A somewhat unique take on HO featuring Breloom

Hello there! I'm Hclegend, a regular browser of Smogon and it's many, many threads, and this is my first RMT (Yaaaaaaaaay)
So first off, this team is utilising (mostly) UNDERRATED POKEMON (Not UUs but actually underrated) so if you are going to suggest a member change, don't say "Replace Staraptor with Talonflame" or whatever, I have my reasons for using Raptor which I will outline. I don't know if that's breaking the rules or anything, I just don't want people saying stupid shit like that.
Secondly, this team is the first one I've taken seriously, so its probably got a few (or a lot) of weaknesses. I don't know if its good enough to top the ladder, but I think it's pretty good. So shall we begin?

The Lead:
1375252322391.jpg

(Best artwork I could find XD)
Super-Shroom (Breloom) (M) @ Focus Sash
Ability: Technician
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Mach Punch
- Spore
- Bullet Seed
- Rock Tomb
Ah Breloom, you are so underrated (and adorable <3). Anyways, on to what Breloom does. Breloom is the suicide lead around 90% of the time as well as being a general Spore absorber. Speaking of Spore, it's mainly for getting a good few turns on something that might otherwise cause my team trouble. Mach Punch and Bullet Seed are there for STABs (Both boosted by Technician) and Rock Tomb (which is better than Stone Edge because of accuracy and being able to slow threats down if they live) is mainly there to check Talonflame and Charizard, both of which cause my team some trouble. Joly nature to get as much speed as possible. The main problem is trying to keep the Sash intact, especially with SR being so prevalent, but overall, I like Breloom a LOT.

The Scarfed Killer:
1540151-250px_ash_s_staraptor.png

BIRD (Staraptor) @ Choice Scarf
Ability: Reckless
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Double-Edge
- Brave Bird
- Close Combat
- U-turn
Now, this is where it starts getting... Odd. Why use Staraptor when Talonflame has priority? Easy, not 4x weak to rocks, has 2 handy immunities to Ghost and Ground, and is overall more powerful. Now onto the set, Brave Bird is typical "SPAM IT UNTIL SOMETHING DIES" but Double-Edge is there for a potential Electric type switch in, usually causing some pretty neat damage. Close Combat however is what sold me on Raptor, being able to check so much that it's only truly walled by Aegislash. U-Turn can be handy if I need to switch in one turn and want to cause some damage. Adamant nature because at base 100 speed, Staraptor pretty much outspeeds everything with a Scarf (besides priority). And Reckless increases the power of my STABs by 1.2x, making them even MORE powerful than before. My only problem is the lack of recovery, making Raptor more of a tactical nuke than anything.
The Spinner (Or Scarfed Kller B if you want XD)
excadrill_wants_to_tickle_by_weirda208-d48jjfi.png

(Weird? Yes. Funny? DEFINITELY)
Slade (Excadrill) @ Air Balloon
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Stealth Rock
- Iron Head
- Rapid Spin
Named after the main villan of Teen Titans (Because Slade is a badass and you know it) Excadrills main job is to Rapid Spin. No shit. But Drill can also serve as an alternate lead if things don't look good for Breloom. Having Stealth Rock means Drill is more utility than actual attacker, but he still has his STABs to fall back on for revenge killing. Mold Breaker does also allow Exca to check Rotom-W pretty well, as well as fuck up Sturdy users like Shuckle (Skarmory walls this, sue me). There's not really much else I can say apart from the immunities (which are pretty sweet because Raptor and Breloom do attract Elecric and Poison attacks respectively) of course Exca is only the first of what I like to call the ExcaSlaTran core.

