BST: 550]
Typing Changes:
Rock.png
Bug.png

Ability Changes: Meteor Shell (Filter + Hazards immunity)
Movepool Changes (If Any): + Bug Buzz, Fire Blast, Heal Order, Lunge, Meteor Beam, Rapid Spin, Sticky Web, U-turn
- Dazzling Gleam, Shell Smash
What Separates it from Other Forms: Bulky Special Wallbreaker / Bulky Hazards Setter/Control / Weakness Policy User lol.

:Swsh/Eevee:
New Pokémon Name: Eevee
Stat Changes: 80 / 95 / 65 / 110 / 65 / 110 [BST: 525]
Typing Changes:
Normal.png

Ability Changes: Strong Jaw / Flare Boost | Simple (HA)
Movepool Changes (If Any): + Crunch, Dark Pulse, Dazzling Gleam, Energy Ball, Fire Blast, Fire Fang, Flamethrower, Hyper Fang, Ice Beam, Ice Fang, Knock Off, Leaf Blade, Moonblast, Play Rough, Psychic Fangs, Psyshock, Recover, Scald, Super Fang, Thunderbolt, Thunder Fang
- Calm Mind, Curse
What Separates it from Other Forms: Strong Jaw Physical Wallbreaker / Flare Boost Special Wallbreaker / Simple Work Up Mixed Wallbreaker.

:Swsh/Eevee-Starter:
New Pokémon Name: Eevee-Genwunner
Stat Changes: 80 / 70 / 70 / 100 / 100 / 105 [BST: 525]
Typing Changes:
Water.png
Fire.png

Ability Changes: Voltaic (Electric attack have 1.5x power; takes halved Electric damage; paralyze immunity.)
Movepool Changes (If Any): Basically, All gen 1 Eeveelutions combined. + Hydro Stream
What Separates it from Other Forms: Triple STAB Special Wallbreaker.
 
Subs will close in 48 Hours. This is the last call for subs if wanted. For commentary

:sm/minior-violet::sm/minior::sm/minior-yellow::sm/minior-orange::sm/minior-green::sm/minior-blue::sm/minior-indigo:
New Pokémon Name: Shineteor
Stat Changes: 60 / 120 / 120 / 120 / 120 / 60 [600 BST]
Typing Changes:
Fairy.png
Flying.png

Ability Changes: Color Change
Movepool Changes (from Minior):
Lightshow Dance |
Normal.png
|
Physical.png
| Revelation Dance but physical
+Lightshow Dance, Revelation Dance, Moonblast, Aeroblast, Brave Bird, Play Rough, All Torque Moves, Work Up.
- Shell Smash.
What Separates it from Other Forms: funny but strong color change+dance mon, careful what u hit it with!

:sm/minior-meteor:
New Pokémon Name: Minior-Hollow
Stat Changes: 60 / 120 / 120 / 60 / 120 / 120 [600 BST]
Typing Changes:
Rock.png
Ghost.png

Ability Changes: Filter
Movepool Changes (from Minior):
+ Shed Tail, Shadow Ball, Poltergeist, Hex, Thunder Wave, Will-O-Wisp, Accelerock.
- Shell Smash.
What Separates it from Other Forms: Shed Tail. you get 2 free switch in w this at most, 1 in most cases.
otherwise this is a pretty bulky cb breaker or a support mon

:sv/cherrim:
New Pokémon Name: Cherrecluded
Stat Changes: 120 / 60 / 60 / 97 / 98 / 65 [500 BST]
Typing Changes:
Ground.png
Dark.png

Ability Changes: Ripen / Leaf Guard / Water Compaction [HA]
Water Compaction | Normal Effects + Water Immunity.
Movepool Changes (from Cherrim):
+ Earth Power, Dark Pulse, Strength Sap, Nasty Plot, Topsy-Turvy, Spiky Shield.
- Dazzling Gleam, Draining Kiss, Play Rough.
What Separates it from Other Forms: special wall w ways to fight against phys attackers

:sv/cherrim-sunshine:
New Pokémon Name: Sakurrim
Stat Changes: 80 / 97 / 70 / 60 / 108 / 85 [500 BST]
Typing Changes:
Grass.png
Fire.png

Ability Changes: Orichalcum Pulse
Movepool Changes (from Cherrim):
+ Flare Blitz, Flame Charge, Fiery Dance, U-Turn.
What Separates it from Other Forms: SD, band, scarf, or LO 3 attacks + morning sun orichalcum:pray:

I think She's Tail HAS to go. Broken Move. For the mon itself, I believe in either speed or Atk roughly 20 to 25 points ought to be removed and put elsewhere or discarded (maybe SpA). It's too potent a breaker otherwise.
 
