More Home sets (maybe)
Despite GF trolling us with a bait and switch due to the BH council paying them off, it's still coming soon (right...?) So I thought I'd drop some more theorycrafted sets for when it does actually release (surely?). (Images have sets linked)
Probably one of the more broken mons even with all the other stuff that comes out at the start. You could mess around with Specs/Scarf but really SFLO is more than enough power and you like to switch it up for cope defensive answers. STAB SFLO Moonblast is always, broken, while Focus Blast/Earth Power/Mystical Fire hits basically everything else that could resist it (Iron Treads, Tinkaton, Corviknight, Iron Moth, Clodsire, Toxapex). MGLO is also there if you want it to live longer I guess but SFLO's pure power is just irresistible. The few checks have to fish for coverage (EE Clodsire/EE Pex get slammed by Psychic) or are just really odd? (Specially defensive EE Skeledirge). Superpower allows it to slam Blissey/Chansey while Healing Wish can provide utility on particularly fast-paced offensive teams. Probably will get banned.
Probably less broken just because it's slow AF but maybe could still use SFLO/MGLO (with CM maybe?). For now I'll just put some Triage sets here since they lend themselves better to Enam due to its better bulk. A standard Hatterene (but better) set could be used or a more cheesy Iron Defense set (could even use Immunities?). Taunt could also be useful to shutdown Unaware mons which would otherwise check this set.
Probably broken as well. STAB Close Combat with 130 base attack and a good 120 base speed which means it isn't easy to out offense already lends it well when boosted by Sword of Ruin (or Tinted Lens if you really hate Pex?) that lets it smash through Corviknight with the slightest chip (+1 252 Atk Life Orb Sword of Ruin Sneasler Close Combat vs. 248 HP / 252+ Def Corviknight: 355-419 (88.9 - 105%) -- 31.3% chance to OHKO / -1 252 Atk Choice Band Sword of Ruin Sneasler Close Combat vs. 248 HP / 252+ Def Corviknight: 183-216 (45.8 - 54.1%) -- 4.7% chance to 2HKO after Leftovers recovery). Oh you have Fluffy Corv? Shame if it had Fire Punch coverage. (I don't think Fluffy should be an excuse for anything tbh that ability is dumb as well and if it's needed then it's dumb). More importantly however, Dire Claw is a really dumb move that means any defensive answer that isn't a Steel type can get cheesed to death as people watch their (few) defensive answers get slept and lose the game.
Gholdengo 2: Electric Boogaloo. Banned previously in G8 AAA, Mag is obviously a very powerful mon mainly during to its monstrous versatility on both the offensive and defensive side. Shift Gear sweeping, Choice Specs Tinted Lens or Hadron Engine/MGLO breaking, Triage + CM, WBB/EE defensive sets that can setup with SP/SG/CM/Pain Split or just pivot around and set Spikes and RegenVest potential (or just Regen with Spikes and co). The potential is endless, like our Ghost type friend that got banned previously. Will it get banned this gen? Maybe, but it'll definitely be a fun mon to abuse and there's a few extra mons to help out against it so maybe if you just cope hard enough.
Broken, broken and broken. I don't like freeing it in the first place but... have fun abusing it while its free for the approximately 2 seconds before we ban Last Respects or it from the universe.
