Well, hope that got your attention. Yeah, the Parasect on this team actually swept once. Against a lame BP team anyways.
Changes in Bold
The Team at a glance: You'll have to READ! You might leave if I just show the team at a glance.
@Heat Rock
Sassy, Heatproof, 252 HP/128 Atk/128 SpD
Stealth Rock
Sunny Day
Gyro Ball
Explosion
My standard suicuidal Bronzong. SR needs no explanation, Sunny Day with Heat Rock gives 8 Turns of Sunny Day. Explosion lets Zong go boom once his job is done, preferably on some non-ghost wall switching in. Heatproof over Levitate because this is a Sun team and it lets me setup on sweepers using Fire Attacks. No one has tried EQing this Zong yet. Well, except for some overpredictions by the opponent, then, they get shocked. So many people forget about Zong's Second ability.
@Choice Specs
Timid, Flash Fire, 252 SpA/18 SpD/230 Spe
Overheat
Dark Pulse
Hidden Power (Ground)
Solarbeam
One of the Sun abusers of the team. Overheat and DP for STAB, HP Ground for Heatran, a common switch in and Solarbeam for Water types and Tyranitar. 230 Speed EVs lets me hit 311 Speed outspeeding all Base 91s and lower and outspeeding non +Nature/Scarf Base 100s. Should I replace HP Ground with HP Fighting BTW?
@Life Orb, Clorophyll, Modest, 62 HP/252 SpA/196 Spe
Grass Knot
Psychic
HP Fighting
Sunny Day
The 2nd Sun Abuser of the team. 196 Speed EVs in Sun lets it outrun Jolly Swellow and friends (non scarfed). Should I get Solarbeam instead? I got Leaf Storm so if Ttar tries to ruin the Sun, I won't get caught in the charging turn of SB. Psychic for STAB, Sunny Day for the rest of the team and itself and HP Fighting for Weavile/Ttar switching in.
@Choice Scarf, Flash Fire, Mild, 4HP/252 SpA/252 Spe
Overheat
Hidden Power (Ice)
Explosion
Earth Power
Standard ScarfTran I guess, Explosion would probably be for Blissey who really stalls the team or for an opponent's Bulky Water type. Mild Nature to get no attack reduction for Explosion.
@Leftovers, Swift Swim, Calm, 252 HP/52 SpA/200 SpD
HP Electric
Leech Seed
Toxic
Surf
Woah! Out of the blue, eh? Yeah, it usually surprises opponents too. I had to find someone to deal with many defensive Pokemon my sweepers may not handle or if they are KOed.
Rain Dance ups its speed and helps Parasect, Leech Seed and Toxic whittle away at Water Pokemon I can't hit with Surf and Surf hits for STAB.
@Focus Sash, Effect Spore, Adamant, 252 HP/252 Atk/4 Def
Counter
Spore
Swords Dance
X-Scissor
Hahahahahahaahaha!!!!!1!! Parasect! In OU? OMFGWTFLOL! No, don't laugh. This Parasect actually has beaten many a Tyranitar and Gyarados with Counter. Spore lets it status a switch in, SD to boost its average Attack stat and X-Scissor to hit stuff. Really a gimmick, but its really good at paralysing things like rampaging Garchomps. My only problem is SR. I don't have a Spinner. :( Should I get Impish instead? Even with reduced damage, it lets me use Counter a bit more.
Things that annoy this team:
Weavile: It screws Bronzong over, and has SE attacks to hit everything in my team. Really need help on this one, I have to beat it with prediction, no sure fire way.
Blissey: The team's really based on Sp Attacks, so, the pink blob walls a lot. Only actual hope is Tran or Parasect.
Milotic and Suicune: Both Bulky Waters, both annoying.
Electric types in general: I don't have a Ground type. :( Egg and Parasect resist, but neither is meant for Sponging them.
Garchomp: I need Sunny Day to beat it, otherwise, it rampages. Scarfed ones I guess can be handled by Parasect switching in on EQs. 4x Resist. Bronzong with GB to an extent since most Chomps try to Fire Fang/Fire Blast me.
That's pretty much it.
Other things that annoy this team:
Residual Damage: It wears down the team, especially Parasect. I have no way of recovering either.
Status: The only thing that can actually absorb is Zong, and he usually gets slept by lead Gengars.
Lack of Paralysis support: I have to rely on Effect Spore, and w/o it, the team's dead Slow. Without Sun or Rain, the team rolls over and dies.
Strategy:
This team's really straightforward. Either you win with a rampaging Sun abuser early on, or lose because of the team's lack of Speed. There have been a few close calls, but most of them, Ludicolo and the more defensive Pokemon were left.
There you go, RMT.
Changes in Bold
The Team at a glance: You'll have to READ! You might leave if I just show the team at a glance.