New Pokémon Name: Cherrim-Shy
Stat Changes: 70 HP / 80 Attack / 70 Defense / 110 Special Attack / 100 Special Defense / 90 Speed / 520 BST
Typing Changes: Ghost/Psychic
Ability Changes: Flower Gift
Flower Gift - This Pokemon's Special Attack is 1.5x.
Movepool Changes (If Any): + Shadow Ball, Psychic, Calm Mind, Disappear, Agility, Hex, Psyshock, - Take Down, Tackle, Rollout, Tickle, Facade, Giga Impact, Swagger
Disappear - Status - Ghost - 5 PP - Sets Protect, then switches user out. Protect is still in effect for the switched in Pokemon.
What Separates it from Other Forms: A fast attacker, because that seems to be the only thing I can make. I mean, at least it can kind of be mixed. Also, Disappear is probably good for pivoting, but I don't really know.

New Pokémon Name: Cherrim-Social
Stat Changes: 80 HP / 60 Attack / 75 Defense / 110 Special Attack / 95 Special Defense / 90 Speed / 520 BST
Typing Changes: Fairy/Ghost
Ability Changes: Flower Gift
Flower Gift - If an ally Pokemon that shares a type with this Pokemon is on the field, this Pokemon's Attack is 0.5x and it's Speed is 2x.
Movepool Changes (If Any): + Moonblast, Shadow Claw, Shadow Ball, Agility, Disappear, Hex - Tickle, Swagger, Rollout
Disappear - Status - Ghost - 5 PP - Sets Protect, then switches user out. Protect is still in effect for the switched in Pokemon.
What Separates it from Other Forms: It's another fast attacker! I'm really bad at this.
 
:xy/cherrim: Voden, anaconja, ViZar
:xy/cherrim-sunshine: anaconja, ViZar, Voden
:xy/minior: ViZar, anaconja, Voden
:xy/minior-meteor: ViZar, Lapzaplerq, Voden
:xy/eevee: anaconja, Lapzaplerq
:xy/eevee-starter: anaconja, Lapzaplerq, ViZar
 
Last edited:
:cherrim: anaconja, ViZar, Voden
:cherrim-sunshine: anaconja, ViZar, Voden
:minior: Voden, anaconja, ViZar
:minior-meteor: Voden, anaconja, Lapzaplerq
:eevee: anaconja, Lapzaplerq, ViZar
:eevee-starter: anaconja, Lapzaplerq, ViZar
 
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:cherrim: anaconja, ViZar, Voden
:cherrim-sunshine: ViZar, Voden
:minior: ViZar, anaconja, Voden
:minior-meteor:anaconja, Lapzaplerq, Voden
:eevee:ViZar, Lapzaplerq, anaconja
:eevee-starter: anaconja, Lapzaplerq, ViZar
 
Votes end in 24 Hours or as soon as everyone who submitted casts their vote, whichever comes first.
 
Winners!

:ss/cherrim:
New Pokémon Name: Cherrim
Stat Changes: 90 / 110 / 100 / 75 / 75 / 80 | 530
Typing Changes: Grass / Ground
Ability Changes: Regenerator / Flower Gift (During Grassy Terrain, this Pokemon's Atk and SpD are 1.5x.)
Movepool Changes (from Cherrim):
+ Solar Blade, Power Whip, Leaf Blade, Headlong Rush, Earthquake, High Horsepower, Dig, Bulldoze, Earth Power, Stealth Rock, Superpower, Body Press, Knock Off, U-Turn
What Separates it from Other Forms: average bulky ground or weird grassy terrain abuser.

