Gotta love the new and improved Alakazam! One small grammar thing you'll want to fix before this gets put up though; You have a double "and" in the first paragraph of the analysis :P it got missed in the 2nd GP check because the "and"s were on different lines than each other.
Just thought I'd point that out :P
Ok reading through it I'm still seeing grammatical issues, so I'll just quickly do my own unofficial GP to hopefully solve this before it gets put up:
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I probably missed some stuff and I'm not 100% certain of all my suggestions, but some of it certainly needs to be changed :P
Just thought I'd point that out :P
Ok reading through it I'm still seeing grammatical issues, so I'll just quickly do my own unofficial GP to hopefully solve this before it gets put up:
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<p>Although its previous tier placements may indicate otherwise, Alakazam has always been a Pokemon with purpose, earning high praise in UU and deemed "usable" in OU. For the most part, it exceeded most of its Psychic-type brethren and hang on, where'd that second and go? performed extremely well as a single offensive threat, but even that wasn't enough for it to receive recognition in the higher tiers. Even today, Alakazam suffers from poor defenses, fewer notable resistances in comparison to fellow special sweepers Latios and Starmie, and one less STAB and a smaller movepool to abuse. The fifth generation, however, provided it with a small form the fact that this here isn't plural and that you're talking about two new gifts to Alakazam bugs me, but I'm not sure how to fix it easily of salvation in Psyshock and, more importantly, a new ability: Magic Guard.</p>
<p>Though Alakazam's flaws are several, its arguably most dangerous and defining attribute is its ability to overwhelm the opposition. Excellent type coverage is difficult to ignore on something as naturally powerful as Alakazam, which sports the second highest Special Attack stat in OU. Alakazam's special attacking prowess is further enhanced by Magic Guard, which, by granting it an immunity to all forms of passive damage, makes Alakazam one of the most dangerous Life Orb or Focus Sash abusers in OU. Perhaps what makes Alakazam so fearful is that it can abuse this power effectively with its base 120 Speed, which surpasses most of the unboosted metagame where slower threats lurk (think Latios). A Pokemon with this much offensive potential is certainly one to consider on your team, and, furthermore, one to be wary of.</p>
[SET]
name: Substitute + 3 Attacks
move 1: Substitute
move 2: Psychic / Psyshock
move 3: Focus Blast
move 4: Shadow Ball
item: Life Orb / Focus Sash
ability: Magic Guard
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
<p>Using three attacks has been one of Alakazam's defining points, and this has only improved in the generation shift thanks to the utility of Magic Guard and the popularity of slower Pokemon in the metagame. The mere presence of Alakazam often forces the opposing Pokemon to switch out in fear of a strong attack, or perhaps stay in in the needs two "in"s because the one cannot be a part of both the phrase "stay in" and "in hopes" hopes of bringing in a counter safely. Substitute takes advantage of this opportunity and subsequently allows Alakazam to scout the opponent's response and protect itself from status, support moves, and, most importantly, revenge kills from Choice Scarf users and priority users. If Alakazam manages to keep its Substitute or Focus Sash intact, it is also likely to KO the next target it faces, making it an extremely dangerous special attacker indeed. Between Focus Blast, Shadow Ball, and Alakazam's chosen Psychic-type attack, almost no team is safe from taking heavy damage.</p>
<p>The choice between Psychic and Psyshock may be frustrating at first, but due of the popularity of physically defensive threats such as Gliscor and Rotom-W, Psychic is often the preferred choice. If you feel you already have these types of threats covered, Psyshock can be used to check special walls, especially Blissey. The item choice also depends on what Alakazam is targeting specifically. Life Orb should be fairly obvious for the power boost and Alakazam's immunity to its recoil. However, Focus Sash should always be considered for an important reason: thanks to Magic Guard, Alakazam is also immune to entry hazards, sandstorm, and hail, so it will never be OHKOed with Focus Sash. With this in mind, Alakazam can function on your team as not only not only as a great attacker, but as a deterrent against setup sweepers, including, but not limited to, Dragon Dance users, Baton Pass recipients, and weather abusers. By then, these threats will usually have fainted or sustained enough damage for your own priority user to take advantage. While this conflicts with Substitute, there will always be times when Alakazam will not require a Substitute.</p>
