ORAS OU Altaria's Metagame Smashers

I've made a few teams in my time, but with ORAS coming up, my attention was drawn to Mega Altaria. I really wanted to build a team around this thing, and realised that there were so many sets that I could really build any kind of team with it. What I ended up with was a rather interesting HO team that's certainly been working decently for me. I mean, I'm a bad player, so I'm not sure how well someone with true competent skill would do with this team, and I'd love it if someone more skilful were to use this team and send me some feedback. Thanks.

Team at a glance:
altaria-mega.gif
magnezone.gif
weavile.gif
landorus-therian.gif
keldeo-resolute.gif
latios.gif

elvqhTa.png

Added Mega Altaria. I wanted a rather offensive team, so I went with an offensive spread + moveset.
elvqhTa.png
462.png

Magnezone removed Ferro and Skarm for me. It also checked birdspam when scarfed very well, meaning I just had to add it onto the team.
elvqhTa.png
462.png
461.png

I needed Knock Off to make sure Shed Shell Skarmory was trapped by Magnezone, and Weavile fit. It's normally one of the best stall switch-ins for Weavile if MSableye is removed, meaning it's not hard to Knock Off the Shed Shell. Weavile also checked a number of threats like Greninja after rocks and several of the new megas such as Mega Sceptile and Mega Salamence.
elvqhTa.png
462.png
461.png
645-therian.png

Landorus-Therian set rocks for my team, was a ground immunity and was a solid answer to Excadrill, so I slapped it on. Staple, really.
elvqhTa.png
462.png
461.png
645-therian.png
184.png

Azumarill was a Latios switch-in that wasn't my valuable sweeper that had to mega evolve first. It also doubled as a second answer to Keldeo, a counter to Conkelldur to prevent it getting free kills and an answer for opposing Weavile.
elvqhTa.png
462.png
461.png
645-therian.png
184.png
381.png

Latios was a good defogger that checked Mega Venusaur and a few other threats.
elvqhTa.png
462.png
461.png
450.png
184.png
381.png

Albacore suggested this change to become less weak to Rachi and have a Bisharp counter.
elvqhTa.png
462.png
461.png
645-therian.png
647-r.png
381.png

Iridiscent97 suggested the change to scarf Keldeo, and thanks to AM's suggestion in the OU room of Rocky Helmet Landorus-T, I made the change.

The Team In Depth:
dn0r0twhyilpm7hvh4qg.gif

Altaria-Mega @ Altarite
Ability: Cloud Nine
Happiness: 0
EVs: 248 HP / 108 SpD / 152 Spe
Careful Nature

- Dragon Dance
- Heal Bell
- Frustration
- Roost

An offensive DD Mega Altaria set that runs a defensive EV spread and moveset. Mega Altaria can set up on a numerous amount of defensive Pokemon like Chansey due to Heal Bell, which might look weird on such an offensive team, but If I want to break stall, I'll need it. As a result, I don't have too much trouble with defensive teams (seeing as this thing fucks Mega Sableye lol) which is always a good thing. I need to outspeed base 110s like Latios after 1 Dragon Dance, and I also need an offensive answer to Mega Lopunny (and being able to set up on that is lush). As a result, I am using a variant of aim's spread because it also lets me set up on Mega Sableye, Thundurus, ext. Roost is essentially there to let me set up better against, well, anything, from offensive to defensive Pokemon. If you're wondering what Cloud Nine is for, it allows me to switch into Zard Y. In short, once I get to even +1, this thing can be a real monster and normally winds up as my win condition vs defensive teams and some offensive teams.

tumblr_m10l3mkQMA1qd87hlo1_500.gif

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt

My reliable check to Birdspam, Magnezone also traps both Ferrothorn and Skarmory for Mega Altaria, making sweeping defensive teams easy. Magnezone also makes an effective pivot. Both defensively and offensively, Magnezone has decent synergy with Mega Altaria, making a great partner for the basis of my team. Magnezone also has really nice offensive synergy with my Weavile and helps remove Azumarill for it, and also makes a good voltturn core with Landorus-T.

