Hello guys, this is the first EVENT BATTLE of ASB Adventure Battles! Wohoo! Let me go over some ground rules first before we begin.
Note that I changed the Recoveries and Chills a bit, that's because there aren't any Adventure Phases in this one.
All right, now let me see those character sheets.
The Wanderer
Benjamin Lad (Male) ♫
"Ugh...why do I always throw myself into this shit again?...don't answer that."
A budding archaeologist, ASB ref, auric, and all around adventurer. Together with his partner Rico, Ben has been dragged from his own world into another, thanks to shenanigans from a certain singularity. Combined with this, his inability to let wrongs go unrighted, and just plain bad luck, there's a heap of trouble on the horizon...
Nature: Quirky
Type: Dark/Fighting
Ability: Inner Focus, Infiltrator, Speed Boost
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 1
SpD: Rank 3
Spe: 55
Size: 3
Weight: 4
Attacks:
Growl
Leer
Meditate
Pound
Rage
Slam
Struggle
Tackle
Tickle
Fake Tears
Bite
Feint Attack
Snarl
Thief
Crunch
Embargo
Payback
Taunt
Torment
Dark Pulse
Foul Play
Punishment
Sucker Punch
Bulk Up
Force Palm
Quick Guard
Foresight
Focus Energy
Detect
Storm Throw
Brick Break
Mach Punch
Low Kick
Bodyblock
Chill
Dodge
Shift
Take Cover
Togekiss(*) [Sethim] (Male) ♫
"<Naw, that's not Cthulhu. That's the letter Q.>"
Rico's little brother (Their mom was a Ditto) and one of Ben's starting mons. Seth is an utter space cadet, and no one really knows what he goes on and on about.
Nature: Bold (+1 Def, -1 Atk)
Type: Fairy/Flying
Abilities: Serene Grace, Hustle, Super Luck (Unlocked)
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: Mastered!
MC: 1
AC: Mastered!
Attacks (101/117):
Level Up(*):
Ancient Power(*)
Bestow(*)
Charm(*)
Encore(*)
Growl(*)
Follow Me(*)
Metronome(*)
Sweet Kiss(*)
Yawn(*)
Level Up:
After You
Air Slash
Aura Sphere
Baton Pass
Double-edge
Extreme Speed
Fairy Wind
Last Resort
Magical Leaf
Safeguard
Sky Attack
Egg(*):
Extrasensory(*)
Morning Sun(*)
Nasty Plot(*)
Egg:
Foresight
Future Sight
Mirror Move
Peck
Present
Stored Power
TM(*):
Flamethrower(*)
Grass Knot(*)
Thunder Wave(*)
TM:
Aerial Ace
Attract
Brick Break
Confide
Dazzling Gleam
Double Team
Dream Eater
Echoed Voice
Facade
Fire Blast
Flash
Fling
Fly
Frustration
Giga Impact
Hidden Power - Ice
Hyper Beam
Incinerate
Light Screen
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Return
Rock Smash
Round
Shadow Ball
Solar Beam
Steel Wing
Substitute
Sunny Day
Swagger
Toxic
Other:
Air Cutter
Body Slam
Captivate
Counter
Covet
Curse
Defense Curl
Defog
Detect
Dizzy Punch
Drain Punch
Endeavor
Endure
Focus Punch
Headbutt
Heal Bell
Heat Wave
Helping Hand
Hyper Voice
Magic Coat
Mud-slap
Roost
Shock Wave
Signal Beam
Silver Wind
Sleep Talk
Tailwind
Telekinesis
Tri Attack
Trick
Water Pulse
Wish
Zap Cannon
Commands:
Bodyblock
Chill
Dodge
Shift
Take Cover
Going with your usual. All right.
Gale Wing Srock
Roark (Male)
"Think you can disrespect my Pokémon and get away with it, did you?."
The Oreburgh City Gym Leader, Roark. Is a Trainer who decided to walk proudly with Rock-type Pokémon! But has observed that people don't give rock pokemon their due respect. So in his anger, he has set forth on an adventure to seek all evil beings in the world and bring them to justice using his Rock Pokemon. Hoping to make them see that Rock Pokemon are not only defensively strong, but offensively capable too.
