tw; ladder shitter opinions
I subscribe to Metagross, Zapdos, and Jirachi being the 3 mons that sit above the rest of the metagame, because I feel there is very limited teambuilding counterplay to what they do. Jirachi has so many sets that even if you know your opponent will bring Jirachi at some ludicrous frequency, there isn't that much you can do that won't be foiled by some of Jirachi's common teammates. Also, Jirachi stands alone as a mon that wins games out of thin air by either hax, getting up a substitute at the wrong time, or just having the perfect coverage. Even if you have whatever counter you can easily lose to your counter being worn down, trapped by Dug, or frozen or burned at the wrong time, which is something that sets Jirachi apart from a lot of other sweepers. Zapdos and Metagross don't completely win games in the same way, but there isn't much you can do to counter Zapdos' bp momentum and Metagross' explosion. Because Metagross can kill anything and Zapdos can bp out, they are also somewhat close to uncounterable in the same way Jirachi is.
The next tier is solid metagame staples that all have a massive impact on how the metagame works. Gengar and Skarmory were easily candidates for the tier above in my mind, but I put them here. Suicune > Swampert is probably a bit unusual, but I've really come around on offensive cune. Part of this is just how strong Zapdos + Dug + Jirachi is, and that offensive cune or even a cune with rest is a natural fourth mon. I am also kind of low on Milotic and think a lot of Milotics should just be Suicunes. On the other hand, pert is obviously always going to be good but is not as difficult to counter as Suicune, and I don't think offpert is really all that great. I think ddmence is still really good, people are just spamming mixmence more than I think they should, bulky dd mence is a real threat. Celebi is somewhat inconsistent, but always really bulky and offensive sets are sometimes an autowin.
I'm a little bit low on Blissey just because it is always planned for, Blissey is a known quantity that special offenses have dedicated plans to beat through boom, dug, focus punch, 404 hp subs, etc. It is still good, but that's why I have it here. Spinners are spinners, part of my high opinion on cune is going to be a high opinion on Claydol. Aerodactyl is the best cleaner (maybe belongs in tier above?) and Breloom is frustratingly consistent while providing some nice secondary defensive utility sometimes.
I think Moltres is really quite good, weather reset is quite good and even amongst standard offensive Moltres there is a lot of stuff you can do with it. Even its hardest counters aren't full stops, they can easily be harassed with status or roared out. Blissey or Milotic switching in on spikes and getting statused (with sand up) takes off quite a bit of health and forces them to recover. The bulk is nice too. The rest of this tier is consistentish mons that require support or have a large flaw, but potential big payoffs. Heracross can do nothing or win games against the right teams, Snorlax has huge stats but is worn down super easily, Magneton is the king of a mediocre archetype, etc. I think Hariyama is a bit overrated, knock is cool but if you aren't playing a long drawn out game it isn't necessarily that great, like knocking into a skarm switch turn 1 isn't necessarily great. It also gets worn down, and doesn't come in nearly as easily as the big HP would have you think. Charizard is a lot weaker and frailer than Moltres, but high ceiling. Gyarados is cool, innovations like sub and HP ghost are pretty neat, but he feels like he needs mag support or a lot of skarm lures. I like that he checks cune though.
From here, just a few thoughts on the mons I've experimented with more.
Flygon's stats always feel spread too thin, except with choice band which feels great when your opponent has no earthquake immunities I guess. Fat flygon feels like a matchup fish, although it can be really useful I guess.
inspired by BKC's regice video I made my own regice team: Zapdos (lead bp)/Dugtrio/Jirachi (subCM)/Regice (twave boom)/Suicune (rain dance cm)/Gengar (hypno, wisp, ice punch, boom). I feel that Regice is decent and it is truly bulky, but a mediocre substitution on an otherwise great team. I don't think it can fit on many structures either. I'd challenge someone to build a decent Regice team that isn't reusing like 3 of the pokemon from what I had.. It also struggles to split EVs, and honestly how often are you running into teams that don't have Jirachi, Metagross, Tyranitar. Usable, but not great..
I think this guy sucks. It's a really shitty metagross, so you use it alongside Metagross, but also you want Tyranitar, right? So Tyranitar/Regirock/Metagross you're just piling weaknesses and slow as all hell, I don't know. I couldn't make this guy work too well.
