Other Tiers ADV UUBL Discussion

This tier seems to have such a vast and somewhat balanced meta despite being a BL.

Has this tier ever considered becoming the standard UU while the current UU becomes RU?
 
This tier seems to have such a vast and somewhat balanced meta despite being a BL.

Has this tier ever considered becoming the standard UU while the current UU becomes RU?
I think there has been, but the UU playerbase dosen´t seem to want this change at the moment due to historical reasons, also there is that OU could claim some mons from BL and RU is already been made, so the Kangaskhan-centric UU cannot become RU
 
right now there are 26 mons in ADV OU and 46 mons in ADV UUBL. I'm ive done the math on this and the interesting facts about this is:

1. It's the only Gen who's OU tier list is smaller than the amount of UUBLs

2. not only is the BL list longer, it's MUCH LONGER! and several of these mons serve little to no function in OU so they are just destined to never see real usage.

ngl I've personally always been in the camp of making BL into the new UU and making UU into the new RU for this reason. But I could understand why the current ADV UU player base would be opposed to this idea. This is because it would NOT be as simple of a process of taking UU and renaming it to RU. But if any RU Mons prove themselves to be viable in the new UU then they'd move up to that tier. Many of those mons are crucial to the function and identity of current ADV UU, at least that's what I've gathered from my research on the tier as I've never played it myself. But the exact same rule would apply to any of the new UU mons that prove themselves to be viable enough to be made into OU mons like Moltres and Charizard did several years ago now. And then there's the matter of what mons would potentially break these new tiers and have to be moved to the new UUBL and RUBL in between them? And we all must remember that this is an Old Generation with a limited player pool to test out all of these major changes. Overall, It's a much messier endeavor than to just leave things as balanced as they are now. If someone with the resources could take on this challenge and test how balanced these meta games could be if they existed I'd be VERY INTERESTED to participate in the process of playing them out. I've always been a sucker for theorymoning like this and the good ol' what if discussions. Even if we were to reach the consensus that the way things are now are far better, the experimentation in a seperate environment made for it, I believe would be simply fascinating. (On a sidenote I'd be interested in seeing things like this for other Gens as well)

An official Tier where I could use mons like Entei, Zangoose, and Crobat as meta picks? I'd be keen to see that!
 
right now there are 26 mons in ADV OU and 46 mons in ADV UUBL. I'm ive done the math on this and the interesting facts about this is:

1. It's the only Gen who's OU tier list is smaller than the amount of UUBLs

2. not only is the BL list longer, it's MUCH LONGER! and several of these mons serve little to no function in OU so they are just destined to never see real usage.

ngl I've personally always been in the camp of making BL into the new UU and making UU into the new RU for this reason. But I could understand why the current ADV UU player base would be opposed to this idea. This is because it would NOT be as simple of a process of taking UU and renaming it to RU. But if any RU Mons prove themselves to be viable in the new UU then they'd move up to that tier. Many of those mons are crucial to the function and identity of current ADV UU, at least that's what I've gathered from my research on the tier as I've never played it myself. But the exact same rule would apply to any of the new UU mons that prove themselves to be viable enough to be made into OU mons like Moltres and Charizard did several years ago now. And then there's the matter of what mons would potentially break these new tiers and have to be moved to the new UUBL and RUBL in between them? And we all must remember that this is an Old Generation with a limited player pool to test out all of these major changes. Overall, It's a much messier endeavor than to just leave things as balanced as they are now. If someone with the resources could take on this challenge and test how balanced these meta games could be if they existed I'd be VERY INTERESTED to participate in the process of playing them out. I've always been a sucker for theorymoning like this and the good ol' what if discussions. Even if we were to reach the consensus that the way things are now are far better, the experimentation in a seperate environment made for it, I believe would be simply fascinating. (On a sidenote I'd be interested in seeing things like this for other Gens as well)

An official Tier where I could use mons like Entei, Zangoose, and Crobat as meta picks? I'd be keen to see that!

I feel like freezing rises from the new RU and NU while not freezing drops could be a neat way to take on that problem.

We have seen NU Stuff like Haunter and Glalie be used alot in UU and they have not rose.

If the drops end up being too much, they can always be put to BL.
 
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right now there are 26 mons in ADV OU and 46 mons in ADV UUBL. I'm ive done the math on this and the interesting facts about this is:

1. It's the only Gen who's OU tier list is smaller than the amount of UUBLs

2. not only is the BL list longer, it's MUCH LONGER! and several of these mons serve little to no function in OU so they are just destined to never see real usage.

ngl I've personally always been in the camp of making BL into the new UU and making UU into the new RU for this reason. But I could understand why the current ADV UU player base would be opposed to this idea. This is because it would NOT be as simple of a process of taking UU and renaming it to RU. But if any RU Mons prove themselves to be viable in the new UU then they'd move up to that tier. Many of those mons are crucial to the function and identity of current ADV UU, at least that's what I've gathered from my research on the tier as I've never played it myself. But the exact same rule would apply to any of the new UU mons that prove themselves to be viable enough to be made into OU mons like Moltres and Charizard did several years ago now. And then there's the matter of what mons would potentially break these new tiers and have to be moved to the new UUBL and RUBL in between them? And we all must remember that this is an Old Generation with a limited player pool to test out all of these major changes. Overall, It's a much messier endeavor than to just leave things as balanced as they are now. If someone with the resources could take on this challenge and test how balanced these meta games could be if they existed I'd be VERY INTERESTED to participate in the process of playing them out. I've always been a sucker for theorymoning like this and the good ol' what if discussions. Even if we were to reach the consensus that the way things are now are far better, the experimentation in a seperate environment made for it, I believe would be simply fascinating. (On a sidenote I'd be interested in seeing things like this for other Gens as well)

An official Tier where I could use mons like Entei, Zangoose, and Crobat as meta picks? I'd be keen to see that!
Well, UUFPL tested some mons like armaldo, swellow, zangoose, donphan, regirock, weezing, scizor, venusaur, typhlosion, kadabra, and there was a partial UUBL tournament that banned some specific mons, so testing has been there, but would the UU and RU playerbase want to change perfectly fine metagames? I mean, we shouldn't be touching things that we almost have no knowledge just because "muh, too much BL because for some random 2005 tiering decisions" while probably we are some 1100 ELO players that have almost no knowledge of current ADV UU or RU. That dosen't mean i oppose it, in fact that would be interesting to explore because not every BL mon would drop to UU, happening some metagame developments that wouldn't see in currently played UUBL
 
I feel like freezing rises from the new RU and NU while not freezing drops could be a neat way to take on that problem.

We have seen NU Stuff like Haunter and Glalie be used alot in UU and they have not rose.

If the drops end up being too much, they can always be put to BL.
UU already removed the weird NFE clause they had for a few decades and unbanned Arcanine, Lapras, Jumpluff, and maybe a few others that I forgot about. There was a thread earlier this year where some people considered also testing and unbanning Kadabra, Donphan, or Zangoose. I don't know if those tests will ever really happen.
 
After playing a bit of the tier, I think Dodrio :dodrio: deserves a higher placement than B- on the viability rankings. It has a phenomenal typing for a choice bander and it's ability lets it absorb sleep super well too. Quick Attack is also a surprisingly useful tool that gives it a really solid matchup into the likes of Raikou :raikou: and Alakazam :alakazam: (assuming you aren't locked into something else.) While I haven't really tried the other spikes-immune banders I think Dodrio is definitely the best one out of them, it's just way more powerful than the others and can use Quick Attack to negate Dodrio's weakness of being slower than most other banders.
 
Hello. Couple of announcements and VR updates incoming...

First of all, an important ADV UUBL tournament from the Revival Tournaments community will be happening. Signups will be available in March. Stay tune and join the discord(s) server if you want to keep track more closely and engage in discussion.
Three new sample teams have been added in light of the recent tournament announcement.

Finally, a relatively small VR update to adjust players' understanding of the metagame

venusaur.png
A+ -> A
Venusaur stuck out as the most flawed Pokemon in A+ to me. While its typing offers key resistances and a Toxic immunity, it's also plagued with weaknesses that make it easy to keep in check without even thinking about it in teambuilding. Ideally, you want to check all fighter, electrics, and waters with it, but EV limitation is a big issue on that front. If it wants to truly check Medicham, it needs to invest in physical bulk lest it will be 2HKOed by CB Medicham's coverage moves. On the other hand, giving up on special defense investment means it can longer check Raikou and is much shakier against Water-type, which Venusaur is admittedly not completely safe against regardless since a single layer of Spikes can put in a 2HKO range from +1 Raikou and usually has to stomach lots of Ice Beam against Water-types, making it susceptible to a freeze or untimely crit. Venusaur is also a case of 4MSS, as it usually wants to pack a decently invested EQ on standard set to be able to check Raikou and not be Spikes bait for Qwilfish, among other reasons, meaning it usually has to give up one of Synthesis, Leech Seed, or Sleep Powder.

ursaring.png
B -> B+
Mostly a match up relying Pokemon, but it's probably fair to put Ursaring alongside other physical wallbreakers like Machamp and Marowak as I think it's the overall best one against stall due to its naturally better match up against Weezing, its ability to cover everything it has to take into account with just 3 attacking moves that Machamp may struggle with, and not being as hardpressed to make its field presence count as Marowak due to a lack of Leftovers. On balance teams that often want a self sufficient wallbreaker that needs little to no support to make progress against bulkier teams, Ursaring is a great option.

dusclops.png
B- -> B+
Always thought of Dusclops as a mostly inferior Weezing that has a better matchup against Blaziken and that was just a good stall option. Turns out stall is quite strong, as are bulky Spikes focused teams, and Dusclops is a noteworthy contributor to both. Being a check to Blaziken is always appreciated, but being perhaps the safest anti spinner, a Normal immunity to absorb the many Explosion and spare Omastar and/or Registeel teammates from taking stray Earthquake from Normal-types, a Fighting immunity, and a slow but effective manner to get the upper hand in longer games with Pressure + Rest against opposing stall teams all give a package that distinguishes Dusclops from where it used to be ranked. Some bulky teams can even consider using it as an additional Zam check if it uses Shadow Ball, which is also relevant in these teams as it gives them a tool to fight Haunter.

dodrio.png
B- -> B
I dismissed Dodrio as an inferior Tauros in big part due to the lack of EQ and inferior to Zangoose as a EndFlail (granted you're playing under a ruleset that allows it) due to no SD nor Immunity, but at the time I did not put enough value on the Spikes immunity from a Pokemon that wants to click Double-Edge as much as a CB Normal, meaning that Dodrio doesn't kill itself by doing so as quickly as Tauros would. Dodrio may be worse against standard normal resists like Registeel, Steelix, Omastar, and Regirock, but the STAB Drill Peck gives it better odds at beating against ground neutral Normal chekcs like Scizor, Armaldo, and even Haunter and Dusclops since Drill Peck is less commital to be locked into than HP Ghost in Tauros' case. Quick Attack is also a noteworthy perk especially if Reversal/Flail are allowed, as is Early Bird and even the slightly higher Attack stat than Tauros, which gives Dodrio better odds at 2HKOing Weezing and Vaporeon through a round of Protect + lefies recovery. I've been convinced this time.

armaldo.png
B- -> B
Physically defensive Armaldo is actually better than Regirock against standard DD Dragonite and arguably against the most important Normal-types around as it survives two hits from boosted Dragonite even with a layer of Spikes and does more damage back with its stronger Rock STAB and will never be 3HKOed by even Adamant CB Tauros' EQ or uninvested +6 Body Slam (not Return, though) from Miltank, meaning Armaldo can safely rest loop against both until their PP run out thanks to Battle Armor. This in tandem with Rapid Spin utility on a Pokemon that is naturally scarier than Donphan to switch into from Haunter makes defensive Armaldo quite valuable on bulky teams that want a decently safe Normal check. Knock Off can also be considered, and offensive Armaldo could also be quite scary for offensive teams that use their spiker as their sole water-types. A full rank below Donphan might still be too much, maybe they'll be closer to each other in the future.

solrock.png
C+ -> B-
One of the best check to physical Dragonite (unless it runs the seldom seen Iron Tail) as only Solrock and its physically frailer twin Lunatone resist Flying + Ground coverage. The ground immunity and fighting neutrality also comes up against Spikes, Normal-types, Blaziken to some extent, and especially Ground-types like Marowak that other Rock-types have no shot at keeping in check. Solrock can also be adjusted to be a slow dry pass user or a decently fast Reflect user to help its teammates coming in while sparing them from taking unresisted strong hits. Nonetheless, its bad stats and Pursuit weakness remain major issues as it is likely to get beaten down much quicker than most other normal and flying resists even if it only takes their resisted STAB, which is why I'm hesitant to raise it even higher in spite of its qualities that make me consider Solrock much more often than anything else in B-.

crobat.png
swellow.png
B -> B-
Same reasons as ever. Speed is nice but they're not even reliable at revenge killing most of the thing they want to revenge kill so they don't ofen come up in teambuilding when you want to check Raikou and DD Dnite. Being a CBer so inept at wallbreaking makes them a burden a lot of the time, and since I'm raising the likes of Dusclops and Armaldo, it's natural that they would struggle even more if those mons and the playstyle they fit in, which means a teamstyle that tend to pack other physical walls like Oma, Registeel, and/or Weezing, was to be even more metagame relevant.
 
