so i'm a complete and utter garbage player, and i want to preface this before getting into anything.
BUT, this is one of the most fun metas i've ever played, and i've been lurking in these forums since sword and shield. when i saw that gengar got unbanned, i figured i'd jump at the opportunity to try and make an actual okay team for once since its always been one of my personal favorites. so lets get into these mediocre mons, shall we?
THREATS TO THIS TEAM:
Dragonite- holy shit, this mon completely destroys us. no reliable espeed switch in, unless you run intimidate corv. bulky sets are moderately okay to deal with, but they still suck dogwater. stall is annoying too, albeit not nearly as much as aerilate. good luck against this thing, pray to god you can predict with your chien-pao to wear it down. KEEP CORV HEALTHY.
Priority- i know psychic terrain is there, and its literally part of why the team works, but a lot of these mons can't realistically always deal with the ice shards and sucker punches of ou. be wary, and make sure you can time your plays with terrain up.
Ogerpon- this is less of an immediate issue, but it can still really screw with you. hearthflame means you have to run well baked body on your corv, but cornerstone and wellspring mean intimidate is also a viable option to help lessen their damage. play carefully around this mon, she's no joke. you do NOT want to eat an ivy cudgel to the face.
Iron Moth: once again, less of an immediate issue, (and even less so because of azelf being on our side.) but its not to be underestimated. well baked body corv can help, but eating a discharge to the face is liable to put you on a shirt and in someone's twitter bio. just keep azelf around and you'll be fine.
if you're like me and are too lazy to read through all that, the team is here! https://pokepast.es/a8d6b13bf5d0a4bb
either way have a lovely rest of your day/night/evening, drink water, and remember: crime is legal if you don't get caught!
BUT, this is one of the most fun metas i've ever played, and i've been lurking in these forums since sword and shield. when i saw that gengar got unbanned, i figured i'd jump at the opportunity to try and make an actual okay team for once since its always been one of my personal favorites. so lets get into these mediocre mons, shall we?
Gengar @ Life Orb
Ability: Sheer Force
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Focus Blast
- Encore
obviously, its gengar! nothing necessarily special about the set, but i do think that ditching sludge bomb for encore is better overall since you can mess with a lot of mons and potentially get a free nasty plot up. standard ghost/fighting coverage, focusmiss blast is absurdly strong with sheer force, capable of blasting holes in the opposition.
Azelf @ Choice Scarf
Ability: Psychic Surge
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Expanding Force
- U-turn
- Trick
- Flamethrower
so i realized that things like cheem-pao and kingambit would be a big issue to gengar since they both have priority that can screw with gengar because of its frailty. welp, time to throw in the towel, there's nothing more we can do- oh wait, azelf exists. yeah this thing is really fantastic, it screws with the priority that would immediately threaten our squishy gengar and has a nuts stab attack in expanding force. trick is to mess with bulky mons, flamethrower is for corv, nothing too special here.
Muk-Alola @ Assault Vest
Ability: Regenerator
Tera Type: Poison
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Poison Fang
- Knock Off
- Ice Punch
- Rock Slide
when making the team, it dawned on me- how do i deal with opposing azelf? its already a pretty good and common mon, and setting up psychic terrain myself just means gengar will be weaker to it. and thats where muk comes in, this thing is a freaking blob of pure special absorbing prowess. it can take hit after hit, and regen means it'll come back with a weird trash filled grin on its face. really good mon, but MAN does poison fang suck. i use it for the toxic chance, but if you want immediate power, poison jab all the way. i just find that muk is a bit weaker overall, and the poison spreading can help.
Corviknight @ Leftovers
Ability: Well-Baked Body/Intimidate
Tera Type: Flying
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Defog
- Roost
- Brave Bird
- U-turn/Body Press
with all this poison on the field, we need a way to stop ground types from eating us alive, and.. yeah. that's corv in a nutshell. hazard removal, good defensive abilities, and can synergize with muk to help tank physical hits. if you're running well baked body, i'd use body press over u turn, and vice versa if you're using intimidate. i don't have a huuuuge preference, but i do appreciate having the ability to completely snuff hearthflame or iron moth out. fire types tend to have a (slightly) easier time against this team, since it can be hard to switch into.
Chien-Pao @ Choice Band
Ability: Sword of Ruin
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Sacred Sword
- Crunch
- Ice Shard
this is mainly just to wallbreak. everybody knows what chien-pao does, its nothing fancy- just a butt ton of damage and the tears of any dragon type that isn't called dragonite.
