THE BIG GARG - How to use it and how to beat it
If you've played SV AAA before, then there's a good chance that you have encountered this little Rock type Pokemon called Garganacl

. If you've encountered this thing, then you most likely know one thing about it: Salt Cure is simply impossible to switch into. It forces 12.5% chip damage on you, every single turn, until you switch out. Worse, it goes up to 25% if used on a Water or Steel type. It's not just a Salt Cure machine, either; it can set up Stealth Rocks, keep healthy with Recover, and use abilities such as Sand Stream or Earth Eater to check major meta threats like Dragonite, Noivern, and even non-Choice Specs Gholdengo. It's denying your Corviknight's Defogs, forcing heavy chip onto your Sub NP Recover Gholdengo, and making your Regenerator Great Tusk an absolute pain to switch in and spin with. So, how do you beat it? And more importantly, how do you use it to your advantage? That's what this post is about.
Garganacl: Using it, abusing it, and creating endless salt
You have two general options with Garganacl: you can either use a Ground immune ability like Earth Eater or Levitate, or use Sand Stream to boost your special defense and force more chip. There is also the option of Good As Gold, but this is more niche and thus won't be discussed here. Whichever you use should depend on your team and what you're worried about on it. You should NOT be using Sand Stream on a team with 3 Noivern checks! Same with using Earth Eater on a team with 2 Dragonite checks.
Physically Defensive (Garganacl) @ Leftovers
Ability: Earth Eater / Levitate
Tera Type: Rock
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Salt Cure
- Stealth Rock / Body Press
- Recover
- Protect / Earthquake / Iron Defense
This set is a physically defensive Pokemon that can make heavy progress with Salt Cure and Stealth Rock. Additionally, if you choose to use Iron Defense and Body Press, it can be a lategame sweeping threat, as it simply becomes unkillable on the physical side. Protect accentuates the damage its Salt Cure dishes out, while Earthquake may be useful in certain matchups such as against Sandy Shocks or Clodsire. The main thing this set has going for it is the incredible defensive presence on the physical side, able to check dangerous threats such as defensive Great Tusk, Dragonite, and even Ceruledge. Be sure to Salt Cure very often with this set, it forces favorable scenarios like nothing else can. Rocks are crucial for ensuring extra chip as they switch into Salt Cure, and Recover is needed for very obvious reasons. You can tweak the EVs a little, maybe put enough SpDef EVs to not get 2HKO'd by Specs Noivern Boomburst. An incredibly effective set overall, would be on a lot of teams if Sand Stream didn't exist and provide so much.
Specially Defensive (Garganacl) @ Leftovers
Ability: Sand Stream
Tera Type: Rock
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Salt Cure
- Stealth Rock
- Recover
- Protect / Earthquake
First things first, copy paste the moves from last time but get rid of Body Press and Iron Defense. Secondly, this is what I would consider to be the 3rd best Pokemon in the entire AAA metagame, and not for no reason. As I've said many times, Salt Cure is a ridiculous move that forces progress. However, with Sand Stream, the chip damage of Salt Cure is exacerbated, and the Steels that would normally be fine with Sand Stream are torn to shreds by Salt Cure in just a couple turns. Sand Stream also gives Garganacl a 1.5x boost to its Special Defense, making it have unparalleled special bulk that barely anything can match without an Assault Vest(except for Blissey who is bad and you shouldn't use). Finally, its Rock typing gives it a resistance to Flying, allowing it to check the most dangerous wallbreaker in the entire tier, Noivern. It also acts as a check to Choice Scarf Sandy Shocks, Gengar, Iron Moth, Hatterene, Volcarona, and many more. Even the things that should beat it don't quite cut it at times; Scarf Greninja of all things has a tough time getting a 2HKO with its Hydro Pump, and it is heavily threatened by Salt Cure + sand. Use this whenever you need a catch-all specially defensive Pokemon on balance or bulky offense teams, it can and will put in work every single game.
But that's a problem, it puts in work every game. Including the games that your opponent uses it against you. How do you even deal with this thing if Salt Cure is so free to spam?
Garganacl: Getting used, abused, and salted by it, and how to stop it
The major thing you need to know about Garganacl is that you cannot check it with what you would usually use to answer a Tyranitar or some other Rock type. Garganacl is different because he is way more cracked than any of those other guys, as he can simply click the Salt Cure button and win. Most of the time, at least. There are two major ways to make progress against Garganacl: Covert Cloak and Magic Guard.
Covert Cloak is an item version of the Shield Dust ability, as it prevents all secondary effects from moves. Thankfully for us, Salt Cure is counted as a secondary effect, so this means Covert Cloak is an excellent answer. Of course, you have to make sure the Covert Cloak user doesn't want another item, shoutouts to that one guy running Covert Cloak Greninja on ladder, but if you can afford it, it's quite good. I would recommend using it on a Body Press/Bulk Up Rapid Spin Great Tusk, as this uses what would otherwise be a free turn of progress into a free turn to make its own progress. Covert Cloak Gholdengo is also quite good, as it can come in and get a Substitute risklessly.
Magic Guard is an ability that prevents all passive damage, including Salt Cure. However, this one is harder to fit on teams, as it takes up your ability slot. There is a very very good Magic Guard Pokemon, though, and that is Gholdengo. With Magic Guard Steel Beam and an immunity to Salt Cure, Gholdengo is about as close as we have to a Garganacl counter. Chien-Pao also uses Magic Guard, though it's not as advisable to switch it into Garganacl(Salt Cure has surprisingly ok base damage against super effective targets). It's limited, but it's great at checking Garganacl while still having a lot of other utility, such as an immunity to hazards or recoil.
I don't know how to end this post. It's over. I'm gonna sleep now.