
Great Tusk @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Earthquake
- Close Combat
- Knock Off
- Rapid Spin
Tusk eats. And eats. And eats. Sometimes he feasts! Knocking Ghosts, Spinning away spikes, or speeding yourself up. Hit everything else for STAB. A great pivot, great switch in, and has a lot of offensive presence even with no investments there. As aforementioned, shuts down Shocks and most Dhengo sets. Gets shit on by physical Waters, but I saw very few that weren't on my side of the board.

Corviknight @ Rocky Helmet
Ability: Delta Stream
Level: 99
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- U-turn
- Body Press
- Defog / Iron Defense
- Roost
So standard it's almost boring. Brave Bird is worse and worse as Slither Wing sees almost no play, and Steel types are spammed endlessly. 0 spe lvl 99 guarantees a slower U-turn in the mirror, as pivoting is it's primary function. Delta Stream lets you eat rogue Electric coverage, 1v1 Pao, and deal with Bax decently well. Iron Press is a slightly better set in that regard, so I would encourage the experimentation.

Iron Moth @ Heavy-Duty Boots
Ability: Desolate Land
Tera Type: Fire
EVs: 16 HP / 252 SpA / 240 Spe
Modest Nature
IVs: 0 Atk
- Fiery Dance
- Solar Beam
- Discharge
- Morning Sun
Ivar Moth-pilled me. I thought this mon was mid for so long, but now I can't live without it. Modest max solar beam one taps physdef Tusk, and Fiery Dance -> Beam deals with Vest Tusk. It 1v1s Dhengo (non WBB, but throwing out Discharges can get progress), and it laughs at Greninja. Careful against Dozo and Qua, they can still catch you off guard. Iron Moth has won me so many games by just nuking whatever is in front, or chunking switch ins. Deadly.

Gholdengo @ Leftovers
Ability: Earth Eater
EVs: 180 Def / 240 SpA / 88 Spe
Modest Nature
IVs: 0 Atk
- Thunder Wave
- Hex
- Make It Rain
- Recover
Beats Tusk. Twaves their switch in. Spam Hex or a near max Make it Rain. Simple as. Jokes aside, if you're not running specs, this is the set to go. Cripple most common switch-ins (Dark Types), and as you're clicking Make it Rain more often than not, Hex lets you hit some mons harder while having more synergy with the set. 88 spe lets it outspeed most threats after a Twave, and creeps Tusk enough to not get ran over by some 20 spe nonsense. Rest in Defense to shore up some 1v1 ranges.

Meowscarada @ Choice Scarf
Ability: Sword of Ruin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- U-turn
- Flower Trick
- Trick / Spikes
I ran Trick but honestly wish I ran Spikes instead. This is your ultimate speed control. Knock Off and U turn still hit hard thanks to SoR, but without having to worry about a rogue +1 boost from a Rapid Spin or a random scarf set cheesing you. Flower Trick helps with the aforementioned Waters, but also is your weapon of choice against set up spammers. Trick is great to cripple passive threats like Bliss, Corv, etc. but I rarely felt good about clicking it considering how slow of a play it is, I would rather click Spikes in the future.
And finally,

Talonflame @ Life Orb
Ability: Magic Guard
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Roost
- Bulk Up
- Brave Bird
- Flare Blitz
What's a ladder team without a little cheese yourself? After +1, almost everything dies. With Magic Guard and Roost, there's a lot of setup fodder at your disposal. Rock-type coverage is extremely rare outside of Garg, and naturally outspeeds everything that's not scarfed. Brave Bird 2hkos physdef Tusk cleanly, with only WBB Dengo being a serious problem.
Piloting this team is mostly straight forward. Meows U-turns on everything, with Corv and Tusk being your hard switches. Tempo is key, forcing mons out to find better angles. Iron Moth can run away with a game on just a coin flip, Dengo can cripple or break, Talonflame is a great janitor, and Meows does what dark types do and snipes Ghosts.
This team isn't perfect. It was made mostly in a rage getting cheesed by Specs Hydreigon, and then Scarf the next match the next day. I simply put two well-established threats with the fastest scarfer, a barebones defensive core, a slice of jalapeno cheddar, and clicked Find Match. I'm certain that this team can be further improved, or used as a basis for other successful ladder teams.
Relevant calcs: (On mobile, will edit with some later)