tumblr_mq36htzamv1sa13zpo1_500.gif

Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Ice Shard
- Pursuit

Normally my win condition vs offensive teams, Weavile is a complete monster in this metagame due to how anti-metagame it is. For my team, it checks Mega Salamence very well, checks Mega Garde after rocks, checks Landorus, Thundurus, Excadrill outside of sand, Greninja (if it's changed it's typing), Bisharp, Tornadus-T, Jirachi after rocks + minor prior damage (Fire Punch varients piss off Magnezone)(I also have pursuit for this HUGE threat), ext. That alone is a massive list, and I am probably forgetting something. I run max speed to speed tie with other Weavile. With this in mind, I have another way to deal with a lot of offensive teams. However, that's not all that Weavile brings to the table. With Knock Off, I can remove items such as leftovers from defensive Pokemon to wear them down easier, and I can Knock Off Shed Shell from Skarmory, allowing Magnezone to pick it off. A fantastic edition to the team.


tumblr_mbe66xIVzy1qczibyo1_500.gif

Landorus-Therian (M) @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Stealth Rock
- U-turn
- Earthquake
- Stone Edge

Landourus-Therian is my rocks setter. Due to Weavile not landing a few very important OHKOes without rocks, I desperately needed one of these. Hippowdon fits better than any of the others because it is a solid counter to Excadrill and Mega Beedrill, is able to keep momentum going with U-turn and is immune to grond. It also beats Heatran for Mega Altaria, which is rather neat. It's also my only answer to SD Talonflame. I run Rocky Helmet because since Rachi is such a big threat to my team, giving it a reason not to spam Iron Head (in this case recoil) is really handy for me to help deal with that monster.

tumblr_mjdf2dFbUh1r3ifxzo1_500.gif

Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 4 Def/ 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind


With my team otherwise being extremely weak to opposing Weavile if I lost the speed tie, Bisharp, Greninja to an extent and multiple other Pokemon, Scarf Keldeo is my saviour. It checks all of the above and can leave me with a really effective late game cleaner vs offensive teams, which is really sweet too. Another thing Keldeo does is threaten a majority of switch ins that could otherwise set up by burning them, which would prevent me from being swept by them. A really useful team player.

tumblr_mqbeiiMcAZ1r5av74o3_500.gif

Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Draco Meteor
- Psyshock
- Roost

Latios essentially glues my team together. My long awaited defogger is a reliable check to Mega Venusaur and a number of other threats, whilst also having it's counters removed by my other Pokemon to allow Latios to get free kills and become a win condition on it's own. None of the coverage moves that Latios can run appeal to me at all, so I've gone with Roost to give my often very important Latios longevity, allowing it to put in more work.

Major Threats
Reserved for Pokemon capable of demolishing my team (so 6-0/5-0). Also reserved for Pokemon who can force a 6/5-0 because it's so easy to remove my answers for it.
jirachi.gif

Jirachi
This thing walls almost my entire team. Weavile is fairly easy for stall to be rid of via Life Orb recoil, and once this happens, Jirachi only has to have my Landorus-T worn down to a certain amount and flinch it once or twice for the kill (Otherwise I wall it and check it, but that's merely one answer + without Leftovers I'm worn down even easier). At that point, I can do almost nothing to stop the opposing team as this thing walls me to hell and back.

latias-mega.gif

Mega Latias
CM Stored Power set rapes me if I lose Weavile (not hard to do with pressurising rocks + Life Orb recoil) and it sets up on a fuck ton of my Pokemon.


metagross-mega.gif

Mega Metagross (Rock Polish)
Sets up easily and destroys everything once rocks are up and Lando-T is inevitably worn down. Extremely dangerous.

Possible Annoyances
Reserved for Pokemon who I have an answer for, but otherwise can be extremely annoying for my team to face.

azumarill.gif

Azumarill
I just struggle to defeat this thing without a few casualties if Magnezone is gone. It switches in on a large portion of my team and deals significant damage to a switch-in.

talonflame.gif

Talonflame
The SD variant sets up all over Mega Altaria. If it can do so, it destroys all of my team except from Landorus-T, who is a solid answer to it. As long as the opponent keeps rocks off the field and Landorus-T away from this thing, it could cause multiple casualties mid game or sweep late game.


greninja.gif

Greninja
Even if I have living answers to this thing, it still gets possible free kills/damage if it can come in safely, being able to out speed 3/6 of my team. Then again, this thing is probably going to end up banned in ORAS, so I won't have to put up with it for much longer.


gardevoir-mega.gif

Mega Gardevoir
Nothing switches in, comes in on Latios, blah blah blah. Once I've whittled it down to KO range via rocks and switch pressure it's okay though.


conkeldurr.gif

Conkeldurr
I lack switch-ins to this thing and normally have to sack something if it comes in on Weavile or Mag. I can play around this to prevent that happening, though.


sylveon.gif

Sylveon (Choice Specs)
I lack any switch-ins to this thing, and find it even harder to take down than MGarde due to it's bulk. Very scary if I don't play around it well.

