Hello there! I'm Hclegend, a regular browser of Smogon and it's many, many threads, and this is my first RMT (Yaaaaaaaaay)
So first off, this team is utilising (mostly) UNDERRATED POKEMON (Not UUs but actually underrated) so if you are going to suggest a member change, don't say "Replace Staraptor with Talonflame" or whatever, I have my reasons for using Raptor which I will outline. I don't know if that's breaking the rules or anything, I just don't want people saying stupid shit like that.
Secondly, this team is the first one I've taken seriously, so its probably got a few (or a lot) of weaknesses. I don't know if its good enough to top the ladder, but I think it's pretty good. So shall we begin?
The Lead:
(Best artwork I could find XD)
Super-Shroom (Breloom) (M) @ Focus Sash
Ability: Technician
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Mach Punch
- Spore
- Bullet Seed
- Rock Tomb
Ah Breloom, you are so underrated (and adorable <3). Anyways, on to what Breloom does. Breloom is the suicide lead around 90% of the time as well as being a general Spore absorber. Speaking of Spore, it's mainly for getting a good few turns on something that might otherwise cause my team trouble. Mach Punch and Bullet Seed are there for STABs (Both boosted by Technician) and Rock Tomb (which is better than Stone Edge because of accuracy and being able to slow threats down if they live) is mainly there to check Talonflame and Charizard, both of which cause my team some trouble. Joly nature to get as much speed as possible. The main problem is trying to keep the Sash intact, especially with SR being so prevalent, but overall, I like Breloom a LOT.
The Scarfed Killer:
BIRD (Staraptor) @ Choice Scarf
Ability: Reckless
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Double-Edge
- Brave Bird
- Close Combat
- U-turn
Now, this is where it starts getting... Odd. Why use Staraptor when Talonflame has priority? Easy, not 4x weak to rocks, has 2 handy immunities to Ghost and Ground, and is overall more powerful. Now onto the set, Brave Bird is typical "SPAM IT UNTIL SOMETHING DIES" but Double-Edge is there for a potential Electric type switch in, usually causing some pretty neat damage. Close Combat however is what sold me on Raptor, being able to check so much that it's only truly walled by Aegislash. U-Turn can be handy if I need to switch in one turn and want to cause some damage. Adamant nature because at base 100 speed, Staraptor pretty much outspeeds everything with a Scarf (besides priority). And Reckless increases the power of my STABs by 1.2x, making them even MORE powerful than before. My only problem is the lack of recovery, making Raptor more of a tactical nuke than anything.
The Spinner (Or Scarfed Kller B if you want XD)
(Weird? Yes. Funny? DEFINITELY)
Slade (Excadrill) @ Air Balloon
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Stealth Rock
- Iron Head
- Rapid Spin
Named after the main villan of Teen Titans (Because Slade is a badass and you know it) Excadrills main job is to Rapid Spin. No shit. But Drill can also serve as an alternate lead if things don't look good for Breloom. Having Stealth Rock means Drill is more utility than actual attacker, but he still has his STABs to fall back on for revenge killing. Mold Breaker does also allow Exca to check Rotom-W pretty well, as well as fuck up Sturdy users like Shuckle (Skarmory walls this, sue me). There's not really much else I can say apart from the immunities (which are pretty sweet because Raptor and Breloom do attract Elecric and Poison attacks respectively) of course Exca is only the first of what I like to call the ExcaSlaTran core.
The... Er... Ghost Type. Yeah that'll work!
Slasher (Aegislash) (M) @ Leftovers
Ability: Stance Change
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 SAtk
Quiet Nature
IVs: 0 Spd
- King's Shield
- Iron Head
- Shadow Ball
- Sacred Sword
"Obligatory Aegislash on anything ever"
Seriously, Aegislash is a tinsy bit overrated in my opinion, but it doesn't stop me from using him so I'm a hypocrite :D
Seriously though, Aegislash MAY be OverUsed by even OU standards, but he still pulls through for me thanks this mixed attacker set. King's Shield is pretty much obligatory, Iron Head is good for Faries, but Shadow Ball is where it gets interesting, because while I lose priority, I gain the ability to kill certain things that would otherwise wall Slash (Skarmory, Hippowdon, ETC) and Sacred Sword is to fuck Tyranitar, Bisharp, and even Chansey to an extent (maybe). And is pretty good for checking a lot of things weak to Fighting that would wall Slash (mainly Normals, some Steels and a few Rocks). 0IVs in speed (gotta go fast!) ensures the absolute slowest speed possible allowing me to kill other Slash that might have higher speed. And it also looks fancy. The Quiet nature also reflects this as well as the EV Spread, which is more based on hitting shit hard with Shadow Ball than anything.
The Mega:
Such Doge (Manectric) (M) @ Manectite
Ability: Lightningrod
Shiny: Yes
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Volt Switch
- Overheat
Such Mega, many Wow
Okay enough Doge, it's time for the Mega that kills shit with LIGHTNING BOLTS OF DEATH
Or something.
MegaMan is pretty good as a Pure electric type, only being weak to ground (Breloom and Raptor mitigate this somewhat) and being able to check some things that my team might struggle with otherwise (Like Landorus, Garchomp, Dragonite, Excadrill, Ferrothron, Aegislash ETC)
Thunderbolt is the main STAB, being able damage a lot of things heavily, Volt Switch is to GTFO if things look hairy, Flamethrower is to kill Steel and Grass types, and HP Ice is to kill Ground types like Landorus and Garchomp, nothing much to say really apart from SUCH MEGA, MANY SHOCK
A NEW MEMBER APPROACHES
The Win Condition
Major Awesome (Azumarill) @ Sitrus Berry
Ability: Huge Power
Shiny: Yes
EVs: 52 HP / 252 Atk / 204 Spd
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Superpower
Good old BellyJet Azumarll, it's pretty deadly when it's checks and counters are down, as well as providing a good Fire resist and a Dragon immunity. Belly Drum will just make my attack go to "holy shit you don't want anything to stay in there with it" levels, Play Rough and Aqua Jet are standard STABs, and Superpower takes care of Ferrothorn (I hope it does XD)
I hope you like this RMT as its my first and I wrote it on an iPad and my fingers are killing me so I'm gonna stop typing around now!
Edit: fixed the images. My bad!
Edit2: forgot the importable XD (I'm bad at this)
So first off, this team is utilising (mostly) UNDERRATED POKEMON (Not UUs but actually underrated) so if you are going to suggest a member change, don't say "Replace Staraptor with Talonflame" or whatever, I have my reasons for using Raptor which I will outline. I don't know if that's breaking the rules or anything, I just don't want people saying stupid shit like that.
Secondly, this team is the first one I've taken seriously, so its probably got a few (or a lot) of weaknesses. I don't know if its good enough to top the ladder, but I think it's pretty good. So shall we begin?
The Lead:

