Lower Tiers ADV ZU Metagame Discussion [VR Update + Samples]

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*GASP* AN ADV ZU VR UPDATE???

First, I want to announce our two newest council members, missangelic and Scizornite. We're happy to have both of you on the team and cannot wait for the future. Speaking of, our newest VR update has finally landed. This update includes all the metagame development since Gold Rush, ZU Classic, and ZU Open. Below, I've shared a screenshot of the rises and drops. I will not take the time to go into detail on all of them, but I will discuss the more substantial shifts in VR. Our sample teams are also being updated and will be completed soon.

Screenshot 2024-12-10 154735.png

#262 Mightyena

A ---> S

Mightyena was initially touted as a decent physically defensive wall and dug in a niche despite facing competition from Tropius. Its access to Heal Bell made it our only physically defensive Heal Bell user, pivotal in a metagame mainly consisting of physical attackers. Then, people started experimenting with more physical variants such as Choice Band, max Attack, special attacking, etc. This all led to perhaps Mightyena's most significant set, Howl. In conjunction with Heal Bell, Howl allows Mightyena excellent staying power against slower Pokemon. Mightyena is bulky enough to use Howl once or twice and strong enough to 2HKO most physically defensive Pokemon. This set has found a home on almost every team archetype. Mightyena has solidified itself as one of the best Pokemon in the metagame.


#095 Onix

C ---> B-

Onix was thrown away after previously proving itself to be a solid check to Flaaffy and Aipom. Then, during the later rounds of Gold Rush, it regained momentum, demonstrating its usefulness as an attacker and Normal-type resist. With access to excellent STAB, Explosion, and base 70 Speed, it seems like the perfect A tier. However, its poor base attack means Onix struggles to use all its tools efficiently. Onix requires a moderate amount of chip damage on more physically defensive Pokemon like Koffing or Mightyena to remove them with Explosion. Moreover, it drops to most special and mixed attackers thanks to the abundant use of Hidden Power Grass.


#012 Butterfree


B- ---> C

When sleep was banned, Butterfree lost considerable viability. However, it could hang onto its position in the Bs because of its Sub Petaya sweeper set and its access to Stun Spore. Unfortunately, Butterfree struggles to find any opportune times to set up. It's too weak to force any switches and too slow to reliably clean. It's wholly outclassed as a pinch-berry user. Butterfree's one saving grace is its access to Stun Spore and Morning Sun, which allows it to function on Paraspam teams.



#325 Spoink

Spoink no longer has any conceivable use in ADV ZU. It loses to Ponyta, gets crippled with Toxic by Quilava, its bulk is subpar, and so is its speed. It all boils down to just using Abra instead.


Let's Talk About Clamperl

#366 Clamperl


I'd like to start by saying that these are my own opinions and do not reflect those of the council as a whole. Clamperl is certainly not broken, unhealthy, or suspect-worthy. When I see this Pokemon, it reminds me of Frozen ZU Wailmer. It was the king of trading with your opponent. If you're lucky or have a solid MU, you might even claim another Pokemon. It seemed like a crazy advantage and cemented itself as an excellent lead. Clamperl, on the other hand, is the same way. Except it does not have to use Self-Destruct to claim two Pokemon. This sounds pretty broken on paper, and it may seem overwhelming in practice. However, Clamperl can only function to its highest degree on ParaSpam teams. It needs some setup to succeed, and it can struggle to find this setup, thanks to the popularity of Heal Bell. Additionally, its poor speed, HP, and special defense make it easy for special attackers to remove it. Clamperl is so good because it has no safe counters, and the meta leans more heavily into Physical Attackers. I do not see Clamperl as encompassing, unbeatable, or warping. I think it's just strong.
 
A Entry from plznostep;
Interesting Finds in the Adventures of ADV ZU


Snorunt Spikes

snorunt.png


How Do Spikes Work in ADV ZU?

snorunt-ice.gif


Snorunt is ADV ZU's main Spiker since the loss of Pineco from ADV PU shifts. It's mainly used in a lead role with an Endure Salac Berry and Endure, allowing it to get Spikes off on anything that does not carry priority. The set below is the set I like to use on a lot of my Spikes teams, with enough special investment to always live attacks from Pokemon such as Abra. In general, Snorunt has a lot of neutral lead matchups, with one losing matchup to Ponyta, but otherwise it will get one Spike off in exchange for sacrifricing itself.
Snorunt @ Salac Berry
Ability: Inner Focus
EVs: 168 SpA / 112 SpD / 228 Spe
Timid Nature
IVs: 2 Atk / 30 SpA
- Ice Beam
- Hidden Power [Grass]
- Endure
- Spikes

Spikes excel when facing slower teams, as their impact is much more prevalent in longer games. Additionally, they are great for Pokemon looking to clean up the opposing team using strategies such as weather as checks can be worn down easily when taking vast amounts of chip damage.

Who are Good Partners for Spikes?

ponyta time.gif


Pokemon in the metagame such as Ponyta, Elekid, and Aipom, all Pokemon who appreciate Spikes immensely in their endeavors to break the opposing team. Ponyta in particular can really appreciate having Spikes up for Pokemon such as Anorith, who can usually live a hit from Ponyta but with Spikes, it's no longer safe for Anorith to tank a Fire Blast.

Other Pokemon have moves that synergize well with Spikes. For instance, Thief users like Elekid, Abra and Magby can be quite decent when used with Spikes. Special walls such as Delcatty, Porygon, Drowzee severely struggle to wall these Pokemon when they no longer have Leftovers recovery with Spikes also giving them trouble switching in, and Pokemon relying on Leftovers for longevity like Mightyena are completely neutered by Thief, and is only compounded with the addition of spikes

Leech Seed users such as Sunflora and Gloom as well as phazers such as Dustox and Tropius can also benefit from Spikes, as Leech Seed heavily incentivizes switching, which Spikes punish while phazing forces a switch all together and is great for chip damage on targets such as Ponyta.

Lastly, weather teams can really appreciate the extra chip damage Spikes provides on bulky checks such as Seaking, so in general Snorunt can be a decent pick there as well.

Miscellaneous

ariados.gif


In most of my Spikes teams, there has been one Pokemon that I think is absolutely amazing at facilitating a few abusers that otherwise cannot get in at all, such as Abra. Ariados with Baton Pass is still one of my most rated Pokemon to use in the tier with is great stats and typing still shining on a majority of teams. Without it, it is much harder to use these threats. If your Snorunt lead is somehow conserved, Ariados can also help Snorunt get in another time to Spike as well, which can be a great boon in the right scenario.

I also want to give a funny honourable mention to Zigzagoon. If you really want to try make Zigzagoon work, you are going to need Spikes as otherwise Zigzagoon can struggle to meet OHKO thresholds on Pokemon like Anorith without them.
 
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