I’ve been playing this tier a lot on the ladder since it came out and I’ve been really enjoying it but I wanted to voice my thoughts on some of the viability rankings based on what ive seen on the ladder and used myself as well as my general thoughts on what seems strong and why and why that is good or bad.
- First off, I firmly believe :Hariyama: is an S rank pokemon and is the best fighting type in the format. It has great bulk for how hard it hits, allowing it to 1v1 almost any pokemon not named dragonite or weezing. It’s extremely good into both the special walls, and houndoom, making it extremely good for support for psychic types and generally specially based pokemon like raikou. Knock off is incredible in all stages of the game, its a great lead, exerting pressure immediately, its good in the midgame, coming in on regice, houndoom, chansey, registeel, and more meta staples with relative safety. It has a varied moveset, after the required knock off and brick break, you can use rock slide to pressure dragonite on the switch, Focus Punch for a big hit on a neutral target, HP Ghost for alakazam/medicham/dusclops, or earthquake for tentacruel/qwilfish/raikou. Hariyama has incredible versatility and presence on the field and feels like a great glue for so many strategies in the tier along with using knock off to great effect so for that reason I believe it is S rank.
- Next up, :Houndoom: is slightly too high and should be A tier. It is still excellent, but a lot of its targets have counterplay to it. Alakazam can either tech HP water or have a trusty hariyama to double to or a special wall like chansey. Medicham can brick break, Weezing can sludge bomb 2hko, etc. its not easy to get this on the field, but it is still incredibly important to UUBL and should be feared and respected otherwise you’ll get cooked.
-:Alakazam:, :Qwilfish:, and :Weezing: should all be A+ tier. Alakazam is a nightmare for both offense and stall with options like encore, ice punch, HP Water, and a bevy of other options to potentially explore, for maximum damage and/or disruption potential. Qwilfish is the most reliable spiker, coming in and having great speed and a good typing with many solid resists like fire and fighting, along with boom, twave, sludge bomb which is such a strong attack in UUBL, and many other options last, its such a great spiker and should be higher. Weezing in a similar vein is the premier physical wall and should be higher. it can basically shut down any physical attacker you try with its high defense, fighting resistance, and will o wisp, making it extremely tough to break and a natural partner to any special wall in the tier.
-:Regice: should be lower. I think it is a great special wall but can be a little passive and cant always stop calm mind pokemon without sacrificing something, since it wants all of seismic toss, psych up, HP grass/fire, or explosion. its such a reliable pokemon with good damage output and walling prowess but the fire weakness hurts it against houndoom and its very vulnerable to a lot of physical attackers, especially ones that resist ice like registeel and thick fat hariyama which use regice as easy entry. It’s amazing at what it does but it can struggle with its weak points a bit and can potentially fall flat if played around well. Do not take this thing lightly whatsoever its still extremely good.
-:Lanturn: is way too high, I never see this. I don’t know what it does. I guess it can wall raikou without HP Grass which is cool and its typing is solid on paper but being weak to earthquake and not having good stats or utility options hold it back hard in my opinion. I just never see this and dont think it should be A at all.
-:Haunter: is also way too high, I never see this either, I’ve seen misdreavus far more, who is weaker and slower than haunter but can actually take some hits decently and is not weak to psychic. Haunter has explosion but I dont see that being enough, and clearly dusclops is the best ghost type in the tier.
-:Jynx: is too high, I havent seen this a single time, I’ve seen the other two I mentioned previously a couple times but never this, theoretically it could be good but it has a big registeel problem and that alone is an issue but it also is completely ruined by houndoom so in any given game you have a high chance to get hard countered, I dont think this mon works that well in UUBL.
-:Ursaring: is also too high. Great against stall but thats it, Tauros miltank or even kanghaskhan are more desirable in the majority of cases.
-:Tentacruel: and :Steelix: should be A rank, Tenacruel is a great rapid spinner that can actually threaten ghost types and wall the spikers unlike donphan who threatens the spikers but is scared of potential coverage. It has high speed and good enough moves and stats elsewhere to be carried by spin and be a great pokemon. Steelix is one of the only counters to raikou in the format, so that automatically makes it valuable, but its also a great physical tank with explosion, and the classic STAB EQ + Toxic combo while being toxic AND twave immune as well as being able to phaze. Great mon.
-:Espeon: is also far too low. Should definitely be B+ tier at least. its got quite a bit more bulk than alakazam, especially on the special side, which while not the pinnacle of bulk or anything goes a long way. But that's not the only reason its good. It has an excellent speed tier, tying tauros and setting a standard for which fast pokemon are judged by, making it highly threatening as well. Most would say "but isnt alakazam better in all other aspects including speed and movepool?" and that is where baton pass comes in, being able to calm mind with espeon and then pass it to friends is a great asset, but it also always dodges pursuit from houndoom, which alakazam cannot claim and it is the main reason why it is so good to me. Biggest downside is definitely the bad movepool since it lets it down a lot and makes it hard to use.
-:Sceptile: should be a little lower, its a cool mon and can absolutely do horrible things to the enemy but its a little weak and frail at times and can get walled by other grass types solidly.
-:Exeggutor: is too low. It has sleep powder, ground and fighting resist, an extremely powerful psychic, which is great, has boom, and it has wish/moonlight for recovery. This mon is actually amazing imo. Can even be sunny day if u want but I don’t recommend it. Try this its actually so good tbh
-I think a lot of mons in the lower ranks are actually quite strong and underexplored, and experimentation will win you games for sure in this ladder. Examples include :Arcanine:, :Glalie:, :Solrock:/:Lunatone:, :Misdreavus:, :Blastoise:, :Camerupt:, and miscellaneous swift swim pokemon such as :Gorebyss: or :Kabutops:.
-Overall, I like how versatile :Dragonite: is as the #1, feels like Gen 3 OU Tyranitar, Strong and Versatile, but kept in check well by fundamentally strong things like Bulky Waters etc but still can always be useful in any match.
-My biggest complaint with the meta is how oppressive :Raikou: is, If Raikou moved up to OU (which i think it should but thats a different conversation) than the electric type special attacker would be so much more unique of an idea and there would be quite a few usable ones like :Manectric:, :Electabuzz:, and even :Pikachu:, but Raikou can shred a team at a moment’s notice and can totally snowball out of control even when you go out of your way to tech it, since it is so strong with spikes.
Thanks for reading I know this was long but I wanted to spark discussion, see what others thought of the meta and my thoughts, and just talk about the format in general.
 
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I’ve been playing this tier a lot on the ladder since it came out and I’ve been really enjoying it but I wanted to voice my thoughts on some of the viability rankings based on what ive seen on the ladder and used myself as well as my general thoughts on what seems strong and why and why that is good or bad.
- First off, I firmly believe :Hariyama: is an S rank pokemon and is the best fighting type in the format. It has great bulk for how hard it hits, allowing it to 1v1 almost any pokemon not named dragonite or weezing. It’s extremely good into both the special walls, and houndoom, making it extremely good for support for psychic types and generally specially based pokemon like raikou. Knock off is incredible in all stages of the game, its a great lead, exerting pressure immediately, its good in the midgame, coming in on regice, houndoom, chansey, registeel, and more meta staples with relative safety. It has a varied moveset, after the required knock iff and brick break, you can use rock slide to pressure dragonite on the switch, Focus Punch for a big hit on a neutral target, HP Ghost for alakazam/medicham/dusclops, or earthquake for tentacruel/qwilfish/raikou. Hariyama has incredible versatility and presence on the field and feels like a great glue for so many strategies in the tier along with using knock off to great effect so for that reason I believe it is S rank.
- Next up, :Houndoom: is slightly too high and should be A tier. It is still excellent, but a lot of its targets have counterplay to it. Alakazam can either tech HP water or have a trusty hariyama to double to or a special wall like chansey. Medicham can brick break, Weezing can sludge bomb 2hko, etc. its not easy to get this on the field, but it is still incredibly important to UUBL and should be feared and respected otherwise you’ll get cooked.
-:Alakazam:, :Qwilfish:, and :Weezing: should all be A+ tier. Alakazam is a nightmare for both offense and stall with options like encore, ice punch, HP Water, and a bevy of other options to potentially explore, for maximum damage and/or disruption potential. Qwilfish is the most reliable spiker, coming in and having great speed and a good typing with many solid resists like fire and fighting, along with boom, twave, sludge bomb which is such a strong attack in UUBL, and many other options last, its such a great spiker and should be higher. Weezing in a similar vein is the premier physical wall and should be higher. it can basically shut down any physical attacker you try with its high defense, fighting resistance, and will o wisp, making it extremely tough to break and a natural partner to any special wall in the tier.
-:Regice: should be lower. I think it is a great special wall but can be a little passive and cant always stop calm mind pokemon without sacrificing something, since it wants all of seismic toss, psych up, HP grass/fire, or explosion. its such a reliable pokemon with good damage output and walling prowess but the fire weakness hurts it against houndoom and its very vulnerable to a lot of physical attackers, especially ones that resist ice like registeel and thick fat hariyama which use regice as easy entry. It’s amazing at what it does but it can struggle with its weak points a bit and can potentially fall flat if played around well. Do not take this thing lightly whatsoever its still extremely good.
-:Lanturn: is way too high, I never see this. I don’t know what it does. I guess it can wall raikou without HP Grass which is cool and its typing is solid on paper but being weak to earthquake and not having good stats or utility options hold it back hard in my opinion. I just never see this and dont think it should be A at all.
-:Haunter: is also way too high, I never see this either, I’ve seen misdreavus far more, who is weaker and slower than haunter but can actually take some hits decently and is not weak to psychic. Haunter has explosion but I dont see that being enough, and clearly dusclops is the best ghost type in the tier.
-:Jynx: is too high, I havent seen this a single time, I’ve seen the other two I mentioned previously a couple times but never this, theoretically it could be good but it has a big registeel problem and that alone is an issue but it also is completely ruined by houndoom so in any given game you have a high chance to get hard countered, I dont think this mon works that well in UUBL.
-:Tentacruel: and :Steelix: should be A rank, Tenacruel is a great rapid spinner that can actually threaten ghost types and wall the spikers unlike donphan who threatens the spikers but is scared of potential coverage. It has high speed and good enough moves and stats elsewhere to be carried by spin and be a great pokemon. Steelix is one of the only counters to raikou in the format, so that automatically makes it valuable, but its also a great physical tank with explosion, and the classic STAB EQ + Toxic combo while being toxic AND twave immune as well as being able to phaze. Great mon.
-:Sceptile: should be a little lower, its a cool mon and can absolutely do horrible things to the enemy but its a little weak and frail at times and can get walled by other grass types solidly.
-:Exeggutor: is too low. It has sleep powder, ground and fighting resist, an extremely powerful psychic, which is great, has boom, and it has wish/moonlight for recovery. This mon is actually amazing imo. Can even be sunny day if u want but I don’t recommend it. Try this its actually so good tbh
-I think a lot of mons in the lower ranks are actually quite strong and underexplored, and experimentation will win you games for sure in this ladder.
-Overall, I like how versatile :Dragonite: is as the #1, feels like Gen 3 OU Tyranitar, Strong and Versatile, but kept in check well by fundamentally strong things like Bulky Waters etc but still can always be useful in any match.
-My biggest complaint with the meta is how oppressive :Raikou: is, If Raikou moved up to OU (which i think it should but thats a different conversation) than the electric type special attacker would be so much more unique of an idea and there would be quite a few usable ones like :Manectric:, :Electabuzz:, and even :Pikachu:, but Raikou can shred a team at a moment’s notice and can totally snowball out of control even when you go out of your way to tech it, since it is so strong with spikes.
Thanks for reading I know this was long but I wanted to spark discussion, see what others thought of the meta and my thoughts, and just talk about the format in general.

Hello. Since there are a couple of tournaments happening (soon) I probably won't do a VR update until they all end as I plan to gather opinions and maybe make an aggregated Viability Ranking from players who did well in those or on ladder, but any discussion is still welcome. I'll also point out that there are linked analysis or set dumps on the current VR in case you didn't know, since on some occasions you're asking what certain Pokemon do. Now, for your talking points:

hariyama.png.m.1733184959
: I certainly agree that Yama is great and can fit into almost any kind of team, be it to support your special attackers against special walls and/or Houndoom, cover the special attackers that your Regice don't help against (fires and opposing Regice), cover the Fire weakness and bring Knock Off to your stall team, etc. But in my opinion saying that it can 1v1 any Pokemon that isn't Dragonite or Weezing is overselling it quite a bit. There's a decent chunk of matchup where Yama isn't favored in 1v1 scenario (Vaporeon, Donphan, Dusclops, and more depending on moveslot), and while Knock Off is certainly great support it doesn't always allow it to really spread the lefties removal because it still has an hard time getting past Weezing or other checks (unless you really commit into bringing it down with Guts + Facade but you're obviously sacrificing Thick Fat utility and a moveslot on top of a ton of health in the process of weakening Weezing). One drawback that Yama has is that it's not the best Blaziken check and Houndoom can carry Will-O-Wisp which really hurts Thick Fat Yama, so Yama can't just be slapped and cover a fire weakness automatically. I personnally think it belongs to A, just under Medicham, but if it becomes a clear staple in more meta defining archetypes in the near future or see/hear more about its importance then I'll concede.

houndoom.png.m.1733184959
: Doom drop could be happening. I think very highly of it because it's a gatekeeper for a lot of stuff weak to Pursuit and it has a ton of utility with two useful abilities, a great speed tier, its plethora of options in the filler slot like Beat Up allowing it to get past Chansey (making it a special attacker that can get past thespecial wall trio of Registeel, Regice, and Chansey), WoW to cripple Yama, regirock and even Heal Bell users like Dnite and Miltank, Hidden Power, taunt etc. and the ability to support a large amount of Pokemon by trapping ghosts, psychics and even forcing progress against Weezing make Houndoom very strong. But I can't deny that pretty much all of its targets can retaliate against it and thus hurt its reliability: Houndoom can't be slapped to patch an Alakazam weakness due to Hidden Power Water being a thing, which applies to otherpsychics and Haunter, Haunter can also use Explosion or even destiny bond, Dusclops can use EQ or Focus Punch which have use beyond just hitting Houndoom, etc. You're not the only one who nominated Houndoom for a drop.

weezing.png.m.1733184959
: Definitely rising to A+ next update, I've been considering it for a while and a lot of players think it belongs there as well. Best physical wall and is also kind of a pain to play around since covering WoW + Sludge Bomb + Pain Split isn't that easy and make Weezing useful beyond that, like switching on Toxic users like Registeel and forcing them out with WoW or Pursuit, and then there are utility options like Haze and taunt offensive Weezing is solid too.

alakazam.png.m.1733184959
: From my experience Alakazam fits the definition of super scary on paper but inconsistent in practice. It is very threatening and has plenty of options but also quite a 4 moveslot syndrome and sometimes you use a utility move (or one that isn't HP Water or CM) on a Houndoom switch-in and your Alakazam might just die the next turn because of it. Since it provides little defensive utility it can also be sometimes difficult to fit. Nonetheless, Zam being so threatening that it rises back to A+ isn't something that's out the realm of possibility, I may just need to see it more.

qwilfish.png.m.1733184959
: I think Qwil sharing the same rank as Omastar is fine as is. The competition between spikers in the tier imo is currently at a point where there isn't one that is clearly beyond the other, and actually Glalie could get closer to them as well. Qwil isquite customizable between the spread, moves, and even abilities to suit your needs and the typing is great but it's still held back by its stats. that make it quite shaky against a lot of things it should be good against by the typing alone.

regice.png.m.1733184959
: Regice seems to have disappointed a few people so it could drop but I wouldn't call it passive. It's an offense staple because it serves as a special tank that can handle Raikou, Zam, add a safety layer against Dragonite and other relevant Pokemon while being scary to try to take advantage of for wallbreakers like Medicham, Dragonite, Marowak, Rhydon, and Ursaring, spikers like Qwilfish, Oma, and Smeargle, and other annoyances like Weezing, Haunter, and Venusaur; all of whom would use competing special walls Registeel and Chansey as relatively easy entry points and pose big issues for offensive builds. I also don't find Regice to be really yearning for more moveslots too much, as I think stuff like HP and Explosion aren't really that essentials and just occasionnally useful if you can afford the moveslot, though I'll admit there are cases where I'd like to have Seismic Toss over Psych Up but needed the reliability against CMers. Nonetheless, I think Regice is such a huge backbone for offense in particular that it deserves its rank, but maybe the meta will stem away and use Regsiteel more even in teams where Regice should fit best.

lanturn.png.m.1733184959
: I'm quite a big Lanturn enjoyer myself so could be a bit biased, but to answer the question of what it does, Lanturn is both a Raikou check (for non Sub or Rest Raikou without HP Grass, Lanturn is typically the last thing you want to see) and something that does very well into things that are used to take on Raikou and electrics in a general manner. The matchup against Regice can be dicy but Lanturn can at least it bring it into a level of health that'll prevent non Rest Regice from checking anything else, and Sub Toxic Lanturn in particular dominates non Rest Regice. So essentially, if your only mean to take Thunderbolt is one or several of Regice, Steelix, your own Raikou, specially defenisve Donphan, Bonemerang marowak, or more niche stuff like Camerupt, then chances are your team is weak to Lanturn, which typically can find plenty of opportunities against offensive builds between the spiker, the Raikou, the other waters and fires, etc. Lanturn doesn't naturally hit very hard but it can go full into special attack while maintaining a solid defensive profile. However, against bulkier team featuring Registeel and/or Chansey, it can definitely be harder to make progress with Lanturn.