[ADDITIONAL COMMENTS]
<p>Simply maximizing Speed and Special Attack with a Timid nature will suffice. If the increased power is relevant to you, the Modest nature is optimal, allowing Alakazam to speed tie with positive-natured base 105 opponents. Consequently, doing so will leave Alakazam vulnerable to to a host of faster threats, especially Terrakion, Latios, and Choice Scarf Tyranitar. While other sweepers may lower themselves to a speed tier to invest the extra EVs into HP, bulk isn't particularly relevant to Alakazam, so doing that is not recommended.</p>
<p>Be aware that Alakazam will mainly function as a revenge killer or check at any part of the game, and if holding Focus Sash, it can eliminate or weaken any enemies before fainting. Therefore, it will fit on any offensive team that requires specific threats, such as fast weather abusers, to be eliminated. Due to its frailty, Alakazam will likely also attract revenge killers, mainly priority users such as Scizor and Mamoswine. While Focus Sash and / or Substitute eases this setback somewhat, alternative methods of eliminating these threats are highly advised. For example, Nasty Plot Infernape and Lucario would appreciate Alakazam's ability to eliminate faster attackers, and they can switch into certain priority with ease. Other teammates, such as Chandelure, Scizor, and Rotom-W, can keep up the offensive momentum while beating opposing revenge killers and defensive Pokemon.</p>
[SET]
name: Offensive Calm Mind
move 1: Calm Mind
move 2: Psyshock / Psychic
move 3: Focus Blast
move 4: Shadow Ball
item: Life Orb / Focus Sash
ability: Magic Guard
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
<p>Although Alakazam naturally packs power, it often lacks the strength to break through dedicated defensive threats such as Ferrothorn and Blissey, without prior damage. Calm Mind alleviates this concern somewhat, boosting Alakazam's already fantastic Special Attack and decent Special Defense stats to more than decent levels. Additionally, Alakazam doesn't have to function with a Calm Mind boost, as it is still capable of dishing out heavy damage with its great coverage. Please keep in mind that this Alakazam should function primarily as an attacker, because its natural frailty and low HP may hold it back, even in the face of special attackers. Psyshock is more advisable on this set than Psychic, allowing Alakazam after a boost to more easily power through the likes of Blissey, Chansey, and other special walls. Otherwise, resistant or immune targets are punished by the appropriate coverage move.</p>
<p>As for items, Life Orb further amplifies Alakazam's power, regardless of whether it uses Calm Mind or not, so it isn't too reliant on the Special Attack boost. Focus Sash, however, grants Alakazam more leeway in attacking, and also aids Alakazam in gaining a boost if it absolutely needs one.</p>
[ADDITIONAL COMMENTS]
<p>Despite this set including Calm Mind, Alakazam isn't exactly intended to sweep after a boost (as, evidently, it can do so without one) so the same teammates mentioned previously still apply. Dual Screen support can also provide Alakazam with more opportunities to set up a Calm Mind and protect it from revenge kills. However, be warned that most dual screen users are Psychic-type, which can lead to a fatal type overlap with Alakazam. Ideally, Alakazam should also be paired up with other offensive teammates to deal with certain threats beforehand. Scizor, Lucario, Infernape, and Chandelure are notable out of many due to their ability to force out counters and sponge priority moves aimed at Alakazam.</p>
[Other Options]
