Alcremie
Base Stats: 65 HP | 60 Atk | 75 Def | 110 SpA | 121 SpD | 64 Spe
Abilities: Sweet Veil (1) | Sweet Veil (2) | Aroma Veil (H)
Level Up Moves:
- [00] Decorate
- [00] Aromatic Mist
- [00] Sweet Kiss
- [00] Sweet Scent
- [00] Tackle
- [15] Draining Kiss
- [20] Aromatherapy
- [25] Attract
- [30] Acid Armor
- [35] Dazzling Gleam
- [40] Recover
- [45] Misty Terrain
- [50] Entrainment
TMs:
- [TM08] Hyper Beam
- [TM09] Giga Impact
- [TM10] Magical Leaf
- [TM11] Solar Beam
- [TM17] Light Screen
- [TM19] Safeguard
- [TM21] Rest
- [TM24] Snore
- [TM25] Protect
- [TM28] Giga Drain
- [TM29] Charm
- [TM31] Attract
- [TM39] Facade
- [TM41] Helping Hand
- [TM44] Imprison
- [TM47] Fake Tears
- [TM59] Fling
- [TM63] Drain Punch
- [TM71] Wonder Room
- [TM72] Magic Room
- [TM76] Round
- [TM87] Draining Kiss
- [TM89] Misty Terrain
- [TM92] Mystical Fire
TRs:
- [TR 11] Psychic
- [TR14] Metronome
- [TR19] Tri Attack
- [TR20] Substitute
- [TR25] Psyshock
- [TR26] Endure
- [TR27] Sleep Talk
- [TR30] Encore
- [TR49] Calm Mind
- [TR65] Energy Ball
- [TR82] Stored Power
- [TR90] Play Rough
- [TR92] Dazzling Gleam
Egg Moves:
- Baby-Doll Eyes
- Last Resort
- [00] Decorate
- [00] Aromatic Mist
- [00] Sweet Kiss
- [00] Sweet Scent
- [00] Tackle
- [15] Draining Kiss
- [20] Aromatherapy
- [25] Attract
- [30] Acid Armor
- [35] Dazzling Gleam
- [40] Recover
- [45] Misty Terrain
- [50] Entrainment
TMs:
- [TM08] Hyper Beam
- [TM09] Giga Impact
- [TM10] Magical Leaf
- [TM11] Solar Beam
- [TM17] Light Screen
- [TM19] Safeguard
- [TM21] Rest
- [TM24] Snore
- [TM25] Protect
- [TM28] Giga Drain
- [TM29] Charm
- [TM31] Attract
- [TM39] Facade
- [TM41] Helping Hand
- [TM44] Imprison
- [TM47] Fake Tears
- [TM59] Fling
- [TM63] Drain Punch
- [TM71] Wonder Room
- [TM72] Magic Room
- [TM76] Round
- [TM87] Draining Kiss
- [TM89] Misty Terrain
- [TM92] Mystical Fire
TRs:
- [TR 11] Psychic
- [TR14] Metronome
- [TR19] Tri Attack
- [TR20] Substitute
- [TR25] Psyshock
- [TR26] Endure
- [TR27] Sleep Talk
- [TR30] Encore
- [TR49] Calm Mind
- [TR65] Energy Ball
- [TR82] Stored Power
- [TR90] Play Rough
- [TR92] Dazzling Gleam
Egg Moves:
- Baby-Doll Eyes
- Last Resort
- Decorate
- Aromatherapy
- Acid Armor
- Dazzling Gleam
- Recover
- Calm Mind
- Mystical Fire
- Psychic
- Psyshock
- Stored Power
G-Max Finale (Fairy): Heals user and allies.
[New Move!]
Decorate: Sharply raises the target's Attack and Special Attack stats. (Note: You cannot target yourself with this move.)
[Pros]
- A good defensive typing in Fairy, access to recovery, and a good Special Defense stat in 121 makes Alcremie a good soft check to special attackers that cannot hit it super-effectively.
- Respectable 110 Special Attack with set-up options such as Calm Mind prevent Alcremie from being passive or a potential momentum drain for more offensive teams.
- Decent coverage options in Psychic/Psyshock and Mystical Fire allow Alcremie to potentially threaten Poison- and Steel-types respectively that may try and abuse it for free turns.
[Cons]
- Despite Alcremie's great bulk specially, its Physically Defensive side leaves much to be desired. A rather poor HP stat in 65 and mediocre 75 Defense means it can easily get overwhelmed by strong physical attackers such as Barraskewda, Cinderace, and Mamoswine.
- A pitiful 64 Speed means that it will have trouble against offensively-oriented teams, as it is does not have the physical bulk to live several hits without getting overwhelmed.
- Furthermore, Alcremie suffers major competition from Clefable, which has better physical bulk and is overall more versatile with more utility.
Potential Movesets:
Alcremie (F) @ Leftovers
Ability: Sweet Veil
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Dazzling Gleam
- Aromatherapy
- Recover
- Mystical Fire
This will likely be the most common Alcremie set in lower tiers, since it seems like it won't make OU. The moves are rather self-explanatory - Dazzling Gleam is Alcremie's main attacking move, while Aromatherapy allows it to act in the role of a cleric and Recover lets it retain longevity to reliably check threats throughout the game. Mystical Fire prevents Ferrothorn from switching in freely and setting up hazards or firing off a Leech Seed. 0 Speed IVs and a Sassy nature may seem strange, but Alcremie is slower than most things it checks and likes taking less damage from Ferrothorn's Gyro Ball.
Alcremie (F) @ Leftovers
Ability: Sweet Veil
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Dazzling Gleam
- Aromatherapy
- Recover
- Mystical Fire
This is identical to the set above, but with one difference - the EVs are invested primarily in Special Defense. This allows it to more reliably check Nasty Plot Hydreigon and mixed Dragapult. However, this comes at the unfortunate cost of being more vulnerable to Physical attackers and losing the ability to reliably check Poison Jab Kommo-O.
Alcremie (F) @ Leftovers
Ability: Sweet Veil
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Dazzling Gleam
- Calm Mind
- Acid Armor
- Recover
Double Dance is a set that I thought sounded decent on paper, before realizing that, without Mystical Fire, Ferrothorn is free to set up hazards or annoy Alcremie with Leech Seed. Obviously Toxapex is also a major issue for this set, but I still think it could be a fun little gimmick nonetheless. The idea is simple - come in on something you force out or threaten once your checks/counters are gone, set up, and profit.
Alcremie-Gmax (F) @ Leftovers
Ability: Sweet Veil
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Dazzling Gleam
- Mystical Fire/Psyshock
- Calm Mind
- Recover
The last set that I believe has potential is a Two Attacks + Calm Mind + Recover set. As opposed to the other three sets above that capitalize on Alcremie's defensive capabilities, this one focuses on its offensive ones. Mystical Fire was already covered and hits Ferrothorn mainly, but Psyshock is slashed to hit Toxapex, which would otherwise completely wall this set.
Final Thoughts:
The resident "Collect-A-Thon-Mon" will certainly shine in lower tiers. It also has potential in doubles that wasn't covered, especially with its signature move, Decorate, which allows it to severely buff an ally. Unlike other defensive Fairy-types that will likely be under OU such as Sylveon, Galarian Weezing, and Togekiss, its access to reliable recovery, good set-up options, and decent coverage allow it to have a notable niche.
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