haunter.png.m.1733184959
: Haunter's biggest merits as a ghost-type is its Toxic and EQ immunity which allows it to completely negate standard variants of Registeel and Chansey while helping a ton against grounds like Donphan, Steelix, and other meta staples like Weezing, Qwilfish, and Venusaur. Of course, its Normal and fighting immunity are other selling points. Standard haunter uses taunt + Will-O-Wisp, which can be very painful for bulky teams to handle, and is a great option in offense alongside spikers, notably Smeargle, balance revolving around Spikes, and special offense for its matchup against Chansey and Registeel while being able to potentially lure out Houndoom and take it down with explosion to enable a psychic or Entei in the back. Its frailty and horrid houndoom weakness are definitely big issues, but I certainly think it has enough traits to stay ranked in B+.

jynx.png.m.1733184959
: A drop could happen. I consider B+ to be a rank where Pokemon are solid and metagame relevant threats that need to be taken into account when teambuilding and Jynx might not meet the criteria because it usually is kept in check by a lot of staples that you use to check Zam or somethign else. PerishTrap Jynx might be worth exploring more and could maybe save Jynx rank, but 75% and the Houndoom weakness will still hold it back.

steelix.png.m.1733184959
: Rise to A- will very likely happen. Steelix usage is high for good reasons. the main issue I have with steelix is that Registeel can also, albeit with less margin, check Raikou and the normal and Dnite CBers while checking a ton more stuff that Steelix can't like Regice, Vaporeon, Alakazam, Lanturn, Kingdra, etc. which leads to Steelix build being weak to at least one of them generally. But Steelix has other perks like Roar and being a great initial switch-in to Registeel. Steelix's matchup spread against the A ranks isn't the best, but if you ever need something to at least help against the current 3 S rank Pokemon, Steelix might be the closest you can get.

tentacruel.png.m.1733184959
: A- Tenta might happen. It's the best at spinning and it has great resistances, notably a great Fire check that bulky teams definitely appreciate on top of spinning, although the low physical defense is unfortunate as it limites Tenta's ability to check fighters, as is the EQ weakness. A big complaint about Donphan is how it offers free switch-ins to Weezing, while Tenta is actually pretty good into it instead, although it lets other stuff like Registeel coming in that Donphan doesn't.

sceptile.png.m.1733184959
: I actually heard people think it could rise back to B+ instead, but I agree with you that Sceptile isn't great due to how weak (non Overgrow boosted Leaf Blade doesn't 2HKO defensive Vap) and frail it is and is one of those mons that can be limited by Houndoom's Pursuit. Maybe it'll stay in B rank, we'll see.

exeggutor.png.m.1733184959
: Imo Eggy shares the same problems as Jynx if not worse: very Houndoom weak, walled by Registeel and Scizor (unless HP fire but gotta make room for that), forced to explode against a ton of stuff like Regice, Chansey, and even Dragonite to some extent. Ideally you can sleep something and boom on another thing, but from my experience what happens the most often is that the thing put to sleep can stay in on Exeggutor even snoring, so it may not cripple more than one target. It has a ton of cool moves like Wish, Leech seed, Stun Spore, etc. but it's already hard to fit the options you want with 4 moveslots. My opinion may change in the future but I haven't been very impressed by Eggy personnally.

And yes, there a few things in the lower ranks that could be rising. I mentioned Glalie, Misdreavus and Slaking are other examples of mons that could rise.

Regarding Raikou, you're not the only one feeling that it is oppressive. I don't think it's as broken as some make it sound to be but the UUBL metagame certainly is much kinder to it than OU between the lack of sand, Dugtrio, or even less strong EQ users that are able to take a boosted hit or simply outspeed before KOing it, leading to that snowballing effect you mentioned. I was happy to see it drop back in 2019 because it brought a good Electric-type in a meta where forcing out Vaporeon through sheer offensive power was difficult while making the other good Electric-type (Lanturn) better, which I think was an healthy dynamic, and then Regice dropped as well which was a very welcome addition. The other UU Electric-types are very flawed because of their frailty or speed (Ampharos) making them significantly worse at covering Vaporeon and just overall not too good in UUBL, but the meta changed and has gathered a bigger playerbase since then so Vaporeon staying in and quitting only to let something else absorb or cure it of Toxic might no longer be within view. I'll gather more opinions regarding potential bans like Raikou and additional BP clauses after ladder and tours come to a close.

Feel free to respond to my comments or discuss anything else you would want.
 
Hello. Since there are a couple of tournaments happening (soon) I probably won't do a VR update until they all end as I plan to gather opinions and maybe make an aggregated Viability Ranking from players who did well in those or on ladder, but any discussion is still welcome. I'll also point out that there are linked analysis or set dumps on the current VR in case you didn't know, since on some occasions you're asking what certain Pokemon do. Now, for your talking points:

hariyama.png.m.1733184959
: I certainly agree that Yama is great and can fit into almost any kind of team, be it to support your special attackers against special walls and/or Houndoom, cover the special attackers that your Regice don't help against (fires and opposing Regice), cover the Fire weakness and bring Knock Off to your stall team, etc. But in my opinion saying that it can 1v1 any Pokemon that isn't Dragonite or Weezing is overselling it quite a bit. There's a decent chunk of matchup where Yama isn't favored in 1v1 scenario (Vaporeon, Donphan, Dusclops, and more depending on moveslot), and while Knock Off is certainly great support it doesn't always allow it to really spread the lefties removal because it still has an hard time getting past Weezing or other checks (unless you really commit into bringing it down with Guts + Facade but you're obviously sacrificing Thick Fat utility and a moveslot on top of a ton of health in the process of weakening Weezing). One drawback that Yama has is that it's not the best Blaziken check and Houndoom can carry Will-O-Wisp which really hurts Thick Fat Yama, so Yama can't just be slapped and cover a fire weakness automatically. I personnally think it belongs to A, just under Medicham, but if it becomes a clear staple in more meta defining archetypes in the near future or see/hear more about its importance then I'll concede.

houndoom.png.m.1733184959
: Doom drop could be happening. I think very highly of it because it's a gatekeeper for a lot of stuff weak to Pursuit and it has a ton of utility with two useful abilities, a great speed tier, its plethora of options in the filler slot like Beat Up allowing it to get past Chansey (making it a special attacker that can get past thespecial wall trio of Registeel, Regice, and Chansey), WoW to cripple Yama, regirock and even Heal Bell users like Dnite and Miltank, Hidden Power, taunt etc. and the ability to support a large amount of Pokemon by trapping ghosts, psychics and even forcing progress against Weezing make Houndoom very strong. But I can't deny that pretty much all of its targets can retaliate against it and thus hurt its reliability: Houndoom can't be slapped to patch an Alakazam weakness due to Hidden Power Water being a thing, which applies to otherpsychics and Haunter, Haunter can also use Explosion or even destiny bond, Dusclops can use EQ or Focus Punch which have use beyond just hitting Houndoom, etc. You're not the only one who nominated Houndoom for a drop.

weezing.png.m.1733184959
: Definitely rising to A+ next update, I've been considering it for a while and a lot of players think it belongs there as well. Best physical wall and is also kind of a pain to play around since covering WoW + Sludge Bomb + Pain Split isn't that easy and make Weezing useful beyond that, like switching on Toxic users like Registeel and forcing them out with WoW or Pursuit, and then there are utility options like Haze and taunt offensive Weezing is solid too.

alakazam.png.m.1733184959
: From my experience Alakazam fits the definition of super scary on paper but inconsistent in practice. It is very threatening and has plenty of options but also quite a 4 moveslot syndrome and sometimes you use a utility move (or one that isn't HP Water or CM) on a Houndoom switch-in and your Alakazam might just die the next turn because of it. Since it provides little defensive utility it can also be sometimes difficult to fit. Nonetheless, Zam being so threatening that it rises back to A+ isn't something that's out the realm of possibility, I may just need to see it more.

qwilfish.png.m.1733184959
: I think Qwil sharing the same rank as Omastar is fine as is. The competition between spikers in the tier imo is currently at a point where there isn't one that is clearly beyond the other, and actually Glalie could get closer to them as well. Qwil isquite customizable between the spread, moves, and even abilities to suit your needs and the typing is great but it's still held back by its stats. that make it quite shaky against a lot of things it should be good against by the typing alone.

regice.png.m.1733184959
: Regice seems to have disappointed a few people so it could drop but I wouldn't call it passive. It's an offense staple because it serves as a special tank that can handle Raikou, Zam, add a safety layer against Dragonite and other relevant Pokemon while being scary to try to take advantage of for wallbreakers like Medicham, Dragonite, Marowak, Rhydon, and Ursaring, spikers like Qwilfish, Oma, and Smeargle, and other annoyances like Weezing, Haunter, and Venusaur; all of whom would use competing special walls Registeel and Chansey as relatively easy entry points and pose big issues for offensive builds. I also don't find Regice to be really yearning for more moveslots too much, as I think stuff like HP and Explosion aren't really that essentials and just occasionnally useful if you can afford the moveslot, though I'll admit there are cases where I'd like to have Seismic Toss over Psych Up but needed the reliability against CMers. Nonetheless, I think Regice is such a huge backbone for offense in particular that it deserves its rank, but maybe the meta will stem away and use Regsiteel more even in teams where Regice should fit best.

lanturn.png.m.1733184959
: I'm quite a big Lanturn enjoyer myself so could be a bit biased, but to answer the question of what it does, Lanturn is both a Raikou check (for non Sub or Rest Raikou without HP Grass, Lanturn is typically the last thing you want to see) and something that does very well into things that are used to take on Raikou and electrics in a general manner. The matchup against Regice can be dicy but Lanturn can at least it bring it into a level of health that'll prevent non Rest Regice from checking anything else, and Sub Toxic Lanturn in particular dominates non Rest Regice. So essentially, if your only mean to take Thunderbolt is one or several of Regice, Steelix, your own Raikou, specially defenisve Donphan, Bonemerang marowak, or more niche stuff like Camerupt, then chances are your team is weak to Lanturn, which typically can find plenty of opportunities against offensive builds between the spiker, the Raikou, the other waters and fires, etc. Lanturn doesn't naturally hit very hard but it can go full into special attack while maintaining a solid defensive profile. However, against bulkier team featuring Registeel and/or Chansey, it can definitely be harder to make progress with Lanturn.

haunter.png.m.1733184959
: Haunter's biggest merits as a ghost-type is its Toxic and EQ immunity which allows it to completely negate standard variants of Registeel and Chansey while helping a ton against grounds like Donphan, Steelix, and other meta staples like Weezing, Qwilfish, and Venusaur. Of course, its Normal and fighting immunity are other selling points. Standard haunter uses taunt + Will-O-Wisp, which can be very painful for bulky teams to handle, and is a great option in offense alongside spikers, notably Smeargle, balance revolving around Spikes, and special offense for its matchup against Chansey and Registeel while being able to potentially lure out Houndoom and take it down with explosion to enable a psychic or Entei in the back. Its frailty and horrid houndoom weakness are definitely big issues, but I certainly think it has enough traits to stay ranked in B+.

jynx.png.m.1733184959
: A drop could happen. I consider B+ to be a rank where Pokemon are solid and metagame relevant threats that need to be taken into account when teambuilding and Jynx might not meet the criteria because it usually is kept in check by a lot of staples that you use to check Zam or somethign else. PerishTrap Jynx might be worth exploring more and could maybe save Jynx rank, but 75% and the Houndoom weakness will still hold it back.

steelix.png.m.1733184959
: Rise to A- will very likely happen. Steelix usage is high for good reasons. the main issue I have with steelix is that Registeel can also, albeit with less margin, check Raikou and the normal and Dnite CBers while checking a ton more stuff that Steelix can't like Regice, Vaporeon, Alakazam, Lanturn, Kingdra, etc. which leads to Steelix build being weak to at least one of them generally. But Steelix has other perks like Roar and being a great initial switch-in to Registeel. Steelix's matchup spread against the A ranks isn't the best, but if you ever need something to at least help against the current 3 S rank Pokemon, Steelix might be the closest you can get.

tentacruel.png.m.1733184959
: A- Tenta might happen. It's the best at spinning and it has great resistances, notably a great Fire check that bulky teams definitely appreciate on top of spinning, although the low physical defense is unfortunate as it limites Tenta's ability to check fighters, as is the EQ weakness. A big complaint about Donphan is how it offers free switch-ins to Weezing, while Tenta is actually pretty good into it instead, although it lets other stuff like Registeel coming in that Donphan doesn't.

sceptile.png.m.1733184959
: I actually heard people think it could rise back to B+ instead, but I agree with you that Sceptile isn't great due to how weak (non Overgrow boosted Leaf Blade doesn't 2HKO defensive Vap) and frail it is and is one of those mons that can be limited by Houndoom's Pursuit. Maybe it'll stay in B rank, we'll see.

exeggutor.png.m.1733184959
: Imo Eggy shares the same problems as Jynx if not worse: very Houndoom weak, walled by Registeel and Scizor (unless HP fire but gotta make room for that), forced to explode against a ton of stuff like Regice, Chansey, and even Dragonite to some extent. Ideally you can sleep something and boom on another thing, but from my experience what happens the most often is that the thing put to sleep can stay in on Exeggutor even snoring, so it may not cripple more than one target. It has a ton of cool moves like Wish, Leech seed, Stun Spore, etc. but it's already hard to fit the options you want with 4 moveslots. My opinion may change in the future but I haven't been very impressed by Eggy personnally.

And yes, there a few things in the lower ranks that could be rising. I mentioned Glalie, Misdreavus and Slaking are other examples of mons that could rise.

Regarding Raikou, you're not the only one feeling that it is oppressive. I don't think it's as broken as some make it sound to be but the UUBL metagame certainly is much kinder to it than OU between the lack of sand, Dugtrio, or even less strong EQ users that are able to take a boosted hit or simply outspeed before KOing it, leading to that snowballing effect you mentioned. I was happy to see it drop back in 2019 because it brought a good Electric-type in a meta where forcing out Vaporeon through sheer offensive power was difficult while making the other good Electric-type (Lanturn) better, which I think was an healthy dynamic, and then Regice dropped as well which was a very welcome addition. The other UU Electric-types are very flawed because of their frailty or speed (Ampharos) making them significantly worse at covering Vaporeon and just overall not too good in UUBL, but the meta changed and has gathered a bigger playerbase since then so Vaporeon staying in and quitting only to let something else absorb or cure it of Toxic might no longer be within view. I'll gather more opinions regarding potential bans like Raikou and additional BP clauses after ladder and tours come to a close.