The... Er... Ghost Type. Yeah that'll work!

aegislash_by_onikafei-d6xdazc.jpg


Slasher (Aegislash) (M) @ Leftovers
Ability: Stance Change
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 SAtk
Quiet Nature
IVs: 0 Spd
- King's Shield
- Iron Head
- Shadow Ball
- Sacred Sword
"Obligatory Aegislash on anything ever"
Seriously, Aegislash is a tinsy bit overrated in my opinion, but it doesn't stop me from using him so I'm a hypocrite :D
Seriously though, Aegislash MAY be OverUsed by even OU standards, but he still pulls through for me thanks this mixed attacker set. King's Shield is pretty much obligatory, Iron Head is good for Faries, but Shadow Ball is where it gets interesting, because while I lose priority, I gain the ability to kill certain things that would otherwise wall Slash (Skarmory, Hippowdon, ETC) and Sacred Sword is to fuck Tyranitar, Bisharp, and even Chansey to an extent (maybe). And is pretty good for checking a lot of things weak to Fighting that would wall Slash (mainly Normals, some Steels and a few Rocks). 0IVs in speed (gotta go fast!) ensures the absolute slowest speed possible allowing me to kill other Slash that might have higher speed. And it also looks fancy. The Quiet nature also reflects this as well as the EV Spread, which is more based on hitting shit hard with Shadow Ball than anything.

The Mega:
mega-manectric2.png

Such Doge (Manectric) (M) @ Manectite
Ability: Lightningrod
Shiny: Yes
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Volt Switch
- Overheat
Such Mega, many Wow
Okay enough Doge, it's time for the Mega that kills shit with LIGHTNING BOLTS OF DEATH
Or something.
MegaMan is pretty good as a Pure electric type, only being weak to ground (Breloom and Raptor mitigate this somewhat) and being able to check some things that my team might struggle with otherwise (Like Landorus, Garchomp, Dragonite, Excadrill, Ferrothron, Aegislash ETC)
Thunderbolt is the main STAB, being able damage a lot of things heavily, Volt Switch is to GTFO if things look hairy, Flamethrower is to kill Steel and Grass types, and HP Ice is to kill Ground types like Landorus and Garchomp, nothing much to say really apart from SUCH MEGA, MANY SHOCK

A NEW MEMBER APPROACHES
The Win Condition
images


Major Awesome (Azumarill) @ Sitrus Berry
Ability: Huge Power
Shiny: Yes
EVs: 52 HP / 252 Atk / 204 Spd
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Superpower
Good old BellyJet Azumarll, it's pretty deadly when it's checks and counters are down, as well as providing a good Fire resist and a Dragon immunity. Belly Drum will just make my attack go to "holy shit you don't want anything to stay in there with it" levels, Play Rough and Aqua Jet are standard STABs, and Superpower takes care of Ferrothorn (I hope it does XD)

I hope you like this RMT as its my first and I wrote it on an iPad and my fingers are killing me so I'm gonna stop typing around now!
Edit: fixed the images. My bad!
Edit2: forgot the importable XD (I'm bad at this)
Super-Shroom (Breloom) (M) @ Focus Sash
Ability: Technician
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Mach Punch
- Spore
- Bullet Seed
- Rock Tomb

BIRD (Staraptor) @ Choice Scarf
Ability: Reckless
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Double-Edge
- Brave Bird
- Close Combat
- U-turn

Slade (Excadrill) @ Choice Scarf
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Stealth Rock
- Iron Head
- Rapid Spin

Slasher (Aegislash) (M) @ Leftovers
Ability: Stance Change
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 SAtk
Quiet Nature
IVs: 0 Spd
- King's Shield
- Iron Head
- Shadow Ball
- Sacred Sword

Such Doge (Manectric) (M) @ Manectite
Ability: Lightningrod
Shiny: Yes
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Volt Switch
- Flamethrower

Major Awesome (Azumarill) @ Sitrus Berry
Ability: Huge Power
Shiny: Yes
EVs: 52 HP / 252 Atk / 204 Spd
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Superpower
 