<p>Although Substitute and Calm Mind are listed as main options, other support moves or coverage attacks can replace either of these moves to fend off certain threats. Encore is particularly notable above all others for its great payoffs; Alakazam can use Encore on a slower foe using a non-attacking move, likely forcing it to switch and stacking entry hazard damage on the switch-in. A speedy Encore also provides an opportunity for a fellow teammate to set up and sweep while the opponent struggles to gain momentum. Psych Up is also usable with Focus Sash for enabling Alakazam to steal Speed and Special Attack boosts from boosting sweepers, including but not limited to Quiver Dance, Calm Mind, and Dragon Dance users. After any given boost, Alakazam can defeat the opposing sweeper and execute a sweep of its own. Other attacks than that can replace Substitute include specific Hidden Powers and Energy Ball for threats with 4x weaknesses (mainly Gyarados, Dragonite, and Gastrodon). Alakazam can, however, overpower these threats with entry hazard damage and its STAB attack.</p>
<p>The advent of Magic Guard pretty much rules out any good reason to use Choice items and or Alakazam's previous abilities, as both are outclassed by Life Orb and Magic Guard itself, respectively. Other than the coverage moves listed above, Alakazam does offer a number of colorful options within Magic Guard's legality boundaries. Particularly, it can use crippling item and / or move combinations, including Substitute + Encore, Disable + Substitute, Calm Mind + Encore, Calm Mind + Recover, and Flame Orb + Trick. While these combinations are useful in their own ways, they are also circumstantial; be braced for disappointment if things don't go according to plan.</p>
<p>As for other support moves, Alakazam has access to Dual Screens and weather-inducing moves, although in the latter's case, Rain Dance is only remotely useful for setting up for Swift Swim users. Conversely, weather does mostly nothing for Alakazam itself, so use Sunny Day or Rain Dance (with Focus Sash) only if your team has trouble with specific types of weather-oriented teams. Similarly, other field support moves, such as Trick Room and Gravity, are optimal, though it finds little use for these outside of dedicated team support.</p>
[Checks and Counters]
<p>The best way to get by Alakazam is simply by exploiting its frailty, eliminating it before it does major damage. Attempting to outrun Alakazam is a challenge due to its base 120 Speed, so foes will typically resort to Choice Scarf and priority users, mainly Scizor and Mamoswine. Sets utilizing Focus Sash or Substitute, however, thwart such solutions, while bulkier opponents will struggle against sets with boosting moves or items. The most general counters are those that Alakazam can't 2HKO instantly; Jirachi is a common example of this, capable of setting up with Calm Mind or threatening with paralysis. Both Sableye and Spiritomb are immune to Psychic and Focus Blast, and only neutral to Shadow Ball, giving them time to KO Alakazam before being KOed themselves. Other examples of bulky and powerful Pokemon that could take down Alakazam include Scizor, Metagross, and Bronzong. If Alakazam lacks Psyshock, it has obviously trouble getting past special walls, though at this point, we've reached the bottom of the barrel. Generally speaking, if Alakazam can't immediately outspeed or eliminate a threat, you can expect the frail magician to go down quickly and quietly.</p>
<p>Though Alakazam's flaws are several, its arguably most dangerous and defining attribute is its ability to overwhelm the opposition. Excellent type coverage is difficult to ignore on something as naturally powerful as Alakazam, which sports the second highest Special Attack stat in OU. Alakazam's special attacking prowess is further enhanced by Magic Guard, which, by granting it an immunity to all forms of passive damage, makes Alakazam one of the most dangerous Life Orb or Focus Sash abusers in OU. Perhaps what makes Alakazam so fearful is that it can abuse this power effectively with its base 120 Speed, which surpasses most of the unboosted metagame where slower threats lurk (think Latios). A Pokemon with this much offensive potential is certainly one to consider on your team, and, furthermore, one to be wary of.</p>
[SET]
name: Substitute + 3 Attacks
move 1: Substitute
move 2: Psychic / Psyshock
move 3: Focus Blast
move 4: Shadow Ball
item: Life Orb / Focus Sash
ability: Magic Guard
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