Feel free to respond to my comments or discuss anything else you would want.
Thanks for your reply. I’ve seen the sets linked to the VR to a fair amount of pokemon, but when I say I “don’t know what it does” I moreso mean that I struggled to see strong use cases for it over similar options, such as the lanturn bit. I generally know what they do but theyre uncommon for their rank and have competition. Let me respond back to you to see what I think.
-I can agree with your assessment on :Hariyama: I definitely was over exaggerating slightly when I said it can 1v1 any pokemon, but only slightly. With the exception of dnite, weezing, dusclops, physdef donphan/vaporeon, and similarly bulky mons, it can come out on top in a 1v1, and even those pokemon can be threatened by moveset variations. It’s checks are pretty small and most things that can stave it off sacrifice a lot to do it. houndoom has will o wisp as counterplay to yama but it has to give up on a coverage move which can be a big ask. Especially since it needs at least 3 attacks and wants beat up or HP ice/grass as well. I’d put this mon at the top of A+ or bottom of S personally, it definitely has a couple notable flaws but they are so outweighed by the strength and consistency this guy has.
-:Houndoom: drop just makes sense, too difficult to get onto the field without taking some serious hits in return and can have issues with its checks carrying moves that naturally do high damage to it. Can absolutely dominate certain things tho.
Yeah :Weezing: is crazy good, feels like the skarmory of the tier sometimes with how hard it is to actually take down. Deserves a higher spot for sure.
I can definitely see the argument for :Alakazam: having 4mss and being physically frail, but I think the 4mss is actually more of an opportunity to experiment with it and try new things to beat certain checks. CM-less alakazam could be an idea on certain types of balance teams that wanna use more utility moves as an example. But this makes sense to me as well, wouldnt be totally upset if this stays at A.
I can also see this argument for :Qwilfish: because its stats definitely hold it back, but for me the speed tier and great moves make up for it big time. Even though it can get worn down quickly or even just busted through sometimes, its a great mediator pokemon and can take advantage of passive teams better than almost anything else. Omastar is also great at this but feels to me as if being so weak to special attacks as a spiker is deadly. qwilfish is no special hit taker but the more desirable typing can let it get a layer or make a play while blowing up while omastar just dies. Omastar is also a much slower pokemon.
:Regice: definitely has an argument to stay where it is, it is so consistent where it is strong, but it also has no way to beat its natural checks, anything that is physically based and resists ice beam immediately puts regice on the back foot which is a big problem, and forces it to play much more passively than it actually wants to. It’s definitely not a passive wall but its weaknesses force it into a passive action quite often.
Sub Toxic :Lanturn: seems like a decent set, but I’m not sure if im totally convinced. I did see it in a couple games and it was a cool hittaker with some good offensive capabilities but the speed and low power really made it easy to just play around for me every time I saw it. It could be that people werent using it right, and it WAS mildly annoying to fight, but I don’t know yet. Not sold in him.
:Haunter: being immune to eq and toxic are definitely noteworthy traits but the frailty and pursuit weakness really hurt it big time for me. It also is somewhat lacking in special attacking options, relying on mostly the tbolt+psychic combo which is good but has some hard stops. explosion is great but its a weak attack on him, and of course wisp+taunt is a classic but I do not feel that it accurately depicts gengar in OU and has MUCH more severe weaknesses and is in contest with more applicable ghosts like dusclops and even misdreavus who I think is honestly more useful if not just as useful.
I definitely think :Jynx: is out of place in B+, I didn’t note this in my original post, I’ll edit it, but :Ursaring: is also too high. Great against stall but thats it, Tauros miltank or even kanghaskhan are more desirable in the majority of cases.
:Steelix: is a beast and is a must rise. :Tentacruel: is also an easy candidate for a rise but it’s definitely got a couple more exploitable points than steelix does.
I’m surprised people think so highly of :Sceptile: I love this mon but in this tier I’d rather use any of Venusaur Exeggutor or Ludicolo first. Its fast subseed is deadly but the lack of power is such a serious problem against warring grass types and it can struggle to enter safely.
I can see the :Exeggutor: argument but I think the amount of resists compared to Jynx and the bulk are what separate the two to me. Jynx is also very one dimensional while eggy is not. Eggy being slow hurts a lot though. Definitely can see this staying down, its impressed me in comparison to where it is but not as a whole.
It makes sense that Electric types struggled in this tier before but now, with qwilfish tentacruel omastar being more popular and vaporeon running physical defense, i think manectric and electabuzz would be very usable electric types in the tier with different strengths and weaknesses while also still being fast but not TOO fast and being more manageable with earthquake. I do believe this to be true, if Raikou didnt exist you’d see one of those two be used very often.
 
did the spotlight format change rules this week? i swear last week i could use reversal & couldn't use sand veil but this week reversal is banned & sand veil is legal. i could be misremembering sound proof with sand veil, but i feel like it changed. i've also been looking at the feb usage & from what i saw there were flailers & were not sand veilers.
last week i was building a scizor, trial & error led me to find that speed pass was banned, so i had tried validating several things that were banned in ou to figure out the differences.
 
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yeah i guess this was never announced but SOME BANS/UNBANS HAPPENED

  • Reversal, Flail, and all consistent forms of speedpass (Speed Boost, Agility, Dragon Dance, and Salac Berry) have all been banned. They’ve been banned since the start of the ladder (except salacpass but that was due to an oversight.)
  • Soundproof and Sand Veil have been unbanned since neither really make sense in the context of this tier. These unbans happened at the same time as the salacpass fix, also due to an oversight.
When I was asking around about what the rulseset should be for the UUBL Discord tournament, Reversal, Flail, and Speedpass were all supported by the majority of the people I asked. Of course, I intend to put up a survey and actual PR thread to actually officially make a ruleset for the tier. Those will be after the tournaments end, though.

Also for those unaware, there’s a temporary ladder currently available to play on right now! It’s been consistently active since it was put online 3 week ago (we peaked at 7 concurrent games today!) There’s also a ladder tournament with a $100 prize, so why not compete for a chance to win big money!
 
here's a dump of sets i've extracted from feb's 1760 usage stats, i stopped @ kadabra. forgive my nicknames if they're distracting, i keep changing my mind about conventions; mons that share the 1st 3 letters of their species i've tagged with the final shared letter & the 1st different letter to allow for easier searching (ex, ic/ir/is for the regis, wb/wk for the slowtwins, etc). i tried to balance my impulse to focus on possible coverage moves with the actual likely usage correlations. sets with errors here were similar enough to other sets that I combined them, it was too much of a hastle to filter these blanks out of my formula that compiled the usage into pokepastes.
edit: added some 1630 sets.

1,30%16h_252↑a_240s (Dragonite) @ Leftovers

Adamant Nature
EVs: 16 HP / 252 Atk / 240 Spe
IVs: 30 SpA / 30 SpD / 30 Spe
- Hidden Power Flying
- Earthquake
- Dragon Dance
- Ice Beam

1,13%224a_32e_252↑s (Dragonite) @ Leftovers

Jolly Nature
EVs: 224 Atk / 32 SpD / 252 Spe

- Hidden Power Flying
- Earthquake
- Dragon Dance
- Ice Beam

1,12%132↑a_0↓d_104c_32e_240s (Dragonite) @ Leftovers

Lonely Nature
EVs: 132 Atk / 104 SpA / 32 SpD / 240 Spe
IVs: 30 SpA / 30 SpD / 30 Spe
- Hidden Power Flying
- Earthquake
- Dragon Dance
- Ice Beam

1,09%72a_120↑d_64s +Roar (Dragonite) @ Leftovers

Impish Nature
EVs: 252 HP / 72 Atk / 120 Def / 64 Spe
IVs: 30 SpA / 30 SpD / 30 Spe
- Hidden Power Flying
- Earthquake
- Ice Beam
- Roar

1,06%CB252↑a_252Spe (Dragonite) @ Choice Band

Adamant Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Hidden Power Flying
- Earthquake
- Ice Beam
- Focus Punch

1,06%252h_60d_196↑s +Foc (Dragonite) @ Leftovers

Jolly Nature
EVs: 252 HP / 60 Def / 196 Spe
IVs: 30 SpA / 30 SpD / 30 Spe
- Hidden Power Flying
- Earthquake
- Ice Beam
- Focus Punch

1,32%200↑d_56c "OU_Spikes" (Omastar) @ Leftovers
Ability: Swift Swim
Bold Nature
EVs: 252 HP / 200 Def / 56 SpA

- Spikes
- Surf
- Ice Beam
- Hidden Power Grass

1,41%252↑d :SA "UU_Defensive_Spikes" (Omastar) @ Leftovers
Ability: Shell Armor
Bold Nature
EVs: 252 HP / 252 Def / 4 Spe
IVs: 0 Atk
- Spikes
- Surf
- Ice Beam
- Toxic

1,14%12d_28↑c_216s +Thief "UU_Offensive_Spikes" (Omastar) @ Nothing
Ability: Swift Swim
Modest Nature
EVs: 252 HP / 12 Def / 28 SpA / 216 Spe
IVs: 0 Atk
- Spikes
- Surf
- Ice Beam
- Thief



Bold Nature
EVs: 252 HP / 252 Def / 4 SpD

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,07%252h_252↑s (Omastar) @ Leftovers
Ability: Swift Swim
Timid Nature
EVs: 252 HP / 4 SpD / 252 Spe
IVs: 0 Atk
- Spikes
- Surf
- Ice Beam
- Toxic

1,03%252c_252↑s (Omastar) @ Leftovers
Ability: Swift Swim
Timid Nature
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
- Spikes
- Surf
- Ice Beam
- Toxic

1,68CB%252↑a_252s "OU_Choice_Band" (Medicham) @ Choice Band

Adamant Nature
EVs: 4 HP / 252 Atk / 252 Spe

- Brick Break
- Rock Slide
- Shadow Ball
- Fake Out



Adamant Nature
EVs: 252 Atk / 4 SpD / 252 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,20%252a_252↑s "OU_All-Out_Attacker" (Medicham) @ Leftovers

Jolly Nature
EVs: 252 Atk / 4 Def / 252 Spe

- Brick Break
- Shadow Ball
- Focus Punch
- Substitute

1,08%Lum252a_0↓e_252↑s (Medicham) @ Lum Berry

Naive Nature
EVs: 252 Atk / 4 SpA / 252 Spe

- Brick Break
- Rock Slide
- Shadow Ball
- Psychic



Jolly Nature
EVs: 4 HP / 252 Atk / 252 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!



Jolly Nature
EVs: 252 Atk / 4 SpD / 252 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,42%140a_116↑e 50/28%ste/roc is (Registeel) @ Leftovers

Careful Nature
EVs: 252 HP / 140 Atk / 116 SpD

- Earthquake
- Rest
- Curse
- Hidden Power Steel

1,11%252↑e 50/28%ste/roc is (Registeel) @ Leftovers

Careful Nature
EVs: 252 HP / 252 SpD / 4 Spe

- Earthquake
- Rest
- Curse
- Hidden Power Steel

1,11%252↑e +Toss is (Registeel) @ Leftovers

Careful Nature
EVs: 252 HP / 4 Def / 252 SpD

- Explosion
- Thunder Wave
- Seismic Toss
- Counter

1,09%52d_204↑e 50/28%ste/roc is (Registeel) @ Leftovers

Careful Nature
EVs: 252 HP / 52 Def / 204 SpD

- Earthquake
- Rest
- Curse
- Hidden Power Steel

1,08%252a_216↑s 50/28%ste/roc is (Registeel) @ Leftovers

Jolly Nature
EVs: 40 HP / 252 Atk / 216 Spe

- Earthquake
- Hidden Power Steel
- Explosion
- Thunder Wave

1,05%252h_252a_0↑e is (Registeel) @ Leftovers

Careful Nature
EVs: 252 HP / 252 Atk / 4 SpD

- Rest
- Curse
- Amnesia
- Rollout

1,90%252↑d_252e (Chansey) @ Leftovers
Ability: Natural Cure
Bold Nature
EVs: 252 Def / 252 SpD / 4 Spe
IVs: 0 Atk
- Seismic Toss
- Toxic
- Wish
- Soft-Boiled



Bold Nature
EVs: 4 HP / 252 Def / 252 SpD

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,07%252h_252↑d (Chansey) @ Leftovers
Ability: Natural Cure
Bold Nature
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Atk
- Seismic Toss
- Toxic
- Wish
- Soft-Boiled

1,81%252↑d_0↓s +Haze (Weezing) @ Leftovers

Relaxed Nature
EVs: 252 HP / 4 Atk / 252 Def

- Sludge Bomb
- Will-O-Wisp
- Hidden Power Ice
- Haze



Relaxed Nature
EVs: 252 HP / 252 Def / 4 SpD

#VALUE!
#VALUE!
#VALUE!
#VALUE!



Relaxed Nature
EVs: 252 HP / 252 Def / 4 SpA

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,08%252h_178↑a_68c_12↓s "OU_Offensive" (Weezing) @ Leftovers

Brave Nature
EVs: 252 HP / 178 Atk / 68 SpA / 12 Spe

- Sludge Bomb
- Hidden Power Ice
- Haze
- Explosion

1,04%128h_128a_0↑d_252e (Weezing) @ Leftovers

Impish Nature
EVs: 128 HP / 128 Atk / 252 SpD

- Sludge Bomb
- Will-O-Wisp
- Hidden Power Ice
- Explosion

1,03%252↑d "OU_Defensive" (Weezing) @ Leftovers

Impish Nature
EVs: 252 HP / 4 Atk / 252 Def

- Sludge Bomb
- Will-O-Wisp
- Haze
- Pain Split

1,32%128h_0↓a_252↑c_128s ic (Regice) @ Leftovers

Modest Nature
EVs: 128 HP / 252 SpA / 128 Spe

- Ice Beam
- Thunderbolt
- Thunder Wave
- Explosion

1,25%104a_152↑c_0↓s ic "OU_Offensive" (Regice) @ Leftovers

Quiet Nature
EVs: 252 HP / 104 Atk / 152 SpA

- Ice Beam
- Thunderbolt
- Thunder Wave
- Explosion

1,12%36a_60d_160c_0↑e_0↓s ic (Regice) @ Leftovers

Sassy Nature
EVs: 252 HP / 36 Atk / 60 Def / 160 SpA

- Ice Beam
- Thunderbolt
- Thunder Wave
- Explosion

1,20%↓a_200↑c_56s ic (Regice) @ Leftovers

Modest Nature
EVs: 252 HP / 200 SpA / 56 Spe

- Ice Beam
- Thunderbolt
- Thunder Wave
- Explosion

1 06%152↑c_104e_0↓s ic (Regice) @ Leftovers

Quiet Nature
EVs: 252 HP / 152 SpA / 104 SpD

- Ice Beam
- Thunderbolt
- Thunder Wave
- Explosion



Modest Nature
EVs: 252 HP / 208 SpA / 48 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,24%96a_0↓c_196e_216↑s 93%Taunt (Glalie) @ Leftovers