:ss/minior-meteor:
New Pokémon Name: Minior-Meteor
Stat Changes: 100 / 85 / 100 / 85 / 100 / 60 | 530
Typing Changes: Rock / Psychic
Ability Changes: Solid Rock / Anger Shell
Movepool Changes (from Minior):
+ Meteor Beam, Future Sight, Psychic, Psyshock, Psychic Terrain, Barrier, Moonblast, Recover
What Separates it from Other Forms: bad wall or smasher.

:ss/Eevee:
New Pokémon Name: Eevee
Stat Changes: 80 / 78 / 82 / 101 / 102 / 82 | 525
Typing Changes: Normal
Ability Changes: Adaptability / Generalist (This Pokemon's non-STAB moves have 1.2x power.)
Movepool Changes (from Eevee):
+ Extreme Evoboost | Normal | Status | 5 PP | User loses 33% of its max HP. +1 to all stats.
+ Knock Off, Hydro Pump, Thunderbolt, Ice Beam, Psychic, Giga Drain, Flamethrower, Moonblast
- Stored Power
What Separates it from Other Forms: setup sweeper

:ss/Eevee-Starter:
New Pokémon Name: Eevee-Starter
Stat Changes: 95 / 75 / 95 / 95 / 95 / 95 | 550
Typing Changes: Normal
Ability Changes: Adaptability / Protean
Movepool Changes (from Eevee-Starter):
Baddy Bad | Dark | Special | 80 BP | 15 PP | 100% Accuracy | Sets Reflect.
Bouncy Bubble | Water | Special | 80 BP | 10 PP | 100% Accuracy | Contact | User recovers 50% of the damage dealt.
Buzzy Buzz | Electric | Special | 60 BP | 10 PP | 100% Accuracy | 100% chance to paralyze the target if they attacked the user first.
Freezy Frost | Ice | Special | 80 BP | 15 PP | 100% Accuracy | Resets the target's stat changes.
Glitzy Glow | Psychic | Special | 80 BP | 15 PP | 100% Accuracy | Sets Light Screen.
Sappy Seed | Grass | Physical | 80 BP | 10 PP | 100% Accuracy | Sets Leech Seed.
Sizzly Slide | Fire | Physical | 60 BP | 10 PP | 100% Accuracy | Doubles in power if the target is burned. 30% chance to burn the target.
Sparkly Swirl | Fairy | Special | 80 BP | 15 PP | 100% Accuracy | Cures the user's party of status conditions.
Veevee Volley | Normal | Special | 50 BP | 20 PP | 100% Accuracy | Removes the user's hazards. User switches out.
What Separates it from Other Forms: the the defensive protean
dead mod lol
anyway
:ss/cherrim-sunshine:
New Pokémon Name: Cherrine
Stat Changes: 80/110/70/107/78/85 (530)
Typing Changes:
Grass.png
Fire.png

Ability Changes: Protosynthesis
Physical.png
Fire Punch, Flare Blitz, Knock Off
Special.png
Fiery Dance
Status.png
Quiver Dance
Move: Blossom
Basepower: -
Accuracy: -%
PP: 10/16
Type:
Grass.png

Category:
Status.png

Priority: 0
Flags: Snatch
Effect: User: -1/2 max HP; +1 in Atk/Def/SpA/SpD/Spe & summons Sunny Day.
Physical Sun Abuser
Cherrine @ Heavy-Duty Boots
Ability: Protosynthesis
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Petal Blizzard / Solar Blade
- Flare Blitz
- Knock Off
- Blossom

Special Sun Abuser
Cherrine @ Heavy-Duty Boots
Ability: Protosynthesis
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Solar Beam
- Weather Ball
- Hidden Power [Ground]
- Blossom

Quiver Dance
Cherrine @ Heavy-Duty Boots
Ability: Protosynthesis
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Giga Drain
- Flamethrower
- Hidden Power [Ground]
- Quiver Dance

Intended Roles: Physical Wallbreaker, Special Wallbreaker
What Separates it from Other Forms: W.I.P.

