Before reading this post, know that I have little to no experience in Almost Any Ability. I tried out some sets today for the first time and I think they've been quite effective. Tinted Lens, in particular has been very helpful. I used a Mold Breaker Shuckle SW + SR HO Team (Surprisingly, there's a huge lack of Spinners/Defoggers in the tier). Even if there are, don't worry, in a minute I will explain how you're not going to let them.
Regent of the Mask (Jirachi) @ Choice Specs
Ability: Tinted Lens
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Trick
- Doom Desire
- Psyshock
- Flash Cannon
Aesf posted a Tinted Lens Jirachi set in the
AAA Creative/Underrated Sets thread. Basically, Tinted Lens Doom Desire Jirachi only really
needs Doom Desire, and moreover doesn't appreciate being locked into it. U-Turn and Wish/Protect fill out the rest of the set well enough.
V (Victini) @ Choice Band
Ability: Tinted Lens
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Trick
- V-create
- Bolt Strike
- U-turn
No qualms here; this set is good, and Tinted Lens is a solid ability on Victini that catches people trying to switch in resists by surprise.
Jack of Blades (Garchomp) (M) @ Leftovers
Ability: Tinted Lens
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Hone Claws
- Dragon Rush
- Iron Tail
- Substitute
Tinted Lens Garchomp is a nice idea for a set, I'll admit. However, +2 Dragon Claw hits harder than +1 Dragon Rush (and is also more reliable), and running Garchomp without its STAB Earthquake is a waste. I think a Sub+SD set with Dragon Claw and Earthquake would probably be better than what you have here. Further, given that this seems to be oriented more towards setting up and wallbreaking than tearing through teams, I might suggest running this with a bulkier spread over the max-speed version you have now -- especially considering that +2 Adamant Dragon Claw can get the 2HKO on fully defensive (non-Intimidate) Skarm while Jolly can't.
I will come back with some calculations later. But really, you don't need an explanation here. Lay SW and/or SR successfully. Lose shuckle in the process (Or make them! I use Infestation + Toxic to force them take down Shuckle. Worst case scenario, you lose SR + SW, but you take down their Defensive Spinner/Defogger).
Switch in with one of these three monsters depending upon which Pokémon is out. Start spamming win buttons in Flash Cannon, Psyshock and V-Create (Bol Strike is for Flash Fire Skarmory). The damage roll is so high it's funny watching Vaporeons and Magnetons die quickly. With Garchomp, set up sub on a Defensive mon or a mon you check/counter. Set up Hone Claws and you punch holes in everything, including the likes of Skarmory. I used a Banded set for a while, but Mamoswine is the obvious problem. So, a Sub set works best (The old 'threat behind a sub' formula works in pretty much every tier).
In my experience (which is, admittedly, limited), Shuckle has a nasty tendency to get 2HKOed, limiting to one layer of hazards if it chooses to run Mold Breaker. In its stead, I think standard Mold Breaker Deoxys-S is probably a better choice for a suicide hazard lead. Unless, in your experience, the Sticky Web drops really do matter. Your team seems like it would force a variety of switches, though, so I do think it will appreciate the extra damage from Spikes over Sticky Webs.
Volcarona's Quiver Dance LO sweeper set is incredibly powerful since very few Pokemon resist Volca's Tinted Lens-backed dual STABs; only Heatran and the Fire/Flying Pokemon - as far as I can think of - 4x resist (or are immune to) both of his STABs.
Actually, Fire is naturally neutral against Heatran (nobody runs FF Heatran in this tier), and Flying doesn't resist Fire. So Tinted Lens Bug/Fire gets perfect neutral coverage.
e: failed at quoting