Jolly Nature
EVs: 96 Atk / 196 SpD / 216 Spe

- Spikes
- Explosion
- Earthquake
- Ice Beam

1,20%100h_0↓c_156e_252↑s 93%Taunt (Glalie) @ Salac Berry

Jolly Nature
EVs: 100 HP / 156 SpD / 252 Spe

- Spikes
- Explosion
- Earthquake
- Ice Beam

1,17%100h_0↓a_156e_252↑s 93%Taunt (Glalie) @ Salac Berry

Timid Nature
EVs: 100 HP / 156 SpD / 252 Spe

- Spikes
- Explosion
- Earthquake
- Ice Beam

1,09%40h_0↓a_252e_216↑s 93%Taunt "OU_Showdown_Usage" (Glalie) @ Leftovers

Timid Nature
EVs: 40 HP / 252 SpD / 216 Spe

- Spikes
- Explosion
- Earthquake
- Ice Beam

1,07%88h_148c_0↓e_252↑s 93%Taunt (Glalie) @ Lum Berry

Naive Nature
EVs: 88 HP / 20 Atk / 148 SpA / 252 Spe

- Spikes
- Explosion
- Earthquake
- Ice Beam

1,05%252a_0↓c_252↑s 93%Taunt "NU_Physical_Spikes" (Glalie) @ Lum Berry

Jolly Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Spikes
- Explosion
- Earthquake
- Ice Beam

1,41%80h_252↑d_116c_60e_0↓s 64/60/37/27%Bat/Tox/Wish/Pro (Vaporeon) @ Leftovers

Relaxed Nature
EVs: 80 HP / 252 Def / 116 SpA / 60 SpD
IVs: 0 Atk
- Ice Beam
- Hydro Pump
- Surf
- Hidden Power Grass

1,21%160h_252↑d_96s (Vaporeon) @ Leftovers

Bold Nature
EVs: 160 HP / 252 Def / 96 Spe
IVs: 0 Atk
- Ice Beam
- Hydro Pump
- Surf
- Hidden Power Grass

1,11%252d_80↑c_176s (Vaporeon) @ Leftovers

Modest Nature
EVs: 252 Def / 80 SpA / 176 Spe
IVs: 0 Atk
- Ice Beam
- Hydro Pump
- Surf
- Hidden Power Grass

1,06%252h_252↑c (Vaporeon) @ Leftovers

Modest Nature
EVs: 252 HP / 252 SpA / 4 SpD
IVs: 0 Atk
- Ice Beam
- Hydro Pump
- Surf
- Hidden Power Grass

1,05%252h_76d_0↑c_180e (Vaporeon) @ Leftovers

Modest Nature
EVs: 252 HP / 76 Def / 180 SpD
IVs: 0 Atk
- Ice Beam
- Hydro Pump
- Surf
- Hidden Power Grass

1,04%12h_252↑c_244s (Vaporeon) @ Leftovers

Modest Nature
EVs: 12 HP / 252 SpA / 244 Spe
IVs: 0 Atk
- Ice Beam
- Hydro Pump
- Surf
- Hidden Power Grass

1,58%252a_252↑s (Dodrio) @ Choice Band
Ability: Early Bird
Jolly Nature
EVs: 252 Atk / 4 Def / 252 Spe

- Drill Peck
- Hidden Power Ground
- Double-Edge
- Quick Attack

1,28%252↑a_252s +gro "OU_Choice_Band" (Dodrio) @ Choice Band
Ability: Early Bird
Adamant Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Drill Peck
- Hidden Power Ground
- Double-Edge
- Quick Attack

1,16%252↑a_252s +fig (Dodrio) @ Choice Band
Ability: Early Bird
Jolly Nature
EVs: 4 HP / 252 Atk / 252 Spe

- Drill Peck
- Double-Edge
- Quick Attack
- Hidden Power Fighting



Adamant Nature
EVs: 4 HP / 252 Atk / 252 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,81%252c_252↑s +ice "OU_Calm_Mind_Sweeper" (Raikou) @ Leftovers

Timid Nature
EVs: 252 SpA / 4 SpD / 252 Spe

- Thunderbolt
- Calm Mind
- Hidden Power Ice
- Substitute



Timid Nature
EVs: 4 HP / 252 SpA / 252 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,17%Lum180h_76c_252↑s (Raikou) @ Lum Berry

Timid Nature
EVs: 180 HP / 76 SpA / 252 Spe
IVs: 0 Atk
- Thunderbolt
- Calm Mind
- Substitute
- Crunch



Timid Nature
EVs: 252 SpA / 252 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,57%156↑a_100d +Tox+roc (Donphan) @ Leftovers

Adamant Nature
EVs: 252 HP / 156 Atk / 100 Def

- Earthquake
- Rapid Spin
- Hidden Power Rock
- Toxic

1,21%200↑d_56s +Tox+Prot (Donphan) @ Leftovers

Impish Nature
EVs: 252 HP / 200 Def / 56 Spe

- Earthquake
- Rapid Spin
- Toxic
- Protect

1,14%44a_188↑d_24s +Rest+Prot "OU_Tank" (Donphan) @ Leftovers

Impish Nature
EVs: 252 HP / 44 Atk / 188 Def / 24 Spe

- Earthquake
- Rapid Spin
- Hidden Power Rock
- Rest



Impish Nature
EVs: 252 HP / 4 Atk / 200 Def / 52 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,03%44a_128↑d_84e +Tox+Rest (Donphan) @ Leftovers

Impish Nature
EVs: 252 HP / 44 Atk / 128 Def / 84 SpD

- Earthquake
- Rapid Spin
- Toxic
- Rest

1,02%252↑d +Tox+Prot "Ubers_Showdown_Usage" (Donphan) @ Leftovers

Impish Nature
EVs: 252 HP / 4 Atk / 252 Def

- Earthquake
- Rapid Spin
- Toxic
- Protect

1,62%184↑a_72e +Exp+roc (Steelix) @ Leftovers
Ability: Rock Head
Adamant Nature
EVs: 252 HP / 184 Atk / 72 SpD

- Earthquake
- Roar
- Explosion
- Hidden Power Rock

1,17%252↑e +Tox+ste (Steelix) @ Leftovers
Ability: Rock Head
Careful Nature
EVs: 252 HP / 4 Def / 252 SpD

- Earthquake
- Roar
- Toxic
- Hidden Power Steel

1,08%36a_0↑d_220e +Exp+Tox "OU_Standard_Wall" (Steelix) @ Leftovers
Ability: Rock Head
Impish Nature
EVs: 252 HP / 36 Atk / 220 SpD

- Earthquake
- Roar
- Explosion
- Toxic

1,08%0↑d_252e +Exp+Tox (Steelix) @ Leftovers
Ability: Rock Head
Impish Nature
EVs: 252 HP / 4 Atk / 252 SpD

- Earthquake
- Roar
- Explosion
- Toxic

1,93%56d_236↑c_216s :Ooze (Tentacruel) @ Leftovers
Ability: Liquid Ooze
Modest Nature
EVs: 56 Def / 236 SpA / 216 Spe
IVs: 0 Atk
- Rapid Spin
- Surf
- Ice Beam
- Protect

1,04%252c_252↑s :Clear (Tentacruel) @ Leftovers
Ability: Clear Body
Timid Nature
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
- Rapid Spin
- Surf
- Ice Beam
- Protect

1,78%176↑d_28c_52e +CM+Rest wb "OU_Defensive" (Slowbro) @ Leftovers
Ability: Own Tempo
Bold Nature
EVs: 252 HP / 176 Def / 28 SpA / 52 SpD

- Psychic
- Surf
- Calm Mind
- Rest

1,11%4a_252↑d_0↓s +IB+Foc wb (Slowbro) @ Leftovers
Ability: Own Tempo
Relaxed Nature
EVs: 252 HP / 4 Atk / 252 Def

- Psychic
- Thunder Wave
- Ice Beam
- Focus Punch

1,09%252↑d +Wave+IB wb (Slowbro) @ Leftovers
Ability: Own Tempo
Bold Nature
EVs: 252 HP / 252 Def / 4 SpD

- Psychic
- Surf
- Thunder Wave
- Ice Beam

1,87%132h_180↑c_196s +ice (Entei) @ Leftovers

Modest Nature
EVs: 132 HP / 180 SpA / 196 Spe

- Calm Mind
- Flamethrower
- Substitute
- Hidden Power Dark

1,12%132h_252c_96↑s +gra (Entei) @ Leftovers

Timid Nature
EVs: 132 HP / 28 Def / 252 SpA / 96 Spe

- Calm Mind
- Flamethrower
- Substitute
- Hidden Power Grass

1,82%↓d_252↑c_252s 86/10%Sky/Foc az (Blaziken) @ Salac Berry

Mild Nature
EVs: 4 Atk / 252 SpA / 252 Spe

- Fire Blast
- Substitute
- Hidden Power Ice
- Sky Uppercut

1,06%252c_0↓e_252↑s 86/10%Sky/Foc az (Blaziken) @ Salac Berry

Naive Nature
EVs: 4 Atk / 252 SpA / 252 Spe

- Fire Blast
- Substitute
- Hidden Power Ice
- Sky Uppercut

1,05%Sal252a_0↓d_80c_176↑s az (Blaziken) @ Leftovers

Hasty Nature
EVs: 252 Atk / 80 SpA / 176 Spe

- Fire Blast
- Substitute
- Hidden Power Ice
- Sky Uppercut

1,03%40a_0↓d_216c_252↑s 86/10%Sky/Foc az (Blaziken) @ Salac Berry

Hasty Nature
EVs: 40 Atk / 216 SpA / 252 Spe

- Fire Blast
- Substitute
- Hidden Power Ice
- Sky Uppercut

1,71%252c_252↑s :FF 28%Wisp (Houndoom) @ Leftovers
Ability: Flash Fire
Timid Nature
EVs: 252 SpA / 4 SpD / 252 Spe

- Pursuit
- Fire Blast
- Hidden Power Water
- Flamethrower

1,20%56h_252c_12e_188↑s :FF 28%Wisp "OU_Pursuit" (Houndoom) @ Leftovers
Ability: Flash Fire
Timid Nature
EVs: 56 HP / 252 SpA / 12 SpD / 188 Spe
IVs: 0 Atk
- Crunch
- Pursuit
- Fire Blast
- Will-O-Wisp

1,05%252↑c_20e_236s :Early +Beat (Houndoom) @ Lum Berry
Ability: Early Bird
Modest Nature
EVs: 252 SpA / 20 SpD / 236 Spe

- Pursuit
- Fire Blast
- Hidden Power Water
- Flamethrower



Timid Nature
EVs: 4 Def / 252 SpA / 252 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,84%72h_252a_184↑d :Fat +Rest+Whirl (Hariyama) @ Leftovers
Ability: Thick Fat
Impish Nature
EVs: 72 HP / 252 Def / 184 SpD

- Knock Off
- Brick Break
- Rest
- Whirlwind

1,13%252↑a_44d_164e_48s :Guts +Slide+EQ (Hariyama) @ Lum Berry
Ability: Guts
Adamant Nature
EVs: 252 Atk / 44 Def / 164 SpD / 48 Spe

- Knock Off
- Brick Break
- Rock Slide
- Earthquake

1,74%252a_252↑s +Slide+SD (Ursaring) @ Leftovers

Jolly Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Earthquake
- Return
- Rock Slide
- Swords Dance

1,15%192h_16a_56d_64↑e_180s +Beat+Taunt (Ursaring) @ Leftovers

Careful Nature
EVs: 192 HP / 16 Atk / 56 Def / 64 SpD / 180 Spe

- Earthquake
- Return
- Bulk Up
- Taunt

1,06%252h_252↑a CB +Slide+gho (Ursaring) @ Choice Band

Adamant Nature
EVs: 252 HP / 252 Atk / 4 Spe

- Earthquake
- Return
- Rock Slide
- Hidden Power Ghost

1,05%252↑a_252s +Slide+gho (Ursaring) @ Leftovers

Adamant Nature
EVs: 4 HP / 252 Atk / 252 Spe

- Earthquake
- Return
- Rock Slide
- Hidden Power Ghost

1,78%240↑e_16s +Per+Look (Misdreavus) @ Leftovers

Calm Nature
EVs: 252 HP / 240 SpD / 16 Spe

- Perish Song
- Mean Look
- Protect
- Thunder Wave

1,11%240↑d_16s +Per+Look (Misdreavus) @ Leftovers

Bold Nature
EVs: 252 HP / 240 Def / 16 Spe

- Perish Song
- Mean Look
- Protect
- Thunder Wave

1,05%252↑d +Taunt+Split (Misdreavus) @ Leftovers

Bold Nature
EVs: 252 HP / 252 Def / 4 SpA
IVs: 0 Atk
- Thunder Wave
- Taunt
- Pain Split
- Thunderbolt

1,02%252↑s +Taunt+Split (Misdreavus) @ Leftovers

Timid Nature
EVs: 252 HP / 4 SpD / 252 Spe
IVs: 0 Atk
- Thunder Wave
- Taunt
- Pain Split
- Thunderbolt

1,88/12%CB/Silk "OU_Choice_Band" (Swellow) @ Choice Band

Jolly Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Double-Edge
- Baton Pass
- Quick Attack
- Hidden Power Flying

1,81%188h_252↑c_68s (Articuno) @ Leftovers

Modest Nature
EVs: 188 HP / 252 SpA / 68 Spe

- Ice Beam
- Heal Bell
- Roar
- Hidden Power Electric

1,17%252h_116d_84↑c_56s (Articuno) @ Leftovers

Modest Nature
EVs: 252 HP / 116 Def / 84 SpA / 56 Spe

- Ice Beam
- Heal Bell
- Roar
- Hidden Power Electric

1,85%252h_252↑a (Linoone) @ Silk Scarf

Adamant Nature
EVs: 252 HP / 252 Atk / 4 SpD

- Extreme Speed
- Shadow Ball
- Belly Drum
- Hidden Power Ground

1,10%252a_252↑s (Linoone) @ Silk Scarf

Jolly Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Extreme Speed
- Shadow Ball
- Belly Drum
- Hidden Power Ground

1,47%252h_0↓a_252↑s (Smeargle) @ Salac Berry

Timid Nature
EVs: 252 HP / 4 SpD / 252 Spe
IVs: 0 Atk
- Spore
- Spikes
- Endure
- Destiny Bond

1,34%96h_88d_0↓c_72e_252↑s (Smeargle) @ Salac Berry

Jolly Nature
EVs: 96 HP / 88 Def / 72 SpD / 252 Spe

- Spore
- Baton Pass
- Explosion
- Belly Drum

1,14%244h_0↓a_12e_252↑s (Smeargle) @ Lum Berry

Timid Nature
EVs: 244 HP / 12 SpD / 252 Spe
IVs: 0 Atk
- Spore
- Spikes
- Baton Pass
- Substitute