Ogerpon-Cornerstone (F) @ Cornerstone Mask
Ability: Adaptability
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stomping Tantrum/Encore
- Ivy Cudgel
- Horn Leech
- U-turn
and this here, is our pivot! there's also nothing super neat to say, it just does really good damage consistently, good stab combination, etcetera etcetera. stomping tantrum is for steels, but if you wanna be a silly little goober you can run double encore to lock a mon into a setup move and beat it over the head with a stick. (ivy cudgel) horn leech is for a bit of longevity, but you can always swap it out for something like power whip for that extra damage. i don't personally use it cause i'm a stickler for accuracy.
Ability: Sheer Force
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Focus Blast
- Encore
obviously, its gengar! nothing necessarily special about the set, but i do think that ditching sludge bomb for encore is better overall since you can mess with a lot of mons and potentially get a free nasty plot up. standard ghost/fighting coverage, focus
Azelf @ Choice Scarf
Ability: Psychic Surge
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Expanding Force
- U-turn
- Trick
- Flamethrower
so i realized that things like cheem-pao and kingambit would be a big issue to gengar since they both have priority that can screw with gengar because of its frailty. welp, time to throw in the towel, there's nothing more we can do- oh wait, azelf exists. yeah this thing is really fantastic, it screws with the priority that would immediately threaten our squishy gengar and has a nuts stab attack in expanding force. trick is to mess with bulky mons, flamethrower is for corv, nothing too special here.
Muk-Alola @ Assault Vest
Ability: Regenerator
Tera Type: Poison
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Poison Fang
- Knock Off
- Ice Punch
- Rock Slide
when making the team, it dawned on me- how do i deal with opposing azelf? its already a pretty good and common mon, and setting up psychic terrain myself just means gengar will be weaker to it. and thats where muk comes in, this thing is a freaking blob of pure special absorbing prowess. it can take hit after hit, and regen means it'll come back with a weird trash filled grin on its face. really good mon, but MAN does poison fang suck. i use it for the toxic chance, but if you want immediate power, poison jab all the way. i just find that muk is a bit weaker overall, and the poison spreading can help.
Corviknight @ Leftovers
Ability: Well-Baked Body/Intimidate
Tera Type: Flying
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Defog
- Roost
- Brave Bird
- U-turn/Body Press
with all this poison on the field, we need a way to stop ground types from eating us alive, and.. yeah. that's corv in a nutshell. hazard removal, good defensive abilities, and can synergize with muk to help tank physical hits. if you're running well baked body, i'd use body press over u turn, and vice versa if you're using intimidate. i don't have a huuuuge preference, but i do appreciate having the ability to completely snuff hearthflame or iron moth out. fire types tend to have a (slightly) easier time against this team, since it can be hard to switch into.
Chien-Pao @ Choice Band
Ability: Sword of Ruin
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Sacred Sword
- Crunch
- Ice Shard
this is mainly just to wallbreak. everybody knows what chien-pao does, its nothing fancy- just a butt ton of damage and the tears of any dragon type that isn't called dragonite.
Ogerpon-Cornerstone (F) @ Cornerstone Mask
Ability: Adaptability
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stomping Tantrum/Encore
- Ivy Cudgel
- Horn Leech
- U-turn
and this here, is our pivot! there's also nothing super neat to say, it just does really good damage consistently, good stab combination, etcetera etcetera. stomping tantrum is for steels, but if you wanna be a silly little goober you can run double encore to lock a mon into a setup move and beat it over the head with a stick. (ivy cudgel) horn leech is for a bit of longevity, but you can always swap it out for something like power whip for that extra damage. i don't personally use it cause i'm a stickler for accuracy.
Dragonite- holy shit, this mon completely destroys us. no reliable espeed switch in, unless you run intimidate corv. bulky sets are moderately okay to deal with, but they still suck dogwater. stall is annoying too, albeit not nearly as much as aerilate. good luck against this thing, pray to god you can predict with your chien-pao to wear it down. KEEP CORV HEALTHY.
Priority- i know psychic terrain is there, and its literally part of why the team works, but a lot of these mons can't realistically always deal with the ice shards and sucker punches of ou. be wary, and make sure you can time your plays with terrain up.
Ogerpon- this is less of an immediate issue, but it can still really screw with you. hearthflame means you have to run well baked body on your corv, but cornerstone and wellspring mean intimidate is also a viable option to help lessen their damage. play carefully around this mon, she's no joke. you do NOT want to eat an ivy cudgel to the face.
Iron Moth: once again, less of an immediate issue, (and even less so because of azelf being on our side.) but its not to be underestimated. well baked body corv can help, but eating a discharge to the face is liable to put you on a shirt and in someone's twitter bio. just keep azelf around and you'll be fine.
if you're like me and are too lazy to read through all that, the team is here! https://pokepast.es/a8d6b13bf5d0a4bb
either way have a lovely rest of your day/night/evening, drink water, and remember: crime is legal if you don't get caught!
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