Nature: Adamant
Type: Rock/Dark
Ability: Sturdy, Technician, Overcoat
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 55
Size: 3
Weight: 4
Attacks:
Growl
Leer
Meditate
Pound
Rage
Slam
Struggle
Tackle
Tickle
Rock Polish
Sandstorm
Rock Throw
Roll Out
Stealth Rock
Ancient Power
Wide Guard
Rock Blast
Rock Tomb
Fake Tears
Bite
Feint Attack
Snarl
Thief
Crunch
Embargo
Payback
Taunt
Torment
Dark Pulse
Foul Play
Punishment
Sucker Punch
Body Block
Chill
Dodge
Shift
Take Cover
Rajny | Gallade (M) #Dawn Stone
________________________
Rajny is extremely stylish, he is quite but never shy of wearing the most stylish clothes available. He even requests any Leavanny he could find to stitch him a new pair of jeans. Loves to watch other people have fun while he enjoys from a distant.
[Nature]
Jolly (+15% Speed, +10% Accuracy, -1 SpA)
[Type]
Psychic/Fighting
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
[Abilities]
Steadfast / Justified / Inner Focus(Mega Evolution Ability)
Steadfast (✓) - (Passive, MoldBreaker affects - Yes)
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (UnLocked Hidden Ability) - (Passive, MoldBreaker affects - no)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Inner Focus (Mega Evolution Ability) - (Passive, MoldBreaker affects - Yes)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
[Stats]
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 92 (+) (+10% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Mega Evolution (open)
[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
KOC: 0
[Attacks] [133/133] [ 8 CC / Battle ]
Level Up ( 31 / 31 )
Growl(0,4) | Confusion (8,2) | Double Team (0,4*C) | Teleport (0,6) | Calm Mind (0,6) | Lucky Chant (0,10) | Magical Leaf (6,4) | Heal Pulse (0,13) | Future Sight(15,7) | Psychic(6+tw, (5+tw/2)-1) | Imprison(0,7) | Stored power(2+2*b, 6) | Close Combat(12,7) | Leaf Blade (9,7) | Night Slash (7,5) | Leer (0,4) | Fury Cutter (4+r*3, 4+r) | Slash (7,5) | Swords Dance (0,7) | Protect(0,7+D/2.5) | Hypnosis(0,6) | Feint (4,4) | Helping Hand(2xA, 4+(AA/2)) | Dream Eater(13,11) | Disarming Voice(4,4) | Draining Kiss(7,5) | Quick Guard(5) | Wide Guard(7) | Psycho Cut(10,4) | False Swipe(4,3) | Charm(6)
Egg ( 12 / 12 )
Destiny Bond (0,15) | Misty Terrain (0,9) | Disable (0,7) | Encore (0,10) | Skill Swap(0,6 per swap) | Shadow Sneak(4,4) | Synchronoise (15,7) | Ally Switch(0,4) | Confuse Ray(0,5) | Mean Look(0,6) | Grudge(0,9) | Memento
Prev Gens (Tutor / TM / HM) & Event ( 26 / 26 )
Endure (0,12) | Magic Coat (0,9) | Icy Wind(6,5) | Pain Split(25 +25, 6+(opp-u)/2 | Mud-Slap(4,4+ad) | Low Kick(6+wc,4+[wc/2]) | Drain Punch(8,11) | Wish(+25,14) | Ice Punch (8, 6) | Knock Off (10,7) | Focus Punch (15,9) | Snatch(4+m) | Vacuum Wave(7,3) | Zen Headbutt(11,5) | Fire Punch(8,6) | Trick(0,6) | Telekinesis(0,6) | Swift(6,4) | Mimic(0,5) | Night mare(7) | Natural Gift(10,7) | Head Butt(7,5) | Body Slam(9,6) | Double Edge(13,9) | Defense Curl(5) | Sing(6) |
Gen 6 TM/HM/Tutor ( 64 / 64 )
Torment (0,10) | Dazzling Gleam(11,5) | Taunt (0,10) | Charge Beam (5,6) | Trick Room(0,9) | Shadow Ball(8,6) | Substitute(0,12) | Will-o-Wisp(0,7) | Psyshock(11,5) | Earthquake (10,7) | Rock Slide (8,6) | Thunderbolt(9,7) | Grass Knot(4+tw,4.5+.5*tw) | Bulldoze(6,5) | Toxic (0,7) | Rest (0,14) | Brick Break(8,6) | Aerial Ace(6,4) | Sleep Talk(0,3+m) | Giga Impact(15,11) | Facade(7/14,5/8) | Low Sweep(10,4) | Poison Jab(8,6) | Focus Blast(15,7) | Bulk Up(0,6) | Retaliate(14,8) | X-Scissor(8,6) | Hyper Beam(15,10) | Stone Edge(10,7) | Rock Tomb(6,4) | Sunny Day(0,10) | Light Screen(0,9) | Reflect(0,9) | Thunder Wave(0,7) | Safeguard(0,10) | Psych up(0,7) | Swagger(0,7) | Dual Chop(8,6) | Thunder Punch(8,6) | Fling(5-17,3-9) | Hidden Power(6,4)[Fire] | Rock Smash(7,2) | Power Up Punch(7,3) | Confide(5) | Hyper Voice(9,7) | Snore(5,3) | Wonder Room(0,9) | Frustration(10,7) | Rain Dance(0,10) | Return(10,7) | Attract(6) | Thief(6,4) | Round(6,8) | Echoed Voice(20,15) | Flash(4+Acc) | Cut(5,3) | Strength(8,6) | Secret Power(7,5) | Magic Room(9) | Recycle(7) | Shock Wave(6,4) | Signal beam(8,6) |
Raid only moves: Dispel.