73%36a_20d_0↓c_200↑e +Talk "OU_RestTalk" (Dusclops) @ Leftovers

Careful Nature
EVs: 252 HP / 36 Atk / 20 Def / 200 SpD

- Will-O-Wisp
- Rest
- Shadow Ball
- Sleep Talk

06%80a_176↑e_0↓s +Foc+EQ (Dusclops) @ Leftovers

Sassy Nature
EVs: 252 HP / 80 Atk / 176 SpD

- Focus Punch
- Ice Beam
- Substitute
- Earthquake

06%0↓a_252↑e +Shade+Tox+Pain (Dusclops) @ Leftovers

Calm Nature
EVs: 252 HP / 4 Def / 252 SpD

- Will-O-Wisp
- Night Shade
- Toxic
- Pain Split

04%164↑d_0↓c_88e +Talk (Dusclops) @ Leftovers

Impish Nature
EVs: 252 HP / 4 Atk / 164 Def / 88 SpD

- Will-O-Wisp
- Rest
- Shadow Ball
- Sleep Talk

04%100d_0↓c_156↑e +Rest+Foc (Dusclops) @ Leftovers

Careful Nature
EVs: 252 HP / 100 Def / 156 SpD

- Will-O-Wisp
- Rest
- Shadow Ball
- Focus Punch

03%252↑e_0↓s +Rest+IB (Dusclops) @ Leftovers

Sassy Nature
EVs: 252 HP / 4 Atk / 252 SpD

- Will-O-Wisp
- Rest
- Shadow Ball
- Ice Beam

1,55%252↑a_252s 20/18%Fac/Body (Tauros) @ Choice Band

Adamant Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Earthquake
- Hidden Power Ghost
- Return
- Double-Edge

1,42%252a_252↑s 20/18%Fac/Body "OU_Choice_Band" (Tauros) @ Choice Band

Jolly Nature
EVs: 4 HP / 252 Atk / 252 Spe

- Earthquake
- Hidden Power Ghost
- Return
- Double-Edge

1,53%252a_252↑s +SD+Sub "OU_Swords_Dance" (Marowak) @ Thick Club
Ability: Rock Head
Jolly Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Rock Slide
- Earthquake
- Swords Dance
- Substitute

1,40%208h_252↑a_48s +Edge+BB (Marowak) @ Thick Club
Ability: Rock Head
Adamant Nature
EVs: 208 HP / 252 Atk / 48 Spe

- Rock Slide
- Earthquake
- Double-Edge
- Brick Break

1,06%252↑a_252s +SD+Sub (Marowak) @ Thick Club
Ability: Rock Head
Adamant Nature
EVs: 4 HP / 252 Atk / 252 Spe

- Rock Slide
- Earthquake
- Swords Dance
- Substitute

1,32%252↑c_252s 70/30%Surf/Pump (Kingdra) @ Lum Berry

Modest Nature
EVs: 4 HP / 252 SpA / 252 Spe

- Ice Beam
- Rain Dance
- Surf
- Hidden Power Grass

1,35%40h_252↑c_216s (Kingdra) @ Petaya Berry

Modest Nature
EVs: 40 HP / 252 SpA / 216 Spe

- Ice Beam
- Rain Dance
- Surf
- Hidden Power Grass

1,20%104h_252↑c_152s "OU_Rain_Dance_Sweeper" (Kingdra) @ Lum Berry

Modest Nature
EVs: 104 HP / 252 SpA / 152 Spe

- Ice Beam
- Rain Dance
- Surf
- Hidden Power Grass

1,14%252c_252↑s (Kingdra) @ Leftovers

Timid Nature
EVs: 252 SpA / 4 SpD / 252 Spe

- Ice Beam
- Rain Dance
- Surf
- Hidden Power Grass

1,05%252h_20a_100↑d_136c_0↓s +Body/Edge (Kingdra) @ Lum Berry

Relaxed Nature
EVs: 252 HP / 20 Atk / 100 Def / 136 SpA

- Ice Beam
- Rain Dance
- Surf
- Body Slam

1,52%252h_76↑d_180e (Scizor) @ Leftovers

Impish Nature
EVs: 252 HP / 76 Def / 180 SpD

- Swords Dance
- Steel Wing
- Morning Sun
- Hidden Power Ground

1,27%28h_252a_228s "OU_Choice_Band"unbanded (Scizor) @ Leftovers

Adamant Nature
EVs: 28 HP / 252 Atk / 228 Spe

- Swords Dance
- Steel Wing
- Morning Sun
- Hidden Power Fighting

1,14%108h_252↑a_148s "OU_Swords_Dance" (Scizor) @ Lum Berry

Adamant Nature
EVs: 108 HP / 252 Atk / 148 Spe

- Swords Dance
- Silver Wind
- Agility
- Hidden Power Rock

1,06%252↑a_252s (Scizor) @ Choice Band

Adamant Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Steel Wing
- Hidden Power Ground
- Silver Wind
- Quick Attack

1,70%CB252h_252↑a (Armaldo) @ Choice Band

Adamant Nature
EVs: 252 HP / 252 Atk / 4 SpD
IVs: 30 SpD / 30 Spe
- Earthquake
- Hidden Power Bug
- Rock Slide
- Rock Blast

1,11%188h_252↑a_68d "OU_Rapid_Spin" (Armaldo) @ Leftovers

Adamant Nature
EVs: 188 HP / 252 Atk / 68 Def
IVs: 30 SpD / 30 Spe
- Hidden Power Bug
- Rock Blast
- Rapid Spin
- Swords Dance

1,10%252h_252↑d 28/10%Spin/SD (Armaldo) @ Leftovers

Impish Nature
EVs: 252 HP / 252 Def / 4 SpD
IVs: 30 SpD / 30 Spe
- Earthquake
- Hidden Power Bug
- Rock Slide
- Swords Dance

1,03%252↑a_252s 28/10%Spin/SD (Armaldo) @ Leftovers

Adamant Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Earthquake
- Hidden Power Bug
- Rock Slide
- Rapid Spin



Impish Nature
EVs: 252 HP / 4 Atk / 252 Def

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1,02%84h_196↑a_92d_136e 28/10%Spin/SD (Armaldo) @ Leftovers

Adamant Nature
EVs: 84 HP / 196 Atk / 92 Def / 136 SpD
IVs: 30 SpD / 30 Spe
- Earthquake
- Hidden Power Bug
- Rock Slide
- Swords Dance

1,45%4a_0↓d_252c_252↑s 37%Sal/Pet +TP+Foc (Typhlosion) @ Salac Berry

Hasty Nature
EVs: 4 Atk / 252 SpA / 252 Spe

- Fire Blast
- Substitute
- Thunder Punch
- Focus Punch

1,27%LO12h_0↓a_244c_252↑s 85/15%Blast/Fthrow (Typhlosion) @ Leftovers

Timid Nature
EVs: 12 HP / 244 SpA / 252 Spe
IVs: 0 Atk
- Fire Blast
- Substitute
- Thunder Punch
- Hidden Power Ice

1,23%0↓a_252c_252↑s 85/15%Blast/Fthrow (Typhlosion) @ Petaya Berry

Timid Nature
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
- Fire Blast
- Substitute
- Thunder Punch
- Hidden Power Grass

1,03%76a_0↓d_180c_252↑s +ice+Foc (Typhlosion) @ Salac Berry

Hasty Nature
EVs: 76 Atk / 180 SpA / 252 Spe

- Fire Blast
- Substitute
- Hidden Power Ice
- Focus Punch

1,24%252h_252↑a ir "OU_Physical_Attacker" (Regirock) @ Leftovers

Adamant Nature
EVs: 252 HP / 252 Atk / 4 SpD

- Explosion
- Rock Slide
- Thunder Wave
- Focus Punch

1,23%128h_252↑a_128s ir (Regirock) @ Lum Berry

Adamant Nature
EVs: 128 HP / 252 Atk / 128 Spe

- Explosion
- Rock Slide
- Thunder Wave
- Earthquake

1,20%252↑a_252s ir (Regirock) @ Lum Berry

Adamant Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Explosion
- Rock Slide
- Thunder Wave
- Earthquake

1,15%252h_156↑a_100e ir (Regirock) @ Choice Band

Adamant Nature
EVs: 252 HP / 156 Atk / 100 SpD

- Explosion
- Earthquake
- Focus Punch
- Superpower

1,08%252h_252↑a ir "OU_Choice_Band" (Regirock) @ Choice Band

Adamant Nature
EVs: 252 HP / 252 Atk / 4 Def

- Explosion
- Earthquake
- Focus Punch
- Superpower

1,06%160h_248↑a_100s ir (Regirock) @ Leftovers

Adamant Nature
EVs: 160 HP / 248 Atk / 100 Spe

- Explosion
- Rock Slide
- Thunder Wave
- Earthquake

1,72%56h_200a_0↓c_252↑s +EQ+SD (Venusaur) @ Leftovers

Jolly Nature
EVs: 56 HP / 200 Atk / 252 Spe

- Sludge Bomb
- Sleep Powder
- Earthquake
- Swords Dance

1,10%252h_80d_0↓c_152e_24s "OU_Disabler" (Venusaur) @ Leftovers

Careful Nature
EVs: 252 HP / 80 Def / 152 SpD / 24 Spe

- Sludge Bomb
- Sleep Powder
- Leech Seed
- Synthesis

1,07%252h_4a_236d_0↓c_16e +EQ+SD (Venusaur) @ Leftovers

Impish Nature
EVs: 252 HP / 4 Atk / 236 Def / 16 SpD

- Sludge Bomb
- Sleep Powder
- Earthquake
- Swords Dance

1,07%252h_76a_0↓c_180↑e +Seed+Synth (Venusaur) @ Leftovers

Careful Nature
EVs: 252 HP / 76 Atk / 180 SpD

- Sludge Bomb
- Sleep Powder
- Leech Seed
- Synthesis

1,91%0↓a_252c_252↑s 28%Taunt "UU_Showdown_Usage" (Haunter) @ Lum Berry

Timid Nature
EVs: 252 SpA / 4 SpD / 252 Spe

- Thunderbolt
- Hidden Power Ice
- Will-O-Wisp
- Destiny Bond



Timid Nature
EVs: 252 SpA / 252 Spe

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1,92%0↓a_252c_252↑s 73/49/21%FiP/wat/ThP 53/42%LO/Lum "OU_Calm_Mind_Sweeper" (Alakazam) @ Leftovers
Ability: Synchronize
Timid Nature
EVs: 252 SpA / 4 SpD / 252 Spe

- Psychic
- Fire Punch
- Hidden Power Water
- Thunder Punch

1,05%4h_0↓a_252c_252↑s 55/31/19/19/14%CM/Enc/TW/Sub/KOff "OU_Encore" (Alakazam) @ Lum Berry
Ability: Synchronize
Timid Nature
EVs: 4 HP / 252 SpA / 252 Spe
IVs: 0 Atk
- Psychic
- Calm Mind
- Encore
- Substitute

1,89%CB252a_252↑s 68/24%gro/fig (Crobat) @ Choice Band

Jolly Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Sludge Bomb
- Aerial Ace
- Double-Edge
- Hidden Power Ground

1,08%Lum252a_252↑s +Ball+fly (Crobat) @ Lum Berry

Jolly Nature
EVs: 252 Atk / 4 Def / 252 Spe

- Sludge Bomb
- Double-Edge
- Shadow Ball
- Hidden Power Flying



Jolly Nature
EVs: 4 HP / 252 Atk / 252 Spe

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1,83%LO252h_40d_216↑s 20%Bond (Qwilfish) @ Leftovers
Ability: Poison Point
Jolly Nature
EVs: 252 HP / 40 Def / 216 Spe

- Spikes
- Self-Destruct
- Hydro Pump
- Sludge Bomb

1,07%Lum252h_24e_232↑s "UU_Spiker" (Qwilfish) @ Lum Berry
Ability: Poison Point
Jolly Nature
EVs: 252 HP / 24 SpD / 232 Spe

- Spikes
- Hydro Pump
- Sludge Bomb
- Destiny Bond

1,06%Lum252h_252↑s :SS (Qwilfish) @ Lum Berry
Ability: Swift Swim
Jolly Nature
EVs: 252 HP / 4 SpD / 252 Spe

- Spikes
- Self-Destruct
- Hydro Pump
- Sludge Bomb



Jolly Nature
EVs: 252 HP / 4 Atk / 252 Spe

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1,252a_4c_0↓e_252↑s 78/22%Bomb/Foc ok (Nidoking) @ Leftovers

Naive Nature
EVs: 252 Atk / 4 SpA / 252 Spe

- Earthquake
- Ice Beam
- Substitute
- Sludge Bomb

1,36%CB252↑a_252s +gho+BB (Machamp) @ Choice Band

Adamant Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Rock Slide
- Earthquake
- Hidden Power Ghost
- Brick Break

1,41%LO248h_252↑a_8e +Bulk "OU_Choice_Band"bandless (Machamp) @ Leftovers

Adamant Nature
EVs: 248 HP / 252 Atk / 8 SpD

- Rock Slide
- Earthquake
- Cross Chop
- Bulk Up



Adamant Nature
EVs: 252 HP / 252 Atk / 4 SpD

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1,10%LO164h_252↑a_80e_12s 17/17/12%Foc/Low/Body (Machamp) @ Leftovers

Adamant Nature
EVs: 164 HP / 252 Atk / 80 SpD / 12 Spe

- Rock Slide
- Earthquake
- Encore
- Focus Punch

1,08%LO52h_252↑a_204s 17/17/12%Foc/Low/Body (Machamp) @ Leftovers

Adamant Nature
EVs: 52 HP / 252 Atk / 204 Spe

- Rock Slide
- Earthquake
- Encore
- Focus Punch

1,40%CB252h_252a "OU_Choice_Band" (Rhydon) @ Choice Band
Ability: Rock Head
Adamant Nature
EVs: 252 HP / 252 Atk / 4 Spe

- Earthquake
- Rock Slide
- Focus Punch
- Megahorn

1,31%LO212h_122↑a_176s +Sub+SD "OU_Substitute" (Rhydon) @ Leftovers
Ability: Rock Head
Adamant Nature
EVs: 212 HP / 122 Atk / 176 Spe

- Earthquake
- Rock Slide
- Substitute
- Swords Dance

1,26%LO212h_252↑a_44s +Sub+Foc (Rhydon) @ Leftovers
Ability: Lightning Rod
Adamant Nature
EVs: 212 HP / 252 Atk / 44 Spe

- Earthquake
- Rock Slide
- Focus Punch
- Substitute

1, 252h_200d_0↑c_56e +fir "OU_Standard" (Porygon2) @ Leftovers

Modest Nature
EVs: 252 HP / 200 Def / 56 SpD

- Recover
- Ice Beam
- Thunder Wave
- Hidden Power Fire

1, 120h_252↑a_0↓c_135s (Solrock) @ Leftovers

Adamant Nature
EVs: 120 HP / 252 Atk / 136 Spe

- Explosion
- Rock Slide
- Earthquake
- Shadow Ball

1,42%0↓a_252c_252↑s "OU_SubSeed" (Sceptile) @ Leftovers

Timid Nature
EVs: 252 SpA / 4 SpD / 252 Spe

- Leaf Blade
- Substitute
- Hidden Power Ice
- Leech Seed

1,39%56h_0↓a_200c252↑s (Sceptile) @ Petaya Berry

Timid Nature
EVs: 56 HP / 200 SpA / 252 Spe

- Leaf Blade
- Leech Seed
- Endeavor
- Toxic

1,09%0↓a_252c_40e_216↑s (Sceptile) @ Petaya Berry

Timid Nature
EVs: 252 SpA / 40 SpD / 216 Spe

- Leaf Blade
- Substitute
- Hidden Power Ice
- Leech Seed

1,03%248h_0↓a_8c_252↑s (Sceptile) @ Petaya Berry

Timid Nature
EVs: 248 HP / 8 SpA / 252 Spe

- Leaf Blade
- Substitute
- Hidden Power Ice
- Leech Seed

1,03%0↓d_252c_252↑s +Foc (Sceptile) @ Leftovers

Hasty Nature
EVs: 4 Atk / 252 SpA / 252 Spe

- Leaf Blade
- Substitute
- Hidden Power Ice
- Focus Punch

1,68%104h_252↑c_152s +Surf+Giga (Ludicolo) @ Lum Berry
Ability: Swift Swim
Modest Nature
EVs: 104 HP / 252 SpA / 152 Spe

