
"How many lab partners have I fucked since I got suspended?"
- good ass intro
Note: When I have time later, I'll add some more stuff, like a threatlist, importable, maybe flesh out the descriptions of each 'Mon a bit more, etc.
Also, your first thought might be "damn, this scrub is running Stall without a spin-blocker!" My response to that is...yeah, fuck
introduction
Hey guys, my name's Tokyo Tom and this is an RMT which aims to explore stall in XY. After my HO team pretty much got sewered by the banning of Gengarite (which I in no way disagree with, for the record), I was left with only a few other 'Mons I wanted to try out in XY. I haven't played the games - the last game I played was Diamond - but when I was browsing through the new XY 'Mons on the Showdown teambuilder, Dragalge immediately stood out with its amazing defensive typing. To me, 6th Gen seemed to be all about new offensive threats, so I thought it would be pretty cool, and a fresh change, to try a defensive team that could check most of the major threats and hopefully break down HO.
The main goal of this team, besides the obvious hazard stacking, push enough damage on the opponent's team to open up opportunities for a late-game priority sweep from Scizor. This is where TSpikes support from Dragalge really comes in handy for wearing down bulky waters. The only other 'Mons Scizor usually struggles with (besides the defensive walls, of course) are Fire types, which are conveniently neutered by SR (in the case of Heatran, it can't touch Dragalge or Washtom - offensive variants cannot 2HKO Dragalge with Earth Power without a Life Orb).
Of course, the residuals from hazard-stacking can't pull this off alone, and especially with Defog's new mechanics it's harder and harder for hazard-based teams to function. I try to bridge this gap in a number of different ways - Volt-Turn, allowing me to force opponents out while doing some chip damage, Status from Dragalge or Washtom, which is irreversible save Rest or a cleric (Stallbreaker Crobat comes in handy to deal with opposing Stall teams), and Skarm's Rocky Helmet, which is a huge boon against U-Turners and Mega Kang. All of this, if it goes as planned, should allow me to SD and just spam Bullet Punch for the rest of the game.
I really think SD + U-Turn Scizor's an under-appreciated set in the game atm, so this team attempts to give it a chance to shine.
Finally, Acid Rap's slow and chilled out, ideally that's what this team's playstyle should be. Chance is one of my favorite rappers right now, hopefully he comes out with some more dope stuff soon

So, here we go:
the team at a glance






the team with a closer look

Dragalge @

Ability: Poison Touch
EVs: 248 HP / 68 Def / 192 SpD
Calm Nature
IVs: 0 Atk
- Dragon Pulse
- Rest
- Sleep Talk
- Toxic
This may be one of the most underrated typings in the game. Packing seven resists, including resistances to both parts of the Volt-Turn combo, Dragalge makes for a great pivot and a solid check to things like Charizard-Y, Heatran, Rotom-W, Venusaur, and others. Dragalge also can soak up TSpikes for Hippowdon, which is pretty useful as Toxic ruins its longevity. The EVs are nothing special - I started by maxing Dragalge's bad base 65 HP, getting a jump point in SpDef, and the rest was thrown into Defense. Poison Touch was chosen as the ability so it wouldn't interfere with the Toxic/Burn I'd want to inflict on the opposing team. Dragon Pulse is reliable STAB, which will also be boosted to decent levels with Adaptability whenever it's released, and deters dangerous 'Mons like Latios from coming in for free. Rest-Talk makes up for his lack of reliable recovery, as well as making him a decent status absorber - due to the sleep counter not resetting this Gen, Rest isn't as bad as before. Finally, Toxic allows Dragalge to get past things like Charizard-Y and Rotom-W and wear down offense/balance builds that typically lack clerics. I didn't feel that Poison coverage was needed, since I have multiple checks to the prominent Fairies in Pokebank OU.
Synergy-wise, I have three flying/levitate 'Mons who can take EQs if needed, and Scizor can remove Psychics lacking HP Fire. Washtom and Scizor cover Ice, and Skarm and Scizor patch up the Dragon weakness (I haven't seen any wallbreaking threats like Specs Latios or MixMence so far this Gen).
Everywhere that I go, everywhere they be asking hows it going
Say the goings, well, go figure, Victor's light skinned
Jesus got me feeling like Colin Powell, all praise to the God
God knows he's a pro, he's a pro like Cointel