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Bump! :D
(Don't worry, this is the only bump)
See how Talonflame fares.
See how Rotom-W/Azumaril fare in comparison to Heatran. And also slap Air Balloon on Excadrill. (suggested by U-Turn Out) Conclusion: I feel more at home using Azu than Rotom-W, and despite the TWave immunity as well as a back up Ground blocker, I'm going with Azu for raw power
Run SubToxic Aegislash (suggested by xJownage)
Cresselia over something else, possibly Aegislash/Heatran (suggested by insanelegend) Sadly my team is where I want it to be ATM, but if I ever run a bulky offence team with a cleric, Cressy will be the first on the list for a try!
Fit an extra Ice move in somewhere (Possible Weavile? IDK, Knock Off is cool and all, but Weavile is SO DAMN FRAIL T.T) oh, and Overheat > Flamethrower on Such Doge (Suggested by Inglorion) Overheat has been implemented into MegaMans moveset, but sadly I won't be able to use Weavile because of the same reason as Cressy :(
Thanks for the suggestions!

"Heat related pun" (Heatran) (M) @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
IVs: 0 Atk
- Lava Plume
- Earth Power
- Ancient Power
- Stealth Rock
And here's the last part of the ExcaSlashTran core (which I totally made up). Heatran is BULKY. Like pretty damn bulky. And having Stealth Rock means he can set up Rocks in case Exca is dead or whatever. Lava Plume is his main STAB, and I'm using it over Fire Blast and Flamethrower because of the 30% burn chance, Earth Power is to kill other Heatran, Tyranitar, Aegislash ETC, Ancient Power may not seem good at first glance, but considering it can switch into Talonflame, tank ANY attack it has and kill it with Ancient Power, it's pretty damn good (same with Charizard to an extent, but you gotta watch out for ZardX)
 
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Hi :) I'm here to rate
I would use Talonflame but that'll defeat the purpose of the team so won't discuss it
I have no idea why you have 2 SR Setters. I would get rid of Heatran since all it does is provide resistances to certain threats that can be handled by another pokemon:

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Rotom-W provides the Talonflame resist and a crucial ground immunity. Your team greatly suffers from ground types, and Rotom-W patches up that spot quite nicely. You can burn physical attackers like Garchomp so that they can't cause havoc on your team, and Volt Switch keeps your momentum going. Hydro Pump is for reliable STAB and Pain Split for recovery.

Choice Scarf SR doesn't seem very nice on Excadrill, and you already have a scarfer. I do think that Air Balloon will be better. It lets Drill come in on opposing Excadrill, as well as CS Garchomp. It can use those turns to deal heavy damage or getting SR up or getting a spin off.

If you don't like Rotom-W, Azumarill works too (arguably better but I like Rotom XD Your choice)
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Superpower
Takes advantages of the free turns by becoming a fearsome sweeper. After Staraptor wallbreaks, this can come in and Belly Drum. +6 Priority Aqua Jets kills 90% of the meta and what it doesn't gets wrecked by Play Rough and Superpower

Hope I helped, overall good team :)
 
Above suggestion is great, flyspam obliterates your team, you have almost no shot against it.

If you want to run a more unusual aegislash set, try the subtoxic set, it toxic stalls as well as gliscor and retains its shadow ball nuke.
Evs 240 HP 252 Spa 20 Spd modest
sub toxic ks sball
on mobile too lazy to write out
 
Hi :) I'm here to rate
I would use Talonflame but that'll defeat the purpose of the team so won't discuss it
I have no idea why you have 2 SR Setters. I would get rid of Heatran since all it does is provide resistances to certain threats that can be handled by another pokemon:

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Rotom-W provides the Talonflame resist and a crucial ground immunity. Your team greatly suffers from ground types, and Rotom-W patches up that spot quite nicely. You can burn physical attackers like Garchomp so that they can't cause havoc on your team, and Volt Switch keeps your momentum going. Hydro Pump is for reliable STAB and Pain Split for recovery.