- Ice Beam
- Rain Dance
- Surf
- Giga Drain

1,30%252↑c_252s +Pump+gra (Ludicolo) @ Lum Berry
Ability: Swift Swim
Modest Nature
EVs: 252 SpA / 4 SpD / 252 Spe

- Ice Beam
- Rain Dance
- Hydro Pump
- Hidden Power Grass

1, 252a_0↓c_252↑s (Feraligatr) @ Salac Berry

Jolly Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Swords Dance
- Earthquake
- Double-Edge
- Hidden Power Ghost

1,63%220h_192a_96d_0↓c "OU_Curse" (Miltank) @ Leftovers

Impish Nature
EVs: 220 HP / 192 Atk / 96 Def

- Heal Bell
- Milk Drink
- Body Slam
- Curse

1,27%252h_0↓c_252↑e (Miltank) @ Leftovers

Careful Nature
EVs: 252 HP / 252 SpD

- Heal Bell
- Milk Drink
- Body Slam
- Curse

1,08%200↑d_52↓c_252e +IB (Miltank) @ Leftovers

Impish Nature
EVs: 4 HP / 200 Def / 52 SpA / 252 SpD

- Heal Bell
- Milk Drink
- Body Slam
- Ice Beam

1,85%40h_252↑c_56e_160s +Wave (Lanturn) @ Leftovers

Modest Nature
EVs: 40 HP / 252 SpA / 56 SpD / 160 Spe

- Surf
- Thunderbolt
- Ice Beam
- Thunder Wave

1,11%40h_252↑c_108e_108s +Tox (Lanturn) @ Leftovers

Modest Nature
EVs: 40 HP / 252 SpA / 108 SpD / 108 Spe

- Surf
- Thunderbolt
- Ice Beam
- Toxic

1,89%40h_252a_0↓c_216↑s (Gligar) @ Salac Berry
Ability: Hyper Cutter
Jolly Nature
EVs: 40 HP / 252 Atk / 216 Spe

- Swords Dance
- Hidden Power Flying
- Earthquake
- Substitute

1,11%252h_0↓c_252↑s (Gligar) @ Leftovers
Ability: Hyper Cutter
Jolly Nature
EVs: 252 HP / 4 SpD / 252 Spe

- Swords Dance
- Hidden Power Flying
- Earthquake
- Rock Slide

1,45%252a_252↑s +Edge (Slaking) @ Choice Band

Jolly Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Earthquake
- Shadow Ball
- Focus Punch
- Double-Edge

1,66%252↑a_252s +Return "OU_Choice_Band" (Slaking) @ Choice Band

Adamant Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Earthquake
- Shadow Ball
- Focus Punch
- Return



Adamant Nature
EVs: 4 HP / 252 Atk / 252 Spe

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1, 252h_132↑d_0↓c_124s (Lunatone) @ Leftovers

Bold Nature
EVs: 252 HP / 132 Def / 124 Spe

- Calm Mind
- Ice Beam
- Psychic
- Baton Pass

1, 252h_252↑a_0↓c 74/26%CB/LO 74/27%Edge&Slide/BB&Roar (Golem) @ Choice Band

Adamant Nature
EVs: 252 HP / 252 Atk / 4 SpD

- Explosion
- Earthquake
- Double-Edge
- Rock Slide

1,79%252h_0↓a_252↑s +Scr+FiP (Gardevoir) @ Leftovers
Ability: Synchronize
Timid Nature
EVs: 252 HP / 4 SpA / 252 Spe

- Memento
- Reflect
- Light Screen
- Fire Punch

1,15%0↓a_252↑c_252↑s +Wisp+Ball (Gardevoir) @ Leftovers
Ability: Trace
Modest Nature
EVs: 252 SpA / 4 SpD / 252 Spe

- Psychic
- Thunder Wave
- Will-O-Wisp
- Shadow Ball

1,04%252h_0↓a_252↑e +Memento+Psychic (Gardevoir) @ Leftovers
Ability: Trace
Calm Nature
EVs: 252 HP / 4 SpA / 252 SpD

- Memento
- Reflect
- Psychic
- Thunder Wave

1,36%252h_216d_40↑e_0↓s (Umbreon) @ Leftovers

Sassy Nature
EVs: 252 HP / 216 Def / 40 SpD

- Baton Pass
- Pursuit
- Toxic
- Moonlight

1,35%252h_0↓a_216d_40↑e (Umbreon) @ Leftovers

Calm Nature
EVs: 252 HP / 216 Def / 40 SpD

- Baton Pass
- Pursuit
- Toxic
- Moonlight

1,15%252h_0↓a_96↑c_160e +Sub (Umbreon) @ Leftovers

Modest Nature
EVs: 252 HP / 96 SpA / 160 SpD

- Baton Pass
- Pursuit
- Moonlight
- Substitute

1,10%252h_120d_136↑e_0↓s +Wish "OU_WishPasser" (Umbreon) @ Leftovers

Sassy Nature
EVs: 252 HP / 120 Def / 136 SpD

- Baton Pass
- Pursuit
- Toxic
- Wish

1,86%252h_0↓a_252↑d as (Blastoise) @ Leftovers

Bold Nature
EVs: 252 HP / 252 Def / 4 SpD

- Rapid Spin
- Toxic
- Roar
- Seismic Toss

1,13%252h_0↓a_252↑d as (Blastoise) @ Leftovers

Bold Nature
EVs: 252 HP / 252 Def

- Rapid Spin
- Toxic
- Roar
- Surf

3,02%252h_0↓a_252↑c +IB as (Blastoise) @ Leftovers

Modest Nature
EVs: 252 HP / 4 Def / 252 SpA

- Rapid Spin
- Toxic
- Seismic Toss
- Ice Beam

1,86%252h_252↑a +EQ nt (Hitmontop) @ Leftovers

Adamant Nature
EVs: 252 HP / 252 Atk / 4 SpD

- Rapid Spin
- Earthquake
- Hidden Power Fighting
- Brick Break

1,10%252↑a_252s +Slide "OU_Choice_Band"unbanded nt (Hitmontop) @ Leftovers

Adamant Nature
EVs: 4 HP / 252 Atk / 252 Spe

- Rapid Spin
- Rock Slide
- Earthquake
- Brick Break

1, 8h_252↑a_0↓e_248s (Banette) @ Leftovers

Naughty Nature
EVs: 8 HP / 252 Atk / 248 Spe

- Will-O-Wisp
- Shadow Ball
- Taunt
- Icy Wind

1, 252h_0↓a_132↑d_124s (Aggron) @ Choice Band
Ability: Rock Head
Adamant Nature
EVs: 80 HP / 252 Atk / 176 Spe

- Iron Tail
- Rock Slide
- Earthquake
- Double-Edge

1,60%252a_252↑s +SD 56/04%LO/Sal "OU_Swords_Dance" (Zangoose) @ Leftovers

Jolly Nature
EVs: 4 HP / 252 Atk / 252 Spe

- Return
- Shadow Ball
- Quick Attack
- Swords Dance

1,39%CB252a_252↑s +BB "OU_Choice_Band" (Zangoose) @ Choice Band

Jolly Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Return
- Shadow Ball
- Quick Attack
- Brick Break

1,78%0↓a_252↑c_252s (Exeggutor) @ Leftovers

Modest Nature
EVs: 252 SpA / 4 SpD / 252 Spe

- Psychic
- Explosion
- Solar Beam
- Hidden Power Fire

1,11%252h_4a_0↓e_252s 15/12/11%Sle/Sun/Prot (Exeggutor) @ Leftovers

Naive Nature
EVs: 252 HP / 4 Atk / 252 Spe

- Psychic
- Explosion
- Sleep Powder
- Sunny Day

1,08%4a_252↑c_0↓e_252s 15/12/11%Sle/Sun/Prot (Exeggutor) @ Leftovers

Rash Nature
EVs: 4 Atk / 252 SpA / 252 Spe

- Psychic
- Explosion
- Sleep Powder
- Sunny Day

1, 112h_144a_252c_0↓s (Walrein) @ Leftovers

Quiet Nature
EVs: 112 HP / 144 Atk / 252 SpA

- Ice Beam
- Surf
- Earthquake
- Yawn

1,CB252↑a_252c_0↓e_4s (Arcanine) @ Choice Band
Ability: Intimidate
Naughty Nature
EVs: 252 Atk / 252 SpA / 4 Spe

- Extreme Speed
- Overheat
- Crunch
- Hidden Power Grass

1, 200h_76a_0↓c_232↑e (Kangaskhan) @ Leftovers
Ability: Early Bird
Careful Nature
EVs: 200 HP / 76 Atk / 232 SpD

- Rest
- Double-Edge
- Earthquake
- Toxic

1,CB252c_252↑s +Trick (Kadabra) @ Choice Band
Ability: Synchronize
Timid Nature
EVs: 252 SpA / 4 SpD / 252 Spe

- Psychic
- Thunder Punch
- Fire Punch
- Trick

1,79%252h_252↑e +Tox (Roselia) @ Leftovers
Ability: Natural Cure
Calm Nature
EVs: 252 HP / 4 Def / 252 SpD

- Spikes
- Leech Seed
- Aromatherapy
- Toxic

1,21%252h_252↑e +gra (Roselia) @ Leftovers
Ability: Natural Cure
Calm Nature
EVs: 252 HP / 4 SpA / 252 SpD

- Spikes
- Leech Seed
- Aromatherapy
- Hidden Power Grass

1,52%252h_0↓a_224↑e_32s +Giga (Vileplume) @ Leftovers

Calm Nature
EVs: 252 HP / 224 SpD / 32 Spe

- Aromatherapy
- Leech Seed
- Sleep Powder
- Giga Drain

1,47%252h_0↓c_224↑e_32s +Bomb (Vileplume) @ Leftovers

Careful Nature
EVs: 252 HP / 224 SpD / 32 Spe

- Aromatherapy
- Leech Seed
- Sleep Powder
- Sludge Bomb

1,67%LO188a_128c_0↓e_192↑s +Wave (Electrode) @ Leftovers
Ability: Static
Naive Nature
EVs: 188 Atk / 128 SpA / 192 Spe

- Explosion
- Thunderbolt
- Light Screen
- Thunder Wave

1,33%Mag0↓d_252c_252↑s +ice (Electrode) @ Magnet
Ability: Static
Hasty Nature
EVs: 4 Atk / 252 SpA / 252 Spe

- Explosion
- Thunderbolt
- Light Screen
- Hidden Power Ice

1,85%252c_252↑s (Espeon) @ Leftovers

Timid Nature
EVs: 252 SpA / 4 SpD / 252 Spe

- Psychic
- Substitute
- Baton Pass
- Calm Mind

1,15%252h_252↑e_4s (Espeon) @ Leftovers

Calm Nature
EVs: 252 HP / 252 SpD / 4 Spe

- Psychic
- Substitute
- Baton Pass
- Calm Mind

1,252c_252↑s 52/48%Lum/LO 48/48%CM/Sub (Jynx) @ Lum Berry

Timid Nature
EVs: 252 SpA / 4 SpD / 252 Spe

- Ice Beam
- Psychic
- Lovely Kiss
- Hidden Power Grass

1,79%Sal252a_252↑s +EQ nl (Hitmonlee) @ Salac Berry

Jolly Nature
EVs: 4 HP / 252 Atk / 252 Spe

- Brick Break
- Rapid Spin
- Rock Slide
- Earthquake

1,15%LO252h_252↑a_4s +Mach nl (Hitmonlee) @ Leftovers

Adamant Nature
EVs: 252 HP / 252 Atk / 4 Spe

- Brick Break
- Rapid Spin
- Rock Slide
- Mach Punch

1,05%WH252a_252↑s +Mach nl (Hitmonlee) @ White Herb

Jolly Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Brick Break
- Rapid Spin
- Rock Slide
- Mach Punch

1,80%252h_0↓a_192↑d_64s +Wish+Toss+Tox+Prot (Hypno) @ Leftovers

Bold Nature
EVs: 252 HP / 192 Def / 64 Spe

- Wish
- Seismic Toss
- Toxic
- Protect

1,15%252h_136↑d_52c_68e_0↓s +Psy+Hypn+BP+CM (Hypno) @ Leftovers

Relaxed Nature
EVs: 252 HP / 136 Def / 52 SpA / 68 SpD

- Psychic
- Hypnosis
- Baton Pass
- Calm Mind

1,05%252h_252↑d +Wish+Hypn+BP+CM (Hypno) @ Leftovers

Relaxed Nature
EVs: 252 HP / 252 Def / 4 SpD

- Wish
- Hypnosis
- Baton Pass
- Calm Mind

1,Sal0↓a_252c_252↑s +End+IB+Cru+Pump (Sharpedo) @ Salac Berry

Timid Nature
EVs: 4 HP / 252 SpA / 252 Spe

- Endure
- Ice Beam
- Crunch
- Hydro Pump

1,LO252↑a_0↓c_252s +SD+Bomb+fig+Synth (Victreebel) @ Leftovers

Adamant Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Swords Dance
- Sludge Bomb
- Hidden Power Fighting
- Synthesis

1,83%CB252a_252↑s (Diglett) @ Choice Band
Ability: Arena Trap
Jolly Nature
EVs: 4 HP / 252 Atk / 252 Spe

- Earthquake
- Beat Up
- Rock Slide
- Sludge Bomb

1,17%KR160h_96e_252↑s 83/83/17%Slide/Bomb/Tox (Diglett) @ King's Rock
Ability: Arena Trap
Jolly Nature
EVs: 160 HP / 96 SpD / 252 Spe

- Earthquake
- Beat Up
- Rock Slide
- Sludge Bomb

1,59%252h_156a_100↑e_0↓s +Cur+gho (Muk) @ Leftovers
Ability: Sticky Hold
Sassy Nature
EVs: 252 HP / 156 Atk / 100 SpD

- Sludge Bomb
- Rest
- Curse
- Hidden Power Ghost

1,37%252h_4↑a_0↓c_252e +Exp+gro (Muk) @ Leftovers
Ability: Sticky Hold
Adamant Nature
EVs: 252 HP / 4 Atk / 252 SpD

- Sludge Bomb
- Rest
- Explosion
- Hidden Power Ground

1,60%252h_0↓a_56d_196↑c +IB+Rest+gra (Lapras) @ Leftovers
Ability: Water Absorb
Modest Nature
EVs: 252 HP / 56 Def / 196 SpA / 4 SpD

- Surf
- Ice Beam
- Rest
- Hidden Power Grass

1,22%236h_0↓a_252↑e +Roar+Prot+Tox (Lapras) @ Leftovers
Ability: Water Absorb
Calm Nature
EVs: 236 HP / 252 SpD