If you discover any more threats that I missed, please let me know and I'll add them to the list. Thanks.

Dinobeast (Altaria-Mega) @ Altarianite
Ability: Cloud Nine
Shiny: Yes
Happiness: 0
EVs: 248 HP / 108 SpD / 152 Spe
Careful Nature
- Dragon Dance
- Heal Bell
- Frustration
- Roost

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt

Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 26 SpD / 232 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Ice Shard
- Pursuit

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Stealth Rock
- U-turn
- Earthquake
- Stone Edge

Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind

Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Draco Meteor
- Psyshock
- Roost

Thank you for reading my RMT. If you enjoyed reading it/using it, please let me know via vm, that'd be really nice. If you spot anything wrong with this team, feel free to rate it and give me some constructive criticism. Also, please be honest. If this team is awful, don't lie and say it isn't. Thank you.​
 
Last edited:
loses to obistall 0/10

This is actually a pretty good team. Mega-Altaria is a really great mon, and you support it really well. I have spotted a couple of weakness though and I have a few suggestions to fix them :

- Bisharp looks like a real problem for this team. Switches in for free on Latios and nothing on your team actually switches into it. Weavile is a check but that's all it really is, it doesn't switch in at all (and +2 Sucker Punch actually KOs after SR, which will probably be on the field given that you can't defog. One thing you could do is run Hidden Power Fighting on Latios, but that forces you to drop either Defog of Trick which I don't think you really want to do. Which bring me to my next point :

- I'm not entirely sure you want Latios to be scarfed. You have one Pokemon weak to SR and another one who i also weak pre-mega, and not having the freedom to Defog is pretty problematic. But, as you said, if you remove Scarf on Latios, Lopunny becomes a problem. A lot of them run Ice Punch so Lando-T isn't really a solid answer. I guess you could fix this by running Hippowdon over Landorus-T, who thanks to reliable recovery does not get worn down nearly as easily (also gives you a solid counter to Bisharp), but you lose out on a lot of utility without U-Turn so I'm not sure it's worth it. Another option would be running a physically defensive spread on Mega-Altaria. This enables you to wall Mega-Lopunny (Ice Punch does like, 35% lol) and subsequently use it as setup fodder. It retains the ability to act as a win condition, except it takes a more defensive approach. You also do become weaker to Greninja, if that becomes a problem you can just wait for its inevtable ban run Scarf Magneton over Scarf Magnezone, this gives you an additional check to it

- Jirachi looks extremely threatening for this team, I'd go so far as to add it to "Major threats". You do have Lando-T as a good answer but it can easily just get worn down or even flinched to death. Weavile can't switch in and everything else on your team is outright walled by it. Replacing Lando-T by Hippowdon can help because it has Slack Off so doesn't get worn down as much, but I don't think that's quite enough. Running Pursuit on Weavile could be a good idea. This enables you to deal with it a bit better since, given a free switch into it (that you can do by abusing WishTect turns), you can Pursuit trap it and therefore wear it down significantly. Jirachi is still a real problem though, if you want to actually deal with it properly I guess you could fit a Heatran in there somewhere though where exactly I have no idea. (I guess Scarf Heatran>Zone as a Greninja lure could work? But you become a lot more Azu-weak and can't trap Skarms anymore so idk)

Other than that, this is a really solid team, so well done!
 