@Heat Rock
Sassy, Heatproof, 252 HP/128 Atk/128 SpD
Stealth Rock
Sunny Day
Gyro Ball
Explosion
My standard suicuidal Bronzong. SR needs no explanation, Sunny Day with Heat Rock gives 8 Turns of Sunny Day. Explosion lets Zong go boom once his job is done, preferably on some non-ghost wall switching in. Heatproof over Levitate because this is a Sun team and it lets me setup on sweepers using Fire Attacks. No one has tried EQing this Zong yet. Well, except for some overpredictions by the opponent, then, they get shocked. So many people forget about Zong's Second ability.

@Choice Specs
Timid, Flash Fire, 252 SpA/18 SpD/230 Spe
Overheat
Dark Pulse
Hidden Power (Ground)
Solarbeam
One of the Sun abusers of the team. Overheat and DP for STAB, HP Ground for Heatran, a common switch in and Solarbeam for Water types and Tyranitar. 230 Speed EVs lets me hit 311 Speed outspeeding all Base 91s and lower and outspeeding non +Nature/Scarf Base 100s. Should I replace HP Ground with HP Fighting BTW?

@Life Orb, Clorophyll, Modest, 62 HP/252 SpA/196 Spe
Grass Knot
Psychic
HP Fighting
Sunny Day
The 2nd Sun Abuser of the team. 196 Speed EVs in Sun lets it outrun Jolly Swellow and friends (non scarfed). Should I get Solarbeam instead? I got Leaf Storm so if Ttar tries to ruin the Sun, I won't get caught in the charging turn of SB. Psychic for STAB, Sunny Day for the rest of the team and itself and HP Fighting for Weavile/Ttar switching in.

@Choice Scarf, Flash Fire, Mild, 4HP/252 SpA/252 Spe
Overheat
Hidden Power (Ice)
Explosion
Earth Power
Standard ScarfTran I guess, Explosion would probably be for Blissey who really stalls the team or for an opponent's Bulky Water type. Mild Nature to get no attack reduction for Explosion.

@Leftovers, Swift Swim, Calm, 252 HP/52 SpA/200 SpD
HP Electric
Leech Seed
Toxic
Surf
Woah! Out of the blue, eh? Yeah, it usually surprises opponents too. I had to find someone to deal with many defensive Pokemon my sweepers may not handle or if they are KOed.
Rain Dance ups its speed and helps Parasect, Leech Seed and Toxic whittle away at Water Pokemon I can't hit with Surf and Surf hits for STAB.

@Focus Sash, Effect Spore, Adamant, 252 HP/252 Atk/4 Def
Counter
Spore
Swords Dance
X-Scissor
Hahahahahahaahaha!!!!!1!! Parasect! In OU? OMFGWTFLOL! No, don't laugh. This Parasect actually has beaten many a Tyranitar and Gyarados with Counter. Spore lets it status a switch in, SD to boost its average Attack stat and X-Scissor to hit stuff. Really a gimmick, but its really good at paralysing things like rampaging Garchomps. My only problem is SR. I don't have a Spinner. :( Should I get Impish instead? Even with reduced damage, it lets me use Counter a bit more.
Things that annoy this team:
Weavile: It screws Bronzong over, and has SE attacks to hit everything in my team. Really need help on this one, I have to beat it with prediction, no sure fire way.
Blissey: The team's really based on Sp Attacks, so, the pink blob walls a lot. Only actual hope is Tran or Parasect.
Milotic and Suicune: Both Bulky Waters, both annoying.
Electric types in general: I don't have a Ground type. :( Egg and Parasect resist, but neither is meant for Sponging them.
Garchomp: I need Sunny Day to beat it, otherwise, it rampages. Scarfed ones I guess can be handled by Parasect switching in on EQs. 4x Resist. Bronzong with GB to an extent since most Chomps try to Fire Fang/Fire Blast me.
That's pretty much it.
Other things that annoy this team:
Residual Damage: It wears down the team, especially Parasect. I have no way of recovering either.
Status: The only thing that can actually absorb is Zong, and he usually gets slept by lead Gengars.
Lack of Paralysis support: I have to rely on Effect Spore, and w/o it, the team's dead Slow. Without Sun or Rain, the team rolls over and dies.
Strategy:
This team's really straightforward. Either you win with a rampaging Sun abuser early on, or lose because of the team's lack of Speed. There have been a few close calls, but most of them, Ludicolo and the more defensive Pokemon were left.
There you go, RMT.