- Surf
- Roar
- Protect
- Toxic

1,16%252↑a_0↓d_4c_252s +Pump+DD+roc+Body/Edge (Lapras) @ Leftovers
Ability: Water Absorb
Lonely Nature
EVs: 252 Atk / 4 SpA / 252 Spe

- Hydro Pump
- Dragon Dance
- Hidden Power Rock
- Body Slam

1,94%252h_88d_32↑c_136e (Ampharos) @ Leftovers

Modest Nature
EVs: 252 HP / 88 Def / 32 SpA / 136 SpD

- Thunderbolt
- Heal Bell
- Toxic
- Hidden Power Ice

1,06%252h_88d_32↑c_120e_16s (Ampharos) @ Leftovers

Modest Nature
EVs: 252 HP / 88 Def / 32 SpA / 120 SpD / 16 Spe

- Thunderbolt
- Heal Bell
- Toxic
- Hidden Power Ice

1,252h_252↑e_0↓s (Sableye) @ Leftovers

Sassy Nature
EVs: 252 HP / 4 Def / 252 SpD

- Recover
- Toxic
- Knock Off
- Shadow Ball

2,16%252h_160a_96↑e (Registeel) @ Leftovers
Careful Nature
EVs: 252 HP / 160 Atk / 96 SpD
- Earthquake
- Rest
- Curse
- Thunder Wave

04%252h_252↑e (Omastar) @ Leftovers
Ability: Shell Armor
Calm Nature
EVs: 252 HP / 252 SpD
- Spikes
- Surf
- Ice Beam
- Toxic

2,10%0↓d_252e_252↑s (Glalie) @ Leftovers
Hasty Nature
EVs: 4 HP / 252 SpD / 252 Spe
- Spikes
- Explosion
- Earthquake
- Ice Beam

2,05%252h_252↑d (Vaporeon) @ Leftovers
Bold Nature
EVs: 252 HP / 252 Def / 4 SpD
- Surf
- Toxic
- Wish
- Protect

2,64%252↑e (Misdreavus) @ Leftovers
Calm Nature
EVs: 252 HP / 4 Def / 252 SpD
- Perish Song
- Mean Look
- Protect
- Thunder Wave

2,05%252h_116d_84↑c_56s (Articuno) @ Leftovers
Modest Nature
EVs: 252 HP / 116 Def / 84 SpA / 56 Spe
- Ice Beam
- Heal Bell
- Roar
- Hidden Power Electric

2,04%24h_232↑c_252s 84/16%FF/EB 90/09%LO/Lum 25/22/16/12/10%wat/gra/Fthrow/ice/Beat (Houndoom) @ Leftovers
Ability: Flash Fire
Modest Nature
EVs: 24 HP / 232 SpA / 252 Spe
- Crunch
- Pursuit
- Fire Blast
- Will-O-Wisp

2,04%40a_0↓d_216c_252↑s 82/13%Sal/LO 19/13/10/09/09%SD/BB/roc/Slide/Foc (Blaziken) @ Salac Berry
Hasty Nature
EVs: 40 Atk / 216 SpA / 252 Spe
- Fire Blast
- Hidden Power Ice
- Sky Uppercut
- Substitute

2,04%252a_0↓d_4c_252↑s 82/13%Sal/LO 19/13/10/09/09%SD/BB/roc/Slide/Foc (Blaziken) @ Salac Berry
Hasty Nature
EVs: 252 Atk / 4 SpA / 252 Spe
- Fire Blast
- Hidden Power Ice
- Sky Uppercut
- Substitute

2,04%252a_0↓c_252↑s (Smeargle) @ Salac Berry
Jolly Nature
EVs: 4 HP / 252 Atk / 252 Spe
- Spore
- Spikes
- Endure
- Explosion

2,02%196h_0↓a_60d_252↑s (Smeargle) @ Salac Berry
Timid Nature
EVs: 196 HP / 60 Def / 252 Spe
- Spore
- Spikes
- Destiny Bond
- Endure

2,04%252h_252↑d 08%gra (Tentacruel) @ Leftovers
Ability: Liquid Ooze
Bold Nature
EVs: 252 HP / 252 Def / 4 SpD
- Rapid Spin
- Surf
- Ice Beam
- Protect

2,03%252↑a_204e_52s 94/07%Fat/Guts 87/10%LO/Lum 40/37/28%Slide/EQ/Cross (Hariyama) @ Leftovers
Ability: Thick Fat
Adamant Nature
EVs: 252 Atk / 204 SpD / 52 Spe
- Knock Off
- Brick Break
- Rest
- Whirlwind

2,02%96↑a_192d_192e_28s 94/07%Fat/Guts 87/10%LO/Lum 40/37/28%Slide/EQ/Cross (Hariyama) @ Leftovers
Ability: Thick Fat
Adamant Nature
EVs: 96 Atk / 192 Def / 192 SpD / 28 Spe
- Knock Off
- Brick Break
- Rest
- Whirlwind

2,04%252↑c_252s 46/29/24%Pet/Sal/LO 27/15%gra/Fthrow (Typhlosion) @ Petaya Berry
Modest Nature
EVs: 4 Def / 252 SpA / 252 Spe
- Fire Blast
- Substitute
- Thunder Punch
- Hidden Power Ice

2,07%128h_252↑a_128s 64/36%LO/CB 54/29/27/18/09%Bulk/BB/Body/Fac/Enc (Machamp) @ Leftovers
Adamant Nature
EVs: 128 HP / 252 Atk / 128 Spe
- Rock Slide
- Earthquake
- Cross Chop
- Hidden Power Ghost

2,03%252h_136a_120↑e 36/23%SD/Sub (Marowak) @ Thick Club
Careful Nature
EVs: 252 HP / 136 Atk / 120 SpD
- Rock Slide
- Earthquake
- Double-Edge
- Brick Break

2,07%252a_252↑s 39/36/26/26%fig/gro/fly/Qui (Crobat) @ Choice Band
Adamant Nature
EVs: 252 Atk / 4 Def / 252 Spe
- Sludge Bomb
- Shadow Ball
- Aerial Ace
- Double-Edge

2,07%4a_0↓d_252c_252↑s (Haunter) @ Salac Berry
Hasty Nature
EVs: 4 Atk / 252 SpA / 252 Spe
- Thunderbolt
- Hidden Power Ice
- Explosion
- Psychic

2,05%80a_0↓d_176e_252↑s +Giga/gra (Venusaur) @ Leftovers
Hasty Nature
EVs: 80 Atk / 176 SpD / 252 Spe
- Sludge Bomb
- Sleep Powder
- Earthquake
- Giga Drain

2,02%252a_0↓c_252↑s (Venusaur) @ Leftovers
Jolly Nature
EVs: 4 HP / 252 Atk / 252 Spe
- Sludge Bomb
- Sleep Powder
- Earthquake
- Swords Dance

2,07%200h_252↑a_56d 62/38%LO/CB 74/70/52/10%bug/Slide/RBl/roc 51/27/10/07%Spin/SD/Rest/Tox (Armaldo) @ Leftovers
Adamant Nature
EVs: 200 HP / 252 Atk / 56 Def
- Earthquake
- Hidden Power Bug
- Toxic
- Ancient Power

2,05%252h_56↑a_184d_16e 62/38%LO/CB 74/70/52/10%bug/Slide/RBl/roc 51/27/10/07%Spin/SD/Rest/Tox (Armaldo) @ Leftovers
Adamant Nature
EVs: 252 HP / 56 Atk / 184 Def / 16 SpD
- Earthquake
- Hidden Power Bug
- Toxic
- Ancient Power

2,07%252↑a_100s [sic] (Linoone) @ Lum Berry
Adamant Nature
EVs: 4 HP / 252 Atk / 100 Spe
- Extreme Speed
- Shadow Ball
- Belly Drum
- Hidden Power Ground

2,02%252↑a_252s (Linoone) @ Leftovers
Adamant Nature
EVs: 252 Atk / 4 SpD / 252 Spe
- Extreme Speed
- Shadow Ball
- Belly Drum
- Hidden Power Ground

2,10%40h_252↑c_216e +Rest (Lanturn) @ Leftovers
Modest Nature
EVs: 40 HP / 252 SpA / 216 SpD
- Surf
- Thunderbolt
- Ice Beam
- Rest

2,04%220h_192↑a_96d_0↓c 90/09%Body/Ret (Miltank) @ Leftovers
Adamant Nature
EVs: 220 HP / 192 Atk / 96 Def
- Heal Bell
- Milk Drink
- Body Slam
- Curse

2,05%236h_96↑a_84d_92e 55/45%LO/CB 57/37%Foc/SD 54/46%Sub/MH (Rhydon) @ Leftovers
Ability: Rock Head
Adamant Nature
EVs: 236 HP / 96 Atk / 84 Def / 92 SpD
- Earthquake
- Rock Slide
- Focus Punch
- Megahorn

2,02%252h_0↓a_4c_252↑e (Umbreon) @ Leftovers
Calm Nature
EVs: 252 HP / 4 SpA / 252 SpD
- Baton Pass
- Pursuit
- Toxic
- Moonlight

2,11%CB252a_0↓c_252↑s (Solrock) @ Choice Band
Jolly Nature
EVs: 252 Atk / 4 SpD / 252 Spe
- Explosion
- Rock Slide
- Earthquake
- Shadow Ball

2,05%168h_252↑c_88s 71/29%Surf/Pump 56/27%Giga/gra (Ludicolo) @ Lum Berry
Ability: Swift Swim
Modest Nature
EVs: 168 HP / 252 SpA / 88 Spe
- Ice Beam
- Rain Dance
- Surf
- Giga Drain

2,07%252h_128↑d_24c_104e (Porygon2) @ Leftovers
Bold Nature
EVs: 252 HP / 128 Def / 24 SpA / 104 SpD
- Recover
- Ice Beam
- Hidden Power Fire
- Thunderbolt

2,07%252h_252↑c_4s (Porygon2) @ Leftovers
Modest Nature
EVs: 252 HP / 252 SpA / 4 Spe
- Recover
- Ice Beam
- Hidden Power Fire
- Thunderbolt

2,05%LO200↑a_0↓d_156c_152s (Arcanine) @ Leftovers
Ability: Intimidate
Lonely Nature
EVs: 200 Atk / 156 SpA / 152 Spe
- Extreme Speed
- Overheat
- Crunch
- Hidden Power Grass

2,80h_252↑a_176s (Aggron) @ Choice Band
Ability: Rock Head
Adamant Nature
EVs: 80 HP / 252 Atk / 176 Spe
- Iron Tail
- Rock Slide
- Earthquake
- Double-Edge

2,04%Lum4a_0↓d_252↑c_252s (Exeggutor) @ Lum Berry
Mild Nature
EVs: 4 Atk / 252 SpA / 252 Spe
- Psychic
- Explosion
- Solar Beam
- Hidden Power Fire

2,03%Lum96h_0↓a_252↑c_96e_60s (Exeggutor) @ Lum Berry
Modest Nature
EVs: 96 HP / 252 SpA / 96 SpD / 60 Spe
- Psychic
- Explosion
- Solar Beam
- Hidden Power Fire

2,10%84h_252↑a_172s +fig+KOff (Banette) @ Leftovers
Adamant Nature
EVs: 84 HP / 252 Atk / 172 Spe
- Will-O-Wisp
- Shadow Ball
- Hidden Power Fighting
- Knock Off

2,17%252h_252↑c 61/32%Surf/Pump 31/11%gra/fir (Lapras) @ Leftovers
Modest Nature
EVs: 252 HP / 252 SpA / 4 SpD
- Surf
- Ice Beam
- Hidden Power Grass
- Thunderbolt

2,08%252h_252↑d 42/27/20/20/18%Rest/Roar/Prot/Tox/Bell (Lapras) @ Leftovers
Bold Nature
EVs: 252 HP / 252 Def / 4 SpA
- Ice Beam
- Hydro Pump
- Hidden Power Fire
- Thunderbolt

2,252↑a_252s :93/07%BA/SS 52/42%gro/SD (Kabutops) @ Salac Berry
Ability: Battle Armor
Adamant Nature
EVs: 252 Atk / 4 SpD / 252 Spe
- Brick Break
- Endure
- Rock Slide
- Hidden Power Ground

2,08%248h_20a_12d_228↑e 55/45%Curse/Exp 47/39%gho/gro (Muk) @ Leftovers
Careful Nature
EVs: 248 HP / 20 Atk / 12 Def / 228 SpD
- Sludge Bomb
- Rest
- Curse
- Hidden Power Ghost

2,252h_252↑a_0↓s +EQ+Slide+fly+IB (Piloswine) @ Choice Band
Brave Nature
EVs: 252 HP / 252 Atk / 4 SpA
- Earthquake
- Rock Slide
- Hidden Power Flying
- Ice Beam

2,26%252h_252↑d 73/26%Ball/Toss (Sableye) @ Leftovers
Bold Nature
EVs: 252 HP / 252 Def / 4 SpD
- Recover
- Toxic
- Knock Off
- Shadow Ball

2,89%Lum252a_252↑s +Ace+SD (Scyther) @ Lum Berry
Jolly Nature
EVs: 252 Atk / 4 SpD / 252 Spe
- Silver Wind
- Hidden Power Ground
- Aerial Ace
- Swords Dance

2,11%CB252a_252↑s +Edge+SW (Scyther) @ Choice Band
Jolly Nature
EVs: 4 HP / 252 Atk / 252 Spe
- Silver Wind
- Hidden Power Ground
- Double-Edge
- Steel Wing

2,252c_252↑s 84/16%Tbolt/VolTac (Pikachu) @ Light Ball
Timid Nature
EVs: 252 SpA / 4 SpD / 252 Spe
- Substitute
- Hidden Power Ice
- Toxic
- Thunderbolt

2,93%248h_8↑d_252s 64/36%CM/Sub (Xatu) @ Ganlon Berry
Ability: Early Bird
Impish Nature
EVs: 248 HP / 8 Def / 252 Spe
- Baton Pass
- Wish
- Light Screen
- Calm Mind

2,07%252h_252↑e 64/36%CM/Sub (Xatu) @ Leftovers
Ability: Synchronize
Calm Nature
EVs: 252 HP / 4 SpA / 252 SpD
- Baton Pass
- Wish
- Light Screen
- Calm Mind

2,90%172h_252↑a_84s oq (Nidoqueen) @ Leftovers
Adamant Nature
EVs: 172 HP / 252 Atk / 84 Spe
- Earthquake
- Sludge Bomb
- Counter
- Superpower

2,10%252h_252↑a (Nidoqueen) @ Leftovers
Adamant Nature
EVs: 252 HP / 252 Atk / 4 SpD
- Earthquake
- Sludge Bomb
- Counter
- Superpower

2,252a_252↑c_0↓s +IB+Surf+FiBl+RoBl (Octillery) @ Leftovers
Quiet Nature
EVs: 252 Atk / 252 SpA
- Ice Beam
- Surf
- Fire Blast
- Rock Blast

2,252↑c_252s +Claw+Fthrow+Tox+Rest (Altaria) @ Leftovers
Level: 100
Modest Nature
EVs: 252 SpA / 252 Spe
- Dragon Claw
- Flamethrower
- Rest
- Toxic
 
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