:ss/minior:
New Pokémon Name: Minior
Stat Changes: 80/90/60/110/60/120 (520)
Typing Changes:
Dragon.png
Rock.png

Ability Changes: Gem Power
Physical.png
Dragon Hammer
Special.png
Meteor Beam, Draco Meteor, Dragon Pulse
Status.png
Wish
Physical.png
Acrobatics
Status.png
Shell Smash
Gem Power: If this Pokemon has no item, it will gain a Gem based on the type it uses.
White Herb
Minior @ White Herb
Ability: Gem Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Power Gem
- Hidden Power [Fire]
- Calm Mind

Crit Me Not
Minior @ Power Herb
Ability: Gem Power
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Meteor Beam
- Dragon Pulse
- Cosmic Power
- Wish

Choice Specs
Minior @ Choice Specs
Ability: Gem Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Power Gem
- Draco Meteor
- Dazzling Gleam
- Hidden Power [Fire]

Intended Roles: Special Wallbreaker
What Separates it from Other Forms: W.I.P.

And that's that on Alternatium EX! Thank you to everyone who participated in creating this metagame, and everyone who submitted regardless. After today, we will be doing ALOT of playtesting matches in order to iron out every single kink in our meta prior to the launch of PMPL. We will also be buffing any mediocre Pokémon we stumble across and nerf anything too broken. So look forward to that!
 
In preparation for Alt EX, we will be having two Playtesting Tours scheduled for this weekend, both launching at 2:30 P.M. EST for both dates (Saturday and Sunday respectively). More information can be found in the Alternatium EX Discord. Show up so we can fine tune our meta in preparation for this year's PMPL! (You quite literally do not need any experience with the meta, the more the merrier in regards to testing).
 
massive buff slate because we dont want a pmpl alternatium type beat

mon​
new typing​
new stats​
movepool additions​
araquanid.png
75/75/80/75/110/105​
araquanid.png
(totem)​
84/65/122/110/87/57​
arcanine-hisui.png
100/110/115/60/65/90​
Morning Sun​
dialga-origin.png
Sucker Punch​
articuno.png
90/70/70/100/110/100
basculegion.png
Sucker Punch, Shadow Bone​
basculin.png
70/117/85/65/70/108
moltres-galar.png
85/120/80/75/95/90
braviary.png
105/120/75/87/75/75
zapdos-galar.png
90/120/90/70/80/95
electrode-hisui.png
Volt Tackle, Ice Spinner​
enamorus.png
Air Slash, Hidden Power​
greninja.png
Close Combat, Knock Off, Flash Cannon​
greninja-ash.png
92/102/72/105/71/103
Sacred Sword​
gumshoos.png
(totem)​
Swords Dance​
palafin-hero.png
80/110/72/91/92/80
hoopa-unbound.png
Sucker Punch​
indeedee-f.png
Normal/Fairy
Moonblast​
kyurem.png
Dragon Dance​
kyurem-white.png
Grass Knot​
lurantis.png
(lurantio)​
100/75/95/85/95/60
marowak.png
80/100/90/60/90/75
meowstic-f.png
74/53/86/113/91/104
meowstic.png
84/78/91/118/81/99
minior.png
80/90/60/120/60/120
Earth Power​
lilligant-hisui.png
70/75/75/115/75/130
moltres.png
75/90/80/95/70/130
Close Combat​
mrmime-galar.png
75/95/80/85/75/110​
necrozma-dawnwings.png
Fairy/Ghost​
Moonblast​
oinkologne.png
Stealth Rock, Toxic, U-Turn​
oinkologne-f.png
110/65/70/110/85/60
U-Turn​
oricorio.png
Flying/Fire​
85/110/75/85/100/95
Brave Bird​
oricorio-pompom.png
85/118/105/70/80/93
oricorio-pau.png
100/75/90/110/90/75
palafin.png
90/76/112/100/85/70
persianbandit.png
84/101/64/106/64/111
persian-alola.png
Moonlight​
pikachukanto.png
80/100/80/90/90/100
pikachutactic.png
90/100/120/100/90/20
pikachu-world.png
80/100/70/100/70/117
polteageist.png
Sludge Bomb​
rapidash.png
Fire/Electric
Zing Zap, Volt Switch​
ribombee.png
80/85/75/105/75/125
ribombee.png
(totem)​
70/65/115/110/90/64
kommoo.png
(rockmo-o)​
Recover​
salazzle.png
106/110/65/75/70/94
Swords Dance​
salazzle.png
(ruler)​
High Horsepower​
squawkabilly.png
82/106/91/45/71/122
squawkabilly-yellow.png
65/62/84/116/92/101
tauros.png
95/110/85/80/70/90
Head Smash​
tauros-paldeaaqua.png
Focus Blast, Freeze-Dry​
toxtricity.png
100/113/80/88/80/75
toxtricity-lowkey.png
Calm Mind​
typhlosion.png
73/104/82/90/85/120
typhlosion-hisui.png
Calm Mind​
urshifu-rapidstrike.png
105/95/80/90/85/70
Coil​
vikavolt.png
Volt Tackle, Superpower​
enamorus-therian.png
74/105/70/85/120/86
wishiwashi-school.png
Calm Mind, Curse​
wishiwashi.png
85/70/70/95/72/123
xerneas-neutral.png
(dormant)​
111/131/80/41/73/94
Earthquake, Iron Head, U-Turn, Power Whip​
xerneas-neutral.png
(justice)​
73/127/93/57/82/109
High Horsepower, U-Turn, Trick​
zarude.png
Knock Off​
zarude-dada.png
95/110/95/60/75/101
Aerial Ace​
zoroark.png
Poltergeist​
Triple Arrows: 30 BP; high crit rate
Ghost Bite: Fighting; 85 BP
Pay Day: 60 BP; effect replaced with 100% crit
Gear Up: +2 Atk or SpA in any terrain
Hyperspace Fury: Punch
Raging Fury: +50 power when attacked
Springtide Storm: 120 BP
Raging Bull (Bravatoro): 100 BP
Raging Bull (Steam): Special
Stampede Rush: Fighting; 100% chance to lower the target's Speed by 1
Buzzy Buzz: 100% chance to paralyze the target if they have a stat raise
Sizzly Slide: 100% chance to burn the target if they have a stat raise