Last edited:
loses to obistall 0/10

This is actually a pretty good team. Mega-Altaria is a really great mon, and you support it really well. I have spotted a couple of weakness though and I have a few suggestions to fix them :

- Bisharp looks like a real problem for this team. Switches in for free on Latios and nothing on your team actually switches into it. Weavile is a check but that's all it really is, it doesn't switch in at all (and +2 Sucker Punch actually KOs after SR, which will probably be on the field given that you can't defog. One thing you could do is run Hidden Power Fighting on Latios, but that forces you to drop either Defog of Trick which I don't think you really want to do. Which bring me to my next point :

- I'm not entirely sure you want Latios to be scarfed. You have one Pokemon weak to SR and another one who i also weak pre-mega, and not having the freedom to Defog is pretty problematic. But, as you said, if you remove Scarf on Latios, Lopunny becomes a problem. A lot of them run Ice Punch so Lando-T isn't really a solid answer. I guess you could fix this by running Hippowdon over Landorus-T, who thanks to reliable recovery does not get worn down nearly as easily (also gives you a solid counter to Bisharp), but you lose out on a lot of utility without U-Turn so I'm not sure it's worth it. Another option would be running a physically defensive spread on Mega-Altaria. This enables you to wall Mega-Lopunny (Ice Punch does like, 35% lol) and subsequently use it as setup fodder. It retains the ability to act as a win condition, except it takes a more defensive approach. You also do become weaker to Greninja, if that becomes a problem you can just wait for its inevtable ban run Scarf Magneton over Scarf Magnezone, this gives you an additional check to it

- Jirachi looks extremely threatening for this team, I'd go so far as to add it to "Major threats". You do have Lando-T as a good answer but it can easily just get worn down or even flinched to death. Weavile can't switch in and everything else on your team is outright walled by it. Replacing Lando-T by Hippowdon can help because it has Slack Off so doesn't get worn down as much, but I don't think that's quite enough. Running Pursuit on Weavile could be a good idea. This enables you to deal with it a bit better since, given a free switch into it (that you can do by abusing WishTect turns), you can Pursuit trap it and therefore wear it down significantly. Jirachi is still a real problem though, if you want to actually deal with it properly I guess you could fit a Heatran in there somewhere though where exactly I have no idea. (I guess Scarf Heatran>Zone as a Greninja lure could work? But you become a lot more Azu-weak and can't trap Skarms anymore so idk)

Other than that, this is a really solid team, so well done!

This is all really handy. After a while thinking about it, I've picked some changes to happen.

First: As my Latios won't be scarfed any more, I will be switching out Landorus-T for Hippowdon and see how it works out. A solid bisharp counter (I forgot to add that to my threat list lmao), it also helps with my major Jirachi problem that I somehow missed (I'm not good at spotting threats) so that's sweet too. Although it murders momentum, it walls everything I need it to. Thanks for that!

Second: I'll give Weavile Pursuit. Need to deal with Rachi in some way.

Now for what I won't do:

I won't use a defensive spread on Altaria. I'm running Hippowdon, so I have the Lopunny counter. I also do not want to become more Gren weak rn.

I won't go with Scarf Magneton as the idea that would trigger this to happen is not being preformed.

I won't slap on tran, because I simply can't find room and it makes me awfully weak to Azu.

Thanks for that, Albacore! Changes will be made! Riki live to serve!
 
Hi Dave!

First off, I love your team. I've been waiting on-and-off to see a good Mega Altaria based team, and this is it. I tested it a little on the ladder, and I'm really surprised by the ways in which Altaria can set up.

Second, guru Albacore has already suggested almost everything there is to improve this team. My contribution seems quibblish in such a wake, but here goes anyway...

1. I feel many of the things that you mentioned in your threatlist would loathe Rotom-W. A physically defensive set with 44 Speed EVs will outspeed Adamant Azumarill, and threaten it with a burn or outright KO a weakened one with Volt Switch. SD Talonflame is also hard countered (unless you come across the freaky Natural Gift version); in fact, Rotom can be a solid counter to birdspam in general. With defense investment it can also handle Bisharp by avoiding the 2HKO from any move and promptly burning it. Greninja also does not like to stick around Rotom-W, as it can neither 2HKO it with Gunk Shot or Dark Pulse, nor stay on the receiving end of a Hydro Pump. Neither Keldeo nor Weavile can do away with Rotom-W easily (although Rotom-W is not the best switch-in to a Life Orb Weavile)

2. Another solution to your threats is Choice Scarf Keldeo. It reliably switches in on Bisharp, Greninja and Weavile while also acting as a decent revenge killer and Skarmory-killer. It seems to me that you can safely switch Azumarill for Keldeo with no loss of power, since Magnezone is a good enough switch-in to Latios anyway.