<p>Using three attacks has been one of Alakazam's defining points, and this has only improved in the generation shift thanks to the utility of Magic Guard and the popularity of slower Pokemon in the metagame. The mere presence of Alakazam often forces the opposing Pokemon to switch out in fear of a strong attack, or perhaps stay in in the needs two "in"s because the one cannot be a part of both the phrase "stay in" and "in hopes" hopes of bringing in a counter safely. Substitute takes advantage of this opportunity and subsequently allows Alakazam to scout the opponent's response and protect itself from status, support moves, and, most importantly, revenge kills from Choice Scarf users and priority users. If Alakazam manages to keep its Substitute or Focus Sash intact, it is also likely to KO the next target it faces, making it an extremely dangerous special attacker indeed. Between Focus Blast, Shadow Ball, and Alakazam's chosen Psychic-type attack, almost no team is safe from taking heavy damage.</p>
<p>The choice between Psychic and Psyshock may be frustrating at first, but due of the popularity of physically defensive threats such as Gliscor and Rotom-W, Psychic is often the preferred choice. If you feel you already have these types of threats covered, Psyshock can be used to check special walls, especially Blissey. The item choice also depends on what Alakazam is targeting specifically. Life Orb should be fairly obvious for the power boost and Alakazam's immunity to its recoil. However, Focus Sash should always be considered for an important reason: thanks to Magic Guard, Alakazam is also immune to entry hazards, sandstorm, and hail, so it will never be OHKOed with Focus Sash. With this in mind, Alakazam can function on your team as not only not only as a great attacker, but as a deterrent against setup sweepers, including, but not limited to, Dragon Dance users, Baton Pass recipients, and weather abusers. By then, these threats will usually have fainted or sustained enough damage for your own priority user to take advantage. While this conflicts with Substitute, there will always be times when Alakazam will not require a Substitute.</p>
[ADDITIONAL COMMENTS]
<p>Simply maximizing Speed and Special Attack with a Timid nature will suffice. If the increased power is relevant to you, the Modest nature is optimal, allowing Alakazam to speed tie with positive-natured base 105 opponents. Consequently, doing so will leave Alakazam vulnerable to to a host of faster threats, especially Terrakion, Latios, and Choice Scarf Tyranitar. While other sweepers may lower themselves to a speed tier to invest the extra EVs into HP, bulk isn't particularly relevant to Alakazam, so doing that is not recommended.</p>
<p>Be aware that Alakazam will mainly function as a revenge killer or check at any part of the game, and if holding Focus Sash, it can eliminate or weaken any enemies before fainting. Therefore, it will fit on any offensive team that requires specific threats, such as fast weather abusers, to be eliminated. Due to its frailty, Alakazam will likely also attract revenge killers, mainly priority users such as Scizor and Mamoswine. While Focus Sash and / or Substitute eases this setback somewhat, alternative methods of eliminating these threats are highly advised. For example, Nasty Plot Infernape and Lucario would appreciate Alakazam's ability to eliminate faster attackers, and they can switch into certain priority with ease. Other teammates, such as Chandelure, Scizor, and Rotom-W, can keep up the offensive momentum while beating opposing revenge killers and defensive Pokemon.</p>
[SET]
name: Offensive Calm Mind
move 1: Calm Mind
move 2: Psyshock / Psychic
move 3: Focus Blast
move 4: Shadow Ball
item: Life Orb / Focus Sash
ability: Magic Guard
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
<p>Although Alakazam naturally packs power, it often lacks the strength to break through dedicated defensive threats such as Ferrothorn and Blissey, without prior damage. Calm Mind alleviates this concern somewhat, boosting Alakazam's already fantastic Special Attack and decent Special Defense stats to more than decent levels. Additionally, Alakazam doesn't have to function with a Calm Mind boost, as it is still capable of dishing out heavy damage with its great coverage. Please keep in mind that this Alakazam should function primarily as an attacker, because its natural frailty and low HP may hold it back, even in the face of special attackers. Psyshock is more advisable on this set than Psychic, allowing Alakazam after a boost to more easily power through the likes of Blissey, Chansey, and other special walls. Otherwise, resistant or immune targets are punished by the appropriate coverage move.</p>
<p>As for items, Life Orb further amplifies Alakazam's power, regardless of whether it uses Calm Mind or not, so it isn't too reliant on the Special Attack boost. Focus Sash, however, grants Alakazam more leeway in attacking, and also aids Alakazam in gaining a boost if it absolutely needs one.</p>
