Hey everyone, I've been having a decent degree of success with this ADV OU team, but would really like to take it to the next level so I'm wondering how I can improve the team, hopefully without making any major changes to the lineup. The goal of the team mostly revolves around Gengar and Snorlax to clean up, while Cloyster deals with hazards on both sides, Zapdos pivots in to force switches and build up Spikes damage with Roar, Celebi sets up with SD to either surprise TTar with HP Fighting or passes the boost to Agility Metagross as an alternative wincon if I lose Gengar and/or Snorlax. I have the most trouble facing SkarmBliss teams and Pokemon which abuse Protect like Jirachi.
The main inspiration/goal for the team was to highlight Gengar, a longtime favorite of mine, and avoid using Salamence & Tyranitar which I simply don't care for as much lol. I think these parameters helped me create a pretty cool team, tbh!
(I am (relatively) new to competitive battling and kind of lack the ability to think through all the possible checks, counters, threats and such, and haven't even really developed the vocabulary for fully articulating my choices, so apologies if my descriptions are a little light - only making this caveat because a lot of these RMT posts are really awesome and well-written! Hopefully I'll be on that level sooner than later.)
Sophie (Cloyster) (F) @ Leftovers
Ability: Shell Armor
EVs: 72 HP / 8 SpA / 244 SpD / 184 Spe
Serious Nature
- Spikes
- Surf
- Rapid Spin
- Explosion
Not reinventing the wheel here, but also have considered that this maybe isn't an ideal lead, as according to the dex I'd be better off bringing Cloyster in on a safe switch like a bulky water. I have found myself in awkward situations against teams with Forretress leads where we're both trying to set up Spikes while also trying to predict when the other will go for a Rapid Spin. I've found that she is easily incapacitated by stuff like Body Slam Jirachi which prevents me from always getting 3x Spikes up, let alone pulling off the Rapid Spin. Explosion can be nice, but I feel like it's a little predictable as I've gotten walled by Skarmory or Gengar a few times on that.
Howl (Gengar) (M) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 40 HP / 252 SpA / 216 Spe
Timid Nature
- Fire Punch
- Ice Punch
- Giga Drain
- Explosion
Offensive Gengar is the raison d'etre of this team, but I'm a little daunted by its movepool and am not totally sure I've made the right choices with these moves. My logic in omitting Thunderbolt was simply that I have Zapdos, and Fire Punch allows me to threaten Skarmory just as well. I went Giga Drain over HP Grass for the recovery, and also took the dex's suggestion to cap my Speed EVs at 216 so I can outspeed Dugtrio, allowing me to put 40 EVs into HP, but I'm not sure how much that really helps. Would it be possible for me to invest more in Speed and then go Modest for more of a SpA boost?
Garuda (Zapdos) @ Leftovers
Ability: Pressure
EVs: 120 Atk / 252 SpA / 136 Spe
Mild Nature
- Thunderbolt
- Drill Peck
- Hidden Power [Grass]
- Roar
Spikes & offense being the name of the game here, putting Zapdos on the team felt natural for phazing & accruing chip damage. I decided to go with a mixed set so I can try to put a dent in Blissey with Drill Peck, and HP Grass can put in work on Dugtrio if I'm feeling gutsy. Toxic or TWave could perhaps replace Roar or HP Grass, since I don't have much going on with this team in terms of spreading status. I'm also considering putting HP Fighting on rather than Grass, but my Celebi is running HP Fighting currently so that feels redundant to me.