zapdos.png
gains Shockproof: This Pokemon takes halved damage from Electric-type attacks; immunity to paralysis.
mon​
typing​
ability​
stats​
movepool additions​
movepool removals​
golem.png
Rock/Fighting
- Cannon Style
+ Sturdy
80/120/90/60/90/110
Close Combat, Drain Punch, Mach Punch, Power-up Punch​
magearna.png
Steel/Water
Wave Crash, Liquidation, Waterfall, Flip Turn, Hydro Pump, Surf, Scald​
all Electric moves besides Thunderbolt​
togedemaru.png
Grass/Steel
70/90/126/44/100/100
Power Whip, Seed Bomb, Trailblaze, Bullet Seed, Giga Drain, Mega Drain, Absorb, Leech Seed​
goodra.png
- Water Compaction
+ Thick Fat
100/90/60/110/110/80
tauros-paldeablaze.png
105/75/95/125/95/50
Earth Power, Sludge Bomb​
:golem: everyone knows this one did nothing. cannon style offered the ability to do z-move bp with fling and iron ball at the cost of using up both your item and 1 moveslot along with nuking your speed, paired with a highly mediocre defensive typing. while thermo fist was more interesting, it was offset by an awful initial attack stat and the facts that nonstab punch moves kinda suck and its stabs remove the only reason for using them. plus it overlapped with gumshoos-totem as a rock/dark physical wallbreaker. so we changed it to fighting to make use of stab punches.
:magearna: this mon suffers from losing the competition hard to vikavolt, who has much better offensive presence, recovery, and levitate. thus we made it water-type to distinguish it from other steels.
:togedemaru: almost as awful as golem-b (what was abismal cooking, indeed). clearly a mon built around ROLLOUT (and a 70 hp wishpasser, and a 90 atk "finisher" or "dual flincher") was going to fall on its face. now it has a much more defined role as a ground-neutral steel with pivoting, hazards, and nuzzle.
:goodra: this should probably be in powercrept mons but i was too lazy to edit the table. dragon poison is not a great defensive typing so we gave it a spd bump along with thick fat to resist the powerful basculectric.
:tauros-paldea-blaze: while tauros-steam has good bulk, it is horribly passive and lacks utility to be a defensive mon. instead, we made it a bulky special attacker with good coverage.
feel free to discuss possible meta shifts, glukes gonna come up w a set compendium
 
Hey everyone. As you have seen, alot of Pokémon have gotten some changes to them, in some cases radically altering how they can be viably used. I want to do a short set compendium talking about what the typical set Pokemon in our metagame can achieve and how you can apply that to your team.