A big fat statball, kinda like Iron Hands but worse(?). It could genuinely use its vanilla ability Guts given Facade just complements it so well but bulky Regen sets or immunities could also work to abuse how goddamn thick it is to spiral into an unkillable wincon. Triage Belly Drum + DPunch is most likely what's going to be contentious on this mon. Losing STAB on DPunch sucks but it's far greater bulk than the likes of Hariyama could potentially make up for it, living a Focus Blast from SFLO Enamorus behind Screens even when under 75. (And no matter what, it can still fish for 6-0s given Belly Drum + Triage is stupid asf)
Very cool defensive mon and most likely will become a dominant RegenVest candidate (until people tech for it). While it isn't too prominent in terms of resists, it also lacks too many weaknesses and with its immense neutral bulk that's enough alone (maybe) (252 SpA Choice Specs Inteleon Hydro Pump vs. 252 HP / 252+ SpD Assault Vest Meloetta in Heavy Rain: 160-189 (39.6 - 46.7%) -- guaranteed 3HKO). It lost Knock but gets U-turn which is enough to enable RegenVest. (Also here's your MGLO Goodra switch-in, it can afford Physdef invest if it really needs as well). (Relic Song is filler)
Potentially cool mon, MGLO Head Smash + FBlitz can do some serious damage (Head Smash 2HKOs WBB Corv for reference) while Close Combat snipes WBB Steels like Iron Treads. Wisp can also annoy potential checks like Garchomp, Extreme Speed also could be used but meh, up to you.
Staple from back in Gen 8. Desoland sets will probably be less viable given all the Water-types are packing coverage for Iron Moth or Fighting-type coverage which means RIP defensive utility and lost stuff like Toxic but still could be decently cool on defensive sets (Yes I saw the Garchomp trapping set). Bulletproof was a cool thing last gen even if people didn't like it, it could probably do some cool stuff now like checking Magearna and even trolling the occasional Kilowattrel. MGLO seems like a potent breaker as well that will make Garganacl not exist but we'll see.
Pretty good last gen but the 1AC will hurt its RegenScarf/Vest sets (with the increased competition over the slot) as well the cuts to its movepool like losing Knock/Defog. Still a Landorus and could abuse its old sets but we'll see I suppose. (On the plus side, Sandy Shock usage drops off a cliff) Also, since I'm lazy I'll put Lando-I here. Abuses its vanilla set but with Nasty Plot. Good enough to send it to Ubers for many generations plus a new deadly tool so maybe good enough for AAA? It wasn't great last generation but if you just believe....
Haha Steam Eruption go brrr. Specs Primordial Sea will make sure when it does get in, everything that isn't a RegenVest Roaring Moon is going to die and that's not entirely safe with its bulk and ability to burn and hit it with Focus Blast. A +Spe nature might be better to outspeed neutral Garchomp but shrug, you can live on Chomp EQ anyway, especially when you burn it. MGLO is also an option to make a joke out of Blissey and keep move versatility + extra longevity.
Probably not good but gosh darnit if people can use Glaceon in this meta and put it into B- I can sure as hell use a base 150 SpA Ghost type! A pain to get in and out outoffensed by like everything (although it's not that frail on the special side), but what it does exceed at is blowing shit up. Alolan Muk/Meloetta could be pains, but after a Knock and a +2 FBlast both are sent to the grave with slight chip (+2 252+ SpA Life Orb Sheer Force Hoopa Focus Blast vs. 252 HP / 252+ SpD Muk-Alola: 387-456 (93.4 - 110.1%) -- 62.5% chance to OHKO)
THE RETURN OF THE KING (kinda). Losing Weather Ball does suck but it's nice to have some actual bulk compared to the extremely frail Kilowattrel many people are using. Still can pull off many of its old tricks regardless defensively and offensively, although without Weather Ball No Guard sets could see a bit more use if they really want to go all out offensively. (On the plus side, you'll never need to choose between Weather Ball/Hurricane/Thunder/Roost/Pivot ever again)
I'll leave it at here for now. Other viable mons probably include Zamazenta-C, Gapdos, Zarude, Electrode-Hisui, Mew, the Thundy's and Tornadus maybe? Moltres/G-Moltres, Goodra-H, Alolan-Muk, Glowbro, Glowking, Typholosion-Hisui just I'm too lazy to make sets for anything that I'm not that excited for lol. Particularly Zama-C will probably suck hard given it wasn't even that good last generation and now got even more nerfs (Body Press means nothing to me) and Mew lost all its reliable recovery so RIP (and RegenScarf is fake with 1AC)