Thread introduction
Pokémon are compared all the time. Some are considered better than others, some are considered underrated, others are notorious for being considered overrated. However, there is rarely such debate in regard to abilities, with the exception of within the confines of a specific Pokémon. However, in this generation, abilities can make or break Pokémon. Ninetales would not be as popular as it is if it wasn’t for its ability. Regigigas wouldn’t be struggling in NU if it wasn’t for its ability. But what if regigigas got drought? Or even pressure? What if charizard had wonderguard? It is very easy to see that some abilities truly let Pokémon shine, while others force Pokémon to just stall. The question is which are the studs and which are the duds.
I was participating in the CAP 3 Ability discussion today, and it occurred to me that it may prove useful to have an organized list, a tier system if you will, to discover which abilities are useful and which abilities are, well, terrible. This question gave birth to this thread, which I hope will become a general abilities discussion thread where people can debate over the viability and possible uses of abilities. Furthermore, I have included a tier list of the abilities based on my own personal opinion, in order to have some reference points to keep track of which abilities are hot and which are not. This tier list will be updated every few days in response to the general ability debate in this thread. Please note that this thread is not meant to discuss what would happen if Pokémon x had ability y. that will probably get this thread locked and the Mods will probably dish out a few infractions to you and me, which none of us want. Get to posting your ability opinions with a newfound gusto, and if you want, you can take a gander at the tire list below.
Tier list
Tier explanation
S Tier- Abilities that are so good that the ability will often make otherwise unusable Pokémon viable.
A Tier- A Tier abilities are abilities that are great on their own merit, and don’t require specially tailored stat spreads or movepools to make them effective. These abilities can generally be slapped on any Pokémon and that Pokémon would be significantly better for it.
B Tier- Abilities that are good but not as good as A Tier abilities either because they require a more customized movepool and stat spread to be effective, are more specialized in purpose or effect, or are have affects that are just flat out inferior to the affects of A or S Tier Abilities
C Tier- abilities have uses, but the effects aren’t gamebreaking and oftentimes not even game changing. These abilities may have some niche uses but there are superior options available.
D Tier- abilities which are so rarely useful that the Pokémon might as well not have one most of the time, but these abilities may come in handy once in a blue moon.
F Tier- abilities that are almost always detrimental to the pokemon that has it or abilities that have no competitive uses.
Z Tier- Abilities whose effects are unknown or are impossible to extrapolate to Pokemon other than those that naturally obtain it.
S Tier
Arena Trap
Drizzle
Drought
Huge Power
Imposter
Magic Bounce
Moody
Multitype(Do Not Know Typing)
Prankster
Pure Power
Sand Stream
Snow Warning
Shadow Tag
Wonder Guard
A Tier
Adaptability
Chlorophyll
Compound Eyes
Contrary
Download
Dry Skin
Flash fire
Flower gift
Guts
Harvest
Hydration
Intimidate
Levitate
Lightningrod
Magic Guard
Magnet Pull
Motor Drive
Moxie
Multiscale
Multitype(Know Typing)
Natural Cure
No Guard
Poison Heal
Quick feet
Regenerator
Sand Rush
Sap Sipper
Serene grace
Sheer force
Shield Dust
Simple
Speed Boost
Storm Drain
Swift Swim
Technician
Tinted Lens
Thick fat
Trace
Water absorb
Volt absorb
Unaware
B Tier
Air locked
Analytic
Bad Dreams
Clear Body
Cloud nine
Cursed Body
Defiant
Effect Spore
Filter
Flame Body
Flare Boost
Heatproof
Hustle
Ice Body
Illusion
Iron Barbs
Leaf Guard
Marvel Scale
Mold Breaker
Reckless
Rock Head
Rough Skin
Sand Force
Sand veil
Scrappy
Shed skin
Skill Link
Snow Cloak
Solar Power
Solid Rock
Static
Sturdy
Suction Cups
Terravolt
Toxic Boost
Turboblaze
Unburden
Victory star
White smoke
Wonderskin
C Tier
Aftermath
Anticipation
Blaze
Frisk
Gluttony
Immunity
Infiltrater
Inner focus
Insomnia
Iron Fist
Justified
Limber
Liquid Ooze
Mummy
Overcoat
Overgrow
Pickpocket
Poison point
Poison Touch
Pressure
Rattled
Rivalry
Soundproof
Steadfast
Sticky hold
Swarm
Synchronize
Torrent
Toxic Boost
Vital spirit
Water veil
Weak armor
D Tier
Anger Point
Battle Armor
Big Pecks
Cute Charm
Damp
Early Bird
Forecast
Forewarn
Heavy Metal
Hyper Cutter
Keen Eye
Klutz
Light Metal
Magma Armor
Oblivious
Own Tempo
Pick up
Shell armor
Sniper
Stench
Super luck
Tangled feet
Unnerve
F Tier
Color Change
Defeatest
Friend Guard
Healer
Honey Gather
Illuminate
Minus
Normalize
Plus
Run away
Slow start
Stall
Telepathy
Truant
Z Tier
Zen mode
Pokémon are compared all the time. Some are considered better than others, some are considered underrated, others are notorious for being considered overrated. However, there is rarely such debate in regard to abilities, with the exception of within the confines of a specific Pokémon. However, in this generation, abilities can make or break Pokémon. Ninetales would not be as popular as it is if it wasn’t for its ability. Regigigas wouldn’t be struggling in NU if it wasn’t for its ability. But what if regigigas got drought? Or even pressure? What if charizard had wonderguard? It is very easy to see that some abilities truly let Pokémon shine, while others force Pokémon to just stall. The question is which are the studs and which are the duds.
