For assistance in writing AIs and the like, I've added ratings to abilities in my sim.
Of course, I've never laddered or really played competitively, so I'm probably off in terms of how I rate abilities. Do any of you want to go through and give better ratings for these abilities?
Here are my current ratings:
edit: the scale, reproduced here:
Of course, I've never laddered or really played competitively, so I'm probably off in terms of how I rate abilities. Do any of you want to go through and give better ratings for these abilities?
Here are my current ratings:
Code:
Adaptability: 3.5
Aftermath: 3
Air Lock: 3
Analytic: 1
Anger Point: 2
Anticipation: 1
Arena Trap: 5
Bad Dreams: 2
Battle Armor: 1
Big Pecks: 1
Blaze: 2
Chlorophyll: 3.5
Clear Body: 2
Cloud Nine: 3
Color Change: 2
CompoundEyes: 3.5
Contrary: 4
Cursed Body: 2
Cute Charm: 2
Damp: 1
Defeatist: -1
Defiant: 2
Download: 4
Drizzle: 5
Drought: 5
Dry Skin: 3
Early Bird: 2.5
Effect Spore: 2
Filter: 3
Flame Body: 2
Flare Boost: 3
Flash Fire: 3
Flower Gift: 3
Forecast: 4
Forewarn: 1
Friend Guard: 0
Frisk: 1.5
Gluttony: 1.5
Guts: 4
Harvest: 4
Healer: 0
Heatproof: 2.5
Heavy Metal: 0
Honey Gather: 0
Huge Power: 5
Hustle: 3
Hydration: 4
Hyper Cutter: 2
Ice Body: 3
Illuminate: 0
Illusion: 4.5
Immunity: 1
Imposter: 5
Infiltrator: 1
Inner Focus: 1
Insomnia: 2
Intimidate: 4
Iron Barbs: 3
Iron Fist: 3
Justified: 2
Keen Eye: 1
Klutz: 1.5
Leaf Guard: 3
Levitate: 3.5
Light Metal: 1
Lightning Rod: 3
Limber: 2
Liquid Ooze: 1
Magic Bounce: 5
Magic Guard: 4.5
Magma Armor: 0.5
Magnet Pull: 5
Marvel Scale: 3
Minus: 0
Mold Breaker: 3
Moody: 5
Motor Drive: 3
Moxie: 4
Multiscale: 4
Multitype: 5
Mummy: 1
Natural Cure: 4
No Guard: 4
Normalize: -1
Oblivious: 0.5
Overcoat: 1
Overgrow: 2
Own Tempo: 1
Pickup: 0
Pickpocket: 1
Plus: 0
Poison Heal: 4
Poison Point: 2
Poison Touch: 2
Prankster: 4
Pressure: 1
Pure Power: 5
Quick Feet: 3
Rain Dish: 3
Rattled: 2
Reckless: 3
Regenerator: 4.5
Rivalry: 2.5
Rock Head: 3
Rough Skin: 3
Run Away: 0
Sand Force: 3
Sand Rush: 4
Sand Stream: 5
Sand Veil: 3
Sap Sipper: 3
Scrappy: 3
Serene Grace: 4
Shadow Tag: 5
Shed Skin: 3
Sheer Force: 4
Shell Armor: 1
Shield Dust: 2
Simple: 4
Skill Link: 4
Slow Start: -2
Sniper: 1
Snow Cloak: 2
Snow Warning: 4.5
Solar Power: 3
Solid Rock: 3
Soundproof: 2
Speed Boost: 4.5
Stall: -1
Static: 2
Steadfast: 1
Stench: 0
Sticky Hold: 1
Storm Drain: 3
Sturdy: 3
Suction Cups: 3
Super Luck: 1
Swarm: 2
Swift Swim: 4
Synchronize: 3
Tangled Feet: 1
Technician: 4
Telepathy: 0
Teravolt: 3
Thick Fat: 3
Tinted Lens: 4.5
Torrent: 2
Toxic Boost: 3
Trace: 3
Truant: -2
Turboblaze: 3
Unaware: 2
Unburden: 3.5
Unnerve: 1
Victory Star: 2
Vital Spirit: 1
Volt Absorb: 3
Water Absorb: 3
Water Veil: 1.5
Weak Armor: 0
White Smoke: 2
Wonder Guard: 5
Wonder Skin: 1
Zen Mode: -1
edit: the scale, reproduced here:
Code:
-2: Very detrimental
The sort of ability that relegates Pokemon with Uber-level BSTs
into NU.
ex. Slow Start, Truant
-1: Detrimental
An ability that does more harm than good.
ex. Defeatist, Normalize
0: Useless
An ability with no net effect on a Pokemon during a battle.
ex. Pickup, Illuminate
1: Ineffective
An ability that has minimal effect. Should never be chosen over
any better ability.
ex. Pressure, Damp
2: Circumstantial
An ability that can be useful in certain situations.
ex. Blaze, Insomnia
3: Useful
An ability that is generally useful.
ex. Volt Absorb, Iron Fist
4: Very useful
One of the most popular abilities. The difference between 3 and 4
can be ambiguous.
ex. Technician, Intimidate
5: Essential
The sort of ability that defines metagames.
ex. Drizzle, Magnet Pull