(Best artwork I could find XD)
Super-Shroom (Breloom) (M) @ Focus Sash
Ability: Technician
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Mach Punch
- Spore
- Bullet Seed
- Rock Tomb
Ah Breloom, you are so underrated (and adorable <3). Anyways, on to what Breloom does. Breloom is the suicide lead around 90% of the time as well as being a general Spore absorber. Speaking of Spore, it's mainly for getting a good few turns on something that might otherwise cause my team trouble. Mach Punch and Bullet Seed are there for STABs (Both boosted by Technician) and Rock Tomb (which is better than Stone Edge because of accuracy and being able to slow threats down if they live) is mainly there to check Talonflame and Charizard, both of which cause my team some trouble. Joly nature to get as much speed as possible. The main problem is trying to keep the Sash intact, especially with SR being so prevalent, but overall, I like Breloom a LOT.
The Scarfed Killer:

BIRD (Staraptor) @ Choice Scarf
Ability: Reckless
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Double-Edge
- Brave Bird
- Close Combat
- U-turn
Now, this is where it starts getting... Odd. Why use Staraptor when Talonflame has priority? Easy, not 4x weak to rocks, has 2 handy immunities to Ghost and Ground, and is overall more powerful. Now onto the set, Brave Bird is typical "SPAM IT UNTIL SOMETHING DIES" but Double-Edge is there for a potential Electric type switch in, usually causing some pretty neat damage. Close Combat however is what sold me on Raptor, being able to check so much that it's only truly walled by Aegislash. U-Turn can be handy if I need to switch in one turn and want to cause some damage. Adamant nature because at base 100 speed, Staraptor pretty much outspeeds everything with a Scarf (besides priority). And Reckless increases the power of my STABs by 1.2x, making them even MORE powerful than before. My only problem is the lack of recovery, making Raptor more of a tactical nuke than anything.
The Spinner (Or Scarfed Kller B if you want XD)

(Weird? Yes. Funny? DEFINITELY)
Slade (Excadrill) @ Air Balloon
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Stealth Rock
- Iron Head
- Rapid Spin
Named after the main villan of Teen Titans (Because Slade is a badass and you know it) Excadrills main job is to Rapid Spin. No shit. But Drill can also serve as an alternate lead if things don't look good for Breloom. Having Stealth Rock means Drill is more utility than actual attacker, but he still has his STABs to fall back on for revenge killing. Mold Breaker does also allow Exca to check Rotom-W pretty well, as well as fuck up Sturdy users like Shuckle (Skarmory walls this, sue me). There's not really much else I can say apart from the immunities (which are pretty sweet because Raptor and Breloom do attract Elecric and Poison attacks respectively) of course Exca is only the first of what I like to call the ExcaSlaTran core.
The... Er... Ghost Type. Yeah that'll work!