Rotom-Wash @

Ability: Levitate
EVs: 248 HP / 200 Def / 60 SpA
Bold Nature
IVs: 0 Atk / 30 Spd
- Hydro Pump
- Will-O-Wisp
- Rest
- Volt Switch
Yeah, with the prevalence of Talonflame this guy's seen a lot, but hey, he's good at what he does I guess. HPump gets the OHKO on 'Flame, Wisp lets me check SD Aeg very nicely, and Chesto-Resto has been the best variant of Washtom I've run so far. Volt Switch allows Rotom-W to gain momentum and potentially rack up more hazard damage, and in conjunction with Scizor forms a nice Volt-Turn core. Rotom-W also has very good synergy with Scizor, and they can beat most of each others' counters, or at the very least force more switches for more residuals.
303 HP minimizes residuals and 200 Def gets the jump point (and also buffers Washtom from various physical attacks, for example, +2 Aeg can't 2HKO Washtom after SR with Shadow Sneak). 30 Speed IVs allow me to under-speed opposing Rotom-W to get the slower Volt Switch, giving me switch advantage.
God give me one sentence more
Maybe I just gotta get suspended more?
Hash tag it, get mentions for it
Make you love it, get it trending more

Hippowdon @

Ability: Sand Stream
EVs: 240 HP / 152 Def / 116 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Stone Edge
Originally Forretress, Hippo buffers my team against lots of Mixed and physical threats, like MixAeg (252 Quiet Shadow Ball doesn't 2HKO), Talonflame (EQ OHKOs on Roost), Dragonite (+2 Outrage never OHKOs) and Garchomp. EVs are split, Impish takes advantage of his higher base defense, and the HP gives him a lefties number. The moves are standard, with Stone Edge chosen over Ice Fang for its better overall coverage. Sand Stream was the chosen ability because it provides more residual damage against stuff like offense without hurting the team's longevity too much (because Sand only lasts 5 turns this Gen), but Sand Force could also be used.
And I'm afraid that this one right here
Might be last time that I write a song
Lot of niggas wanna go out with a bang
But I ain't tryna go out at all

Crobat @

Ability: Infiltrator
EVs: 232 HP / 76 Def / 200 Spe
Jolly Nature
- Brave Bird
- Taunt
- Roost
- Defog
Stallbreaker Crobat is a solid pivot on this team. He does a good job at shutting down most HO leads, like Custap Skarm, Sash Smeargle, and Deo-D (bar a Psycho Boost, although with no investment it doesn't OHKO). It can wear down opposing walls, especially the very annoying Grass/Ghosts, laughs at SubToxic Gliscor, and beats popular Defog 'Mons like Skarm and Mandibuzz 1v1. It also can outspeed and OHKO Mega Pinsir after 25% from SR, as well as threatening an OHKO on Mega Heracross. Finally, it can beat stuff like CM Magic Guard Clefable (a bane of stall) or Mega Venusaur 1v1. Infiltrator can help me hit things like Gengar and BPass Scolipede behind a Sub. Crobat has pretty great synergy with Washtom, allowing them to force tons of switches, which again is great for wearing down bulkier 'Mons. Defog, although weird on a Stall team, allows me an easy way of removing hazards if necessary, without the risk involved with spinning (spin-blockers, residuals knocking me out, the general lack of good spinners with reliable recovery). Against offense, I can wear down the opponent's team and hopefully take out their hazard setter and then Defog, then freely set up my own hazards again without worry, and the synergy of the team makes it easy to do so.
The EVs allow me to outspeed Greninja and Noivern, who are very threatening to the team because of their coverage. I get a Lefties number with the HP investment, and the rest is thrown into Defense for some more bulk.
Young Rascal Flatts
Young ass kid ass could rap
Fuck all the faculty, tobacco-packing acrobat
Back-to-back packin' bags back and forth with fifths of Jack