[ADDITIONAL COMMENTS]
<p>Despite this set including Calm Mind, Alakazam isn't exactly intended to sweep after a boost (as, evidently, it can do so without one) so the same teammates mentioned previously still apply. Dual Screen support can also provide Alakazam with more opportunities to set up a Calm Mind and protect it from revenge kills. However, be warned that most dual screen users are Psychic-type, which can lead to a fatal type overlap with Alakazam. Ideally, Alakazam should also be paired up with other offensive teammates to deal with certain threats beforehand. Scizor, Lucario, Infernape, and Chandelure are notable out of many due to their ability to force out counters and sponge priority moves aimed at Alakazam.</p>
[Other Options]
<p>Although Substitute and Calm Mind are listed as main options, other support moves or coverage attacks can replace either of these moves to fend off certain threats. Encore is particularly notable above all others for its great payoffs; Alakazam can use Encore on a slower foe using a non-attacking move, likely forcing it to switch and stacking entry hazard damage on the switch-in. A speedy Encore also provides an opportunity for a fellow teammate to set up and sweep while the opponent struggles to gain momentum. Psych Up is also usable with Focus Sash for enabling Alakazam to steal Speed and Special Attack boosts from boosting sweepers, including but not limited to Quiver Dance, Calm Mind, and Dragon Dance users. After any given boost, Alakazam can defeat the opposing sweeper and execute a sweep of its own. Other attacks than that can replace Substitute include specific Hidden Powers and Energy Ball for threats with 4x weaknesses (mainly Gyarados, Dragonite, and Gastrodon). Alakazam can, however, overpower these threats with entry hazard damage and its STAB attack.</p>
<p>The advent of Magic Guard pretty much rules out any good reason to use Choice items and or Alakazam's previous abilities, as both are outclassed by Life Orb and Magic Guard itself, respectively. Other than the coverage moves listed above, Alakazam does offer a number of colorful options within Magic Guard's legality boundaries. Particularly, it can use crippling item and / or move combinations, including Substitute + Encore, Disable + Substitute, Calm Mind + Encore, Calm Mind + Recover, and Flame Orb + Trick. While these combinations are useful in their own ways, they are also circumstantial; be braced for disappointment if things don't go according to plan.</p>
<p>As for other support moves, Alakazam has access to Dual Screens and weather-inducing moves, although in the latter's case, Rain Dance is only remotely useful for setting up for Swift Swim users. Conversely, weather does mostly nothing for Alakazam itself, so use Sunny Day or Rain Dance (with Focus Sash) only if your team has trouble with specific types of weather-oriented teams. Similarly, other field support moves, such as Trick Room and Gravity, are optimal, though it finds little use for these outside of dedicated team support.</p>
[Checks and Counters]
<p>The best way to get by Alakazam is simply by exploiting its frailty, eliminating it before it does major damage. Attempting to outrun Alakazam is a challenge due to its base 120 Speed, so foes will typically resort to Choice Scarf and priority users, mainly Scizor and Mamoswine. Sets utilizing Focus Sash or Substitute, however, thwart such solutions, while bulkier opponents will struggle against sets with boosting moves or items. The most general counters are those that Alakazam can't 2HKO instantly; Jirachi is a common example of this, capable of setting up with Calm Mind or threatening with paralysis. Both Sableye and Spiritomb are immune to Psychic and Focus Blast, and only neutral to Shadow Ball, giving them time to KO Alakazam before being KOed themselves. Other examples of bulky and powerful Pokemon that could take down Alakazam include Scizor, Metagross, and Bronzong. If Alakazam lacks Psyshock, it has obviously trouble getting past special walls, though at this point, we've reached the bottom of the barrel. Generally speaking, if Alakazam can't immediately outspeed or eliminate a threat, you can expect the frail magician to go down quickly and quietly.</p>
I probably missed some stuff and I'm not 100% certain of all my suggestions, but some of it certainly needs to be changed :P