:ss/marowak-alola:
Alolawak
Typing: Fire / Dark
Stats: 80 / 110 / 90 / 60 / 90 / 95
Ability: Magic Bounce

Alolawak @ Earthen Club
EVs: 252 Atk / 4 Def / 252 Spe
Ability: Magic Bounce
Jolly Nature
- Swords Dance / Stealth Rock
- Earthquake
- Flare Blitz
- Knock Off
Alolawak can be a threatening wallbreaker in the tier thanks t it's access to a potent dual STAB complemented by it's signature item Earthen Club, which doubles the power of it's Ground moves, effectively granting a third STAB. This allows it to make lightwork of most of the defensive Pokémon in the tier. Swords Dance takes it's power to the next level, while slotting in SR grants useful role compression.

Alolawak @ Heavy Duty Boots
EVs: 252 HP / 4 Def / 252 Spe
Ability: Magic Bounce
Jolly Nature
- Stealth Rock
- Knock Off
- Bonemerang
- Flare Blitz / Earthquake
This set trades attacking power to take more immediate advantage of Magic Bounce and focus on being a pivot. Notable is Bonemerang, which in this metagame is a Rock typed U-turn clone, allowing it to be able to keep momentum against unfavorable matchups.

:ss/qwilfish-hisui:
Aquattack
Typing: Dragon / Poison
Stats: 80 / 105 / 90 / 80 / 60 / 100
Abilities: Poison Point / Skill Link / Merciless

Aquattack @ Life Orb
EVs: 252 Atk / 4 SpD / 252 Spe
Ability: Skill Link
Jolly Nature
- Swords Dance
- Scale Shot
- Barb Barrage*
- Liquidation

Barb Barrage - 25 BP. Hits two to five times. Each hit has a 10% poison proc.

The only Aquattack set you need to run, Aqua is a sweeper with dangerous potential options thanks to it's Skill Link dual STABs. It hates Steels, and the buff introduced multiple ones that resist Liquidation, so it will have a harder time getting off a sweep, but with anti Steel support in the form of Golem-A it can bust up teams.

:ss/Samurott-Hisui:
Samurott-Rogue
Typing: Water / Dark
Stats: 90 / 118 / 80 / 95 / 77 / 80
Abilities: Torrent / Water Veil / Defiant

Samurrot-Rogue @ Black Glasses
EVs: 252 Atk / 4 Def / 252 Spe
Ability: Defiant / Water Veil
Jolly Nature
- Razor Shell*
- Ceaseless Edge* / Knock Off
- Pursuit
- Sucker Punch / Poison Jab

Razor Shell - Water type Fire Lash clone
Ceaseless Edge - 85 BP. Sets Spikes against resisted hits.
Samurott-Rogue is a Pokemon that needs little introduction. It has remained one of the most consistent threats in our metagame thanks to being one of the most efficient means if Pursuit trapping, while also being very hard to switch into. Ceaseless Edge punishes resists, while Razor Shell makes it hard to rely on pure bulk to wall it either. Razor Shell into Pursuit is also a great way of applying pressure. Sucker Punch is great priority while Poison Jab hits a few of the bulky Fairies that resist Razor Shell like Oricorio-Pau and Calyrex for big damage.

Samurrot-Rogue @ Life Orb
EVs: 252 Atk / 4 Def / 252 Spe
Ability: Defiant / Water Veil
Adamant Nature
- Razor Shell
- Knock Off
- Swords Dance
- Sucker Punch / Poison Jab / Close Combat

Razor Shell - Water type Fire Lash clone
Ceaseless Edge - 85 BP. Sets Spikes against resisted hits.
Swords Dance leans fully into wallbreaking, having absurd damage output after a single SD. Very few threats can switch in and consistently wall Rogue at +2, and it takes full advantage of that by bullying bulky teams hard.