Skarmory @

Ability: Sturdy
EVs: 224 HP / 216 Def / 60 SpD / 8 Spe
Bold Nature
IVs: 0 Atk
- Counter
- Spikes
- Roost
- Whirlwind
Skarmory does pretty much what it did in BW2 - soaking up Physical hits. It's a great check to Azumarill, Mega Kangaskhan, Mega Pinsir (lol) and Excadrill, stacking up residuals between Rocky Helmet and Whirlwind until they're in range of a KO from Scizor. Rocky Helmet is also great for punishing U-Turners like Landorus-T that don't have reliable recovery. Again, all this extra chip damage really helps Scizor clean up in the endgame. Counter on Skarm is pretty nifty, as it can pretty much guarantee Skarm getting past any 1v1 situations against physical set-up sweepers (unless they pack Taunt, which is unlikely enough, and even after that Skarm can play mindgames with them because of Sturdy). Anyway, Brave Bird doesn't really do too much for Skarm this Gen. Other than that, it's a pretty standard set. Skarm has good longevity and gets a good amount of free turns throughout the match, making Spikes more optimal than Defog.
Most of my walls are geared towards the physical side; there aren't really that many special threats this Gen at the moment imo besides stuff like Gengar. The metagame really took a more Physical turn, especially with weather gone.
Ooh your mama hate me
Daddy wouldn't let you
If he ever met me
If he ever met you

Scizor @

Ability: Technician
EVs: 248 HP / 96 Atk / 72 SpD / 92 Spe
Adamant Nature
- Bullet Punch
- Roost
- Swords Dance
- Bug Bite / U-Turn
I really wanted to try out Mega Scizor, mainly because of its amazing bulk (70/140/100 is crazy for such an offensive 'Mon, but I guess you could make similar claims for most of the Megas). This set is inspired by my friend col49, who ran a 4th and 5th Gen Iron Plate Scizor with the same set. U-Turn looks weird on an SD set, but it's mainly for the midgame - Scizor then aims to pull off some nice priority sweeping in the endgame after all its checks have been severely weakened by hazards. It also lets me bluff a choice set early game if necessary. Scizor can remove annoying Psychics for Crobat and Dragalge (or at least force them out; I don't really want to forgo anything for Pursuit atm, and Espeon can just BPass out). Finally, 'Zor does an admirable job of removing Magic Guard users, like Reuniclus and Clefable, who are always annoying for Stall teams to face.
The EVs give me some nice bulk while outspeeding defensive Rotom-A, the attack also gives me a jump point and IIRC lets me take out 252/0 Mega-Ttar with a pair of Bullet Punches after SR.
EDIT: Bug Bite was found to be a generally a superior option to U-Turn, allowing Scizor to be a more dangerous sweeper right off the bat.
Shooting death with weighted dice
And hitting stains on birthday candles
I know somebody, somebody loves my ass
Cause they help me beat my demon's ass
final thoughts
Honestly, I've really been thinking about running Sableye for the spinblocking, priority Taunt and to better check Mega Kang. However with Defog's new mechanics, it seems to be pretty damn tough to spin-block reliably, and I'm not quite sure who to slot it over.
I'll add a threatlist when I can if anyone wants to see one - I'm procrastinating for exams atm so I don't really have time lol. From a theorymons perspective though, I can see Focus Energy Kingdra being a pretty big threat, although it gets worn down by hazards quickly and I can VoltTurn into the right 'Mon depending on what it tries to do.
Welp, that's pretty much it for now, thanks for reading

Shoutouts to Haxball God for being a bro, The Vampire Diaries for being the manliest show on TV, and Chance for making a dope new song with Justin Bieber (lol jk, but honestly, you should get that collab with Logic going)
importable
Remember jacket shoppin' after listening to Thriller
Remember the first time you heard this dude and thought damn that's that nigga
Everything's good
Remember the first time you heard this dude and thought damn that's that nigga
Everything's good
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