Rorak Again? Yeessh...oh I mean sure we'll go with that.
Hello, this is the beta test for the AB Society's first Simulator. We have noticed a lot of people coming here unprepared for the insanity lying ahead. To that end, we want to help everyone by opening a simulator to test out their builds. However, we have encountered a few...bugs in the simulation. Thus we need two trainers who are willing to brave a relatively easy adventure...and possible bugs, for some rewards.
After reading this on the entrance to the simulation center, the two of you enter. It is a large futuristic looking room, reminiscent of the simulator in Realgam Tower in Orre. Upon entering, you are greeted by a female attendant.
“Oh why hello you two! Thank you for volunteering for this test run. We really appreciate it. Now then, we just need you to sign these forms. We don’t expect you to be injured, but better safe than sorry! That’s what my boss says anyways.”
“Anyways, do you have any questions? If not just step into the chamber and we can begin at once!”
This is the Introduction Phase. I don't think the original Adventure Battles had this, but The Wanderer was doing it and a few people followed so sure. This is where you can post the opening flavor before we get into the adventure proper. Once you have posted flavor or 3 days pass we begin.
Maxim said:2 Players
5 Day DQ Time
2 Substitutions
10 Chills/5 Recoveries In-Battle Total, None Outside
Referee: Maxim
Rewards Upon Success: 5 Adventure Counters (on top of regular rewards)
Notes:
-Trainers and enemies each get 2 Actions per round. Enemies will always order second, during the round (similar to raids).
-Trainers may not bring any held items. This is mostly for ease of reffing and to get a benchmark for trainer power.
-After the conclusion of this Event Battle, a guide will be set up in the referee resource to give tips and general advice for reffing.
-IMPORTANT: One unusual thing for this one is that rules can change from round to round, depending on what mechanics work and do not work. I am required to allow you to reorder if it happens mid round or something, but just so you're aware. With luck, we should be able to work out any further kinks in the combat system. This is also a good reference for referees on how they should be operating.
-Picks will operate similarly to beta tests. Basically, if you're interested, sign up and I'll choose the two best fits.
Note that I changed the Recoveries and Chills a bit, that's because there aren't any Adventure Phases in this one.
All right, now let me see those character sheets.
The Wanderer

Benjamin Lad (Male) ♫
"Ugh...why do I always throw myself into this shit again?...don't answer that."
A budding archaeologist, ASB ref, auric, and all around adventurer. Together with his partner Rico, Ben has been dragged from his own world into another, thanks to shenanigans from a certain singularity. Combined with this, his inability to let wrongs go unrighted, and just plain bad luck, there's a heap of trouble on the horizon...
Nature: Quirky
Type: Dark/Fighting
Ability: Inner Focus, Infiltrator, Speed Boost
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 1
SpD: Rank 3
Spe: 55
Size: 3
Weight: 4
Attacks:
Growl
Leer
Meditate
Pound
Rage
Slam
Struggle
Tackle
Tickle
Fake Tears
Bite
Feint Attack
Snarl
Thief
Crunch
Embargo
Payback
Taunt
Torment
Dark Pulse
Foul Play
Punishment
Sucker Punch
Bulk Up
Force Palm
Quick Guard
Foresight
Focus Energy
Detect
Storm Throw
Brick Break
Mach Punch
Low Kick
Bodyblock
Chill
Dodge
Shift
Take Cover

Togekiss(*) [Sethim] (Male) ♫
"<Naw, that's not Cthulhu. That's the letter Q.>"
Rico's little brother (Their mom was a Ditto) and one of Ben's starting mons. Seth is an utter space cadet, and no one really knows what he goes on and on about.
Nature: Bold (+1 Def, -1 Atk)
Type: Fairy/Flying
Abilities: Serene Grace, Hustle, Super Luck (Unlocked)
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: Mastered!