Aslan (Metagross) @ Lum Berry
Ability: Clear Body
EVs: 168 HP / 252 Atk / 88 Spe
Adamant Nature
- Agility
- Meteor Mash
- Earthquake
- Explosion
Metagross was the last Pokemon I added to my team, as I felt I was lacking a bit in terms of a physical sweeper that can put in work in the early game, as Snorlax seems to function better as an endgame cleaner to me. The Agility set was intended to synergize with Celebi's Swords Dance/Baton Pass combination. Lum Berry grants me flexibility against WOW Gengar and anything with TWave. In practice, I really just use Metagross as a boomer, but like Cloyster, I feel like my opponents can sense this and always seem to wait til I explode to bring in Gengar or Skarmory. :(
Lilith (Celebi) @ Leftovers
Ability: Natural Cure
EVs: 244 HP / 76 Atk / 124 Def / 64 Spe
Impish Nature
- Swords Dance
- Baton Pass
- Shadow Ball
- Hidden Power [Fighting]
I think this physically oriented Celebi is my favorite team member at the moment. It can put in some serious work on Tyranitar and Blissey with HP Fighting, and setting up with SD feels safe since I can always BP to Metagross or Snorlax. Shadow Ball is there to help me out with opposing Gengar, but I wish it packed a little bit more of a punch. Given my surprising reliance on Celebi to actually put in damage, I'm contemplating going nuts and diverting those 124 Def EVs into Atk. This set seems to catch my opponents off guard and is probably the most successful on my team.
Zoey (Snorlax) (F) @ Leftovers
Ability: Immunity
EVs: 144 HP / 96 Atk / 132 Def / 136 SpD
Careful Nature
- Curse
- Rest
- Body Slam
- Hidden Power [Bug]
For such a hyped up threat in OU, I have had trouble making CurseLax actually work. I think the moves I've chosen might be the issue. HP Bug was intended to cover Celebi, but most people don't put their Celebi anywhere near my Snorlax to begin with. I think my poor kitty is a little bit too susceptible to phazing as well, and given how Skarmory seems to love giving this team hell, I'm finding myself getting walled a lot. I think this is probably less about the Pokemon and more about my skill as a battler, but any feedback on how this one can be more user friendly to a beginner, or even a full-on replacement for it would be totally welcome.
In conclusion, this has proven to be my most successful team as a newcomer to competitive battling. I chose to jump in with RSE as a starting point, with the hopes of moving through gens 4-7 and slowly building up my knowledge of how battle mechanics have changed over time, different Pokemon have risen to prominence or faded into obscurity, etc. and I'm proud of the fact that I have beaten some talented ADV OU players with a team I've built myself. I'd really like to be able to win more consistently and better respond to defensive threats without sacrificing the spirit of the team. Thanks for taking the time to look this over and I'm looking forward to any comments and feedback.
The main inspiration/goal for the team was to highlight Gengar, a longtime favorite of mine, and avoid using Salamence & Tyranitar which I simply don't care for as much lol. I think these parameters helped me create a pretty cool team, tbh!
(I am (relatively) new to competitive battling and kind of lack the ability to think through all the possible checks, counters, threats and such, and haven't even really developed the vocabulary for fully articulating my choices, so apologies if my descriptions are a little light - only making this caveat because a lot of these RMT posts are really awesome and well-written! Hopefully I'll be on that level sooner than later.)