3. I humbly concur with Albacore when the issue of Mega Lopunny comes around. Granted, you have Hippowdon, but a defensive Mega Altaria acts somewhat like a Clefable v.2.0; it can still set up DDs easily while also being able to wall Mega Lopunny and both Charizards. Greninja can be handled without too much difficulty if you have a scarfed Keldeo or a Rotom-W. You might even consider Choice Band Scizor which is still a threat; it can form a VoltTurn core with Rotom and/or Magnezone, pick off Weaviles and Mega Lopunnies and come in on an ice-beaming Greninja as well as avoid the 2HKO from Bisharp easily.

That's it. I'm probably biased towards water types, but I hope at least one of the aforementioned can help out. It's a really solid team otherwise though, (beats even the jet-boomerang-dragon sometimes if I play it right) and I wish you all the best!
 
Hi Dave!

First off, I love your team. I've been waiting on-and-off to see a good Mega Altaria based team, and this is it. I tested it a little on the ladder, and I'm really surprised by the ways in which Altaria can set up.

Second, guru Albacore has already suggested almost everything there is to improve this team. My contribution seems quibblish in such a wake, but here goes anyway...

1. I feel many of the things that you mentioned in your threatlist would loathe Rotom-W. A physically defensive set with 44 Speed EVs will outspeed Adamant Azumarill, and threaten it with a burn or outright KO a weakened one with Volt Switch. SD Talonflame is also hard countered (unless you come across the freaky Natural Gift version); in fact, Rotom can be a solid counter to birdspam in general. With defense investment it can also handle Bisharp by avoiding the 2HKO from any move and promptly burning it. Greninja also does not like to stick around Rotom-W, as it can neither 2HKO it with Gunk Shot or Dark Pulse, nor stay on the receiving end of a Hydro Pump. Neither Keldeo nor Weavile can do away with Rotom-W easily (although Rotom-W is not the best switch-in to a Life Orb Weavile)

2. Another solution to your threats is Choice Scarf Keldeo. It reliably switches in on Bisharp, Greninja and Weavile while also acting as a decent revenge killer and Skarmory-killer. It seems to me that you can safely switch Azumarill for Keldeo with no loss of power, since Magnezone is a good enough switch-in to Latios anyway.

3. I humbly concur with Albacore when the issue of Mega Lopunny comes around. Granted, you have Hippowdon, but a defensive Mega Altaria acts somewhat like a Clefable v.2.0; it can still set up DDs easily while also being able to wall Mega Lopunny and both Charizards. Greninja can be handled without too much difficulty if you have a scarfed Keldeo or a Rotom-W. You might even consider Choice Band Scizor which is still a threat; it can form a VoltTurn core with Rotom and/or Magnezone, pick off Weaviles and Mega Lopunnies and come in on an ice-beaming Greninja as well as avoid the 2HKO from Bisharp easily.

That's it. I'm probably biased towards water types, but I hope at least one of the aforementioned can help out. It's a really solid team otherwise though, (beats even the jet-boomerang-dragon sometimes if I play it right) and I wish you all the best!

Scarf Keldeo sounds really appealing. I'll give it a try over Azumarill tomorrow and see if it works out. Will update accordingly if it does, and I'll edit this post. Thanks for the idea!

I want a defensive Mega Altaria spread regardless, meaning I probably will add scarf Keldeo. Can you recommend an exact spread pls? Bad with spreads :[

EDIT: I found one that walls MLop and outspeeds Greninja :]

EDIT2: AM IS A BASED GOD AND HAS REALLY HELPED ME
 
Last edited:
Hey TerrorDave, I really like your team!

While putting it into Teambuilder (poor Showdown is dead down :/) some minor things came to my eyes:

- Keldeo has the Nature Hasty and 4 Atk Evs (probably due to a missclick by your end, putting sacred sword > secret sword the first time and then using the suggested spread ;) )
=> Should be fixed to Timid and 4 Def / SDef (personally I would put it in Def because of Scizor, Bisharp and priority, but it doesn't matter that much)

- Landorus-T, Altaria and Magnezone all have even Hp numbers which should be changed so you take less damage due to rocks, toxic etc.