MC: 1
AC: Mastered!
Attacks (101/117):
Level Up(*):
Ancient Power(*)
Bestow(*)
Charm(*)
Encore(*)
Growl(*)
Follow Me(*)
Metronome(*)
Sweet Kiss(*)
Yawn(*)
Level Up:
After You
Air Slash
Aura Sphere
Baton Pass
Double-edge
Extreme Speed
Fairy Wind
Last Resort
Magical Leaf
Safeguard
Sky Attack
Egg(*):
Extrasensory(*)
Morning Sun(*)
Nasty Plot(*)
Egg:
Foresight
Future Sight
Mirror Move
Peck
Present
Stored Power
TM(*):
Flamethrower(*)
Grass Knot(*)
Thunder Wave(*)
TM:
Aerial Ace
Attract
Brick Break
Confide
Dazzling Gleam
Double Team
Dream Eater
Echoed Voice
Facade
Fire Blast
Flash
Fling
Fly
Frustration
Giga Impact
Hidden Power - Ice
Hyper Beam
Incinerate
Light Screen
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Return
Rock Smash
Round
Shadow Ball
Solar Beam
Steel Wing
Substitute
Sunny Day
Swagger
Toxic
Other:
Air Cutter
Body Slam
Captivate
Counter
Covet
Curse
Defense Curl
Defog
Detect
Dizzy Punch
Drain Punch
Endeavor
Endure
Focus Punch
Headbutt
Heal Bell
Heat Wave
Helping Hand
Hyper Voice
Magic Coat
Mud-slap
Roost
Shock Wave
Signal Beam
Silver Wind
Sleep Talk
Tailwind
Telekinesis
Tri Attack
Trick
Water Pulse
Wish
Zap Cannon
Commands:
Bodyblock
Chill
Dodge
Shift
Take Cover
Going with your usual. All right.
Gale Wing Srock

Roark (Male)
"Think you can disrespect my Pokémon and get away with it, did you?."
The Oreburgh City Gym Leader, Roark. Is a Trainer who decided to walk proudly with Rock-type Pokémon! But has observed that people don't give rock pokemon their due respect. So in his anger, he has set forth on an adventure to seek all evil beings in the world and bring them to justice using his Rock Pokemon. Hoping to make them see that Rock Pokemon are not only defensively strong, but offensively capable too.
Nature: Adamant
Type: Rock/Dark
Ability: Sturdy, Technician, Overcoat
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 55
Size: 3
Weight: 4
Attacks:
Growl
Leer
Meditate
Pound
Rage
Slam
Struggle
Tackle
Tickle
Rock Polish
Sandstorm
Rock Throw
Roll Out
Stealth Rock
Ancient Power
Wide Guard
Rock Blast
Rock Tomb
Fake Tears
Bite
Feint Attack
Snarl
Thief
Crunch
Embargo
Payback
Taunt
Torment
Dark Pulse
Foul Play
Punishment
Sucker Punch
Body Block
Chill
Dodge
Shift
Take Cover

Rajny | Gallade (M) #Dawn Stone
________________________
Rajny is extremely stylish, he is quite but never shy of wearing the most stylish clothes available. He even requests any Leavanny he could find to stitch him a new pair of jeans. Loves to watch other people have fun while he enjoys from a distant.