:ss/Decidueye-Hisui:
Decidueye-Autumn
Typing: Fire / Fighting
Stats: 80 / 110 / 70 / 110 / 70 / 105
Abilities: Moxie / Victory Star

Decidueye-Autumn @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- U-turn
- Flare Blitz
- Knock Off
Decidueye Autumn is one of the best scarf users in the tier, thanks to it's solid speed tier, Moxie snowballing and very spammable STABs. U-turn pivoting is always useful and Knock can be spammed early game to cripple switchins.

Decidueye-Autumn @ Life Orb
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 0 Atk
- Fire Blast
- Triple Arrows*
- Nasty Plot
- Hurricane / Hidden Power [Ice]

Triple Arrows - 30 BP. Hits three times. Lowers SpD by one stage on the third hit.
Nasty Plot flips the script, from being a potent physical attacker with a good offense matchup, to a devastating special wallbreaker. At +2, not alot of things can consistently swap in, and the few that do hate matchup up with Hurricane smacking hard for neutral damage.

:Ss/Calyrex:
Calyrex-Mystic
Typing: Dragon / Fairy
Stats: 100 / 90 / 90 / 90 / 90 / 80
Abilities: Dazzling / Aroma Veil / Rubber Armor

Calyrex-Mythic @ Leftovers
Ability: Rubber Armor
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Moonblast
- Defog / Will O Wisp / Calm Mind

Calyrex-Mythic is the definition of making use of what you got. It's coverage is nonexistent, it's utility is very slim. But what it does have, it makes use of VERY well. It's a core part of bulky and balance teams due to it's miriad of resists provided by its typing and respectful bulk. Rubber Armor acts like a defensive Neutralizing Gas of sorts, essentially shutting down the abilities of any Pokemon that attacks it with a damage dealing move. It's small amount of utility it has are always wanted for it's squad, so it very rarely feels like it achieves nothing on a team.

:ss/oricorio-sensu:
Horrorcorio
Typing: Ghost / Flying
Stats: 95 / 70 / 70 / 118 / 100 / 83
Ability: Necro Dancer

Horrorcorio @ Life Orb
Ability: Necro Dancer
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Deathly Dance*
- Focus Blast
- Hurricane

Deathly Dance - 80 BP. Heals for 50% of damage dealt.

Horrorcorio is one of the scariest sweepers in the tier, and it's mainly because of how Necro Dancer works. Necro Dancer gives the next Dance move used by this Pokémon +1 priority as long as a Pokémon on the field fainted. Essentially meaning once it gets up Calm Mind and knocks out a foe, it can chain Deathly Dances and turn into a :very scary threat to deal with. It's reliance on knocking things out to gain priority and it's relatively low speed helps keep it in check.

:ss/lurantis-totem:
Lurantio
Typing: Steel / Fairy
Stats: 100 / 75 / 95 / 85 / 95 / 60
Ability: Intrepid Sword / Magic Guard

Lurantio @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Moonlight
- Light of Ruin / Moonblast
- Knock Off
- Defog
Lurantio can do alot. Especially with the recent buffs giving it an all around stat adjustment, it can make use of it's incredible typing and ability to check lots of stuff. The choice between Light of Ruin and Moonblast comes down to power vs reliability. Defog and Knock Off round out it's utility.
Lurantio @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 1 Atk
- Steel Beam
- Light of Ruin
- Hidden Power [Ground]
- Moonlight
This set trades it's bulk and utility to be a strong special breaker, that relies on spamming it's dual STABs for massive damage output. It usually runs HP Ground to hit Fires and Steels it can't otherwise touch, and Moonlight grants it healing. I've had success slotting Knock Off on more aggressive builds but this is most likely the cream of the crop in regards to Lurantio sets.

Lurantio @ Choice Band
Ability: Intrepid Sword
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Play Rough
- Superpower
- Meteor Mash
- Knock Off
Essentially a lure set that decides to go balls to the wall and double down as a strong physical Wallbreaker, luring in the threats that may feel comfortable checking it's more prominent strats. Intrepid Sword + Choice Band hits HARD, and with correct prediction should blow chunks into most teams it faces.