I was participating in the CAP 3 Ability discussion today, and it occurred to me that it may prove useful to have an organized list, a tier system if you will, to discover which abilities are useful and which abilities are, well, terrible. This question gave birth to this thread, which I hope will become a general abilities discussion thread where people can debate over the viability and possible uses of abilities. Furthermore, I have included a tier list of the abilities based on my own personal opinion, in order to have some reference points to keep track of which abilities are hot and which are not. This tier list will be updated every few days in response to the general ability debate in this thread. Please note that this thread is not meant to discuss what would happen if Pokémon x had ability y. that will probably get this thread locked and the Mods will probably dish out a few infractions to you and me, which none of us want. Get to posting your ability opinions with a newfound gusto, and if you want, you can take a gander at the tire list below.
Tier list
Tier explanation
S Tier- Abilities that are so good that the ability will often make otherwise unusable Pokémon viable.
A Tier- A Tier abilities are abilities that are great on their own merit, and don’t require specially tailored stat spreads or movepools to make them effective. These abilities can generally be slapped on any Pokémon and that Pokémon would be significantly better for it.
B Tier- Abilities that are good but not as good as A Tier abilities either because they require a more customized movepool and stat spread to be effective, are more specialized in purpose or effect, or are have affects that are just flat out inferior to the affects of A or S Tier Abilities
C Tier- abilities have uses, but the effects aren’t gamebreaking and oftentimes not even game changing. These abilities may have some niche uses but there are superior options available.
D Tier- abilities which are so rarely useful that the Pokémon might as well not have one most of the time, but these abilities may come in handy once in a blue moon.
F Tier- abilities that are almost always detrimental to the pokemon that has it or abilities that have no competitive uses.
Z Tier- Abilities whose effects are unknown or are impossible to extrapolate to Pokemon other than those that naturally obtain it.
S Tier
Arena Trap
Drizzle
Drought
Huge Power
Imposter
Magic Bounce
Moody
Multitype(Do Not Know Typing)
Prankster
Pure Power
Sand Stream
Snow Warning
Shadow Tag
Wonder Guard
A Tier
Adaptability
Chlorophyll
Compound Eyes
Contrary
Download
Dry Skin
Flash fire
Flower gift
Guts
Harvest
Hydration
Intimidate
Levitate
Lightningrod
Magic Guard
Magnet Pull
Motor Drive
Moxie
Multiscale
Multitype(Know Typing)
Natural Cure
No Guard
Poison Heal
Quick feet
Regenerator
Sand Rush
Sap Sipper
Serene grace
Sheer force
Shield Dust
Simple
Speed Boost
Storm Drain
Swift Swim
Technician
Tinted Lens
Thick fat
Trace
Water absorb
Volt absorb
Unaware
B Tier
Air locked
Analytic
Bad Dreams
Clear Body
Cloud nine
Cursed Body
Defiant
Effect Spore
Filter
Flame Body
Flare Boost
Heatproof
Hustle
Ice Body
Illusion
Iron Barbs
Leaf Guard
Marvel Scale
Mold Breaker
Reckless
Rock Head
Rough Skin
Sand Force
Sand veil
Scrappy
Shed skin
Skill Link
Snow Cloak
Solar Power
Solid Rock
Static
Sturdy
Suction Cups
Terravolt
Toxic Boost
Turboblaze
Unburden
Victory star
White smoke
Wonderskin
C Tier
Aftermath
Anticipation
Blaze
Frisk
Gluttony
Immunity
Infiltrater
Inner focus
Insomnia
Iron Fist
Justified
Limber
Liquid Ooze
Mummy
Overcoat
Overgrow
Pickpocket
Poison point
Poison Touch
Pressure
Rattled
Rivalry
Soundproof
Steadfast
Sticky hold
Swarm
Synchronize
Torrent
Toxic Boost
Vital spirit
Water veil
Weak armor
D Tier
Anger Point
Battle Armor
Big Pecks
Cute Charm
Damp
Early Bird
Forecast
Forewarn
Heavy Metal
Hyper Cutter
Keen Eye
Klutz
Light Metal
Magma Armor
Oblivious
Own Tempo
Pick up
Shell armor
Sniper
Stench
Super luck
Tangled feet
Unnerve
F Tier
Color Change
Defeatest
Friend Guard
Healer
Honey Gather
Illuminate
Minus
Normalize
Plus
Run away
Slow start
Stall
Telepathy
Truant
Z Tier
Zen mode