[Nature]
Jolly (+15% Speed, +10% Accuracy, -1 SpA)
[Type]
Psychic/Fighting
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
[Abilities]
Steadfast / Justified / Inner Focus(Mega Evolution Ability)
Steadfast (✓) - (Passive, MoldBreaker affects - Yes)
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (UnLocked Hidden Ability) - (Passive, MoldBreaker affects - no)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Inner Focus (Mega Evolution Ability) - (Passive, MoldBreaker affects - Yes)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
[Stats]
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 92 (+) (+10% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Mega Evolution (open)
[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
KOC: 0
[Attacks] [133/133] [ 8 CC / Battle ]
Level Up ( 31 / 31 )
Growl(0,4) | Confusion (8,2) | Double Team (0,4*C) | Teleport (0,6) | Calm Mind (0,6) | Lucky Chant (0,10) | Magical Leaf (6,4) | Heal Pulse (0,13) | Future Sight(15,7) | Psychic(6+tw, (5+tw/2)-1) | Imprison(0,7) | Stored power(2+2*b, 6) | Close Combat(12,7) | Leaf Blade (9,7) | Night Slash (7,5) | Leer (0,4) | Fury Cutter (4+r*3, 4+r) | Slash (7,5) | Swords Dance (0,7) | Protect(0,7+D/2.5) | Hypnosis(0,6) | Feint (4,4) | Helping Hand(2xA, 4+(AA/2)) | Dream Eater(13,11) | Disarming Voice(4,4) | Draining Kiss(7,5) | Quick Guard(5) | Wide Guard(7) | Psycho Cut(10,4) | False Swipe(4,3) | Charm(6)
Egg ( 12 / 12 )
Destiny Bond (0,15) | Misty Terrain (0,9) | Disable (0,7) | Encore (0,10) | Skill Swap(0,6 per swap) | Shadow Sneak(4,4) | Synchronoise (15,7) | Ally Switch(0,4) | Confuse Ray(0,5) | Mean Look(0,6) | Grudge(0,9) | Memento
Prev Gens (Tutor / TM / HM) & Event ( 26 / 26 )
Endure (0,12) | Magic Coat (0,9) | Icy Wind(6,5) | Pain Split(25 +25, 6+(opp-u)/2 | Mud-Slap(4,4+ad) | Low Kick(6+wc,4+[wc/2]) | Drain Punch(8,11) | Wish(+25,14) | Ice Punch (8, 6) | Knock Off (10,7) | Focus Punch (15,9) | Snatch(4+m) | Vacuum Wave(7,3) | Zen Headbutt(11,5) | Fire Punch(8,6) | Trick(0,6) | Telekinesis(0,6) | Swift(6,4) | Mimic(0,5) | Night mare(7) | Natural Gift(10,7) | Head Butt(7,5) | Body Slam(9,6) | Double Edge(13,9) | Defense Curl(5) | Sing(6) |
Gen 6 TM/HM/Tutor ( 64 / 64 )
Torment (0,10) | Dazzling Gleam(11,5) | Taunt (0,10) | Charge Beam (5,6) | Trick Room(0,9) | Shadow Ball(8,6) | Substitute(0,12) | Will-o-Wisp(0,7) | Psyshock(11,5) | Earthquake (10,7) | Rock Slide (8,6) | Thunderbolt(9,7) | Grass Knot(4+tw,4.5+.5*tw) | Bulldoze(6,5) | Toxic (0,7) | Rest (0,14) | Brick Break(8,6) | Aerial Ace(6,4) | Sleep Talk(0,3+m) | Giga Impact(15,11) | Facade(7/14,5/8) | Low Sweep(10,4) | Poison Jab(8,6) | Focus Blast(15,7) | Bulk Up(0,6) | Retaliate(14,8) | X-Scissor(8,6) | Hyper Beam(15,10) | Stone Edge(10,7) | Rock Tomb(6,4) | Sunny Day(0,10) | Light Screen(0,9) | Reflect(0,9) | Thunder Wave(0,7) | Safeguard(0,10) | Psych up(0,7) | Swagger(0,7) | Dual Chop(8,6) | Thunder Punch(8,6) | Fling(5-17,3-9) | Hidden Power(6,4)[Fire] | Rock Smash(7,2) | Power Up Punch(7,3) | Confide(5) | Hyper Voice(9,7) | Snore(5,3) | Wonder Room(0,9) | Frustration(10,7) | Rain Dance(0,10) | Return(10,7) | Attract(6) | Thief(6,4) | Round(6,8) | Echoed Voice(20,15) | Flash(4+Acc) | Cut(5,3) | Strength(8,6) | Secret Power(7,5) | Magic Room(9) | Recycle(7) | Shock Wave(6,4) | Signal beam(8,6) |
Raid only moves: Dispel.
Rorak Again? Yeessh...oh I mean sure we'll go with that.
Hello, this is the beta test for the AB Society's first Simulator. We have noticed a lot of people coming here unprepared for the insanity lying ahead. To that end, we want to help everyone by opening a simulator to test out their builds. However, we have encountered a few...bugs in the simulation. Thus we need two trainers who are willing to brave a relatively easy adventure...and possible bugs, for some rewards.
After reading this on the entrance to the simulation center, the two of you enter. It is a large futuristic looking room, reminiscent of the simulator in Realgam Tower in Orre. Upon entering, you are greeted by a female attendant.
“Oh why hello you two! Thank you for volunteering for this test run. We really appreciate it. Now then, we just need you to sign these forms. We don’t expect you to be injured, but better safe than sorry! That’s what my boss says anyways.”
“Anyways, do you have any questions? If not just step into the chamber and we can begin at once!”
This is the Introduction Phase. I don't think the original Adventure Battles had this, but The Wanderer was doing it and a few people followed so sure. This is where you can post the opening flavor before we get into the adventure proper. Once you have posted flavor or 3 days pass we begin.