This is a team for a random competition where I am allowed one Legendary. The legendary/other pokemon can be any tier as long as there is only one legendary.
Corviknight @ Rocky Helmet
Ability: Mirror Armor
EVs: 248 HP / 212 Def / 48 SpD
Impish Nature
- Iron Defense
- Body Press
- Iron Head
- Roost
Corviknight is my defensive wall. Honestly one of the best pokemon on this team with the iron defense/body press. It's not even close to an original build, but I haven't changed what works. Corviknight is also good for its Ice and Rock neutrality, which is sorely needed on this team. I think the only change I made from the Smogon suggestion was giving it Mirror Armor, which seems like a no brainer to have.
Gyarados @ Focus Sash
Ability: Moxie
Shiny: Yes
EVs: 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Earthquake
- Power Whip
- Waterfall
Gyarados is a solid sweeper. With Earthquake, Power Whip and Waterfall I can usually reliably take down 1-3 mons depending on who I'm against. Other than freeze dry Gyarados also offers Ice neutrality. I don't have a ton to say about this other than it's a very solid sweeper, but I don't know if focus sash is the best item for it, so if you have item suggestions I'm open to them.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Substitute
I honestly don't like Landorus-Therian. I've been using it so I can practice in Monotype, but I could use any other legendary as well. It's nice to have intimidate, but really offers very little besides having electric immunity and access to stone edge. I was actually using Zapdos over Landorus for a while, and liked it, but the immunity to electric was consistently better than the neutrality Zapdos offered.
Togekiss @ Choice Scarf
Ability: Serene Grace
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Air Slash
- Aura Sphere
- Dazzling Gleam
- Flamethrower
Standard annoying Togekiss is solid for both a quick couple flinching Air Slashes or to counter some weaknesses. The choice scarf has been nice for the speed boost for the flinches, but I wonder if I would do better with a different item. Togekiss is also tankier than I expected and is very infrequently one shot. all around a solid pokemon on the team and really my only special attacker.
Dragonite @ Weakness Policy
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fire Punch
- Dragon Claw
- Agility
- Iron Head
I feel like this works better on paper than in games. It's not bad and when it works it works, but also Dragonite usually gets countered pretty fast. I had a build that might have been better with a special dragonite and also one with extreme speed. At the moment, this is my favorite iteration, but I still think theres a lot of room for improvement.
Crobat
Ability: Infiltrator
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Acrobatics
- Defog
- Taunt
- Toxic
One of my favorite sets on my favorite mon. This is such an annoyinh pokemon in my opinion and can mess up a lot of strategies. It's a good opener with taunt and toxic, but i usually have to switch out to something else to really seal the deal or stall. Not having an item is a huge benefit with the popularity of knock off and acrobatics.
Corviknight @ Rocky Helmet
Ability: Mirror Armor
EVs: 248 HP / 212 Def / 48 SpD
Impish Nature
- Iron Defense
- Body Press
- Iron Head
- Roost
Corviknight is my defensive wall. Honestly one of the best pokemon on this team with the iron defense/body press. It's not even close to an original build, but I haven't changed what works. Corviknight is also good for its Ice and Rock neutrality, which is sorely needed on this team. I think the only change I made from the Smogon suggestion was giving it Mirror Armor, which seems like a no brainer to have.
Gyarados @ Focus Sash
Ability: Moxie
Shiny: Yes
EVs: 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Earthquake
- Power Whip
- Waterfall
Gyarados is a solid sweeper. With Earthquake, Power Whip and Waterfall I can usually reliably take down 1-3 mons depending on who I'm against. Other than freeze dry Gyarados also offers Ice neutrality. I don't have a ton to say about this other than it's a very solid sweeper, but I don't know if focus sash is the best item for it, so if you have item suggestions I'm open to them.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Substitute
I honestly don't like Landorus-Therian. I've been using it so I can practice in Monotype, but I could use any other legendary as well. It's nice to have intimidate, but really offers very little besides having electric immunity and access to stone edge. I was actually using Zapdos over Landorus for a while, and liked it, but the immunity to electric was consistently better than the neutrality Zapdos offered.
Togekiss @ Choice Scarf
Ability: Serene Grace
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Air Slash
- Aura Sphere
- Dazzling Gleam
- Flamethrower
Standard annoying Togekiss is solid for both a quick couple flinching Air Slashes or to counter some weaknesses. The choice scarf has been nice for the speed boost for the flinches, but I wonder if I would do better with a different item. Togekiss is also tankier than I expected and is very infrequently one shot. all around a solid pokemon on the team and really my only special attacker.
Dragonite @ Weakness Policy
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fire Punch
- Dragon Claw
- Agility
- Iron Head
I feel like this works better on paper than in games. It's not bad and when it works it works, but also Dragonite usually gets countered pretty fast. I had a build that might have been better with a special dragonite and also one with extreme speed. At the moment, this is my favorite iteration, but I still think theres a lot of room for improvement.
Crobat
Ability: Infiltrator
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Acrobatics
- Defog
- Taunt
- Toxic
One of my favorite sets on my favorite mon. This is such an annoyinh pokemon in my opinion and can mess up a lot of strategies. It's a good opener with taunt and toxic, but i usually have to switch out to something else to really seal the deal or stall. Not having an item is a huge benefit with the popularity of knock off and acrobatics.