Choice Scarf SR doesn't seem very nice on Excadrill, and you already have a scarfer. I do think that Air Balloon will be better. It lets Drill come in on opposing Excadrill, as well as CS Garchomp. It can use those turns to deal heavy damage or getting SR up or getting a spin off.

If you don't like Rotom-W, Azumarill works too (arguably better but I like Rotom XD Your choice)
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Superpower
Takes advantages of the free turns by becoming a fearsome sweeper. After Staraptor wallbreaks, this can come in and Belly Drum. +6 Priority Aqua Jets kills 90% of the meta and what it doesn't gets wrecked by Play Rough and Superpower

Hope I helped, overall good team :)
Yeah, now that I look at it from a more general standpoint, double SR seems redundant, but I do like having the WoW/Fire immunties. But I do like Azumarill quite a bit. Rotom is good too, just seems a little much considering I already have a Ground immunity with Raptor and a good Electric type with MegaMan. I'll think about Rotom and I'l test drive Azu when I have the time. Life is busy ATM. Thanks for the suggestions though!
Above suggestion is great, flyspam obliterates your team, you have almost no shot against it.

If you want to run a more unusual aegislash set, try the subtoxic set, it toxic stalls as well as gliscor and retains its shadow ball nuke.
Evs 240 HP 252 Spa 20 Spd modest
sub toxic ks sball
on mobile too lazy to write out
mmmmm.... I like my current set though. I can try it some time and see how it does. Thanks for the suggestion!
 
Looking at your team, you know what your doing. One gaping problem: 4 out of 6 pokemon weak to ground attacks! Breloom resists, but will usually die early and doesn't have the bulk. Staraptor is immune, but is easily taken out by a Rock Slide or similar attack on the switch. Something like Choice Scarf Nidoking packing Earth Power and Ice Beam could wreck this team before your Doge could do much about it. We have all seen ScarfChomp, and it is free to go for earthquake all it wants if Staraptor and Breloom are gone. In short, you need a counter to Ground Types that is not blatanly overused ( Landorus-T and Gliscor). Rotom-W is an option, but again way overused. Instead, try Cresselia. It has 120/120/130 bulk, levitate, and can run sets such as Sub+Calm Mind, Dual Screens, or just wall everything. Here is what I recomend.

Cresselia @ Leftovers
Ability: Levitate
EVs: 248 HP / 176 Def / 84 SDef
Nature: Bold
- Moonlight
- Thunder Wave / Toxic
- Psyshock
- Moonblast
 
Looking at your team, you know what your doing. One gaping problem: 4 out of 6 pokemon weak to ground attacks! Breloom resists, but will usually die early and doesn't have the bulk. Staraptor is immune, but is easily taken out by a Rock Slide or similar attack on the switch. Something like Choice Scarf Nidoking packing Earth Power and Ice Beam could wreck this team before your Doge could do much about it. We have all seen ScarfChomp, and it is free to go for earthquake all it wants if Staraptor and Breloom are gone. In short, you need a counter to Ground Types that is not blatanly overused ( Landorus-T and Gliscor). Rotom-W is an option, but again way overused. Instead, try Cresselia. It has 120/120/130 bulk, levitate, and can run sets such as Sub+Calm Mind, Dual Screens, or just wall everything. Here is what I recomend.

Cresselia @ Leftovers
Ability: Levitate
EVs: 248 HP / 176 Def / 84 SDef
Nature: Bold
- Moonlight
- Thunder Wave / Toxic
- Psyshock
- Moonblast
I've used a Cresselia before in the Battle Maison and it served me pretty well, I'll consider it! (Along with Rotom-W because this whole Underrated thing is going down the shiter XD)
 
Hey man it's a pretty good team but two things: HP Ice on Manectric is your only Ice move so Gliscor WILL be a pain. I had my Megaman out against a Gliscor and HP Ice failed to OHKO at like 88% HP (it might've had heavy SpD investment which is rare but Gliscor could trouble your whole damn team).