Sophie (Cloyster) (F) @ Leftovers
Ability: Shell Armor
EVs: 72 HP / 8 SpA / 244 SpD / 184 Spe
Serious Nature
- Spikes
- Surf
- Rapid Spin
- Explosion
Not reinventing the wheel here, but also have considered that this maybe isn't an ideal lead, as according to the dex I'd be better off bringing Cloyster in on a safe switch like a bulky water. I have found myself in awkward situations against teams with Forretress leads where we're both trying to set up Spikes while also trying to predict when the other will go for a Rapid Spin. I've found that she is easily incapacitated by stuff like Body Slam Jirachi which prevents me from always getting 3x Spikes up, let alone pulling off the Rapid Spin. Explosion can be nice, but I feel like it's a little predictable as I've gotten walled by Skarmory or Gengar a few times on that.

Howl (Gengar) (M) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 40 HP / 252 SpA / 216 Spe
Timid Nature
- Fire Punch
- Ice Punch
- Giga Drain
- Explosion
Offensive Gengar is the raison d'etre of this team, but I'm a little daunted by its movepool and am not totally sure I've made the right choices with these moves. My logic in omitting Thunderbolt was simply that I have Zapdos, and Fire Punch allows me to threaten Skarmory just as well. I went Giga Drain over HP Grass for the recovery, and also took the dex's suggestion to cap my Speed EVs at 216 so I can outspeed Dugtrio, allowing me to put 40 EVs into HP, but I'm not sure how much that really helps. Would it be possible for me to invest more in Speed and then go Modest for more of a SpA boost?

Garuda (Zapdos) @ Leftovers
Ability: Pressure
EVs: 120 Atk / 252 SpA / 136 Spe
Mild Nature
- Thunderbolt
- Drill Peck
- Hidden Power [Grass]
- Roar
Spikes & offense being the name of the game here, putting Zapdos on the team felt natural for phazing & accruing chip damage. I decided to go with a mixed set so I can try to put a dent in Blissey with Drill Peck, and HP Grass can put in work on Dugtrio if I'm feeling gutsy. Toxic or TWave could perhaps replace Roar or HP Grass, since I don't have much going on with this team in terms of spreading status. I'm also considering putting HP Fighting on rather than Grass, but my Celebi is running HP Fighting currently so that feels redundant to me.

Aslan (Metagross) @ Lum Berry
Ability: Clear Body
EVs: 168 HP / 252 Atk / 88 Spe
Adamant Nature
- Agility
- Meteor Mash
- Earthquake
- Explosion
Metagross was the last Pokemon I added to my team, as I felt I was lacking a bit in terms of a physical sweeper that can put in work in the early game, as Snorlax seems to function better as an endgame cleaner to me. The Agility set was intended to synergize with Celebi's Swords Dance/Baton Pass combination. Lum Berry grants me flexibility against WOW Gengar and anything with TWave. In practice, I really just use Metagross as a boomer, but like Cloyster, I feel like my opponents can sense this and always seem to wait til I explode to bring in Gengar or Skarmory. :(

Lilith (Celebi) @ Leftovers
Ability: Natural Cure
EVs: 244 HP / 76 Atk / 124 Def / 64 Spe
Impish Nature
- Swords Dance
- Baton Pass
- Shadow Ball
- Hidden Power [Fighting]
I think this physically oriented Celebi is my favorite team member at the moment. It can put in some serious work on Tyranitar and Blissey with HP Fighting, and setting up with SD feels safe since I can always BP to Metagross or Snorlax. Shadow Ball is there to help me out with opposing Gengar, but I wish it packed a little bit more of a punch. Given my surprising reliance on Celebi to actually put in damage, I'm contemplating going nuts and diverting those 124 Def EVs into Atk. This set seems to catch my opponents off guard and is probably the most successful on my team.

Zoey (Snorlax) (F) @ Leftovers
Ability: Immunity
EVs: 144 HP / 96 Atk / 132 Def / 136 SpD
Careful Nature
- Curse
- Rest
- Body Slam
- Hidden Power [Bug]
For such a hyped up threat in OU, I have had trouble making CurseLax actually work. I think the moves I've chosen might be the issue. HP Bug was intended to cover Celebi, but most people don't put their Celebi anywhere near my Snorlax to begin with. I think my poor kitty is a little bit too susceptible to phazing as well, and given how Skarmory seems to love giving this team hell, I'm finding myself getting walled a lot. I think this is probably less about the Pokemon and more about my skill as a battler, but any feedback on how this one can be more user friendly to a beginner, or even a full-on replacement for it would be totally welcome.
In conclusion, this has proven to be my most successful team as a newcomer to competitive battling. I chose to jump in with RSE as a starting point, with the hopes of moving through gens 4-7 and slowly building up my knowledge of how battle mechanics have changed over time, different Pokemon have risen to prominence or faded into obscurity, etc. and I'm proud of the fact that I have beaten some talented ADV OU players with a team I've built myself. I'd really like to be able to win more consistently and better respond to defensive threats without sacrificing the spirit of the team. Thanks for taking the time to look this over and I'm looking forward to any comments and feedback.