
Double Dance (Alcremie)@ Leftovers / Grassy Seed
Ability: Aroma Veil
EVs: 252 HP / 192 Def / 64 Spe
Tera Type: Poison / Steel
Bold Nature
- Calm Mind
- Acid Armor
- Draining Kiss
- Stored Power
[Set Comments]
Alcremie is faces competition from Fairy-types like Florges or Grimmsnarl, but it has some assets that make it niche. Draining Kiss is a good move that strengthens its staying power very well, which allows it to heal itself on Zoroark or Pawmot for example. Stored Power is chosen to avoid being walled too much by Fire- and Poison-types, and take advantage of the double dance. Stored Power is preferred over Psyshock since it does more damage to special walls like Goodra and Florges or to better weaken Alolan-Sandslash or Orthworm (if set up). Calm Mind will be used to set up this to increase its damage and make it bulkier.Acid Armor is there to increase the damage of Stored Power as well as increase its physical bulk. It's Ability Aroma-Veil allows it to heal itself with Draining Kiss without the heal block of Psychic Noise from Florges or Uxie and allows it to be set up easily thanks to its immunity to Whimsicott's Encore or Grimmsnarl's Taunt. Leftovers allow Alcremie to slightly increase our staying power while keeping the healing of Draining Kiss. Grassy Seed is optional for a Grassy Terrain or / and form a core with Arboliva or Thwackey. The spreads allow it to overtake Sandaconda, and the rest goes to HP and Def to better resist physical Pokémon like Rhydon and Psyshock from Pokémon like Galarian Articuno. Tera Poison will serve to better counter Fighting- and Fire-types while Tera Steel will serve to better counter its weaknesses as well as counter Flying- and Psychic-types. These two Terastal are immune to Toxic from Pokémon like Bellibolt or Toxic Spikes annoying for him, which evens out the Terastal.
Alcremie will have his place in a BO team or in Grassy Terrain which suits him well with his role as a bulky sweeper. It will be favorable to take Pokémon that counter the Steel-types like Hitmonlee (only in Grassy Terrain), or Arcanine. This will make it easier to position and sweep with Stored Power. Pokémon that can prevent Roar from Houndstone or Mudsdale will usually be countered by a Taunt from Thwackey or Grimmsnarl. Toxic, which is annoying for Alcremie, can be absorbed by Poison- Steel-types or by using Terastalization. On the other hand, if it is a Salazzle that uses Toxic, Scrafty equipped with Shed Skin will be the ideal Pokémon. As for setups like Salazzle and Florges, they can be handled by the support of Encore from Whimsicott, Roar from Mudsdale and Houndstone or by a Dragon Tail (except Florges) from Goodra or Milotic. Choice item Trickers like Rotom, Rotom-Heat, Zoroark or Florges can be absorbed by Choiced Pokémon. It is also bothered by Haze users like Milotic, so it will be essential to knock it out before attacking Alcremie. An Electric-type Pokémon such as Pawmot or / and a Grass-type such as Hisuan-Electrode (again) or Hisuan-Decidueye would be essential to support it as much as possible for its role as a finisher
[Set Credits]
Written by: https://www.smogon.com/forums/members/porygonbg.696017/
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