75% of the time it works every time. Absolutely sucks when it gets paralyzed, great if it has a favorable lead matchup and hits sleep powder. Hidden power and giga drain are also really annoyingly weak, which sucks.
flawed but pretty good at what it does, and has a pretty neat movepool with stuff I haven't really experimented with. Houndoom + Breloom is actually kinda nice, and can also work alongside stuff like Forretress, although I do think a lot of Houndoom's value comes from an opponent assuming special pursuit ttar, not that that is such a bad thing though. Really frail though and susceptible to doing nothing.
feels like a better Venusaur to be honest, Venusaur has the ability to switch out of the lead and come back in using its water resist or whatever, but its bulk is really limited in spikes and sand. Jynx + Dug works, and Jynx is really threatening off the rip if it hits lovely kiss.
really frail dude, just dies pretty quick. I think Breloom or Heracross is gonna be better in most teams, the rock resist is cute and all but this shit isn't saving you from an Aero lol. Also it's afraid of Gengar. I think Machamp might even be better lol.
similar to Medicham, the rock resist is cute but just isn't bulky enough with its awful speed tier. Speedpass works though, even if it is cheesy.
edit: venusaur and jynx should be swapped in my ranking.
I subscribe to Metagross, Zapdos, and Jirachi being the 3 mons that sit above the rest of the metagame, because I feel there is very limited teambuilding counterplay to what they do. Jirachi has so many sets that even if you know your opponent will bring Jirachi at some ludicrous frequency, there isn't that much you can do that won't be foiled by some of Jirachi's common teammates. Also, Jirachi stands alone as a mon that wins games out of thin air by either hax, getting up a substitute at the wrong time, or just having the perfect coverage. Even if you have whatever counter you can easily lose to your counter being worn down, trapped by Dug, or frozen or burned at the wrong time, which is something that sets Jirachi apart from a lot of other sweepers. Zapdos and Metagross don't completely win games in the same way, but there isn't much you can do to counter Zapdos' bp momentum and Metagross' explosion. Because Metagross can kill anything and Zapdos can bp out, they are also somewhat close to uncounterable in the same way Jirachi is.
The next tier is solid metagame staples that all have a massive impact on how the metagame works. Gengar and Skarmory were easily candidates for the tier above in my mind, but I put them here. Suicune > Swampert is probably a bit unusual, but I've really come around on offensive cune. Part of this is just how strong Zapdos + Dug + Jirachi is, and that offensive cune or even a cune with rest is a natural fourth mon. I am also kind of low on Milotic and think a lot of Milotics should just be Suicunes. On the other hand, pert is obviously always going to be good but is not as difficult to counter as Suicune, and I don't think offpert is really all that great. I think ddmence is still really good, people are just spamming mixmence more than I think they should, bulky dd mence is a real threat. Celebi is somewhat inconsistent, but always really bulky and offensive sets are sometimes an autowin.
I'm a little bit low on Blissey just because it is always planned for, Blissey is a known quantity that special offenses have dedicated plans to beat through boom, dug, focus punch, 404 hp subs, etc. It is still good, but that's why I have it here. Spinners are spinners, part of my high opinion on cune is going to be a high opinion on Claydol. Aerodactyl is the best cleaner (maybe belongs in tier above?) and Breloom is frustratingly consistent while providing some nice secondary defensive utility sometimes.
I think Moltres is really quite good, weather reset is quite good and even amongst standard offensive Moltres there is a lot of stuff you can do with it. Even its hardest counters aren't full stops, they can easily be harassed with status or roared out. Blissey or Milotic switching in on spikes and getting statused (with sand up) takes off quite a bit of health and forces them to recover. The bulk is nice too. The rest of this tier is consistentish mons that require support or have a large flaw, but potential big payoffs. Heracross can do nothing or win games against the right teams, Snorlax has huge stats but is worn down super easily, Magneton is the king of a mediocre archetype, etc. I think Hariyama is a bit overrated, knock is cool but if you aren't playing a long drawn out game it isn't necessarily that great, like knocking into a skarm switch turn 1 isn't necessarily great. It also gets worn down, and doesn't come in nearly as easily as the big HP would have you think. Charizard is a lot weaker and frailer than Moltres, but high ceiling. Gyarados is cool, innovations like sub and HP ghost are pretty neat, but he feels like he needs mag support or a lot of skarm lures. I like that he checks cune though.
From here, just a few thoughts on the mons I've experimented with more.








edit: venusaur and jynx should be swapped in my ranking.
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