Slasher (Aegislash) (M) @ Leftovers
Ability: Stance Change
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 SAtk
Quiet Nature
IVs: 0 Spd
- King's Shield
- Iron Head
- Shadow Ball
- Sacred Sword
"Obligatory Aegislash on anything ever"
Seriously, Aegislash is a tinsy bit overrated in my opinion, but it doesn't stop me from using him so I'm a hypocrite :D
Seriously though, Aegislash MAY be OverUsed by even OU standards, but he still pulls through for me thanks this mixed attacker set. King's Shield is pretty much obligatory, Iron Head is good for Faries, but Shadow Ball is where it gets interesting, because while I lose priority, I gain the ability to kill certain things that would otherwise wall Slash (Skarmory, Hippowdon, ETC) and Sacred Sword is to fuck Tyranitar, Bisharp, and even Chansey to an extent (maybe). And is pretty good for checking a lot of things weak to Fighting that would wall Slash (mainly Normals, some Steels and a few Rocks). 0IVs in speed (gotta go fast!) ensures the absolute slowest speed possible allowing me to kill other Slash that might have higher speed. And it also looks fancy. The Quiet nature also reflects this as well as the EV Spread, which is more based on hitting shit hard with Shadow Ball than anything.
The Mega:

Such Doge (Manectric) (M) @ Manectite
Ability: Lightningrod
Shiny: Yes
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Volt Switch
- Overheat
Such Mega, many Wow
Okay enough Doge, it's time for the Mega that kills shit with LIGHTNING BOLTS OF DEATH
Or something.
MegaMan is pretty good as a Pure electric type, only being weak to ground (Breloom and Raptor mitigate this somewhat) and being able to check some things that my team might struggle with otherwise (Like Landorus, Garchomp, Dragonite, Excadrill, Ferrothron, Aegislash ETC)
Thunderbolt is the main STAB, being able damage a lot of things heavily, Volt Switch is to GTFO if things look hairy, Flamethrower is to kill Steel and Grass types, and HP Ice is to kill Ground types like Landorus and Garchomp, nothing much to say really apart from SUCH MEGA, MANY SHOCK
A NEW MEMBER APPROACHES
The Win Condition

Major Awesome (Azumarill) @ Sitrus Berry
Ability: Huge Power
Shiny: Yes
EVs: 52 HP / 252 Atk / 204 Spd
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Superpower
Good old BellyJet Azumarll, it's pretty deadly when it's checks and counters are down, as well as providing a good Fire resist and a Dragon immunity. Belly Drum will just make my attack go to "holy shit you don't want anything to stay in there with it" levels, Play Rough and Aqua Jet are standard STABs, and Superpower takes care of Ferrothorn (I hope it does XD)
I hope you like this RMT as its my first and I wrote it on an iPad and my fingers are killing me so I'm gonna stop typing around now!
Edit: fixed the images. My bad!
Edit2: forgot the importable XD (I'm bad at this)
Super-Shroom (Breloom) (M) @ Focus Sash
Ability: Technician
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Mach Punch
- Spore
- Bullet Seed
- Rock Tomb
BIRD (Staraptor) @ Choice Scarf
Ability: Reckless
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Double-Edge
- Brave Bird
- Close Combat
- U-turn
Slade (Excadrill) @ Choice Scarf
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Stealth Rock
- Iron Head
- Rapid Spin
Slasher (Aegislash) (M) @ Leftovers
Ability: Stance Change
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 SAtk
Quiet Nature
IVs: 0 Spd
- King's Shield
- Iron Head
- Shadow Ball
- Sacred Sword
Such Doge (Manectric) (M) @ Manectite
Ability: Lightningrod
Shiny: Yes
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Volt Switch
- Flamethrower
Major Awesome (Azumarill) @ Sitrus Berry
Ability: Huge Power
Shiny: Yes
EVs: 52 HP / 252 Atk / 204 Spd
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Superpower
Ability: Technician
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Mach Punch
- Spore
- Bullet Seed
- Rock Tomb
BIRD (Staraptor) @ Choice Scarf
Ability: Reckless
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Double-Edge
- Brave Bird
- Close Combat
- U-turn
Slade (Excadrill) @ Choice Scarf
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Stealth Rock
- Iron Head
- Rapid Spin
Slasher (Aegislash) (M) @ Leftovers
Ability: Stance Change
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 SAtk
Quiet Nature
IVs: 0 Spd
- King's Shield
- Iron Head
- Shadow Ball
- Sacred Sword
Such Doge (Manectric) (M) @ Manectite
Ability: Lightningrod
Shiny: Yes
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Volt Switch
- Flamethrower
Major Awesome (Azumarill) @ Sitrus Berry
Ability: Huge Power
Shiny: Yes
EVs: 52 HP / 252 Atk / 204 Spd
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Superpower
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