- If you're not worried about speed tying with other Magnezone's you could use a EV spread like: 16 HP / 252 SAtk / 240 Speed Timid, so you don't waste Evs, while still outspeeding Thundurus (the 252 just give you Scolipede (Speed Boost...) and other Scarf Magnezone's)

- Please update your Importable if you're updating the description ;)
 
Very solid team here. After trying to find things to add into the threat list I can literally only think of mega voir who can threaten and ohko most of your team. Your revenge killers being keldeo, which it can take a hit from and is choice locked and zone, which is better but still choice locked.

Umm since your team is already good and has good synergy, ill just comment on the sets. 252 HP for lando t is fine, since its not an integer of 8 even though its even, so you still get 9 rocks switch ins, doubt that will end up happening but wtv. I would personally go 252+ speed on the zone, since zone is relatively popular right now, so there will be more times that you will encounter a 1v1 zone situation rather than a moment when you think 'wow i wish i had 16 more HP right now.' I honestly don't think t bolt is required on the lati since you have a scarf magnezone capable of trapping mons like skarm which t bolt is intended to hit. So maybe hp fire of fighting would work better there. Speaking of zone, i concur with albacore in that magneton is probably better for your team. You don't sacrifice much damage wise in the form of calcs, and you can outspeed grenny which is pretty good.

Overall, great team!
 
Very solid team here. After trying to find things to add into the threat list I can literally only think of mega voir who can threaten and ohko most of your team. Your revenge killers being keldeo, which it can take a hit from and is choice locked and zone, which is better but still choice locked.

Umm since your team is already good and has good synergy, ill just comment on the sets. 252 HP for lando t is fine, since its not an integer of 8 even though its even, so you still get 9 rocks switch ins, doubt that will end up happening but wtv. I would personally go 252+ speed on the zone, since zone is relatively popular right now, so there will be more times that you will encounter a 1v1 zone situation rather than a moment when you think 'wow i wish i had 16 more HP right now.' I honestly don't think t bolt is required on the lati since you have a scarf magnezone capable of trapping mons like skarm which t bolt is intended to hit. So maybe hp fire of fighting would work better there. Speaking of zone, i concur with albacore in that magneton is probably better for your team. You don't sacrifice much damage wise in the form of calcs, and you can outspeed grenny which is pretty good.

Overall, great team!

K gonna finally reply to this.

I've changed Mag's speed, but nothing else. I don't want to have 30 speed ivs on my Latios for HP because I've never liked doing that and being slower than all 110s, and TBolt is just handier as a result. Might change it to Roost to give it longevity, actually. As for Magneton, Gren's likely to be banned soon and I have my check anyway, so I won't use it over my zone.

I've been playing with this team again on the suspect ladder, and even in the non-Gren metagame it's still really good. I need to update Altaria's evs to something more practical, so I've changed them to outspeed base 110s after a DD.

I've also noted a few new threats to the team and I will be adding them to the threatlist.

EDIT: Right cause Reymedy doesn't want you lot to know apparently all the touch up changes suggested by FullLifeGames have been applied
 
Last edited:
Like the team although I'm unsure how you'd work around the major threats without too much of a reshuffle.

I'm currently in the process of building a M-Altaria team myself, and just wanted to recommend a slight nature and EV spread change.

Change to Careful 248 HP 108 SpD 152 Spd. This allows you to hit the same speed as Jolly with 68 EV's, but actually gives you better special bulk (@L100 = 300 instead of 294). It's only slightly more efficient but hey, every little bit counts.
 
Like the team although I'm unsure how you'd work around the major threats without too much of a reshuffle.

I'm currently in the process of building a M-Altaria team myself, and just wanted to recommend a slight nature and EV spread change.

Change to Careful 248 HP 108 SpD 152 Spd. This allows you to hit the same speed as Jolly with 68 EV's, but actually gives you better special bulk (@L100 = 300 instead of 294). It's only slightly more efficient but hey, every little bit counts.

Yeah I realised this last night when fiddling with the calc, thanks for the reminder. Will update accordingly. Thanks a lot.

EDIT: Changed Weavile evs to speed tie opposing Weavile. I don't need to worry about Ninja any more seeing how likely a ban is, and if I just speed creep Torn-T I have useless bulk that does nothing. Might as well give myself max speed and tie opposing Weavile.
 
Last edited:
Back
Top