hey guys. Im an old player (~10 years, this acc is from 2013 and the account Paaadeli has some of my old activity on it, I recently recovered this one) and have been playing adv on the ladder casually the last year or so.
I was hoping a more experienced player could tell me why whenever I use the following team, I shoot straight up to 1700 on the ladder. I made it, but I don't understand why it works. I kinda hate the team, lol. Please explain to me why its actually good, or reassure me that its ass!
The team has peaked 1802 (no proof of that! But I'm 1704 rn for instance:
View attachment 589947
Here's the pokepaste for the team:
https://pokepast.es/496a157cc69f32bf
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Tyranitar (M) @ Lum Berry
Ability: Sand Stream
EVs: 96 HP / 240 Atk / 172 Spe
Adamant Nature
- Rock Slide
- Taunt
- Earthquake
- Dragon Dance
Skarmory (F) @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 248 SpD / 8 Spe
Careful Nature
IVs: 0 Atk
- Spikes
- Toxic
- Protect
- Whirlwind
Gengar (M) @ Leftovers
Ability: Levitate
EVs: 168 HP / 164 SpD / 176 Spe
Timid Nature
IVs: 0 Atk
- Ice Punch
- Will-O-Wisp
- Thunderbolt
- Taunt
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 84 Def / 252 SpA / 172 Spe
Rash Nature
- Earthquake
- Ice Beam
- Hydro Pump
- Focus Punch
Zapdos @ Leftovers
Ability: Pressure
EVs: 84 Atk / 148 SpA / 132 SpD / 144 Spe
Mild Nature
- Drill Peck
- Hidden Power [Grass]
- Thunderbolt
- Thunder Wave
Starmie @ Leftovers
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Ice Beam
- Thunderbolt
- Hydro Pump
Since its 2024, no doubt these 6 have appeared together before, so its of course nothing new. It's just skarm/tar/gar TSS with some weird things going on I feel like. Let me just try to recall how I made it, and then somebody more experienced can maybe pick it apart and explain why it works:
I started off in ADV using Kerts team with Jolteon. I loved offensive starmie with spikes but not so much jolteon cause Claydol is everywhere now. So I tried to build around starmie without jolteon but keep up the offensive idea.
I left skarm, and picked taunt tar for the tar set. This tyranitar is so filthy early game. It is extremely consistant at revealing swampert/flygon/claydol early, and if they don't have those as rock resist, because skarmory is complete bait for this tar, some matches the game ends extremely early. I think my idea with the spread on the tar was to maximize my ability to get +2 in the early game. 400 attack points adamant allows me to kill bulkless salamence at +0, which happens surprisingly often because of mence pivoting. It's disgusting, this set. I win a lot of games with it.
As for the others, I wanted taunt gar and FP off pert to maximize my ability to hit blissey and keep spikes off since I'm using spinless starmie. I don't remember why the zapdos is mixed with twave, certainly though I remember that celebi was on my mind. Drill peck pressures celebi/blissey surprisingly well.
I don't really like it because offensive swampert is completely awful with no spinner, this team does lose to aero sometimes. But there is counterplay to that, because of the taunt spamming going on. I've even put triple taunt on skarm before. If I can manage to taunt on skarm even just once, usually there aren't spikes on my side, because all my pokemon (except skarm, which is why I want to put taunt on it too sometimes) are strong into skarmory.
Again though, swampert is kinda not. Offensive swampert for me really fails to be strong offensively and reliably defensively, its just ass at both. I could use surf/protect/FP defensive instead, maybe.
If I had to guess, I'd say it just works because taunt tar lead is excellent at chipping things early (or winning...) and together with the added taunt from gar (or skarm), spikes stay off, and in those games I'm safer using offpert against aero. If theres no aero (or jolt), 4 attacks starmie is really really strong as a cleaner with all the blissey traps on the team (again, taunt gar, FP pert, drill peck zap). 4 attacks also allows us to outspeed and kill offensive gengar which is really huge and unique to starmie: this also helps the other members, I think.
Some obvious flaws in its consistancy are the many missing moves, no spin, zapdos weakness, aero, a few other pokemon are strong into it too. But, it wins a lot of games on the ladder.
Anyways I'm sick of typing: hopefully somebody more experienced can rectify this for me. Thanks for reading!
-Padeli