:ss/Golem-Alola:
Golem-Alola
Typing: Rock / Electric
Stats: 85 / 85 / 115 / 130 / 45 / 55
Abilities: Magnet Pull / Lightning Rod / Galvanize

Golem-Alola @ Choice Scarf / Choice Specs
Ability: Magnet Pull
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Fire Blast / Flamethrower
- Earth Power
Our resident dedicated MagPuller, Golem-Alola has one job and one job only, and it is decently good at it. Scarf sets favor more offensive squads, letting it trap faster more offensive Steels, while Choice Specs can serve to trap bulkier steels that may be able to live a hit from an unboosted set. It's SpD is pathetic, and it carries a nasty x4 weakness to Ground.

:Basculin-Blue-Striped:
Bascuelectric
Typing: Water / Electric
Stats: 80 / 90 / 80 / 110 / 80 / 70
Ability: Volt Absorb / Mold Breaker / Speed Boost

Basculectric @ Life Orb
Ability: Speed Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Thunderbolt
- Ice Beam
- Protect

Bascuelectric is one of the scariest late game sweepers in the tier, sporting a menacing dual STAB + Ice Beam covers almost everything currently available. It's very hard to switch into, and demands attention whenever it gets on the field. Priority is usually the main go too for it, like Samurott Rogue, or Braviary-Patriot to help check it. It also has a few defensive checks, like Goodra-Tsudane, who can take both STABs + Ice Beam decently well.


:ss/marowak-alola-totem:
Marowak-Alola-Totem
Typing: Rock / Ghost
Stats: 120 / 80 / 80 / 80 / 80 / 60
Ability: Rock Head / Soundproof / Dry Skin

Marowak-Alola-Totem @ Thick Club / Leftovers
Ability: Dry Skin
EVs: 24 HP / 16 Atk / 240 SpD
Careful Nature
- Bonemerang
- Knock Off
- Stealth Rock / Shadow Bone
- Shore Up

Marowak-Alola-Totem is an interesting Pokémon, primarily due to it's defensive profile. Dry Skin gives it a total of 3 immunities, including Water, which it would otherwise be weak to. This gives it a lot of switchin opportunities and serves as a useful glue mon to shore up specific weaknesses a team may bring. It's access to multiple forms of utility like Bonemerang, Knock Off and Stealth Rock also ensures it always supports your team.


:ss/Cherrim:
Cherrim
Typing: Grass / Ground
Stats: 90 / 110 / 100 / 75 / 75 / 80
Ability: Regenerator / Flower Gift

Cherrim @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- U-turn
- Stealth Rock
- Synthesis / Toxic / Knock Off

Cherrim is the resident bulky Ground resist thanks to it's useful defensive typing and Regenerator, forming a solid defensive core with other Regen mons and defensive mons in general. It's bulk is a bit on the lower side, so be mindful of that, and don't both with any AV or mixed bulk shenanigans.

:ss/braviary:
Braviary-Patriot
Typing: Normal / Flying
Stats: 105 / 120 / 75 / 87 / 75 / 75
Ability: Defiant / Sheer Force / Battle Scarred

Braviary-Patriot (M) @ Choice Band
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Extreme Speed
- U-turn
- Brave Bird
- Close Combat

Lastly here we have Braviary-Patriot, probably one of the best forms of Speed Control in the tier. Braviary-Patriot spams a very powerful STAB Extreme Speed to ninja off frail sweepers that try to threaten teams. STAB Brave Bird is also a huge bonus in order to smack around even bulkier neutral threats, and Close Combat nails the 3 resists that exist for both moves. Brave can also perform Bulk Up Roost sets similar to what it does in standard, but it often runs into severe 4MSS syndrome in regards to what to run, so I generally advise against that.


And there you have it, just a small taste of what mons you might expect to see over the course of this tournament. We will be doing weekly breakdowns of what is successful in the tour and what might need looking into, if any. Definitely bring Water resists, Dragon checks and maybe a Fire check too

I hope everyone has fun!
 
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