Also Overheat on Manectric, I've found is far superior. Here is what you cleanly OHKO with Overheat: M-Mawile (very dangerous, has to be OHKOd or else you'll die to two Sucker Punches), Ferrothorn, Excadrill, Scizor, and if you catch M-Venusaur on the switch befofe it evolves Overheat will OHKO. I've never been disappointed running Overheat yet.
 
Hey man it's a pretty good team but two things: HP Ice on Manectric is your only Ice move so Gliscor WILL be a pain. I had my Megaman out against a Gliscor and HP Ice failed to OHKO at like 88% HP (it might've had heavy SpD investment which is rare but Gliscor could trouble your whole damn team).

Also Overheat on Manectric, I've found is far superior. Here is what you cleanly OHKO with Overheat: M-Mawile (very dangerous, has to be OHKOd or else you'll die to two Sucker Punches), Ferrothorn, Excadrill, Scizor, and if you catch M-Venusaur on the switch befofe it evolves Overheat will OHKO. I've never been disappointed running Overheat yet.
I like the overall power of Overheat, but I like being able to stay in afterwards T.T
Meh, just unleash a nuke I guess (And also have a second Ice move somewhere...)
 
Yeah, Overheat is needed to OHKO Mega Mawile. 252 HP / 4 SpD Venusaur is NOT OHKOed by Overheat, but will most likely kill it on the second try after it Mega Evolves. The "Nuke" of Overheat is a suprise that needs to be hidden until you truly need it. As for another ice move, maybe try Hidden Power Ice on Heatran, but Heatran needs Ancient Power to hit Zard Y and Talonflame.

Edit: Stone Edge is better against Talonflame and Mega Charizard Y. Thanks for pointing this out xJownage
 
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Stone edge>ancient power on tran, even modest edge will ohko charY when ancientpower wont due to charYs special bulk (115). You also still ohko talonflame.
 
Yeah, Overheat is needed to OHKO Mega Mawile. 252 HP / 4 SpD Venusaur is NOT OHKOed by Overheat, but will most likely kill it on the second try after it Mega Evolves. The "Nuke" of Overheat is a suprise that needs to be hidden until you truly need it. As for another ice move, maybe try Hidden Power Ice on Heatran, but Heatran needs Ancient Power to hit Zard Y and Talonflame.
Yeah, using Overheat from now on on Mega Man. As for Heatran...
Stone edge>ancient power on tran, even modest edge will ohko charY when ancientpower wont due to charYs special bulk (115). You also still ohko talonflame.
Thanks for the suggestions about Heatran, however he may be replaced by a certain little blue mouse I hinted at this in the things to test HIDE tag. Still, IT HAS BEEN SPOKEN "slams cane down cracking the ground"
Holy shit that was cool XD
 
Bd azu is potent. I pointedly attempt to use it on almost all teams.

Azumarill @ Sitrus Berry
Ability: Huge Power
52 HP / 252 Atk / 204 Spd
Adamant nature
- Belly Drum
- Aqua Jet
- Play Rough
- Superpower


Always superpower over waterfall. ALWAYS. I cant justify any viable reason to use waterfall
 
Bd azu is potent. I pointedly attempt to use it on almost all teams.

Azumarill @ Sitrus Berry
Ability: Huge Power
52 HP / 252 Atk / 204 Spd
Adamant nature
- Belly Drum
- Aqua Jet
- Play Rough
- Superpower


Always superpower over waterfall. ALWAYS. I cant justify any viable reason to use waterfall
Banded set? IDK that's the best reason I can think of. I'm using this set right now and it's pretty deadly being able to 2HKO Aegi in Shield Form. And Superpower is useful for a predicted Kings Shield (It doesn't activate KS if it's immune XD)
So... R.I.P Heatran I guess. I'll edit it later.
Much later...
 
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